Fix for crash involving media reports when playing in Russian.
Fix for crash involving media reports when playing in Russian.
Update to 1.25, Russian & Polish Language added, many balance changes!
[1.25] 1) Fixed exploit where the list of speech soundbytes got recreated each time you launched that window. 2) Internet censorship and tough handgun laws now slightly boosts security. 3) Mandatory Microchip Implants also boost security. 4) Right to Privacy and Mandatory Microchip implants now cannot be implemented together. 5) Tough Handgun laws now reduce the likelihood of Armed Religious Communities. 6) Strong intellectual property rights now increase likelihood of the Black market situation. 7) Labor day holiday now makes trade unionists happy and boost their membership slightly. 8) At high levels, the telecommuting initiative now boosts worker productivity. 9) Closing all airports now cannot be combined with a state airline, and vice versa. 10) Limiting or banning cars in cities now boosts bus usage (which also has a secondary effect on car usage). 11) Strong alcohol restrictions now encourage organised crime. 12) All the influences on the Drug Addiction situation now take longer to have an effect. 13) Legalizing gay marriage can boost the cost of married tax allowances policy by up to 7%. 14) High speed rail subsidies now reduce the chance of a rail strike. 15) The Burning holy building event now understandably upsets religious voters. 16) Nuclear Weapons now upset Environmentalists. 17) Fixed bug where some text was not translated correctly if the whole language was from a steam workshop mod. 18) Hospital Overcrowding now contributes after a delay to a Doctors Strike. 19) Some event & situation balancing, including food banks influenced by inequality and charity. 20) Drug Addiction will now feed into homelessness. 21) Oil Demand and time now feed into the likelihood of Power Blackouts (unless mitigated by renewables/nuclear/efficiency). 22) Added Russian and Polish language!
Updated to 1.24, new situations, new policies and country specific stuff!
[1.24] 1) Improved new game debt slider so it always defaults to the middle and allows zero or doubling the debt. 2) Added Tobacco Awareness Campaign to the Canada, Australia and Spain missions. 3) Cynicism has a stronger effect now. 4) Added a link between inequality (low equality) and violent crime. 5) Added a link between average temperature and violent crime. 6) Edits to South Korea Mission: President not Prime Minister, Removed Royal Family, Added State Broadcaster. 7) Fixed bug where the North Korea threat could we warned about to any country! 8) New Australia-specific dilemma: Mining on aboriginal lands. 9) Australia gets a default energy industry boost, and some other values have been tweaked. 10) Australia now has stronger impacts on CO2 from renewable energy due to good solar power potential. 11) Fixed bug where the financial cost of situations never seemed to change. 12) France and Germany now have an EU Contribution situation that costs money, Spain has EU Subsidy situation as income. 13) Added EU Monetary policy to France, Germany and Spain. Effectively uncancellable Quantitative Easing. 14) Members of the EU can no longer impose capital controls. 15) Optimizations to startup, and general UI. 16) EU countries now have a 4x multiplier to the political capital required to change immigration / tariff rules, due to needing EU agreement. 17) The US now has custom names for ministers (like sec of state etc...) 18) The US now has reduced anger at handgun laws from parents, reduced anger at armed police from liberals, and higher default racial tension due to it's history. 19) UK now has a monarchy situation. 20) Added Nuclear Weapons policy. 21) Fixed tooltips on customise mission screen, and we now hide 3rd party details if not enabled. 22) Fixed bug where start of new game added one turn's deficit to the debt. 23) Increased Canadian government debt to the correct (much higher) figure. 24) Private Prisons now also reduce the severity of prison overcrowding.
Added South Korea! Plus user interface improvements and balance improvements.
[1.23]
1) Fixed incorrect or broken effects & costs for EV transition, Plant Based Diets, Judicial Independence, Nuclear Fission. 2) Changed scaling for simulation values so in 'value' mode they show difference from the midpoint. 3) Added South Korea as a playable country! 4) Added support for country-specific minister art groups. 5) Improvements to how sensibly the icons are positioned on the main UI. 6) UK now has Tobacco Awareness Campaign enabled to reflect the warnings on packets. 7) Reforestation policy is now slower to implement, and slower to impact the environment. 8) Synthetic meat research now boosts plant based diets, and pleases instead of upsetting environmentalists. 9) Improved election analysis screen so it uses tiny people symbols rather than an ambiguous 'dot'. 10) Slightly boosted impact of voter 'complacency' over time for when they start to take the governments policies for granted. 11) Fixed a bug that artificially limited how complacent voter groups could be at a lower level than it should. 12) Party analysis screen now also uses people icons instead of meaningless dots. 13) Possible fix for rare bug where alt-tabbing to and from the game can lead to 'phantom clicks' on items like the next turn button. 14) Fixed bug where the background fade effect disappeared when canceling an industry privatization.
