Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Deflector
Hotfix - Deflector Ver. 0.69
Hello assistants, it's time to fine-tune the experiments!
Improvements
Gunslinger's turret now deflects properly.
Magnetic Fields boss' room collisions are more consistent now.
Mole enemy has been temporarily removed from the game.
Eradicator's boomerang catch distance was slightly reduced to improve boomerang deflect accuracy.
Hub options are now navigatable with a Dpad.
New font added for the Russian language.
Fixed collisions in Living Entrails and Magnetic Fields arenas.
Settings values are now applied from the moment the game is opened.
Blob enemy now jumps at you when attacking.
DefleKT enemies no longer shield nearby allies, instead they create a static shield dome.
Volt enemies now shoot three bullets.
Added confirmation window when exiting or giving up the run.
Overall improves to the attacks of the final bosses of all the worlds.
Health bard for all enemies now displays in white the amount of damage dealt.
Bugs
Solved an issue where dashing was sometimes not consuming a dash charge.
Slasher’s second challenge now unlocks the correct variation.
Solved an issue when mutation “Energy Wave” was not dealing damage.
Solved an issue where enemy tracking arrows were getting stuck.
Mind field bombs no longer spawn above the character.
Solved an issue where sometimes you could get perma poisoned while over the boat in Treasure Island mission.
Vsync now works properly.
Virus sample picks up now displays description and name correctly.
Solved issue where you could get stuck on the death screen after defeating an enemy just after you died.
Solved an issue where the Reset Keys button was not working properly in the settings menu.
Specimen skill list title now displays correctly in Specimen selection screen.
Esc button now works properly during the pause in the Hub menu.
Solved an issue where completing one world would count for two in certain challenges.
Solved an issue with Toxic tentacles doing the same attack several times in a row.
And that's it! Next on the list is an update coming for the main game, Specimen Zero and finally Specimen One!
Expect some interesting changes to the progression, mutations and more!
Community Update #1 - "The world of Deflector and Specimen One"
Hello, our precious assistants.
February is upon us which means we're working hard on the upcoming update to the Deflector, Specimen Zero and the release of Specimen One.
Specimen One will focus on Slasher and begins slowly building the lore for the world of Deflector which of course will reflect in the main game and Specimen Zero. All players who will play through Specimen One will be able to get a unique skin for him as you did with Eradicator.
And we want you guys to decide which skin it will be.
You can vote here by saying choosing (1) Left or (2) Right! The same voting is going in our Twitter and Discord, so use whatever medium is most comfortable for you.
Also, we've heard your feedback so expect a lot of QoL changes in the upcoming update by the end of February and some hotfixes next week.
Deflector Experiment Roadmap
Good day to all experiment assistants!
We're very thrilled with the current response to the Deflector release and we're actively collecting feedback to fine-tune everything in the game in the upcoming patches.
Speaking of upcoming things - we're ready to present you with our roadmap for a year* worth of Deflector content!
This roadmap not only represents our commitment to make the game as good as possible throughout the year but also to prepare you for a lot of activities related to the Deflector world!
You're already familiar with Specimen Zero, it's our short free experience about Eradicator in his prototype form, which you can earn and use for your playthrough in Deflector!
However, doesn't it seem strange that Eradicator looked like that back then? What is the Deflector experiment? Well, if you're curious, then keep a close eye on the games (Yes, including Specimen Experiences), upcoming Specimen One and our socials.
While the main experiment is going (Early Access) and grows in size we want to start introducing everyone to the world of Deflector - in what way and form that is going to be done? We'll find out later.
I'm certain you're also curious what will be in our updates for the Deflector Early Access and here are the things you can expect for sure:
More Specimens
More Mutations
More Enemies
More Worlds
More Arenas
More Quests
More life and variety in the existing worlds
And of course - more challenge
We can't wait to share more with you so keep a close eye on our Discord, Steam News and other socials.
*We aim for a year worth of content but time frames can shorten or extend, we'll keep updating the roadmap after certain periods of time to keep it fresh.
Hotfix- Deflector Ver. 0.68d
Hello everyone! We're hoping you're enjoying your time in Deflector and we're glad that you are sending us your feedback, ideas and bug reports.
Bugs Squashed:
Solved an issue where players get stuck in the settings menu right after launching the game and clicking settings before the menu appears.
Solved an issue where Prototype costume was not available after completing Specimen Zero.
Ground collider fixed in the Jailer room.
Fixes:
Eradicator's Alpha boomerang return speed reduced
Eradicator's Alpha amount of deflects to reach maximum range are reduced by one.
Healing Stream in Hub base healing adjusted ( 10hp → 30hp)
Bridges in Magnetic Fields world now glow to be more visible
We've also updated the FAQ with several questions:
Is there a story in the game? Yes, it's hidden in the world and interactions and will be developing through other means besides the game as well.
Are there any tips for the quests and opening characters? The game itself is made to be challenging whereas variations of the characters can be opened by looking at the Specimens and their respective challenges in the main menu. However, to open characters, to fully complete quest lines and open more content players need to learn more about the world and explore it.
How many characters are currently in the game? Four characters with three variations each, which makes it around twelve different playstyles available to players in the game.
Release stream for Deflector with Super.com and Arrowfist Team!
Want to see what is Deflector about? Join us on a launch stream where developers will answer the hottest questions including your own question from the chat!
Meanwhile, the producer from Super.com will struggle to fight waves after waves of enemies in hostile environments.