Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Deflector
Deflector's Update 0.72 "Upgrade 'n' Mutate"
Hello assistants,
We welcome you to your new hub!
We’ve properly set the base for your future explorations of the Deflector world and made some changes in the process.
For example, you don’t need any more Virus Samples to open new mutations. Apparently, DNA you’ve been collecting from the enemies has enough research material, so you don’t need to risk contaminating the new and shiny hub.
Thanks to all the materials you’ve procured so far, we’ve found a way to adapt more powerful cells into your build. We call them "Mega Cells."
Please make sure you’re careful when trying to assimilate with them. Though Hunter will tell you more.
Additionally, we’re changing the directive of how to get a new bio shell, well, character. Previously, you had to interact with the locals and see if it helped combat the virus.
We don’t think this furthers our research, so instead we’ll be focusing on beating the giant virus clusters, or "bosses" of the zones.
Ah right, the bio suit of the Slasher will be available to you if you lose any other shell several times during your runs. After extensive testing, it seems it can increase your survival rates in hostile environments.
As for the locals, interact with them at your discretion.
I think you'll also be pleased to know that we decided to install a new interface so we can meet "face-to-face", so to speak.
Hello, I’m Deflector AI.
Printing a full list of changes:
What’s new
The HUB has been upgraded.
DNA unlock became Upgrades, available to purchase in the new HUB.
Virus samples were removed; now mutations are unlocked with DNA.
Added narrative.
Added Mega Cells.
New characters are now unlocked through challenges.
As a temporary solution, all variants are unlocked from the beginning for the characters. This will be changed in the next update.
The quests have been reworked with new rewards.
New traits and challenges have been added.
Oogles can now be found in the hub and you can pet her.
Bugs
Fixed an issue with glass material refractions.
Fixed an issue where it was not possible to speak with some NPCs more than once.
Fixed an issue where it was possible to fall from the boss room in the prologue.
Fixes
Reinforced effect of anomaly nodes in the maps.
Fixed an issue where volatile status was lasting longer than expected.
Before the run, you can select between 3 mutations.
Health shop now sells special skills.
Cost increased from 50% to 60% of max HP.
Characters’ collision box with obstacles increased to avoid getting stuck with the environment.
Root state has been temporarily disabled.
In-game user interface updated.
Currencies are now displayed under health bar
Active icon art updated.
Bosses now drop DNA.
Balance
Mutations
Spinning Dash:
Damage per tick increased (60 > 150)
Shield Bullets
Deflected amoun of bullets to activate reduced (5 > 4)
Overcharge
Maximum possible stored bullets increased(10 > 15)
Bullets gain per deflect increased (1 > 3)
When you have duplicate mutations - amount of bullets per stack increased. (2 > 3)
Disc
When you have duplicate mutations: amount of discs spawned increases.
Long Barrel
Damage increased (80 > 100)
Bones from above
Collision box increased
Instant shield
Bullets required reduced (8 > 5)
Duration increased (1,5s > 2s)
Laser Beam
Initial width increased (2 > 4)
When you have duplicate mutations: width increased (1 > 2)
Volatile status now triggers the explosion when the enemy dies.
General
Camps now appear less frequently the more worlds you complete.
Anomaly rooms now reward extra cells.
The Anomaly room appearance rate increases the more worlds you complete. Anomaly room appearance in the beginning of the run reduced.
A new zone is going to be authorized for exploration soon.
Deflector News "Updated roadmap, first big update and Specimen One release"
Hello there our precious assistants!
We've just released Specimen One with a few new additions and updated Specimen Zero with the new systems that recently arrived to Deflector. Additionally we want to share with you state of the game and upcoming news.
First of all we've updated our roadmap. New update is coming at the end of the April where you'll see a lot of new things, for example - Boss Mutations!
Second, thanks to your effort in the community event we have reached the following goals to include in the upcoming Deflector updates
Oogles Skin (Petting him included) - this one comes with the update that will introduce new skill tree related to Oogles!
Trophy (Level 2) - new and shiny trophy will stand in the hub to commemorate the event with the amount of enemies eradicated.
New Slasher skin - we've heard the news of demise for the subject 2e+777 has been greatly exaggerated. This will be implemented in closest update.
Last Stand Mode - this will be implemented at later date, but soon you'll be able to test all the characters in the endless onslaught in a wave-based game mode.