Updated to 1.22 Better Popularity calculations, Improved fundraising chart...
[1.22] 1) Images now shown and UI improved slightly for mod browsing screen. 2) Unexplained Wealth Order policy now reduces Tax Evasion. 3) Nicer main menu background. 4) Election results now always have a few token votes for every party regardless how unpopular. 5) Election day voting is counted in a more interesting order so the result is more nail-biting. 6) When a policy change is interpreted as cynical, a warning is now shown on the next turn report. 7) A new warning is now given in the middle of your last term that you might want to lengthen term limits. 8) Tourism is now impacted by banning women from driving, alcohol and narcotics laws and legalizing sex work. 9) Fixed bug preventing some inputs to an effect on the right-click menu for an effect showing up correctly. 10) Policy popularity now calculated only by asking those voters who have an opinion, and counting relative likes/dislikes. 11) Policy Popularity icon mode now displays icon size as a count of those with opinions, color as the relative like/dislike. 12) Main menu icon sizing modes now allow for much bigger and much smaller icons. 13) Fixed bug where voters had infinite memories of policy changes for detecting reversals. Corrected to only 24 turns. 14) Launching the intel screen now closes any open minister details windows. 15) Fundraising chart for parties overhauled so its less confusing and shows donor/member split over time. 16) Tax Evasion now also caused by high sales tax and affects sales tax income. 17) Reduced impact of public tax returns on corruption and tax evasion. 18) Cryptocurrency now causes some CO2, and boosts Internet Crime and Organized Crime slightly.
Updated to Build 1.21. Balance Changes, New Policies, Bug Fixes & Lots more.
1) Fixed issues running on low res screens, so minimum screen height is now only 768 res. 2) Achievements window now has 4 columns on really large screens. 3) Fixed bug where perception inputs window could open *behind* the spin event results. 4) Some graphical 'polish' changes. 5) Germany - Reduced strength of Welfare Fraud Dept. 6) Germany - Reduced spending on Disability benefit 7) Germany - Wire Tapping added at a low level. 8) Germany - Immigration and Refugee rules more lenient. 9) Germany - Charity tax Relief increased. 10) Germany - Added a carbon tax. 11) New Policies: Unexplained Wealth orders, Border Navy, Packaging Tax, Plastics Tax, Water Meters, Desalination Plants. 12) Mortgage tax relief now less costly to implement, Food labelling slightly more costly. 13) Removed duplicate link between Inflation and Cryptocurrency adoption. 14) Fixed bug where credit rating not displayed correctly on tooltip for credit rating change. 15) Rebalance of the likelihood of many dilemmas triggering 16) Doctors strike situation less directly tied to state health care now, more related to wages. 17) Rail Strike situation less directly tied to state rail now, more related to wages. 18) Luddite riots now less immediately triggered, and also suppressed by Tear Gas, Rubber Bullets and Water Cannons. 19) Tasers no longer useful against Race Riots, but Tear Gas, Rubber Bullets and Water Cannons now work against them. 20) Fixed wrong requirements in guides for top marx achievement. 21) Changes to UK starting conditions to include many policies that should be already in place. 22) Changes to USA starting conditions to include many policies that should be already in place. 23) CO2 Emissions have a stronger affect now on Average Temperature 24) Road Building now has a more skewed and stronger negative effect on traffic congestion. 25) Cyclones now easier to trigger. 26) Fixed achievement bug that meant some achievements were unusually hard. 27) A whole bunch of previously super-hard achievements are now a bit easier. 28) Events have been re-balanced.
Updated to 1.20. Spain! Borderless Windows! Better Balance! Bug Fixes!
