Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Depraved
Hotfix Patch 1.1b.57
This hotfix patch fixes a butcher production bug:
1.1b.57 - October 17, 2019
Bugfix: Butcher could not produce leather anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Hotfix Patch 1.1a.57
This hotfix patch fixes a production bug:
1.1a.57 - October 15, 2019
Bugfix: Various production buildings do not produce goods anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.1.57
In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs:
1.1.57 - October 14, 2019
Improvement: Transport wagon is now able to pick up resources from ground
Bugfix: Sometimes the diplomacy window doesn't open
Bugfix: Crop fields were not shown on the mini map
Bugfix: When fulfilling contracts, the town hall goods were not included
Bugfix: You could trade goods with natives they don't even want
Bugfix: Work area reset doesn't reset the line to the circle
Bugfix: Watermill blueprint could be built on other buildings
Bugfix: Contracts in the UI were shown for every city
Bugfix: Hunter/Butcher has a red work area even though it was not empty
Bugfix: Warning boxes show cities from old saves
Bugfix: Warning boxes of destroyed cities will not be removed
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.0.d.57
Another small patch for today with bug fixes and a few improvements:
1.0d.57 - September 30, 2019
Improvement: Player controlled residents do not go automatically to the doctor when health is low
Improvement: Residents now give silos priority over warehouses when transporting crops
Bugfix: Transport wagons could not store crops into silos when doing their routes
Bugfix: Contracts order window UI issues
Bugfix: Contracts disappear when accepted
Bugfix: Contracts can not be delivered while a warehouse has been upgraded
Bugfix: Armed residents keep highlighted after a new game has been loaded
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.0c.57
This patch mainly fixes problems with the attack system:
1.0c.57 - September 30, 2019
Improvement: Readded the zZz above residents heads when they are player controlled
Bugfix: Hunters could not hunt anymore
Bugfix: Residents could not attack enemies
Bugfix: Not hired Gunslingers cannot be attacked anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.0b.57
This patch contains improvements mainly in the UI and in the movement of your residents:
1.0b.57 - September 29, 2019
Improvement: New Arrow button next to the profile picture of each resident to show their needs
Improvement: Enlarged some texts/windows in the UI
Improvement: Residents who are sent to a position now run by default
Improvement: Residents attack stance to offensive by default
Improvement: Residents now automatically stop their activities when you move them somewhere or put them on a horse, so you can control them better. You have to activate their activities in their profile (little zzZz icon) again to let them do their things. However, they will automatically do it when they need something really bad and get angry about it
Improvement: The watermill can now be build above fishing spots
Bugfix: Sometimes residents cannot store resources for build up in the storage
Bugfix: The residents did not fall off the horse when they died
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Patch 1.0a.57
This patch contains improvements and bug fixes:
1.0a.57 - September 27, 2019
Improvement: Removed version number from ingame screen
Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize
Bugfix: No despawn of Native American/Bandit camps (Woman is running away from animal across the map)
Bugfix: Native Americans/Bandits attacking construction sites
Bugfix: Sometimes residents get stuck by storing goods in buildings
Bugfix: Localization
Bugfix: Save/Load failures
Bugfix: Sometimes the train get stuck at the train station
Bugfix: Builder is still playing the build animation when mounting a horse
Bugfix: Sometimes the symbol "fire a resident" is displayed when you switch to a Native American
Bugfix: Bank building had the wrong required resident type to build up
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
1.0 Released
Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a state where it is of interest to all and we want to achieve this by leaving Early Access.
But even with 1.0 we are not finished with the game. There are still many ideas that we can implement and many things that we can improve. So stay tuned.
In this patch we have added two new languages. Russian and Polish. There are also improvements and bug fixes.
Here are the patch notes for this update:
1.0.57 - September 21, 2019
New: Added Russian language
New: Added Polish language
Improvement: Adjusted the camera angle slightly
Improvement: Added two more worker slots to the forester
Improvement: Languages overhaul
Bugfix: Contract system couldn't access the silo
Bugfix: Silo could hold more than 200 crops
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
1.0 here we come!
Hello everybody,
the time has come! As we have already announced in our Road to 1.0, we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and finishing the translation.
By leaving Early Access we will be able to introduce Depraved to more players. We are really looking forward to that 1.0 here we come!
August Content Update (ea.0.21.57)
Hello everyone,
with the august content update we have added a bunch of new buildings.
With the new fire station your city is prepared for fires. We removed the old "water bucket" system so your residents can focus on their things and let the fire wagon do the work.
The second building is an addition to the wells. To keep up with the amount of water needed in the late game, we have added a water mill. The water mill collects water from a river and has to be built at the shore. You can add up to three workers to it, to speed up the collection.
In order to store your harvest, we have added a silo. A silo has a capacity of 200 crops. You have to choose which one before your laborers can store anything. If you change the crop type, your laborers need to clear the silo storage from the old crop.
The last addition are decorations. We have added a bunch of them. From now on you can build barrels, benches, wagons, carts, crates, signs, flowerpots, hay, horseposts,lamp posts, windwheels and troughs.
With this update our road to 1.0 is almost done. We will announce the version 1.0 release date as soon as possible.