New Functions
1.Added a batch of new chambers
2.Added New Enemy: Sword Beatle
3.Added New Enemy: Miner Mole
4.Added New Enemy: Winged Prawn
BugFixes.
1.Optimized animation for idle shooting
2.Optimized response for raising targets
3.Optimized response time for some UIs
4.Added rewards to some dead-end chambers
07.14 Release Notes
New Functions
1: Added Monster Gallery UI, enter from the main screen.
2: Added a batch of new chambers
3: Added New Enemy : Ice Bat
4: Added New Enemy : Skull Jumper
5: Added New Enemy : Eggy Cactus
BugFixes:
1: Fixed a bug when switching language without exiting first cause dialog to corrupt
2: Fixed a bug for wrong arrow display when gaming for multiple rounds
3: Fixed a SFX display error when fast switch between rooms
4: Some minor UI fixes
5: Optimized some chambers
6: Fixed a bug when dialog with NPC cannot be interrupted
7: Optimized some props
8: Adjust difficulties for some Bosses.
9:Optimized auto aiming
07.13 Release Notes
NewContent:
1: Added hint when an object or enemy can be lifted
2: Added direction hints when a room is cleared
3: Added new entrance chamber where you can talk to NPCs to unlock props and buy props to take in next game(cost deposit money)
4: Added a batch of new ballistic trajectory props which greatly enhance your DMG
5: Added dropping to scene objects like barrels and buckets when they get broken
Bugfixes:
1: Optimized jumping and moving parameters
2: Changed the way elemental resistence work, the damage will remain even with high resistence
3: Optimized some levels
4: Optimized some UIs
5: Fixed a bug where some props did not unlock with game progress
07.12 Patch Note
New Content
1: Added new enemy Gas Bee
2: Added new enemy Claw Spider
3: Added new enemy Wall Spider
4: New Boss Chambers
5: Added rotating gear in levels
6: Added a batch of new chambers
7: Fixed some level bugs
8: Optimized auto-snapping to ladders
07.11 Patch Note
New features:
1. Optimized bosses' rewards by giving you choice to select them.
2. Added more mechanisms and interactions.
3. Added more basic levels.
4. Added more props.
Bugfixes:
1. Revised the throwing curve to make it more realistic.
2. Enhanced the time delay of enemies when hit.
3. Fixed the bug about an elite enemy's respawning.
4. Interface and UI bugs.
5. Description about a few props.
6. The animation of the MC and a few enemies.
7. Optimized a few levels.
07.10 Release Note
New Content
1: Added variations to the Boss Rooms
2: Added some new levels
3: Added rotating platforms
Bugfixes
1: Completion Rate now counts hidden chambers
2: Fixed a bug when pass level with buffs, the buffs stop updating ui
3: Fixed a bug where NPCs will spawn elites
4: Fixed a bug where frozen enemies might move
5: Fixed a bug where raised enemies wont get hurt by electricity
6: Lower damage for electric nets
7: Changed how long poison will stay after a poisoned enemy get killed.
07.09 Release Note
1: Optimized minimap, added completion rate and shows automatically when idle for long time
2: Fixed the bug that Buffs don't displayed in Gaming UI.
3: Changed gas bombs, gas will now go up as other venom gases
4: Changed how barrel bombs interact with poisons, now only venom can get it exploded, other gases will not affect barrels
5: Optimized SFX for character caught on fire or poisoned
6: Removed room lighting change when fire is put on and off
7: Add delay to camera movement when looking down to avoid shaking
8: Modified auto snapping distance for ropes and optimized auto snapping conditions to avoid unwanted snappings
9: Minor modifications to enemies and levels
10: Fixed the bug that sometimes when enemy get burnt, character jumps very high
11: Optimized control for inventory UI
12: Changed Tarot for Tower, added some funny attacks to it
07.08 Release Note
New Content:
1: New levels added
2: Remade Inventory UI to include player traits(BEAST system)
Bugfixes:
1: Optimized animation when switch from idle to moving.
2: Optimized animation for shooting while running
3: Optimized response time for throw animation
4: SFX changed for jump animation
5: Softened global bloom
6: Balanced SE loudness, added more sound SEs.
7: Changed default input layout for better controlling. Reset Control Customization UI.
8: Fixed a loading screen display bug, changed some texts.
9: Added fallen from height animation and camera shake for it.
10: Fixed a bug when player move abnormally when in dialog with NPCs.
11: Fixed a bug when hand of fire get player burnt.
12: Increased effective time for elemental bullets
13: Fixed some SFX errors when certain enemies get frozen.
07.07 Release Note
1: Fixed a few display bugs in Options Screen
2: Adjusted click region in menus
3: Modified the way doors get displayed, now doors of treasure rooms also have golden shimmering light.
4: When controller is disconnected, click Enter to quick switch to keyboard controls(won't save)
5: When plugged in, new controller will be automatically identified.
6: Each controller will have its own profile(xbox 360 and xboxone will share one)
7: Keyboard and controller won't both work in UIs anymore.
8: Fixed a bug caused control customization to fail.
9: Fixed a bug when character is dead but still moves after explosion.
10: Changed the button for checking inventory to Confirm button(Start or Enter by default).
11: Changed the button for pausing to the Cancel button(Select or ESC).
12: Changed some text and animation in UIs
13: Increased default bullet range
14: Optimized in air shooting controls
1: Optimize Controls and pace for battles
2: Optimize UIs to show more info
3: NPCs and story to unveal
4: New Levels and Bosses are under development
5: Existing Levels to be enhanced and
6: More & Better Weapons and props
0.7.06 Release Note
1: Adjusted initial difficulties
2: Optimized the ladders for easier grabbing
3: Optimized the frist few bosses, for more reasonable difficulties
4: Fixed a UI sequences problem of title screen
5: Fixed bugs in control customization screen
6: Fixed UI errors when resolution is not 16 :9
7: Fixed Camera regions when resolutions is not 16:9
8: Changed settings for water barrels
9: Fixed animation bugs when locked shooting on ground
10: Fixed the bug when stand on moving platforms locking not working
11: Fixed some levels for unreasonable routes
12: Fixed bug that elite enemy is not showing the right scale on moving platform
13: Fixed bug that joystick might keep shaking on unexpeted termination of game
14: Removed the interruption on movement when player is buring or electrified or poisoned.
15: Optimized some UI on how they appear and disappear