Complete changelist for this update: ============================ 1) Population variable now correctly taken into account everywhere that a number of voters is listed. 2) Unemployment benefit now has an admin cost even at full employment. 3) New turn report screen now (mostly) sorts items by importance and only shows the top 8 most important items. 4) You can no longer quit the speech progress screen while the speech is being given. 5) Cynicism from pre-election policy changes is now triggered more easily. 6) Fixed display bug when almost all policies have been implemented. 7) Save games now don't have strange dates ands times when saved at certain times (They always use 2 digit numbers now). 8) Made it easier to click on an individual voter from the bottom chart on the voter happiness screen. 9) Fixed bug where clicking on the pie chart in expenses / income could generate a window underneath the current one. 10) Fixed bug where occasionally in 'value' icon mode, simulation values in tooltips were incorrect. 11) Fixed bug where some effects of potential policies were left of the list on small screen resolutions. 12) Spain Executive term length now set correctly at 4 years. 13) Fixed bug where the mouseover values on the finance chart showed yearly, not quarterly income values. 14) Increased some policy start values in Germany to reduce starting obesity. 15) Impact of both types of immigration on healthcare demand reduced. 16) Fixed Global Economy so it does not get stuck so badly in deep recession any more. 17) Global economy now affects immigration (legal) There are more economic migrants when the global economy is low. 18) Maternity leave now costs the government money when set at a high level (maternity pay paid by state). 19) Regional war event now also boosts illegal immigration. 20) Impact of retirement age on state pension cost doubled. 21) Changed a bunch of inputs to education so they take longer. High poverty rate now negatively impacts education.
Video discussing some of these changes: ============================ https://youtu.be/_Ibkl5QoCX0 ============================
Hope you like this update!
Updated to 1.19 now with Spain, and a bunch more policies
Changes!
[1.19] 1) Fixed bug on retirement age selecting top slider value. 2) High corruption now impacts the cost of the military. 3) Fixed a bug that caused an unnecessary error message when selecting a language that exists purely in a mod. 4) Re-balancing of some event triggers. 5) Road building changed so that it no longer appears to boost car usage at minimum policy level (moved to default value). 6) Added mouseover information for each point on the historical finance chart. 7) The global economy fluctuates more randomly now. 8) Improvements to some internal balancing systems should make the game swing less suddenly between success and failure. 9) The next turn report now includes a warning that the voters have detected a policy reversal. 10) New policies: Religious Tax, Religious banknotes, State Religion and Ban Women from driving. 11) New country: Spain. 12) Certain event windows such as donor changes, credit rating changes and assassination attempts now have a details button.
Hope ya like em! Some more balancing and country specific tweaks coming over the next few weeks. Don't forget to vote on your priorities from the main menu, and thanks for supporting the ongoing development of the game!
Updated to build 1.18 French, German, Spanish languages added.
[1.18] 1) Changes to credit rating calculations, so QE & Helicopter money now only affect it through inflation. Stability also affects credit rating too now. 2) Added French, German and Spanish language! 3) Workers on boards added to french mission.
Updated to build 1.16. Immigration improvements, Portuguese language and more
Fixed some anomalous effects and effect charts for high,middle,low income and a few others.
Fixed the timeline icons on the voter details screen occasionally being off-center.
Fixed bug where mods could cause extra entries in the drop-down list for languages on the options screen.
You can now click on effects on a voter groups income or membership and it takes you to the right screen.
Fixed bug where policy icons were invisible if you can cancelled a policy and later re-implemented it.
Framerate improvement for video cards that seem fill-rate limited for screens with full-screen dialog windows.
Improved algorithm for voter turnout which results in much more sensible (and often higher) results.
Added Brazilian Portuguese Translation!
Many effects that reduce crime and violent crime now take longer, and some inputs to crime and violent crime are stronger.
The cyberbullying situation now boosts the violent crime rate.
Many effects the boost education now take effect over a longer period.
Policies that affect technology positively now take longer to achieve that effect.
Industrial automation now has a stronger impact on unemployment.
Technology now causes unemployment directly at a higher level.
Homelessness now influenced by population and more strongly influenced by other factors.
Fixed potentially bad memory leak if you repeatedly launch the load game or save game window with lots of save games.
Lots of balance changes.
Revamp of immigration, now split into legal and illegal, refugee policy added, and immigration rules policy added. Illegal immigration crisis situation added.
Real estate bubble situation now upsets the poor.
Relaxing planning laws dilemma now affects the real estate bubble situation.
Fixed Empty Homes tax which had a reversed impact on socialism.