I ahve a few little server problems at the moment with some security setting i made today. its possible that you need to restart your game if it got offline or you have to try it 5 minutes later if the game cannot login to the server. I am working on them and hope to fix them asap
Information: End of Halloween event is 7 p.m tomorrow(03.November.2018) german time
End of Halloween event is 7 p.m tomorrow (03.November.2018) german time
You don't need an update or to restart the game, the event will end automatically
Update Nr. 101 | Changes and new parts
- Changed the Buttons for the categories at the bottom to make more categories for planned future content possible
- Added a new category "Inventory"
- Added a new Overview for the Steam inventory items (monsters). (No ingame effect yet)
- Doubled the drop rate of halloween items for the last days
- halfed needed HW for increase of speed and dmg
- Changed the Event activation system for future events
- added new ingame graphics for all monster steam inventory items
- added several new scripts for ingaem functions and calculations
Balancing change of Halloween event
The needed HW to unlock the pet are decreased now
HALLOWEEN EVENT
Hi players, i activated a little halloween event ingame =)
Duration: approximately 2 weeks
Event:
Collect several halloween collectables ingame to get extra ressources and unlock an free halloween attack pet.
collectables:
Unlockable Pet:
The collectables are dropping by killing enemies or golden horses:
0-1 normal enemies
0-5 bosses
0-10 golden horses and ultra bosses
All collectables can give:
1-5 Halloween Points (HW)
1-3 fire elements
1-3 poison elements
1-3 ice elements
1-3 earth elements
1-3 red gems
1-3 blue gems
1-3 green gems
1-3 turquoise gems
50 - 250 primes (directly unlocked)
You can see your hw and unlockprogress of the pet in the right lower edge
After unlocking the pet further collecting HW makes it stronger and faster.
Have fun =)
Update Nr. 100 | Fixed not tradable and not marketable items
Fixed all 72 items.
Now all items should be marketable and tradable.
If you find still an item with wrong setup, please write me that i can fix it asap.
=)
About the not tradable and sellable status of new items
Hi,
I wrote with steam on the discussion board of steam developers
Here the like for players with group access :
https://steamcommunity.com/groups/steamworks/discussions/0/1729837292624082311/
The valve employe wrote that items have a 3 days trade and market restriction and 3 days after dropping they should switch itself to tradable and marketable.
I don't know why the older items have no restriction and the new items have it but it seems to be normally an default. Pls write me if they don't change that i can again write to valve to fix it.
Update Nr. 99 | Steam Inventory Items
Dear players.
I added today several new items. Now you can drop 72 different items.
24 x common (70% chance)
24 x rare (20% chance)
24 x very rare (10% chance)
At the moment there is a little problem that the new items drop as not tradable and not sellable because of problems with the steam inventory backend on steam side. I already wrote to the steam support that they can fix this. I cannot read raw data and options like trade and marketable are ignored from the system. I hope they can fix this soon.
Update Nr. 98 | Steam inventory added
We added an Steam inventory to the game. At the moment the items are only collectables but its planned to integrate in future more functions and items to collect,craft and consume.
At the moment we added 9 collectable items:
- Lich
- Dark knight
- Demon boss
- Green lizard
- Bat
- Little demon
- Brown bird
- Treant
- Stone golem
All about 1,5 - 3 hours is 1 item randomly dropping ( You need to be ingame, not in the main menu and ending the game resets the timer so idling or active play ingame is necessary at the moment, Other methods to get them are also in planning for several other items.). All items are marketable and tradebale if you want to trade double items with others or sell them if you don't need them.
Its planned in future to give this items little buff against specific monsters or something like this (not absolutly sure at the moment and to make crafting receips and other things to for example manually call/spawn ultra bosses.
We are also planning to integrate different tiers of the items.
If you have some ideas or wishes we are still open for it =).
ATTENTION: Your pc needs to be online for this feature because the inventory system is working over an server. You can still play offline but you do not get then items into the steam inventory.
Update Nr. 97 | some changes
Dear players.
The last patch was a while ago and since this we tried much around, talked with players about changes and actual systems and planned some changes ingame. i also made some background system changes and fixed some bugs.
Changes:
- We deactivated temporary the talent system because we wart to completely change the talent system. Like it was it is useless and we want to make a much more useful and bigger talent system.
- We changed the tower price system.
- I deactivated the no click mouse mode. With the new build system we integrated a time ago its not needed anymore and confused more then it was useful
About the new tower prices
- The old sytsem was that every tower costs 2500 gold more then the tower before. this caused that much players only used a very small range of towers.
- The new system now calculates another way.
Base price + (1000 gold for each tower on field) + 5000 gold for each tower of the same type on field).
This causes in the way that spamming the same tower gets much more expensive then before and using other types is cheaper. This gives a strategically point on saving ressources in using different tower types.
Other Things in future
- We plan to rework the complete talent system
- We plan to integrate a small mouseskin system
- We plan to integrate a language system
- We plan to create an small ingame description for beginners
- We plan to create an detailed external description for all functions (multilingual for all languages we find community members who help to translate)
- We plan several smaller and bigger content updates