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Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Depraved

Crops and gallows

This is our first big content update. It contains the new harvesting system. You can create crop fields and choose which crop to grow on. Each crop has a specific season in which it can be cultivated.

There are 3 crops. Corn, wheat and potatoes. Corn is fed to pigs, cattle and sheep. Wheat is needed to make bread and alcohol is extracted from potatoes.

Another new thing is the gallows. If the crime in your city is too high, it helps to hang someone. Only imprisoned residents / bandits can be hanged.

In addition, we have changed some things on the UI, which should help you to notice things faster.

All changes can be seen in the following list:

ea.0.15.53 - December 8, 2018



  • NEW: Crop field with 3 crops (wheat, corn, potatoes)
  • NEW: Added warning icons below the top bar
  • Change: Pig farms, sheep farms and cattle farms now need corn instead of wheat
  • Change: Distilleries now need potatoes instead of wheat in order to brew alcohol
  • Removed: Cornfarm building
  • Improvement: Question mark icon on top of buildings as indicator for an issue
  • Improvement: Added lines between buildings and work areas (when building is selected)
  • Bugfix: Mines were not saved properly
  • Bugfix: Mines tooltip not correct
  • Bugfix: Profession changed to laborer when entering a watchtower
  • Bugfix: Ground circle doesn't dissapear after a lawman is fired


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.14d.52

This update includes improvements and fixes. Over the next few weeks, we plan to integrate more content so that future updates will take a little longer. You can check our progress on twitter.com/evilbitegames

ea.0.14d.52 - October 29, 2018



  • Improvement: Laborers now empty one slot (of the same kind) after another from the town hall
  • Bugfix: Some buildings had no costs, caused by the new job system
  • Bugfix: Sometimes worker cards in buildings have the wrong order
  • Bugfix: Some resident models changed after loading a game


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.14c.52

This small update includes some improvements and fixes

ea.0.14c.52 - October 19, 2018



  • Improvement: Added two more territory expansions
  • Improvement: No builder info message
  • Improvement: Tooltip for the amount of laborers in the top population overview
  • Bugfix: Hotels keep their upgrade level after load/save/new game


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.14b.52

This small update includes some improvements for the work areas.

We also wanted to say thank you for all your suggestions for improvement and bug reports. We read everything, even if we can not always answer everything.

ea.0.14b.52 - October 14, 2018



  • Improvement: Empty work area circles will now change the color to red
  • Improvement: Work area circles and worker-cards are now numbered
  • Bugfix: Unable to change the work area of the sheriff building


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.14a.51

Small update with bug fixes and improvements.

ea.0.14a.51 - October 9, 2018



  • Improvement: Increased Hotel build up costs of wooden planks from 15 to 20
  • Bugfix: Hotel smoke offset
  • Bugfix: Sometimes residents do not want to eat anything


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.14.51

With this update we have added the hotel. A hotel offers room for up to eight guests. Each guest pays a rent. In its default stage, the guests in the hotel are pioneers, but you can upgrade the furnishings, so they become settlers or merchants

ea.0.14.51 - October 6, 2018



  • NEW: Hotel building
  • Bugfix: Soldiers/Gunslinger/Bandit are looking for other jobs


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.13c.50

This update contains the following:

ea.0.13c.50 - October 2, 2018



  • Bugfix: Localisation
  • Bugfix: Laborers were assigned to a building, even though a resident with a matching job was present.
  • Bugfix: Animals scared by hunters
  • Bugfix: Hunter scared by agressive animals
  • Bugfix: Save/Load automatically arm residents option


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.13b.49

This update contains the following:

ea.0.13b.49 - September 25, 2018



  • Improvement: Workers with guns will be assigned first on the watchtower
  • Bugfix: Localisation
  • Bugfix: Watchtower shows zzz despite occupation
  • Bugfix: The resident's job was removed when fired from the watchtower
  • Bugfix: Workareas stay visible on inactive worker slots
  • Bugfix: Zzz pops up when a building gets destroyed
  • Bugfix: Unable to set workarea in pause mode


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.13a.49

This small update contains the following:

ea.0.13a.49 - September 23, 2018



  • NEW: Automatically arm residents option in town hall
  • Bugfix: Dedicated laborers are looking for jobs
  • Localisation: Dedicated laborers changed to carriers


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.13.49

In this update we have added new worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. To use them you have to unlock them. After the unlock you can activate/assign a worker via the + icon.
You can deactivate the slot by firing the worker. Every active slot increases the costs of the building.

With this change we bring back the automatically assignment of workers. When you assign a worker the slot keeps active until you fire the worker. When a worker dies, a new laborer is automatically assigned. In every new build building, the first slot automatically assigns a worker, so you don't have to manually assign them.

ea.0.13.49 - September 21, 2018



  • NEW: More worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. They can be unlocked for $250. Every new hired worker increases the costs of the building
  • Improvement: When you fire a worker the slot becomes inactive. You can activate/assign a worker with the + icon on the worker card
  • Improvement: Already assigned worker slots are automatically assigned when a worker dies
  • Improvement: Only laborers or builders can be selected from the drop-down in the residents profile
  • Improvement: Increased the local storage of the buildings lumberjack, hunter, stonemason, fisher and butcher
  • Bugfix: Invisible residents after load


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/