Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.6.2a changelist


  • Increased Phantasm ammo cost
  • Increased Foamphase damage
  • Reduced mine projectile hit radius slightly
  • Increased Banshee health and move speed
  • Adjusted Pillager impact drops to be less generous
  • Fixed AI not taking splash damage risk into account when firing at an obstructed target
  • Fixed Pillager impacts not removing mine ammo correctly
  • Fixed an issue that cause Banshee enemies to have lower firerate than intended

Desecrators 0.6.2 - Incursion

Changelist:

  • New enemies:
    - Thief
    - Super-Thief
    - Banshee
    - Pyrocraft
    - Photon Turret
    - Skullpod
  • Added Phantasm primary
  • Increased Xray damage
  • Increased mine projectile collision radius
  • Improved hull and shield view impact sounds
  • Added progressive damage FX for enemies
  • Added new enemy death sounds
  • Improved debris physics
  • Improved room connection logic:
    - More variation in room placement
    - Greatly reduced likelihood of twisted entrances
  • Added hovering names for player ships
  • Added new level music to Dark Refinery
  • Added texture quality setting
  • Added lightmap quality setting
  • Added screen mode setting
  • Added OpenGL support. Can be enabled by using -force-glcore
  • Added batched lightmap updates to improved frame pacing of vertex lighting
  • Optimized texture memory usage
  • Various level generation optimizations
  • Fixed performance issue caused by lights pulsing during meltdown
  • Fixed enemy emote sounds sometimes not being played for clients
  • Fixed text scrolling speed being inconsistent across different framerates
  • Fixed various pathfinding issues for air enemies
  • Fixed teleport FX flickering when rendered from multiple views
  • Fixed player death messages not being displayed for host
  • Fixed clients hit by Pillager not dropping any pickups

0.6.1e changelist


  • Reworked phantom walls
  • Reworked water generation to be more consistent for all levels
  • Improved lighting for breakable objects
  • Added new particle FX for teleports
  • Flares now cast softer shadows
  • AI hearing is less accurate (especially versus cloaked targets)
  • Fixed player ship map alignment sometimes locking controls in an invalid state
  • Fixed players being able type during the completion screen
  • Fixed a bug where invalid triggers would be placed in groups with complex relationships
  • Fixed various objects being spawned too close to room entrances

0.6.1d changelist


  • Fixed invalid geometry for horizontal 5-sided cave tunnels

0.6.1c changelist


  • Added new music to Deep Space Mine
  • Removed launch delay from dropship during singleplayer
  • Sped up dropship transistions
  • Increased teleport cloak duration
  • Added option for binding manual autolevel control
  • Fixed computer blinking lights sometimes having wrong dimensions
  • Fixed invalid geometry for 5-sided cave tunnels
  • Fixed a bug that could cause unreachable triggers to be placed

0.6.1b changelist


  • Added new room types
  • Improved light generation
  • Improved placement for pickups and trigger objects
  • Reduced loading time for large levels
  • Fixed missing teleport exit FX for clients
  • Fixed inconsistent window generation for slanted surfaces
  • Fixed a rare geometry issue that could occur in Derelict Freighter

0.6.1a changelist


  • Lightmapping improvements
    - Added saturation decay
    - Greatly increased accuracy of ambient lighting for dynamic objects
    - Reduced generation time
  • Reworked enemy type distribution to create more varied encounters
  • Added new room types
  • Levels are now less likely to contain adjacent rooms of the same type
  • Greatly improved performance for large levels
  • Increased player roll speed
  • Greatly improved performance for large levels
  • Improved performance of flickering lights
  • Improved rotation interpolation for client ships
  • Upgraded Unity version
  • Fixed a visual bug where the level would not render for a dying player after a remove view was deactivated
  • Fixed menu resolution not highlighting the current resolution
  • Fixed enemies sometimes not rotating to face their direction of travel when wandering the level
  • Fixed Heavy Turrets being able to spawn on surfaces without enough vertical space
  • Fixed a bug that could cause incorrect portal culling
  • Fixed turrets sometimes not being affected by ambient lighting

Desecrators 0.6.1 - Radiance

Changelist

  • Reworked static lights for all levels:
    - Light density increased
    - Placement is now based on geometry patterns
    - Adjusted light colors for all levels
    - Improved light textures
  • Drifting Orbital layout is now more varied
  • All primary weapons now have a low ammo firing mode
  • Repeater can now be dropped
  • Enemies can now drop Repeater
  • Reduced Pillager firerate for rivals
  • Added scrolling to rebind menu
  • Resolution menu now highlights the currently active resolution
  • Fixed map UI values sometimes not updating after picking up a Cartographer
  • Fixed overlapping menu backgrounds

0.6.0a changelist


  • Increased run length to 8 levels
  • Added new tileset to Ancient Warship
  • Added new music to Ancient Warship
  • Ships exiting a teleport are now cloaked for a short duration
  • Adjusted LMG Turret visuals to be more distinguishable
  • Reduced AI weapon burst size on higher difficulies
  • Rivals can now spawn with Repeater
  • Added Pillager impact sound
  • Added ship computer announcement for Pilager impacts
  • Reduced tremor radius from static object explosions
  • Improved forcefield shader
  • Improved Beehive FX
  • Fixed invalid geometry generation from horizontal columns
  • Fixed incorrect post game summary values
  • Fixed missing score bonus from rival kills
  • Fixed a secret generation issue that caused level loading to fail

Desecrators 0.6.0 - Rivals

Desecrators 0.6.0 features rival desecrators and a reworked star map. Watch out for sudden deadly incursions from rival factions.
The star map has been reworked into a shorter more clear run-based structure. Older saves are not compatible and will be overwritten.

New features

  • Added rivals
  • Reworked star map progression

Level changes

  • Added forcefields
  • Added phantom walls
  • Added Derelict tileset
  • Added various new room types
  • Increase door spawn rate
  • Reworked locked doors:
    - Improved placement
    - Increased spawn rate
  • Non-secret locked doorways are now visible on the map
  • New enemies added:
    - Stalker
    - Flash-Stalker
    - Chamo-Fighter

Gameplay changes

  • Damage to player ships no longer applies torque
  • Damage impact forces are no longer affected by difficulty scaling
  • Increased AI reaction time
  • Lowered enemy health
  • Increased splash radius of secondary weapons
  • Increased Pyro damage vs. static objects
  • Increased flare lifetime and intensity
  • Increased headlight range
  • Reduced Heavy Turret turn rate

Misc

  • Reworked Chamo shader
  • Reworked weapon impact FX
  • Improved particle rendering for most FX
  • Fixed a bug where AI sight would be blocked by a previously destroyed portal object
  • Fixed projectile impact forces being applied multiple times when hitting invulnerable targets
  • Fixed weapon sound playback being delayed in very large levels