Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.5.8b changelist


  • Difficulty changes:
    - Increased damage of all enemies
    - Lowered health of all enemies
    - Reduced enemy speed on Hazard 4 and 5
    - Increased reaction time of max difficulty AI
  • Enemies will now always react to damage (even when the damage source is outside their sensor range)
  • Reworked enemy spawning
  • Reworked enemy generator placement
  • Weapon splash damage now affects static objects
  • Reduced damage impact forces
  • Increased window skybox intensity
  • Various FX improvements
  • Reduced screenshake radius of enemy explosions
  • Added Steam Cloud support for save games
  • Fixed incorrect eye height for Heavy Turret enemy
  • Fixed missing AI sound event for Exopod projectiles
  • Fixed misaligned firing points for Tank enemy
  • Fixed remote event camera orientation for horizontal surfaces
  • Fixed inconsistent chat input behaviour for players with long usernames
  • Fixed clients being disconnected when the server starts a new game
  • Fixed a bug that could cause death explosion sounds to be skipped
  • Fixed enemy spawning interrupting player HUD sounds

0.5.8a changelist


  • Adjusted secret generation for cave rooms
  • Improved underwater FX
  • Improved remote camera placement for triggered events (e.g. doors opening or unlocking)
  • Improved ice cave textures
  • Improved level texture patterns
  • Added vertex occlusion maps for all vehicles and pickups
  • Added vertex animation for Syntapod view model
  • Optimized material batching for all static objects
  • Fixed missing kill flash FX on clients
  • Fixed a rendering issue that could cause flickering room textures
  • Fixed inconsistent ambient lighting for dropship klaxon
  • Fixed secondary projectile sometimes being fired with an incorrect Z-rotation
  • Fixed a bug where projectiles would behave incorrectly when impacting immediately after interacting with a water surface

Desecrators 0.5.8 - Procedural Void

Desecrators 0.5.8 features extended window generation for gazing into new procedural skyboxes.
Also adds a new texture pattern system and various content and balance changes.

Changelist:

  • Arclight:
    - Area damage radius now increases with charge level
    - Increased damage
  • Trigun:
    - Increased power level 1 firerate
    - Increased range
    - Increased damage
  • Pyro:
    - Increased projectile speed
    - Reduced range
    - Increased damage for power level 1 and 2
  • Added Syntapod primary
  • Added Cruiser secondary
  • Added Heavy Turret enemy
  • Added new Ice Comet level music
  • Added procedural skyboxes to all levels
  • Improved window placement
  • Added window generation for most levels
  • Added level texture patterns
  • Added headlight flare FX
  • Improved level intro cinematic
  • Improved ship explosion FX
  • Improved various weapon FX
  • Improved turbo engine FX
  • Improved teleport enter/exit FX
  • Engine FX are now tinted when underwater
  • Increased Moonport max size
  • Fixed an issue where level objects would not be placed correctly in cylindrical rooms with slanted walls
  • Fixed air enemies attempting to move through doorways blocked by destructable walls
  • Fixed a minor navmesh memory leak

0.5.7a changelist


  • Improved Moonport level textures
  • Improved static light generation for large rooms
  • Increased minimum spawn clearance for large enemies
  • Increased underwater turbo speed
  • Improved engine trail FX
  • Fixed a level generation issue in Ice Comet which could lead to impossible maps being generated.
  • Fixed static light damage spark FX only being partially visible
  • Fixed a client network issue that caused remote ships to sometimes have incorrect velocities
  • Fixed wall objects being able to overlap windows
  • Fixed weird physics behaviour when hitting an enemy directly with a fragment weapon (e.g. Beehive or Cluster Bomb)
  • Fixed fragment weapon homing ignoring target visibility level (e.g. being able to track Chamo enemies)
  • Fixed wrong level number in game loaded message
  • Fixed an AI bug that could invalid pathfinding for patrolling enemies

Desecrators 0.5.7 - Moonport

Desecrators 0.5.7 features Moonports where you may catch glimpses of outer space.
Note: Host saves from version 0.5.6 can be used with the caveat that some progress on the star map may have been lost.

Changelist:

  • Added Moonport level
  • Piranha and Beehive projectiles now have simple collision avoidance (this makes them easier to use in small rooms)
  • Added error messages if loading a game save fails
  • Fixed saves not storing star map data correctly
  • Fixed a loading bug causing Ice Comet to be available too often
  • Fixed too many keys being spawned on Ice Comet
  • Fixed a rare bug where returning to the mothership would cause a black screen.

Desecrators 0.5.6 - Netcode and persistence

v0.5.6 features a rework of the networking code providing a smoother and more stable co-op experience.
Host saving has been introduced where the host saves the game host when completing a level. On startup the host will load the last save if one exists.

Changelist:

  • Reworked networking:
    - