About the Mouseshooter:
The Mouseshooter is an autoclicker but not a pet. the upgrade makes your mouse to an movable tower which shoots on enemies.
The upgrade unlocks the mouseshot and gives bonis
+2 speed and +5 dmg fore ach lvl
The damage of the shots is the same like the normal click damage + all bonis of quests, jobs,primeupgrades,... + 5 for each lvl of this evo upgrade and for every level of the skill the mouse shoots faster up to a maximum speed of 60/sec.
The shot of this evo upgrade also counts for the monsterhunter job and the click counter but not for the clicker quest
The skill can be activated and deactivated with a button below the battlefield like the autoupgraders.
summary of the new upgrade:
- +2speed of the mouseshooter(maxlvl 15, then no further speed up)
- +5 dmg of the mouseshooter (unlimited)
- +1 exp for monsterhunter job each shot (when job active)
- +1 clickcounter
additional informations:
We are testing the last days several new functions and most times we try around functions and possibilities with the gameserver . At the moment we ahve no time when we release the first online features and we know that the updates need a bit longer because we need much time to prorgam an server backend and communication system with the game. We want to create useful content and because of that we try around what is possible, what is useful and what adds a good bonus for the game and don't want to create useless things. thans for your patience and for your help and please stay tuned we are still working hard on the game =)
Question to all players about online features
Dear players,
We are testing at the moment systems to integrate online features, we have already a server system and now we are testing several connection systems, actualisation times, transfer delays,......
If you have any ideas or wishes about online functions which you would like please write them with a little description in the comments or in discord. We look at all ideas and think about an implementation of them depending on several things we need to think about .
regards
SLMEPHI
Hotfix 17.March.2018
- Fixed an warning message from steam servers which was for most players invisible unless they had running a listener system to steam data transfer .
Thanks SlikeyTre from ClickRaid for reporting it and helping finding and fixing the issue
Update 13.March.2018
Changed:
- changed the rgaphics of the golem
- changed the rgaphics of the demon boss
- recoded several code parts
- changed some codes to implement the ne quest system
New:
- New passive quest system
About the new quest system:
- At the moment there are only passive quests, active ones are also planned. The quests/missions are counting several actions like killing enemies, clicks, killing bosses, building towers,... For every level you get an bonus/ buff for a specific part like tower damage, click damge, pet damage. Values are at the moment test values and will be changed/rebalanced in the next days/weeks depending on player feedback.
Update 03.March.2018
New:
- 40 new achievements
- 8 new stats
Changed
- Changed the stat view window
- Added new stats views
- Added a new unlock system for the new achievements
- prepared some ingame systems for future updates
- recoded some game parts to increase performance and stability
What we are working on:
- We are working/preparing some systems for an Quest/Mission system
- We are reworking nearly all older Monster graphics to fit better the newer battlefield graphics
Update 25.February.2018
changed:
- recoded several code parts to increase stability and gain performance
- improved some bullet graphics
new:
- 12 new achievements
- spawn difficulty
About the spawn difficulty system:
- you can rotate with the right or left mouse button between level 0 and 10
- the system mulitplies some values ingame with x1, - x11 (up to 1000x higher than normal)
- changed values are: enemy health, primes from bosses, BS from bosses, gold from all enemies
planned in future updates are also achievements for this system for killing monsters on specific difficulty values
Searching for testers
We are still searching for beta testers for Defense Clicker and Neon Defense and future projects. If you are interested please contact me on discord.
What you get:
- A free key for the game/games you test.
- A free key for every DLC you are involved in testing
- higher priority for new games as a tester (we try first to work with testers we already worked with before searching new ones)
- Access to the discord for testers only
- Access to the beta branch of the game/games
- The possibility to input ideas for new content and changes before a game/patch releases
- tagged as a tester on our discord
What you need to accept:
- You are not allowed to talk/write about new/changed content with not involved persons before its released
- You are not allowed to release screenshots, videos, streams before its released
- You should be online 4-5 days every week and have time to test and discuss about the patches/changes.
- You should only accept tests of games at the moment and in future which you are really interested in, we don't need testers on games they don't really want to play. (Game collectors and key farmers are not wanted)
- This list can be changed/improved every time and the testers have to accept the changed ones or write us if they don't accept that we can delete them frokm the tester part
Testers which do anything not allowed (see above):
- get deleted from the tester branch
- get deleted from the tester role
- get banned from the tester discord channel
- depending on what they have done, get banned from discord/discussion board
Update 18.Febrary.2018
- Changed several code parts to increase performance and stability
- Changed the clicker part of the game. The enemies have now own colliders for the manual clicker damage. Colliders are calculated based on the sprite width and height and are about 50% longer to the left/right/top/bottom. This causes in a much easier clickability of monsters and opens the possibility to click several mobs simultanouse also if they are not exact overlapping.
Update 11.February.2018
Changed:
- Changed the graphics of the minions of the second ultimate boss which spawn from the portals
- recoded several code parts
- changed some steam stat transmition times/conditions. please give feedback if you get problems because in some conditions some actualisations are very often and eventually can cause lags or problems. if it causes problems i need to limit them more.
New:
- 24 new achievements
- limited some steam value systems to make cheating harder. if it works great we limit more values and change some further systems to make cheating harder or block cheating players.
Update 03.February.2018
New:
- Added an DPS value to the towerinfo in strategy mode
- Added a second ultimate boss
Fixes:
- Fixed a few little things which caused in very rare situations crashs
Changes:
- Changed the tower tooltip a bit to integrate the DPS value
- recoded several codeparts to icrease stability and performance