Defense Clicker cover
Defense Clicker screenshot
Genre: Strategy

Defense Clicker

Update 28.January.2018

Fixes:
- hopefully fixed the bug with the error message of the line towers
- fixed several small bugs

Changed:
- changed the graphic of the poison hero
- changed the graphic of the earth hero
- changed slightly the map with a few new visuals
- changed the damage value viewer with an randomizer to make it better readable and looking better
- changed some colors

New:
- Added an viewer for the golddrop of monsters when killed
- Added an new special "enemy" goldhorse.

About the goldhorse:
- The goldhorse is not directly an enemy, its more an interactive object.
- The spawnrate of it is set to an value which is approximately 2 times each hour (randomizer, can be more often or less)
- The goldhorse is not killable by towers and they will ignore it, its only killable by mouse clicks and you need always 50 clicks to kill it.
- If the goldhorse reaches the end of the map it dissapears and gives nothing, if you kill it it gives following bonis:

0-10 fire elements
0-10 ice elements
0-10 earth elements
0-10 poison elements
0-10 blue crystals
0-10 turquoise crystals
0-10 red crytsals
0-10 green crystals
10 - 10000 primes
All elements are directly in the storages and don't need to be collected seperately. The primes are directly unlocked and need no reset to get usable.

Hotfix 26.January.2018

- Recoded several code parts to increase performance and stability
- Fixed an bug which caused that only the boss lich spawned from the normal bosses

Update 21.January.2018

New:
- Added an highest wave in actual evo indicator to the upper right corner
- Added keyboard shortcuts for the categories
- Added 3 new achievements
- Added an new boss system. Ultabosses

About Ultrabosses:
Ultrabosses are bosses which have a rare spawn chance instead of normal bosses. This bosses are like gods and have a complete other system they work.
The first ultraboss we added today was the god of spawn. Its a massive enemy which appears and walks only a few meters into the game field. When it arrives its position it starts to cast magic which changes all ground enemies to flying enemies with own pathes and speeds up the spawner. When it dies it kills all flying ground enemies with it and drops several things like ressources and it has a small chance to drop an evo point. Ultra bosses have a much bigger value of lifepoints and are harder then normal bosses. We added also 3 new achievements for killing ulta bosses. Further ultra bosses are already planned.
This bossees are still a bit experimental and will be eventually changed or rebalanced in future

Hotfix 16.January.2018

Fixed:
- Crash when a line tower is built with a wrong tower id
- FE Collector was not buyable

Update 14.January.2018

- Added range indicator for sniper
- recoded several code parts
- improved stability and performance
- fixed a few little bugs
- updated game to new steam sdk and new engine version

Hotfix 08.January.2018

Fixed a bug which caused that on a preevo the new skill did not reset

Big Update Part 1 | 07.January.2018

Caution:
if you have problems after the update please reinstall the game and test again, sometimes steam updates don't work correctly

Some updates can have huge amounts of prime to need or be over the maximum of an skill. this is when you had the skill over the actual maximum. After an evolution this went normal, we don't wanted to reset the whole progress of players


