Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.7.2b changelist


  • Adjusted level sizing
  • Fixed weapon exchange behaviour for duplicate weapons
  • Fixed incorrect ammo count for dropped mine weapons

0.7.2a changelist


  • Increased Mega Mine trigger radius
  • Reduced Rival weapon damage (Now deals 100% of player damage at Hazard 5)
  • Rivals now use turbo less often
  • Rivals are now seeded more consistenly across levels
  • Enemies are now less accurate at leading shots at short ranges
  • Reduced Beam Turret turn rate
  • Adjusted level generation such that relative sizing of different level types is now more consistent
  • Level layout complexity is now based on difficulty and overall layout complexity has been reduced
  • Dropping a weapon and then picking up a weapon of the same class will now always autoselect the new weapon
  • Added HUD feedback for exchanging weapons
  • Added keybind for exchanging weapons
  • Added keybind for dropping current mine weapon
  • Added settings for toggling rear and projectile cameras
  • Improved various combat FX
  • Improved CPU performance for large levels
  • Fixed missing vertex colors for some pickup models
  • Fixed a bug where secret door textures would tile normally and be too difficult to spot
  • Fixed enemy generators not applying ejection force to spawned enemies
  • Fixed a rare bug where Arclight would not play the firing sound for a charged shot
  • Fixed entrance highlights sometimes being created for Phantom Wall and secret groups

Desecrators 0.7.2 - Hydro Reactor


  • Added Hydro Reactor level
  • Improved Abandoned Tomb level
  • Reworked Megamine:
    - Detonation now has a short delay
    - Shockwave radius and damage increased
    - Detonation now also creates a short-lived gravity well
  • Gravity wells (e.g. Bubblebomb) more consistenly attract large entities
  • Reduced gravity well attraction strength for friendly targets
  • Increased slowdown of projectiles travelling underwater
  • Reworked muzzleflash FX for all weapons
  • Adjusted various combat FX for better readability
  • Database now displays ammo capacity for Exopods
  • Reduced Banshee firerate
  • Adjusted hitsphere radii of crawler enemies
  • Fixed incorrect muzzleflash behaviour for center-firing weapons
  • Fixed view muzzleflash FX being offset incorrectly while Turbo is active
  • Fixed client inventory desync when a primary from the first bank slot is dropped
  • Fixed missing selection feedback for database entries
  • Fixed database scroll bar not working
  • Fixed directional damage indicators being shown for friendly fire
  • Fixed inconsistent post level stats for clients
  • Fixed missing post game stats for clients
  • Fixed audio settings menu displaying incorrect values
  • Fixed certain lifetime stats not updating

0.7.1a changelist


  • Fixed Listening Station sometimes generating impossible levels

Desecrators 0.7.1 - Listening Station

Desecrators 0.7.1 features Listening Stations where you get to navigate a combination of narrow corridors and wide areas. With luck you may find "windows" too narrow to navigate - but certainly not too narrow to snipe enemies. Beware, the "windows" will not prevent enemies from shooting back.

Changelist:

  • Added Listening Station level
  • Added SLMG primary
  • Added background music to database
  • The sum force of Gravity Wells affecting a ship is now normalized - i.e. overlapping Gravity Wells can now be escaped using Turbo.
  • Fixed Phantom Walls sometimes not being triggered by key pickups
  • Fixed bubble FX collision detection when travelling across multiple underwater rooms

0.7.0b changelist


  • Added Chamo-Banshee
  • Added new room types for Drifting Orbital and Dark Refinery
  • Fixed player loadout sporadic reset
  • Fixed invalid key pickup generation for Abandoned Tomb

0.7.0a changelist


  • Fixed database discovered objects not saving properly
  • Fixed database enemy hull and shield values not being scaled with difficulty
  • Fixed clients keeping their weaponry when dying during meltdown
  • Fixed clients charging weapons not triggering exopods on the server
  • Fixed a rare bug where a level could contain no enemies
  • Fixed non-secret triggered destructable walls not rendering correctly on the map
  • Fixed various issues that could cause bubble FX to escape water areas
  • Fixed warped liquid surfaces for skewed room entrances

Desecrators 0.7.0 - Database

Desecrators 0.7.0 features a new database module recording and storing details about enemies and pickups you encounter. Explore, desecrate and use the database to improve your performance.



Features

  • Added ingame database that lists all discovered enemies and pickups
  • Singleplayer sessions are now paused while a menu is open
  • Clients will now keep their ship inventory when joining a server

Level changes

  • Improved teleport placement:
    - Most teleports will now be placed in separate rooms
    - Enemies are less likely to be placed near teleports
  • Reduced overall level layout complexity
  • Added lighting highlights for room entrances
  • Added new room types to Derelict Freighter and Drifting Orbital
  • Improved texture assignment for light surfaces
  • Updated Dark Refinery music
  • Power pickups are now more consistently spaced across a level
  • Enemies can now spawn closer to the dropship in high Prospect levels

Gameplay changes

  • Rival aim leading is now less accurate
  • Rivals are now better at dodging homing weapons
  • Rivals are now better at estimating splash damage from their own weapons
  • Adjusted Gun Husk AI to make them less likely to sit in doorways when attacking
  • Improved how enemies react to mines placed in doorways
  • Adjusted Beehive projectile speeds
  • Reduced impact forces from underwater explosions and projectiles
  • Increased player pickup collection radius

Misc

  • Improved smoke trail rendering
  • Improved enemy generator spawning FX
  • Improved explosion debris physics
  • Reduced latency for client pickup collection
  • Added directional damage feedback to player HUD
  • Added setting for adjusting player turbo FOV shift intensity
  • Added setting for toggling raw input for axis controls
  • Added settings for rebinding selection of specific weapon slots

Fixes

  • Fixed roll sensitivity affecting roll speed
  • Fixed Pyrocrafts spawning in underwater areas
  • Fixed some HUD elements not being disabled while a menu is active
  • Fixed 3D player names not rendering correctly
  • Fixed 3D player names sometimes not being removed after a player disconnects
  • Fixed rebind menu not scaling correctly on low resolutions
  • Fixed turret muzzleflash FX staying in a frozen animation state when fired from a culled entity
  • Fixed teleport exit orientation sometimes facing nearby walls

0.6.2c changelist


  • Flares and headlight now always use energy ammo
  • Adjusted headlight low ammo behaviour
  • Flare firerate is now halved if no ammo is available (similar to primary weapons)
  • Adjusted Trigun:
    - Reduced spread
    - Increased projectile speed
  • Adjusted Xray:
    - Reduced damage at power level 1 and 2
    - Slightly increased ammo cost
  • Player view Exopods are now only visible while using turbo
  • Players can now drop secondary weapons
  • Adjusted crosshair graphic to be more visible
  • Phantom wall groups are now only marked as discovered on the map when triggered
  • Added ammo bars to weapon HUD
  • Added roll rate sensitivity setting
  • Added controller axis settings
  • Added crosshair size setting
  • Fixed a geometry issue for 5-sided cave tunnels

0.6.2b changelist


  • Added Regolith Sanctum level
  • Fixed phantom walls containing enemy generators not being triggered