Meanwhile 4th biome is almost completed as well, so you'll soon see new sights, enemies and quests.
Oh right, we've also released a new trailer! To commemorate the release of Specimen One and upcoming updates.
[previewyoutube="-QYI2Tcp5co;leftthumb"]
Hotfix - Deflector Ver. 0.7f Update
-Solved an issue where sometimes it was not possible to interact with Saps in the Hub.
Hotfix 0.7f
Bugs solved: -Slasher no longer disappears when killing last enemy in a room with the active skill.
Hotfix - Deflector Ver. 0.7d
Hey precious assistants!
Thanks to your feedback we were able to exterminate some nasty bugs that appeared after the latest patch. Be vigilant and don't forget that we're always happy to hear your feedback in our Discord or Steam Discussion.
Bugs
Middle path is now possible to select on the world map with a controller.
Quest's achievements are now granted immediately after opening the game if they were completed before the Version 0.7d.
Boss music now plays properly at the prologue level.
Prisoner quest cost reduced from 2000 to 1400 cells.
Deflect Zone mutation: Area no longer appears outside of the room boundaries.
Solved an issue where the first challenge from Eradicator was completed but the unlock was not displayed properly.
Solved an issue where Eradicator Beta’s damage was not being applied properly.
Solved an issue where the game would sometimes refunding the DNA upgrades after the very first playthrough.
Solved an issue where some traits values were not saving properly.
Fixes
Added sound to the pod when leaving boss room.
Added landing sound when boss spawns at prologue level.
Slasher active skill damage is slightly increased.
Improved collision in Magnetic Fields
Features
Controller vibration can now be disabled from settings.
Attention
Due to the solved issue regarding the traits values lost on loading an ongoing run, any ongoing saved run has been wiped to avoid any data loss. Sorry for the inconvinience.
Deflector's Massive Update!
The release of Specimen One introduced a new system that we’re finally ready to present to everyone! There are several key changes that we want to highlight.
Hub Progression
We’ve remade the hub progression, only leaving fun and meaningful upgrades that would make your runs more interesting. Because of such a massive change we’re going to refund all the points for the previous upgrades with some adjustments due to the size of the upgrade table.
Run Progression
The progression on the game map was streamlined due to the changes in the reward drops. We wanted to make sure that players always have a choice and would try more challenging maps for a better chance of reward.
Mutation Table
When changing mutation table we wanted to make sure that our puzzle-like DNA progression will make the run progression fun and meaningful.
You will be using three things during your run progression:
Mutations Mutations are your awesome skills that change your gameplay depending on what you pick. Decoys, explosions, giant boomerangs and more.
Strands These blank hexagonal connections will help you reach different traits and give you more freedom of choosing where to go.
Traits Previously known as alterations, these were remade as Traits that grant different effects. They exist to help you fine-tune your build during the run. To activate the traits you need to place Mutation or Strand near it and then it will open more alterations around it! Duplicate Traits improve the overall effects.
Roguelite progression inside roguelite!
Reward Drops
The entire drop system was overhauled to better fit the systems higher.
Cells This is the currency you can use in shops.
DNA This is used to upgrade everything in the Hub.
Virus Samples This is used to open new droppable Mutations.
Additionally rooms can drop blanks (with certain upgrades affecting the rate) and in rare cases mutations.
The most important - you can now quit the game during the run and return from where you’ve ended.
So that’s it! Have fun in Deflector and don’t forget to leave your feedback about the new systems!
Here is the full patchnote:
New features
New DNA unlocks
Almost all DNA unlocks have been re-done in order to be more useful during the game. Cost has been balanced so it does not take really long to unlock them.
New Traits (previously alterations)
Traits have been re-done in order to grant effects that allows you to fine-tune your build.
The more duplicate Traits you activate the more powerful they become.
Strands added as a rewards
Strands act as a blank mutation, as they can be placed in the DNA table in order to reach other traits, but do not have any other effect.
New DNA table system
New DNA table, together with the new reward system, allows for more customization based on the traits selected. Which lets you create different build styles based on how you place everything inside it.
Table now always starts with four random initial traits. And when a trait is activated, two new traits appear close to that one (three with the upgrade).
New map progression
Map scheme has been remade in order to make the player’s choice more meaningful.
Paths now will have several nodes in a row, so choosing your path will play a bigger role now.
New drop and reward system
Reward system has been completely re-done in order to avoid choosing between “short-term fun” and “long-term efficiency” and increasing “reward vs risk” decisions.