New:
- new tower graphic (ring tower)
- new tower graphic (chain tower)
- new tower graphic (stomper tower)
- new tower graphic halloween(ring tower)
- new tower graphic halloween(chain tower)
- new tower graphic halloween(stomper tower)
- new tower graphic christmas(ring tower)
- new tower graphic christmas(chain tower)
- new tower graphic christmas(stomper tower)
- new tower attack graphic (chain tower)
- new tower attack effect (stomper tower)
- new tower (ring tower)
- new tower (chain tower)
- new tower (stomper tower)
- new towermax upgrade (ring tower)
- new towermax upgrade (chain tower)
- new towermax upgrade (stomper tower)
- new attack script for the ring tower
- new attack script for the chain tower
- new attack script for the stomper tower
- new tower build button (ring tower)
- new tower build button (chain tower)
- new tower build button (stomper tower)
- new tooltip for ring tower build button
- new tooltip for chain tower build button
- new tooltip for stomper tower build button
- new tooltip for ring tower maxupgrade button
- new tooltip for chain tower maxupgrade button
- new tooltip for stomper tower maxupgrade button
- new range view system for stomper tower
- added chain tower maxupgrade to the towermax au
- added stomper tower maxupgrade to the towermax au
- added ring tower maxupgrade to the towermax au
- new gamemode (Rage Mode)
- added new menusystem
- added new button for speeder tower (damage addition)
- added new button for arrow tower (damage addition)
- added new button for sniper tower (damage addition)
- added new button for ring tower (damage addition)
- added new button for stomper tower (damage addition)
- added new button for chain tower (damage addition)
- added new button for speeder tower (speed addition)
- added new button for arrow tower (speed addition)
- added new button for sniper tower (speed addition)
- added new button for ring tower (speed addition)
- added new button for stomper tower (speed addition)
- added new button for chain tower (speed addition)
- added new button for speeder tower (range addition)
- added new button for arrow tower (range addition)
- added new button for sniper tower (range addition)
- added new button for stomper tower (range addition)
- added new button for chain tower (range addition)
- added new button for speeder tower (higher maxlvl)
- added new button for arrow tower (higher maxlvl)
- added new button for sniper tower (higher maxlvl)
- added new button for ring tower (higher maxlvl)
- added new button for stomper tower (higher maxlvl)
- added new button for chain tower (higher maxlvl)
- added new button for farmer tower (higher maxlvl)
- added trigegr mode for build menu
- added right mousebutton to sell in build menu
- added button hard reset
- added new button for burning damage addition
- added new button for poison damage addition
- added new button for startingwave addition
- added ne button for critchance addition
- added new button for critdamage addition
- added new button for clickdamage addition
- added new button for more gold at reset
- added towercategory picture speeder
- added towercategory picture arrow
- added towercategory picture sniper
- added towercategory picture ring
- added towercategory picture stomper
- added towercategory picture chain
- added towercategory picture farmer
- added towercategory picture base
- added new button graphic
- added new shop background
- added new button for evo upgrade muliplier
- added new button for evo upgrade range
- added new button for evo upgrade au tower max
- added new button for evo upgrade au storages
- added new button for evo upgrade tower
- added new button for hero fireelement
- added new button for hero fireelement 2
- added new button for hero iceeelement
- added new button for hero poisonelement
- added new button for hero earthelement
- added new button for hero fireelement range
- added new button for hero fireelement 2 speed
- added new button for hero poisonelement speed
- added new button for hero iceelement speed
- added new button for hero earthelement speed
- added new button for pet RC
- added new button for pet BC
- added new button for pet GC
- added new button for pet TC
- added new button for pet FE
- added new button for pet EE
- added new button for pet IE
- added new button for pet DLC Collector
- added new button for pet Attack 1
- added new button for pet Attack 2
- added new button for pet Attack DLC
- added new button for storage GC
- added new button for storage RC
- added new button for storage BC
- added new button for storage TC
- added new button for storage Gold
- added new button for setting music
- added new button for setting sound
- added new button for setting musicstyle
- added new button for setting enemy effects
- added new button for setting enemy colorblend
- added new button for setting daylight effect
- added new button for setting bullet effect
- added new button for setting hero bullet effect
- added new button for setting show damage
- added new button for setting fullscreen
- added new button for setting gd overlay
- added new button for setting skin default
- added new button for setting skin halloween
- added new button for setting skin christmas
- added new button for setting dlc support
- added new button for setting dlc support 2
- added new category strategy mode
- added little icon for mousekey binding view rb
- added little icon for mousekey binding view lb
- added little icon for mousekey binding view mb
- added color indicator red in strategy mode
- added color indicator green in strategy mode
- added color indicator blue in strategy mode
- added color indicator yellow in strategy mode



