Democracy 4 cover
Democracy 4 screenshot
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Genre: Simulator, Strategy, Indie

Democracy 4

Voter perceptions reminders, per-country adjustments to lots of policies & more

[1.34]
1) National service now reduces unemployment.
2) Banning coal now has vastly different impacts on GDP, CO2 Emissions and Oil Demand depending on the country.
3) Support for new overrides that adjust political capital costs.
4) Stem cells and Handgun laws now twice as easy to adjust in every country but USA.
5) The impact of Debt Crisis on inflation and business confidence is now much worse at a high level of debt.
6) Increased the impact of Multinational Tax Evasion on income from sales and corporation taxes.
7) The player now gets reminded about poor voter perceptions less frequently.
8) Coalition partners will now not make more than one policy change offer on the same policy, to stay consistent.
9) Coalition offers that are accepted now correctly count towards voter accusations of policy reversals if you are inconsistent.
10) Sliders now drawn red and locked, and cancel option grayed out when you have accepted a coalition offer this turn on a policy.
11) Added 2 new policies: Ban tobacco and Ban alcohol, and presets for each country.
12) Rebalanced events to make some more likely, some less likely.
13) The points on the voter approval/voting intentions chart now show percentages as tooltips.(Thanks to Chantern15 for idea).
14) Rebalanced some dilemmas, and situations. Pollution,Gig Economy & Tech advantage now have a higher trigger and stop level.
15) Negative impacts of GDP now skewed more strongly at high values of GDP.
16) It is easier to scroll up and down the load game list using the mousewheel now.

Crash fix on media report screen

[1.33]
1) Fixed crash bug when selecting view policy after clicking on a media report in the next turn screen.

Updated to 1.32 with UI render scaling & Japan country-specific balancing & more

1) The 'richest company pays no tax' event now cannot trigger if corporation tax is not active.
2) A whole bunch of events are now more, or less likely depending upon difficulty settings.
3) Added lots of overrides so Japan's religious group behaves like Shinto/Buddhist not christian.
4) Fixed scroll left button on mission selector.
5) Fixed display of perceptions and event changes so its more clearly +/- 50%.
6) Added feature where the player gets quarterly warnings if voter perceptions of them are worryingly low.
7) Balance changes that generally make it harder to reduce CO2 Emissions.
8) Illegal Immigration crisis now reduces Global Liberalism and boosts Racial Tension.
9) Nuclear Fusion and Fission spending now helps stimulate the Private Energy industry.
10) Fixed bug where maximum value for starting debt for Japan caused an integer overrun and turned negative.
11) Added UI render-scale slider to options screen to make text and UI bigger or smaller for high DPI screens.

Updated translations

[1.31]
1) Accidental shooting event now more dependent on the level of violent crime.
2) Missing translations now added.

Added Japan! Plus some crash bug fixes, performance improvements and balancing

[1.30]
1) Agreeing to the Freedom Of Information Dilemma now reduces Corruption.
2) Resignation dialog now shows effect on voter perceptions of leader.
3) State Broadcaster now takes a year to implement, and reduces impact of Media Monopoly situation.
4) UK now has the English language correctly affect Immigration demand, not actual Immigration.
5) Some UI improvements to the 'update mod' and 'create mod' screens.
6) Cancelling driverless car laws after the situation triggers will now end that situation.
7) Increased worst case main-screen performance on old integrated intel chips from 30fps to 71fps!
8) Fixed bug where global interest rates showed up as a debt crisis input and would crash if clicked.
9) Japan added!
10) Added earthquake and tsunami events
11) Added back-button to the customise mission screen.
12) Fixed crash when starting a game, then a 2nd game and hitting the electioneering button.
13) Adjusted ministers and donors so they are more likely to be sympathetic to groups your party has made relatively happy. (depending on difficulty settings)
14) Fixed rare crash bug when looking at the financial history of a policy.
15) Accepting a coalition offer now refreshes the report window to remove the offer.
16) Fixed bug where the game could get stuck with an uncloseable window on the electioneering / perceptions screen.
17) Lots of small changes to make maxing out education values harder.
18) Increased impact of unemployment on violent crime, crime and obesity.

Updated with balance improvements, UI tweaks and bug fixes

[1.29]
1) Fixed bug relating to sound card drivers. Sound engine can now be overriden in prefs.ini
2) Fixed issue where driverless cars situation would not trigger correctly.
3) Party names can be edited simply by clicking the name instead of the up/down arrow now. (On customise mission screen).
4) Party names on customize mission screen sorted alphabetically, and scale to whole window if only 2 parties selected.
5) Fixed a bug where disabling the third party on countries that have it by default was being ignored.
6) Fixed crash bug when renaming a minister then clicking next turn.
7) Re-designed immigration system so factors feed into immigration demand, which then applies to illeghal or normal immigration depending on rules.
8) New gears icon shows and is clickable on a policy or other effect that has additional factors included in its calculations.
9) Rebalance of GDP at the high end, so that some inputs fade off their effects gradually, making maximum GDP harder to attain.
10) Pollution now contributes to Respiratory Diseases.
11) The Real Estate Bubble makes people more socialist.(anger at house prices).
12) New tab on choose country screen shows special adjustments to the games code made for each country.
13) Added country flag to election results screen.
14) Fixed dumb bug where after 49 victory entries in the political compass, the last one got overridden constantly.
15) Welfare fraud department now boosts Bureaucracy slightly whereas Universal Basic Income (UBI) reduces it.
16) No achievement checks are now carried out if the game has had political capital disabled.
17) Private space program now harder to achieve
18) Socialists now slightly angered by the Gig Economy.
19) Gridlock and Obesity situations now slightly rarer.
20) Prison overcrowding now equally reduced by state and private prisons.
21) Black market situation slightly easier to trigger.
22) High GDP has a mroe skewed impact on Wages now.
23) Reduced base impact of Quantitative Easing on GDP.

