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Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Depraved

Update ea.0.20a.57

Just a small patch for today with improvements and bug fixes:

ea.0.20a.57 - August 8, 2019



  • Improvement: Added new contract types (pigs, sheeps, cattles)
  • Improvement: Added higher tier contracts (easy, normal, hard)
  • Bugfix: Weapons couldn't picked up from crop fields
  • Bugfix: No despawn of Native American/Bandit camps


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

July Content Update (ea.0.20.57)


Hello everyone,

with this content update we added the contract system for the train station. You can do orders to get money, but carefull, if you cannot complete the order in the given time, you have to pay a penalty.
You can open the contract and order list in the train station profile. For now you can get resource and horse contracts, but we will extend it with more types of contracts in the next patches.

Here are the patch notes for this update:

ea.0.20.57 - July 29, 2019



  • New: Added contract system for the train station
  • Improvement: No night attacks by Native Americans/Bandits
  • Improvement: Decreased chance of building catches fire by attacks
  • Improvement: Audio FX distance adjustment
  • Bugfix: Slow scrolling speed of savegame list
  • Bugfix: Idling residents are unable to find a free house
  • Bugfix: Tribes where spawned right after loading a savegame
  • Bugfix: Sometimes builders could not build up buildings


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.19c.55

Another small patch for today with improvements and bug fixes:

ea.0.19c.55 - June 30, 2019



  • Improvement: Decreased the attack times of Native Americans depending on camp size
  • Improvement: Armed defensive residents are now attacking attackers properly
  • Bugfix: Upgraded buildings where not shown on the minimap
  • Bugfix: Building card tooltip of crop field showed $100 instead of $400
  • Bugfix: Killing an unhired gunslinger resulted in a stuck horse
  • Bugfix: Residents sometimes get stuck after sending them in buildings
  • Bugfix: Chimney smoke was shown under mountains


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.19a.55

Just a small patch for today with improvements and bug fixes for the new native american/bandits update:

ea.0.19a.55 - June 23, 2019



  • Improvement: Decreased the attack times of Native Americans/Bandits
  • Improvement: Decreased the Native Americans/Bandits camp grow time
  • Improvement: Added debug infos to find the "non-responsive residents" bug
  • Bugfix: Native Americans/Bandits spawn in water
  • Bugfix: Bandits can't get out of their cuffs and leave the town


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

June Content Update (ea.0.19.55)



Hello everyone,

with this content update we are presenting you the Native Americans and a bandit camp overhaul.
Native American tribes are now spawning across the map. At the beginning they are small but they grow over time and claim large territories. Larger tribes have the ability to trade with you. In order to do so, you need a transport wagon from a trading post and bring it near the tribes warehouse. Then you can click on the warehouse to open the warehouse window and the trading menu.



Tribes only wants to trade with you when your relationship with them is neutral or above. You can influence it by paying a tribute via the diplomacy window. Also you can see your relationship to tribes and bandits. You can open the diplomacy window with the last icon in the drum next to the minimap.



Bandit camps can also grow over time and will attack you if your relationship with them is negative. However, you can also pay them a tribute.

Here are the patch notes for this update:

ea.0.19.55 - June 20, 2019



  • New: Native Americans
  • New: Bandit camps overhaul
  • New: New tips for the loading screen
  • Improvement: Tripled the crop grow time
  • Improvement: Set the default crop field size to 2x2
  • Improvement: Increased the weapon accuracy for gunslinger and lawmans
  • Improvement: Added cost/income to the building card tooltip
  • Bugfix: Angry residents attack other residents from inside buildings
  • Bugfix: Hired laborers bring their carried resources to construction sites even when the materials not match
  • Bugfix: Spawned residents and gunslingers get stuck in quarries
  • Bugfix: Optimized pathfinding for the pig farm
  • Bugfix: Localisation
  • Bugfix: Warning-Popup showed wrong tooltip
  • Bugfix: Blocking area for fallen trees were too big
  • Bugfix: A crop field only costs $100 to build up
  • Bugfix: Animals could not be attacked on the bridge


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Road to 1.0



Hello everyone,

Almost a year has passed and Depraved has improved a lot. We were often asked what our roadmap or the direction of the game is. Today we would like to introduce our road to version 1.0. The points on this list are points that we absolutely wanted to include in the 1.0 game, like the Native Americans. We've also added some community ideas that we think are perfect for the final release. Thanks for all suggestions.
But even with 1.0 we are not finished with the game. There are many brilliant ideas that still need to be implemented, but with leaving of Early Access, we can present Depraved to an even larger number of players.

Update ea.0.18.53

With this update we only did some improvements and bug fixes. One of our family members became seriously ill and died. We spent as much time as possible with him and therefore had little time to do anything substantial for Depraved. Here are the patch notes:

ea.0.18.53 - April 2, 2019



  • NEW: New loading screen backgrounds
  • Improvement: Removed the crop seasons for less micromanagement
  • Improvement: Tooltip for maximum number of banks reached in town added
  • Improvement: Decreased nighttime by 3 minutes
  • Bugfix: No income on houses while upgrading
  • Bugfix: Localisation
  • Bugfix: Butcher didn't find a pig, although one was there
  • Bugfix: Steam smoke of the train was shown under the crop fields


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.17.53

This update includes a new production chain (coats), a real window mode and other improvements and fixes:

ea.0.17.53 - February 24, 2019



  • NEW: Zoom in and out via keyboard, default F and C, changeable in the control settings
  • NEW: Settlers and merchants now need coats. They can be produced by a tailor with cloth and leather
  • NEW: Real window mode in the video settings
  • Improvement: Butcher now gets leather from pigs and cattle
  • Bugfix: Warning notifications show wrong city names
  • Bugfix: Residents couldn't consume corn or potatoes from the warehouse
  • Bugfix: Game bugged out when placing the iron mine


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Mac and Linux/SteamOS Support

After a month of developing and testing we can proudly present the promised Mac and Linux/SteamOS version of Depraved. However, we can not test everything hardware wise, so expect some issues with some hardware.

All other changes can be seen in the following list:

ea.0.16.53 - January 28, 2019



  • NEW: MacOS and Linux/SteamOS Support
  • Improvement: Increased the price of every resource
  • Improvement: Reduced the money from hotel rent
  • Improvement: Corn and potatoes are now eaten if a resident starves to death
  • Bugfix: Wrong tooltip on bug reporter buttons
  • Bugfix: Gunfighter can be rehired after being fired
  • Bugfix: Localisation
  • Bugfix: Hunter scared by agressiv animals


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.15a.53

This update includes improvements and fixes for the last content patch.

ea.0.15a.53 - December 22, 2018



  • Improvement: The butcher no longer requires the pig farm for build up
  • Improvement: Farmers can no longer plant crops on fields when harvested resources are on the field. This reduces the lag when a lot of harvested resources laying on crop fields
  • Improvement: Farmers can now move harvested resources to warehouses if they can not grow crops
  • Bugfix: Sometimes the undertakers cart is blocking paths
  • Bugfix: Missing texture for the coal bag
  • Bugfix: Multi selection of bandits allow further control actions
  • Bugfix: Builder gets stuck on gallows
  • Bugfix: Mines were still not saved properly
  • Bugfix: Building out of service not loaded properly


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/