Changes:
- changed several code parts
- changed speeder tower (now shoots only on ground enemies)
- changed tooltip for speeder tower build button (added Ground and/or AIR information)
- changed tooltip for sniper tower build button (added Ground and/or AIR information)
- changed tooltip for arrow tower build button (added Ground and/or AIR information)
- changed tooltip for line tower fire tower build button (added Ground and/or AIR information)
- changed tooltip for line tower poison tower build button (added Ground and/or AIR information)
- changed tooltip for line tower ice tower build button (added Ground and/or AIR information)
- changed tooltip for line tower earth tower build button (added Ground and/or AIR information)
- evolution button now shows how many evo points you earn when using evolution/preevolution
- changed reset function that gold is always reset to 4999 + 1000/startinggold skill
- changed playmode button is now showing the playmode name instead of on/off
- farming mode renamed to normal mode
- changed golem monster to get double lifepoints in rage mode
- changed phoenix monster to get double lifepoints in rage mode
- changed eagle monster to get double lifepoints in rage mode
- changed treant monster to get double lifepoints in rage mode
- changed bat monster to get double lifepoints in rage mode
- changed green lizard monster to get double lifepoints in rage mode
- changed demon monster to get double lifepoints in rage mode
- changed boss lich monster to get double lifepoints in rage mode
- changed boss demon monster to get double lifepoints in rage mode
- changed boss darkknight monster to get double lifepoints in rage mode
- changed golem monster to get double speed in rage mode
- changed phoenix monster to get double speed in rage mode
- changed eagle monster to get double speed in rage mode
- changed treant monster to get double speed in rage mode
- changed bat monster to get double speed in rage mode
- changed green lizard monster to get double speed in rage mode
- changed demon monster to get double speed in rage mode
- changed boss lich monster to get double speed in rage mode
- changed boss demon monster to get double speed in rage mode
- changed boss darkknight monster to get double speed in rage mode
- changed enemy spawner to spawn faster in rage mode ( 25 frames = normal, 10 frames = rage mode)
- first tower is now free
- changed tower unlock cost to (number_of_towers * 2500)
- reworked the tower build system
- changed tower balancing (speeder)
- changed tower balancing (arrow)
- changed tower balancing (sniper)
- changed tower balancing (chain)
- changed tower balancing (stomper)
- changed tower balancing (ring)
- changed tower balancing (farmer)
- changed text tower in strategy mode to arrow
- changed text tower in strategy mode to speeder
- changed text tower in strategy mode to sniper
- changed text tower in strategy mode to farmer
- changed text tower in strategy mode to chain
- changed text tower in strategy mode to stomper
- changed text tower in strategy mode to ring
- changed evo range upgrade from + 50 px to +5%

Bugfixes:
- Enemies killed by the reset function no longer give extra money
- Enemies killed by the reset function no longer give extra primes to awaiting primes storage
- The au tower does no longer count down while inactive
- changed mouse controls
- towerrange is now no longer showed when mouse is not over tower

Deleted:
- old normal mode is no longer available
- old buttons
- keyboard keys for Tower Build Mode deleted
- keyboard key for Strategy Mode deleted
- keyboard key for Sell Mode deleted

About the rage mode:
The rage mode is a new gamemode for players with higher evo max waves.
The rage mode can be activated by clicking on the playmode button.
When rage mode is active the spawn speed is extremely faster and the battlefield has no maximum enemy number. Enemies are also double as hard as in normal mode. if you die in rage mode the rage mode deactivates itself and you loose half of your locked primes.
The rage mode is for people which died in a high wave to fast run over the first waves and is balanced in a way that you approximately beat nearly half as much waves as in normal mode.

Future plans:
This is not nearly the last update, there is much more planned and this update was only the beginning of much new content and changes which will come.
planned for the next updates:
- take the job system to the new menu system
- take the talent menu to the new menu system
- create talents for the new towers
- create an ressource exchange system
- create new evo upgrades
- create new pets
- create more interactive objects
- improve active gameplay
- change crystal system to improve also idle gameplay for non DLC players
- improve supporter system

News about the next update

Dear players,
The next update is still in work, we are already testing and balancing the main features of the update and have most of the other features already coded.
We got several good idas of players we wanted to include in the update and we are making an whole rework and improvement of several gameparts. We still need a bit because the update got bigger then at the beginning planned but we are hard working on it and its soon ready for release =)
kind regards
albatros softworks

About the next days

Dear Players, the next patch will need a bit more time and we are not able to update it in one day like the last 2 month. The patch will be a bit bigger and needs to be programmed and tested. The first parts are already in the test built for the testers and with their feedback it will be balanced.

What are we doing in this patch?
1. We created a new tower
2. We create new skills for the tower
3. We rebalance much parts of the game
4. We change several parts of the game how they work to add more strategy and make much things more useful
5. We created all skin graphics for the new tower
6. much other things.

We hope we can complete it in about 1 week and hope you all like the changes when they come.

Update 28.December.2017

New:
- First interactive object. In the upper part of the map is a bridge were youc an see an goblin working on it. All enemies using the upper way die on the bridge but the treants give 1 point to the bridge. After 40 points the bridge is ready an can be crossed by enemies. Every click on the bridge during the build of the bridge drecreases its points (-1) when the bridge is ready you need 50 clicks to destroy it (there is an internalk clickcounter which ahs to get to 50 points. The internal counter decreases -4 points every second). When its destroyed the goblin starts to build it again.