-Added Challenge Mode, including 1vs1 based on core size, 1vs1 based on ships you choose, a basic version of horde mode where you take on increasingly powerful waves of your own ships, and challenge campaign, where you can play any of the campaign mission with no scrap cost for your ship designs.
-Added Fat Lady level.
-Unlock TriStage Wedge Armour and TriStage Heavy Turret (via Fat Lady)
-Added Shipyard Defense level
-Unlock Purple Core (via Shipyard Defense)
-Fixed up difficulty level of Escort level
-Unlock SSN Heavy Phaser (via scrap progression)
-Unlock SSN Turret Essentials (via No Bars)
-Unlock TriStage Radar and TriStage Scanner (via Surrounded)
-Unlock TriStage Missiles (via Last Stand)
-Unlock Omni Pod (via Space Force One)
-Unlock 2255 Big Wing (via Stash)
-Added ‘End Mission’ button
-Removed non-working bonus objectives
-Redesigned Replacement World mission
-Improved stats of SSN OK Warp engine
-Added cooldown bar for shields
-Fixed a progression bug in Direct Control level
Patch Notes for 0.12.21690
Quite a big early christmas present...
-Unlocked 40+ Super class components at the end of Station Attack level, including the first Super Core! Beware that the stats and abilities of Super components might change a lot in the coming months, so your ships that use them might get broken.
-Added new Level, Gloves Off. Also unlocks Green Core
-Added ship break up. Components now drift apart when ships are destroyed.
-Fixed tractor beam collision
-Fixed power and crew stats to round down on the graph, so you don’t get unexplained jumps from 1 to -1
-Fixed long pause wait on exiting the game.
-Changed Scrap acceleration to make tractor beam more useful.
Build Patch Notes 0.10.21653
-New title screen
-Made the SSN Tractor Beam actually work
-Fixes for missile and Repeller physics
-Unlock Repeller beam at the START of Mind The Gap
-Fixed Fat Man so it completes properly
-Modified several weapons so they only fire in direct control mode (2255 The Bomb and 2255 Repeller)
-Fixed titles of all the levels
-Modified Scrap Boss in Scrap level, so he now uses Tractor Beams
-Made direct control text red when a piece is destroyed
-Added page up/page down keyboard shortcut for changing component layers in shipyard
-Turned off Ship Cost in the Shipyard, to make it a little less confusing.
-Fixed unscannable Deadly Dragon (maybe?)
-Made SSN Small Engine more powerful and more explosive
-Made 2255 Beam Gun cheaper
-Added animation to rotate button
-Tidied up how overheat and cooldown works on various weapons
Build Patch Notes 0.10.21610
-Lots of music fixes
-Added random music generator scripts to most levels
-Added offscreen indicator information, to communicate mission objectives better.
-Updated Railguns 101 level
-Updated Platform Capture level to add new boss enemy
-Can now right click on an already selected target to enable the lockon camera
Build Patch Notes 0.10.21567
-Lots of changes to Direct control HUD. Weapons now have a cool down bar. All components now have a category description and show how much scrap they will require to repair.
-Swapped positions of Pause and Direct Control buttons
-New Level “Fat Man”. Also unlocks 2255 ‘The Bomb’
-Unlock 2255 SuperScience Torpedo in Deadly Dragon level
-Fixed stuttering warp in sounds.
-Save games from the demo are now ignored
-Fixed Scanning and Hacking art
-Rad Gun does damage over time, rather than burst damage.
-Extensive changes to ‘Surrounded’ level.
-Increased range, damage and cost of SSN Turret Essentials
Early Access is Coming!
Good news everyone! We’re working towards a Steam Early Access release on November 30! Initial release will include around 30 missions, where you can unlock all the Standard sized ship components, and will be available for PC and Mac.
Since PAX Australia, we’ve been adding new levels, new art and new components. We’ve been polishing our existing levels based on feedback we’ve got from watching people play and from our Kickstarter backers. In fact, we’ve already implemented some tweaks and successfully tested them out at the local monthly game dev meetup. We’ve been balancing the way the Scrap economy works, so that you can actually afford to build the ships you want.
Blood Hawk uses the 2255 Repeller to push a defence platform into position.
Next, we’re polishing and fixing bugs in the lead up to Early Access. More levels will be finalised and a few more ship pieces will be added. We’ll be taking screenshots and getting the Steam page ready for lots of new defectors!
Three Phase out!
Build 0.10.21491 Patch Notes
-New Level: “Mind The Gap”. Also includes new Special component, the 2255 Repeller
-Added 2255 Nano Crew (unlocked in “Mind The Gap”)
-Added SSN Delta Wing (unlocked in “Distress Call Disturbance”)
-Fixed up scrap price of all crew components. Components now sort by scale and cost.
-Fixed some area effect/explosion bugs
-Added component descriptions when you mouse over unlocked components on score screen
-Tweaked stats on various existing weapons.
-Increased scrap rewards in early levels
-Automatically selects next mission when you go back to the map screen
-Tutorial fixes
-Improved RMB selection of enemy ships
-Added stats for area effect weapons
-Various UI fixes
-Fixes for ‘Escort’ mission to avoid a second escort ship appearing. Also, made it better.
-Major music update
0.10.2448 Patch notes
Updated stats for Rail Gun
Redesigned Scrap King Level
Added tool tip messages to specify which components are incomplete
Vote on what you want to see in Defect!
The Defect roadmap is now live!
You can see what we're currently working on and also vote on what features/bugs we should look at next. If you want something that isn't listed, please leave us feedback on the Steam forums.