Only mutations are now shown on the map.
Cells drop in all rooms. Quantity increased in harder arenas.
DNA now has a chance to be dropped when killing enemies. Chance increased in harder arenas.
Virus samples always drop in elite rooms and after defeating a world boss.
Mutations now drop in a random arena in one of the paths. Usually they appear on the more challenging routes.
Strands drop randomly in any combat room where a mutation is not dropped. Chance increases with the challenges attached to the arenas.
Health orbs no longer drops but you can get more health through traits. We may add certain other ways to drop health later.
A shop now can always be found in quest rooms.
Dispenser added to shops. Dispenser allows you to buy unlimited amount of strands.
Added new nodes on the map:
Safe point: you can restore health and sometimes meet interesting NPCs, so keep a close eye on this room in future updates.
Survival: You will need to survive waves of enemies until the timer runs out.
Other:
Slasher costume for Specimen One added.
New slasher skin is available for any player who reached 100 viruses killed in the Last Stand room in Specimen One demo.
Mutation tooltips. Every time you get a duplicate mutation you’ll get a special message saying it.
Preview Mutations in shop. Mutation orbs that you buy in shop will have the picture of the mutation inside the orb.
Shops before the boss added. Completing the quest “The Prisoner” unlocks the pre-boss shop.
Tutorial has been remade with new enemies and map.
Steam achievements added
Challenge arenas has been removed. Anomalies can appear now randomly in every combat arena.
Improved character collision deteaction.
Saps quest is redone and now serves as an introduction to the quest system.
Anomaly challenge “Wounded” is temporarily removed from the game.
Arena challenges is now scaling better with the progression.
Shops can now be interacted from all sides
Oogles is no longer in the room when you are dropped, and lands a few seconds after.
Heal amount is now displayed when the player heals from any healing source.
Health orbs, DNA orbs, Virus orbs and Cell obss no longer can be purchased on shops.
SFX no longer keep playing after ending the run.
Active VFX now scales correctly with all resolutions
Poison effect no longer blinks when passing over a rift in the ground in Toxic Sea.
Balance
Quests
Quests have been balanced to make them easier to complete
The egg: Hits needed for the egg to break increased 5 > 8
Treasure island: Dodge challenge in Magnetic Field rounds reduced. And now it can be retried as many times as you want in a single run, but bullet damage is increased 1 > 10
Specimens
Eradicator
Deflect damage increased: 30 > 50
BETA
Boomerang range increased: 9u > 10u
Size percentage increase per deflect increased: 17% > 20%
We've just released Specimen One with the new progression and reward system, where players are actively reliving the early days of the Deflector Experiment and seeing how Specimen 2e+777 fared against the first huge breach of the virus.
It is said that Generation II got their name, Slasher, exactly from that breach. Why? Because 2e+777 eliminated a tremendous amount of viruses during that test leaving a huge pile in the quarantined zone.
But how many he got there? That's where we need you to find out.
Now every kill counts. Go into Specimen One and show them the power of the Slasher in the first community event where all the user's scores* in the Last Stand will be counted towards the milestones to open global rewards for everyone in Deflector!
The event will continue for around a week and when it's done it's straight to the new update on Deflector!
* - The overall score will be available in-game at later date. Probably tomorrow
Hotfix - Deflector Ver. 0.69c
This is a small hotfix before the implementation of the new progression and reward system.
German language added.
Early Access message when you start the game with actual news.
Small update to the main menu.
The world of Deflector Experiment is expanding!
Hello, our trusty assistants!
Steam Next Fest is coming up and Deflector celebrates the occasion by introducing Deflector: Specimen One! [previewyoutube="vPOJ9DzyqM8;full"] https://store.steampowered.com/app/1825340
Following Specimen Zero, you now get to face off against the virus with Slasher, a second-generation sample that evolved towards a more aggressive paradigm favouring close combat.
Not only is Deflector: Specimen One going to introduce a new way to fight - but also a new way to mutate and progress. We are introducing changes to the current progression system, reward drops and more in Specimen One and will be closely monitoring your feedback. We want you to have the best possible experience and will introduce the new system into the main game in an update soon after Deflector: Specimen One.
Hop in now to prepare for our first Community Event that we will announce tomorrow, get that new and slick skin* for Slasher and eliminate those viruses!
Click Demo to play Specimen One, the product will evolve on release.