Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Depraved
Patch 1.5b.58
This small patch contains fixes for the larger maps and a stable bug:
1.5b.58 - February 21, 2020
Bugfix: River flows weird on 768x768 maps
Bugfix: Sometimes bridges could not be built on 768x768 maps
Bugfix: Horses are not recognized in the stable after loading
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Hotfix 1.5a.58
This patch fixes a pathfinding issue on the map:
1.5a.58 - February 19, 2020
Bugfix: Residents get stuck on the map
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.5.58
Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size.
We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size of the cursor by half. So if you have this problem you can use this option.
Other fixes and improvements you can see in the list below:
1.5.57 - February 19, 2020
New: Bigger map size 768x768 (default 512x512)
New: Half Size Cursor option in the controls settings for players with big cursor issues on Windows 10
Improvement: Unused transport wagons can be destroyed
Improvement: Two horses in the city stables are required in order to build a settler wagon
Improvement: Two horses in the city stables are required in order to build a transport wagon
Improvement: Better tooltips for the crop field to better show the costs
Improvement: Farmers on crop fields cost no money in winter
Bugfix: Sheriff star indicator of a woman resident was too small
Bugfix: The chance of a person giving up while being shot has been increased
Bugfix: Mini map territories positions wrong above 1080p resolutions
Bugfix: Mini map click offset wrong above 1080p resolutions
Bugfix: Loading screen bottom line was too short above 1080p resolutions
Bugfix: Short freeze when a buildings tab is clicked
Bugfix: Slider input of the transport wagon transfer amount was not shown correctly in the warehouse
Bugfix: Localization
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.4.57
Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes:
1.4.57 - January 7, 2020
NEW: Cheatcode "fleshwound" heals all residents
NEW: Cheatcode "happyday" maximum mood for all residents
Improvement: Direct input of the trade amount in the town hall
Improvement: Direct input of the transport wagon transfer amount in the warehouse
Improvement: Farmers have to work on crop fields regularly in order to get crops
Improvement: Increased the production speed of the cattle/pig farm
Improvement: Added a "Mine is empty" message
Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15
Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm
Bugfix: Localization fixes
Bugfix: The warehouse can accidentally be filled with wrong resources during buildup
Bugfix: Rail station profile window was too big
Bugfix: Sometimes residents walk through the weaving mill
Bugfix: Sheriff is too slow to follow arrested person
Bugfix: Sheriff doesn't deselect a person who dies in custody
Bugfix: Watermill production pause not working
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.3b.57
This small patch contains two changes for the silo/water tower:
1.3b.57 - December 7, 2019
Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon
Bugfix: Contract system and trading routes couldn't access the water tower
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Hotfix 1.3a.57
This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000:
1.3a.57 - December 6, 2019
NEW: Cheatcode "goldrush" for $10.000
Bugfix: After loading, objects were missing in tribal camps
Bugfix: Water tower save/load issues
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.3.57
In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enough storage inside. Other updates you can find in the patch notes:
1.3.57 - December 5, 2019
New: Water tower
Improvement: Crops will be stored in warehouses only if there is no empty silo in the city
Improvement: Water will be stored in warehouses only if there is no empty water tower in the city
Bugfix: Cattle farm does not indicate productivity
Bugfix: Watchtower is not be able to hire residents automatically
Bugfix: Removing gunslingers or soldiers from a watchtower clears their jobs
Bugfix: Transport routes could be created with unfinished trading posts
Bugfix: Not all residents of a group get a horse when they are sent to the stables
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.2.57
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes:
1.2.57 - November 9, 2019
Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality)
Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water
Improvement: Crop field grow process is now shown in the profile window
Improvement: Faster movement of residents
Improvement: Residents can pick up consume goods like water or food on horses
Improvement: Residents can pick up weapons on horses
Improvement: Laborers can now pick up resources, dropped by a transport wagon
Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close to each other
Bugfix: Injured residents try to get a job
Bugfix: Crop field blueprint couldn't rotate sometimes
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Hotfix 1.1d.57
This patch fixes a butcher production issue:
1.1d.57 - October 20, 2019
Bugfix: Cattle doesn't give meat when butchered
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.1c.57
This patch fixes two bugs:
1.1c.57 - October 18, 2019
Bugfix: Corn and potatoes do not replenish hunger when eaten
Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/