DepowerBall cover
DepowerBall screenshot
Genre: Indie

DepowerBall

Oct 30, 2024 Patch Notes

VERSION 1.4!

- Fixed QM Bug kicking players out before a match begins
- Added new particle FX for basic DepowerBall matches
- Fixed Pause exploit in local matches
- Fixed Oven bug in the Kitchen level (Online/offline)
- Other minor fixes

1.3 Patch Notes

- Fixed an issue introduced in 1.2 that stopped achievements from working.
- Fixed Quick Match bug that would occasionally kick players before entering Ban Phase
- Added more UI indicators across the board
- More minor matchmaking fixes
- Fixed an edge case with melee attack that would prevent the player from jumping
- Fixed an edge case from Mick caused by an apparent C&D (not really :P)

DepowerBall 1.2 Patch Notes - June 3, 2024

Changes:


  • Party Mode fixes - a bunch of fixes applied for other platforms had not yet been deployed to Steam, and now they are so things should be much smoother and easier to join up with friends and play!
  • Brand new railgun visuals!!!
  • Fixed an input buffer bug that caused players to auto fire at the beginning of a round
  • Fixed an input buffer bug that affected local menu selections between scenes
  • Fixed minor UI issues on the main screen
  • Created new initial loading screen to correspond with major backend changes in preparation for 2.0
  • Minor matchmaking fix

Feb 17, 2024 Patch Notes

Only a couple of updates to talk about.


  • Fixed a bunch of edge cases in our bots. They should be getting stuck a lot less and make their jumps most of the damn time. We can call this 'Bot 1.5' I guess but it's a damn marked improvement! Hope you enjoy!
  • Also fixed a melee attack bug in our bots so they should be attacking you a lot more frequently without an offensive power.
  • Platform changes in the local Throne Room level.

Feb 11 Patch Notes!


  • Fixed a bunch of UI bugs with the party system as a result of the PlayFab lobby upgrade. Still some smaller bugs to address but will do so when I can easily recreate them.
  • Fixed some backend calls taking place on the server
  • Fixed statistic recording/displaying on both online/offline
  • Fixed pause menu race condition

Steamboat Willie x DepowerBall




    NEW CHARACTER
    We're jumping on the public domain train and introducing Mick to the Depowerverse! Unlocked for everybody so playable right away!

    Other notes
  • Added notifications for party invites/selection. Backend changes made to layout the groundwork for future updates
  • Fixed a bunch of bugs when selecting options for both online/local games
  • Fixed a pause menu issue in local
  • Fixed a wall issue in the Throne Room
  • Fixed a weird teleport glitch in The Lab (tag variant)
  • Fixed some error codes spawning as a result of repeated online games

November 22nd Patch Notes

Changing description titles to address the date of the patch instead! Sometimes when I build I skip more than one version that doesn't get pushed out. The version will be added in the notes itself.

Version: 1.0.63

Changes:
- Added notifications for private matches! Did a complete overhaul of the party system to include backend code for lobbies. Users will now be notified when they are invited to a match with a notification symbol on the title screen as well as a banner that flashes in real time.
- Minor bug fixes

If you spot any bugs as a result of this let me know and I'll snuff em out in the next update! Thanks!

Nominate DepowerBall For The Steam Awards!

You've seen the videos.

You've probably played it yourself.

Ask yourself this question - what's better? Playing a series of DepowerBall rounds against bots or laying the tactical smackdown on 1-3 of your friends, showing them that it isn't just skill that dominates in video games but knowing and outthinking your opponent?

If you know, you know.

Nominate us for the 'Better With Friends' category for the Steam Awards!

1.0.61 Patch Notes

- Fixed Local UI Fixes
- Added 'Target Score' configurations for local games

1.0.60 Patch Notes

- Fixed an issue in OT when the treat doesn't spawn
- Fixed an issue where you could shoot the lazor directly through a platform.
- Fixed some masking issues