Bugfix: Weapons couldn't picked up from crop fields
Bugfix: No despawn of Native American/Bandit camps
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
July Content Update (ea.0.20.57)
Hello everyone,
with this content update we added the contract system for the train station. You can do orders to get money, but carefull, if you cannot complete the order in the given time, you have to pay a penalty.
You can open the contract and order list in the train station profile. For now you can get resource and horse contracts, but we will extend it with more types of contracts in the next patches.
Here are the patch notes for this update:
ea.0.20.57 - July 29, 2019
New: Added contract system for the train station
Improvement: No night attacks by Native Americans/Bandits
Improvement: Decreased chance of building catches fire by attacks
Improvement: Audio FX distance adjustment
Bugfix: Slow scrolling speed of savegame list
Bugfix: Idling residents are unable to find a free house
Bugfix: Tribes where spawned right after loading a savegame
Bugfix: Sometimes builders could not build up buildings
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.19c.55
Another small patch for today with improvements and bug fixes:
ea.0.19c.55 - June 30, 2019
Improvement: Decreased the attack times of Native Americans depending on camp size
Improvement: Armed defensive residents are now attacking attackers properly
Bugfix: Upgraded buildings where not shown on the minimap
Bugfix: Building card tooltip of crop field showed $100 instead of $400
Bugfix: Killing an unhired gunslinger resulted in a stuck horse
Bugfix: Residents sometimes get stuck after sending them in buildings
Bugfix: Chimney smoke was shown under mountains
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.19a.55
Just a small patch for today with improvements and bug fixes for the new native american/bandits update:
ea.0.19a.55 - June 23, 2019
Improvement: Decreased the attack times of Native Americans/Bandits
Improvement: Decreased the Native Americans/Bandits camp grow time
Improvement: Added debug infos to find the "non-responsive residents" bug
Bugfix: Native Americans/Bandits spawn in water
Bugfix: Bandits can't get out of their cuffs and leave the town
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
June Content Update (ea.0.19.55)
Hello everyone,
with this content update we are presenting you the Native Americans and a bandit camp overhaul.
Native American tribes are now spawning across the map. At the beginning they are small but they grow over time and claim large territories. Larger tribes have the ability to trade with you. In order to do so, you need a transport wagon from a trading post and bring it near the tribes warehouse. Then you can click on the warehouse to open the warehouse window and the trading menu.
Tribes only wants to trade with you when your relationship with them is neutral or above. You can influence it by paying a tribute via the diplomacy window. Also you can see your relationship to tribes and bandits. You can open the diplomacy window with the last icon in the drum next to the minimap.
Bandit camps can also grow over time and will attack you if your relationship with them is negative. However, you can also pay them a tribute.
Here are the patch notes for this update:
ea.0.19.55 - June 20, 2019
New: Native Americans
New: Bandit camps overhaul
New: New tips for the loading screen
Improvement: Tripled the crop grow time
Improvement: Set the default crop field size to 2x2
Improvement: Increased the weapon accuracy for gunslinger and lawmans
Improvement: Added cost/income to the building card tooltip
Bugfix: Angry residents attack other residents from inside buildings
Bugfix: Hired laborers bring their carried resources to construction sites even when the materials not match
Bugfix: Spawned residents and gunslingers get stuck in quarries
Bugfix: Optimized pathfinding for the pig farm
Bugfix: Localisation
Bugfix: Warning-Popup showed wrong tooltip
Bugfix: Blocking area for fallen trees were too big
Bugfix: A crop field only costs $100 to build up
Bugfix: Animals could not be attacked on the bridge
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Road to 1.0
Hello everyone,
Almost a year has passed and Depraved has improved a lot. We were often asked what our roadmap or the direction of the game is. Today we would like to introduce our road to version 1.0. The points on this list are points that we absolutely wanted to include in the 1.0 game, like the Native Americans. We've also added some community ideas that we think are perfect for the final release. Thanks for all suggestions.
But even with 1.0 we are not finished with the game. There are many brilliant ideas that still need to be implemented, but with leaving of Early Access, we can present Depraved to an even larger number of players.
Update ea.0.18.53
With this update we only did some improvements and bug fixes. One of our family members became seriously ill and died. We spent as much time as possible with him and therefore had little time to do anything substantial for Depraved. Here are the patch notes:
ea.0.18.53 - April 2, 2019
NEW: New loading screen backgrounds
Improvement: Removed the crop seasons for less micromanagement
Improvement: Tooltip for maximum number of banks reached in town added
Improvement: Decreased nighttime by 3 minutes
Bugfix: No income on houses while upgrading
Bugfix: Localisation
Bugfix: Butcher didn't find a pig, although one was there
Bugfix: Steam smoke of the train was shown under the crop fields
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.17.53
This update includes a new production chain (coats), a real window mode and other improvements and fixes:
ea.0.17.53 - February 24, 2019
NEW: Zoom in and out via keyboard, default F and C, changeable in the control settings
NEW: Settlers and merchants now need coats. They can be produced by a tailor with cloth and leather
NEW: Real window mode in the video settings
Improvement: Butcher now gets leather from pigs and cattle
Bugfix: Warning notifications show wrong city names
Bugfix: Residents couldn't consume corn or potatoes from the warehouse
Bugfix: Game bugged out when placing the iron mine
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Mac and Linux/SteamOS Support
After a month of developing and testing we can proudly present the promised Mac and Linux/SteamOS version of Depraved. However, we can not test everything hardware wise, so expect some issues with some hardware.
All other changes can be seen in the following list:
ea.0.16.53 - January 28, 2019
NEW: MacOS and Linux/SteamOS Support
Improvement: Increased the price of every resource
Improvement: Reduced the money from hotel rent
Improvement: Corn and potatoes are now eaten if a resident starves to death
Bugfix: Wrong tooltip on bug reporter buttons
Bugfix: Gunfighter can be rehired after being fired
Bugfix: Localisation
Bugfix: Hunter scared by agressiv animals
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.15a.53
This update includes improvements and fixes for the last content patch.
ea.0.15a.53 - December 22, 2018
Improvement: The butcher no longer requires the pig farm for build up
Improvement: Farmers can no longer plant crops on fields when harvested resources are on the field. This reduces the lag when a lot of harvested resources laying on crop fields
Improvement: Farmers can now move harvested resources to warehouses if they can not grow crops
Bugfix: Sometimes the undertakers cart is blocking paths
Bugfix: Missing texture for the coal bag
Bugfix: Multi selection of bandits allow further control actions
Bugfix: Builder gets stuck on gallows
Bugfix: Mines were still not saved properly
Bugfix: Building out of service not loaded properly
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/