Balance Update! Plus Bureaucracy situation and some bug fixes. Lots of changes!

Lots of tweaks this time...here is the full list (plus some minor bug fixes affecting certain PCs)

1) Removed duplicate impact on security from mandatory microchip implants (2 appearances on security screen)
2) Reduced Technology impact of driverless car laws by 50%.
3) Doubled the cost of Stem Cell policy.
4) Reduced Technology impact of Technology Colleges by 25%
5) Boosted Technology impact of Rare Earth Refinement by 100%.
6) Reduced Technology impact of Technology Grants by 25%.
7) Illegal immigration situation is now slightly harder to trigger, easier to solve.
8) The Private Space Program,Armed Religious Communities and Doctors Strike situations are now harder to trigger.
9) Egalitarian society situation no longer influenced by Education, but needs Gender Equality and low Generational Wealth Gap.
10) Reduced link between Rare Earth Refinement and Productivity.
11) Reduced impact of Alcohol Consumption on Productivity.
12) Reduced default level of Productivity.
13) Slowed most inputs to the Corporate Exodus situation by 50%.
14) Slightly easier now to trigger the Teachers Strike.
15) Plastics Tax and Packaging Tax are now also inputs to the Black Market situation.
16) Homelessness,Antibiotics-ResitantBacteria,Class War and Food Banks situations now trigger more easily.
17) Dilemmas rebalanced so some are more frequent, others less frequent.
18) Bug fix for theoretically fixed situations like EU monetary policy stopping or starting.
19) Media Monopoly situation now reduces Democracy.
20) Fixed bug where some values on the 'disposable income' screen were inaccurate, or garbled (esp for South Korea).
21) Car Emissions limit's impact on motorists income is now scaled by inverse of EV transition.
22) Cost of body cameras now scaled to numbers of police,community police & armed police.
23) Fake news now increases chance/effect of Contagious disease situation and boosts racial tension.
24) Fixed links for minister icons on main screen to correctly show inputs and outputs from them and their sympathy groups.
25) Education now takes time (2 years) to feed through into a change in Productivity.
26) Air travel now slower to respond to GDP, but boosts pollution more.
27) Worker productivity impact on GDP now a gentler curve.
28) GDP impact on unemployment now a gentler curve.
29) GDP has a steeper impact on pollution, homelessness and car usage now.
30) Corruption and average minister effectiveness now shown at the bottom of finance screen. Corruption affects policy costs/income now.
31) Corruption and minister effectiveness now shown at bottom of finance history for each policy, mouseover shows cost impact of each.
32) Corruption slightly boosts tax evasion now.
33) Rebalanced many inputs from state services to state employee membership and unemployment to make them more accurate.
34) Voter turnout is now generally higher in all situations.

Hope you like this update and that it improves the balance and fun in the game for you! All feedback is much appreciated. Thankyou to all you excellent players out there for helping us make this game better during Early Access. You rock!

Fixed incorrect icon for EU monetary policy

Fixed incorrect icon for EU monetary policy

Updated to 1.27 Added ITALY! Corruption Changes, Optimisations and balancing

1) Payroll tax, property tax, car tax and inheritance tax now also contribute towards the tax evasion situation.
2) Organised Crime situation now causes corruption.
3) Low judicial independence now actually causes some corruption.
4) Banning sunday shopping now decreases liberalism over time.
5) Doubled the political capital requirements for making changes to competition law.
6) Added Italy as a playable country!
7) Massive increase in the economic impact of Organised Crime. (also skewed higher).
8) EU membership is now shown as a fixed cause of EU monetary policy.
9) Costs of some situiations adjusted. Inner City Riots lower, Class warfare and other riots/protests much higher.
10) Added new policy: CO2 awareness campaign. Active for italy, due to school climate lessons.
11) Competition law is now an uncancellable policy.
12) Accepting donor demands now boosts corruption, reduces trust and reduces democracy temporarily.
13) Fixed bug where EU membership and some other special situations seemingly randomly just deactivate.
14) Some rendering optimisations to improve performance for low-end video cards.
15) Rebalancing of the maximum level of interest on government debt and the way the credit rating is calculated.
16) Top conceivable interest on government debt has been reduced to accurately reflect current global economic situation.

Patch notes for 1.26. Language fixes, balance tweaks and EU Erasmus situation,

[1.26]
1) Removed duplicate effect from firearms laws to armed religious communities.
2) Removed duplicate impacts on luddite riots.
3) Fixed some harmless debug warnings about missing neurons.
4) Intel readouts are now inverted for situations where a policy reduces security effectiveness, such as Press Freedom.
5) Fixed error where a total ban on handguns actually reduced security, instead of boosting it. Ooops.
6) Fixed support for names for each slider setting in modded policies.
7) EU situation now renamed to EU membership, also now boosts stability and foreign investment.
8) EU countries now benefit from the Erasmus programme, which boosts youth income & happiness and also education.
9) Import tariffs can now not be implemented by EU members.
10) Made some impacts of banning low mpg cars scaled by EV transition, and introduced support for inverse variables and 6-variable equations.
11) Cyberbullying Awareness Policy now slightly reduces Internet Crime.
12) Universal Basic Income (UBI) cost now quadrupled so it reflects the correct figure.
13) The Polarization situation now explains its effects better.
14) Fixed some places where non English text was missing or did not fit nicely.