Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Depraved
Crops and gallows
This is our first big content update. It contains the new harvesting system. You can create crop fields and choose which crop to grow on. Each crop has a specific season in which it can be cultivated.
There are 3 crops. Corn, wheat and potatoes. Corn is fed to pigs, cattle and sheep. Wheat is needed to make bread and alcohol is extracted from potatoes.
Another new thing is the gallows. If the crime in your city is too high, it helps to hang someone. Only imprisoned residents / bandits can be hanged.
In addition, we have changed some things on the UI, which should help you to notice things faster.
All changes can be seen in the following list:
ea.0.15.53 - December 8, 2018
NEW: Crop field with 3 crops (wheat, corn, potatoes)
NEW: Added warning icons below the top bar
Change: Pig farms, sheep farms and cattle farms now need corn instead of wheat
Change: Distilleries now need potatoes instead of wheat in order to brew alcohol
Removed: Cornfarm building
Improvement: Question mark icon on top of buildings as indicator for an issue
Improvement: Added lines between buildings and work areas (when building is selected)
Bugfix: Mines were not saved properly
Bugfix: Mines tooltip not correct
Bugfix: Profession changed to laborer when entering a watchtower
Bugfix: Ground circle doesn't dissapear after a lawman is fired
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.14d.52
This update includes improvements and fixes. Over the next few weeks, we plan to integrate more content so that future updates will take a little longer. You can check our progress on twitter.com/evilbitegames
ea.0.14d.52 - October 29, 2018
Improvement: Laborers now empty one slot (of the same kind) after another from the town hall
Bugfix: Some buildings had no costs, caused by the new job system
Bugfix: Sometimes worker cards in buildings have the wrong order
Bugfix: Some resident models changed after loading a game
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.14c.52
This small update includes some improvements and fixes
ea.0.14c.52 - October 19, 2018
Improvement: Added two more territory expansions
Improvement: No builder info message
Improvement: Tooltip for the amount of laborers in the top population overview
Bugfix: Hotels keep their upgrade level after load/save/new game
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.14b.52
This small update includes some improvements for the work areas.
We also wanted to say thank you for all your suggestions for improvement and bug reports. We read everything, even if we can not always answer everything.
ea.0.14b.52 - October 14, 2018
Improvement: Empty work area circles will now change the color to red
Improvement: Work area circles and worker-cards are now numbered
Bugfix: Unable to change the work area of the sheriff building
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.14a.51
Small update with bug fixes and improvements.
ea.0.14a.51 - October 9, 2018
Improvement: Increased Hotel build up costs of wooden planks from 15 to 20
Bugfix: Hotel smoke offset
Bugfix: Sometimes residents do not want to eat anything
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.14.51
With this update we have added the hotel. A hotel offers room for up to eight guests. Each guest pays a rent. In its default stage, the guests in the hotel are pioneers, but you can upgrade the furnishings, so they become settlers or merchants
ea.0.14.51 - October 6, 2018
NEW: Hotel building
Bugfix: Soldiers/Gunslinger/Bandit are looking for other jobs
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.13c.50
This update contains the following:
ea.0.13c.50 - October 2, 2018
Bugfix: Localisation
Bugfix: Laborers were assigned to a building, even though a resident with a matching job was present.
Bugfix: Animals scared by hunters
Bugfix: Hunter scared by agressive animals
Bugfix: Save/Load automatically arm residents option
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.13b.49
This update contains the following:
ea.0.13b.49 - September 25, 2018
Improvement: Workers with guns will be assigned first on the watchtower
Bugfix: Localisation
Bugfix: Watchtower shows zzz despite occupation
Bugfix: The resident's job was removed when fired from the watchtower
Bugfix: Workareas stay visible on inactive worker slots
Bugfix: Zzz pops up when a building gets destroyed
Bugfix: Unable to set workarea in pause mode
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.13a.49
This small update contains the following:
ea.0.13a.49 - September 23, 2018
NEW: Automatically arm residents option in town hall
Bugfix: Dedicated laborers are looking for jobs
Localisation: Dedicated laborers changed to carriers
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Update ea.0.13.49
In this update we have added new worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. To use them you have to unlock them. After the unlock you can activate/assign a worker via the + icon.
You can deactivate the slot by firing the worker. Every active slot increases the costs of the building.
With this change we bring back the automatically assignment of workers. When you assign a worker the slot keeps active until you fire the worker. When a worker dies, a new laborer is automatically assigned. In every new build building, the first slot automatically assigns a worker, so you don't have to manually assign them.
ea.0.13.49 - September 21, 2018
NEW: More worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. They can be unlocked for $250. Every new hired worker increases the costs of the building
Improvement: When you fire a worker the slot becomes inactive. You can activate/assign a worker with the + icon on the worker card
Improvement: Already assigned worker slots are automatically assigned when a worker dies
Improvement: Only laborers or builders can be selected from the drop-down in the residents profile
Improvement: Increased the local storage of the buildings lumberjack, hunter, stonemason, fisher and butcher
Bugfix: Invisible residents after load
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/