Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Depraved
Update ea.0.12c.48
This update contains a few bug fixes:
ea.0.12c.48 - September 17, 2018
Bugfix: The forester planted trees on construction sites
Bugfix: Small trees are invisible on forester building
Bugfix: Sometimes the storage of a warehouse is emptied when it is upgraded.
Bugfix: Lawmen have stopped displaying their ground badges
Bugfix: Sometimes a resident lives in two houses
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.12b.48
This update contains the following:
ea.0.12b.48 - September 15, 2018
Improvement: Workers with rifles will be assigned first on the hunter building
Improvement: Workers with guns will be assigned first on the sheriff building
Improvement: Four rifles at start
Improvement: Worker automatically searches for a rifle when the job is changed to hunter
Bugfix: Sometimes a worker could not be fired
Bugfix: Sometimes dedicated laborers could not be removed properly
Bugfix: Localisation
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Trading Cards, Badges and Emoticons
Steam has unlocked our trading cards, badges and chat emoticons today - have fun with it!
Update ea.0.12a.48
This update contains small bug fixes.
ea.0.12a.48 - September 7, 2018
Bugfix: When assigning workers in a building, the laborers from other cities were assigned
Bugfix: Two hunters at start (Should be one)
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.12.48
As announced, we changed the job system in this update. You now have the abillity to change the jobs of your residents. You can do this via the resident profile.
Residents who have a job other than laborer are automatically looking for a job.
You can also assign a random laborer to work in the production building by clicking on the small +.
Please note that from now on only laborers come to your cities and fired workers automatically turn into laborers.
ea.0.12.48 - September 6, 2018
NEW: You can change the job of a resident in the residents profile
Change: With the new ability to change the job of a resident, only laborers come to your cities
Change: You now have to assign a worker for every production building. However, free workers try to find a job automatically
Change: You can buy weapons from the trader
Change: Better tooltips for the transport slots
Bugfix: Sometimes the transport UI was not reset properly
Bugfix: Wagons floating around after map restart
Bugfix: Transport Routes UI fixes
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.10e.48
This update contains small bug fixes and improvements. Right now we are working on the new job system, so you can change the job of every resident in your town.
ea.0.11e.48 - August 30, 2018
Improvement: Right click on the notification icon to remove it
Bugfix: Tooltips
Bugfix: Transporter unloaded goods at wrong trading post
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.11d.48
This small update mainly includes the ability to show/hide certain types of notifications with the config icon in the top left.
ea.0.11d.48 - August 27, 2018
NEW: Notification type configuration (top left)
Bugfix: Resources in town territory become unassigned when placing a new town hall
Bugfix: Residents stop consume when having tools in hand
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.11c.48
In this update we changed the default graphic render engine to DirectX9 to prevent crashes on win10 systems. However, if you want to use DirectX11 you can force it in the settings file (g-api=dx11-explicit)
ea.0.11c.48 - August 24, 2018
NEW: You can now change the maximum amount of produced goods for every city in the city-overview
Improvement: Transporter unloads all goods without a destination at next trading post
Bugfix: Sometimes residents circle around in front of the doctor building
Bugfix: A mine could be built over other buildings
Bugfix: Gunsmith produces more than he should
Bugfix: Wagon couldn't removed from transport route
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.11b.47
With this update we have added a goods distribution list for your warehouses. You can now set the max amount of slots for every resource.
ea.0.11b.47 - August 19, 2018
NEW: Goods distribution list for warehouses
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.11a.46
Today's update mainly contains minor bug fixes for the Warehouse Upgrade patch from yesterday.
ea.0.11a.46 - August 18, 2018
Bugfix: Shack can be upgraded without resources
Bugfix: Residents where unable to add resources to a warehouse in upgrade phase
Bugfix: Upgraded warehouses loses their blacklists
Bugfix: Sometimes goods overview disappears on the top
Bugfix: Savegame load errors
Bugfix: Localisation
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/