Improved room connection logic: - More variation in room placement - Greatly reduced likelihood of twisted entrances
Added hovering names for player ships
Added new level music to Dark Refinery
Added texture quality setting
Added lightmap quality setting
Added screen mode setting
Added OpenGL support. Can be enabled by using -force-glcore
Added batched lightmap updates to improved frame pacing of vertex lighting
Optimized texture memory usage
Various level generation optimizations
Fixed performance issue caused by lights pulsing during meltdown
Fixed enemy emote sounds sometimes not being played for clients
Fixed text scrolling speed being inconsistent across different framerates
Fixed various pathfinding issues for air enemies
Fixed teleport FX flickering when rendered from multiple views
Fixed player death messages not being displayed for host
Fixed clients hit by Pillager not dropping any pickups
0.6.1e changelist
Reworked phantom walls
Reworked water generation to be more consistent for all levels
Improved lighting for breakable objects
Added new particle FX for teleports
Flares now cast softer shadows
AI hearing is less accurate (especially versus cloaked targets)
Fixed player ship map alignment sometimes locking controls in an invalid state
Fixed players being able type during the completion screen
Fixed a bug where invalid triggers would be placed in groups with complex relationships
Fixed various objects being spawned too close to room entrances
0.6.1d changelist
Fixed invalid geometry for horizontal 5-sided cave tunnels
0.6.1c changelist
Added new music to Deep Space Mine
Removed launch delay from dropship during singleplayer
Sped up dropship transistions
Increased teleport cloak duration
Added option for binding manual autolevel control
Fixed computer blinking lights sometimes having wrong dimensions
Fixed invalid geometry for 5-sided cave tunnels
Fixed a bug that could cause unreachable triggers to be placed
0.6.1b changelist
Added new room types
Improved light generation
Improved placement for pickups and trigger objects
Reduced loading time for large levels
Fixed missing teleport exit FX for clients
Fixed inconsistent window generation for slanted surfaces
Fixed a rare geometry issue that could occur in Derelict Freighter
0.6.1a changelist
Lightmapping improvements - Added saturation decay - Greatly increased accuracy of ambient lighting for dynamic objects - Reduced generation time
Reworked enemy type distribution to create more varied encounters
Added new room types
Levels are now less likely to contain adjacent rooms of the same type
Greatly improved performance for large levels
Increased player roll speed
Greatly improved performance for large levels
Improved performance of flickering lights
Improved rotation interpolation for client ships
Upgraded Unity version
Fixed a visual bug where the level would not render for a dying player after a remove view was deactivated
Fixed menu resolution not highlighting the current resolution
Fixed enemies sometimes not rotating to face their direction of travel when wandering the level
Fixed Heavy Turrets being able to spawn on surfaces without enough vertical space
Fixed a bug that could cause incorrect portal culling
Fixed turrets sometimes not being affected by ambient lighting
Desecrators 0.6.1 - Radiance
Changelist
Reworked static lights for all levels: - Light density increased - Placement is now based on geometry patterns - Adjusted light colors for all levels - Improved light textures
Drifting Orbital layout is now more varied
All primary weapons now have a low ammo firing mode
Repeater can now be dropped
Enemies can now drop Repeater
Reduced Pillager firerate for rivals
Added scrolling to rebind menu
Resolution menu now highlights the currently active resolution
Fixed map UI values sometimes not updating after picking up a Cartographer
Fixed overlapping menu backgrounds
0.6.0a changelist
Increased run length to 8 levels
Added new tileset to Ancient Warship
Added new music to Ancient Warship
Ships exiting a teleport are now cloaked for a short duration
Adjusted LMG Turret visuals to be more distinguishable
Reduced AI weapon burst size on higher difficulies
Rivals can now spawn with Repeater
Added Pillager impact sound
Added ship computer announcement for Pilager impacts
Reduced tremor radius from static object explosions
Improved forcefield shader
Improved Beehive FX
Fixed invalid geometry generation from horizontal columns
Fixed incorrect post game summary values
Fixed missing score bonus from rival kills
Fixed a secret generation issue that caused level loading to fail
Desecrators 0.6.0 - Rivals
Desecrators 0.6.0 features rival desecrators and a reworked star map. Watch out for sudden deadly incursions from rival factions. The star map has been reworked into a shorter more clear run-based structure. Older saves are not compatible and will be overwritten.