1: Added Amor Chest, which will appear in chambers randomly and give defensive props
2: Added mentor NPCs to help player upgrade
3: Added a batch of new challenge chambers
4: Optimized some chambers
07.24 Release Notes
We focused on updates about NPC in this update
1: Optimized actions and rewards for current NPCs
2: Added weapon dealer NPC
3: Added Gambler NPC
4: Added NPC Teleporter
5: Routine level minor adjustments
07.23 Release Notes
1 Improved control for enemy grapping, added some SFXs
2 Now player is invincible while trying to grab an enemy
3 Fixed a bug related to explosion damage calculation
4 Changed feedback of ladders for better control, rope not affected
5 Optimized damage calculation for thrown away enemies
6 Fixed a timing error related to timely props
7 Changed when the treasure box opens
8 Optimized some chambers
9 Modified some AIs for enemies
07.22 Release Notes
1 Enhanced Prop System, Optimized functions and SFX for many props
2 Added Weapon Chest, which will appear in room randomly and give weapon enhancement props
3 Added fast portal to entry at the end of each branch
4 Enhanced rewards for boss battles
5 Added treasure chest in each combat rooom which will open when all enemies in the chamber are killed
6 Adjusted basic shooting rate for better control
07.21 Release Notes
1 Now Joystick and Keyboard work at the same time
2 Added input diagram on first loading screen
3 Changed the way input hints are displayed
4 Improved some UI animations
5 Some SFX enhancements
We are half way through enhancement for prop system. They will come out as a whole once all modifications are done.
07.20 Release Notes
1 Optimized monster death effects.
2 Optimized effect for monsters getting hurt.
3 Optimized some monster AI, made some monsters throwable.
4 Optimized sound effects for monsters when getting hurt or killed.
5 Modified some impact sound effects.
6 Optimized some boss behaviors. (elemental resistance, patrolling radius etc.)
7 Fixed display errors for some bullet when hit target.
8 Added effect for bullets when they hit each other.
07.19 Release Notes
New Functions
1:Added control prompt for prayer regions
2:Added fire bullet interop with elemental regions
BugFixes:
1 removed auto prompt for minimap UI
2 optimized some sound effects
3 optimized shooting related SFX for monsters
4 Optimized some monster AI
5 Optimized spider boss,
6 Modified boss resistence for elemental attacks
7 Optimized some chambers
8 Optimized visual effects for some monsters' attacking actions
07.18 Release Notes
New Functions
1:Added New Enemy : Rock Snail
2:Added a batch of new chambers
3:Add a batch of new aggressive throwables
BugFixes:
1: Optimized response for shooting
2: Optimized injury feedback of some enemies
3: Optimized behavior of some enemies
4: Optimized some sound effects
5: Optimized some chambers
07.17 Release Notes
New Functions
1.Added new character Karol, she starts with double jump and golden pistol, and shoot 4 directions.
Select her before start game at title menu.
2. Added a batch of new chambers.
3. Add a batch of new aggressive throwables, some drops from the enemies.
Bugfixes:
1. Optimized proactive props, make some of them passive.
2. Optimized some chambers.
07.16 Release Notes
New Functions
1: Added a batch of new chambers
2: Added New Boss: Cassius the General
3: Now half of the coins will be saved to your repo when gameover, all of them will be saved when clear the game.
4: Added save/continue, it will work when you go back to main menu from game or game exits unexpected. just select continue from title screen. (Notice NOT all STATES will be restored, better exit from non battle chambers)
BugFixes:
1: Fixed a state error for raising objects
2: Optimized some chambers
3: Adjusted Ice grenade effect on bosses
4: Fixed a bug where triggers might stuck player
5: Adjusted some props’ parameters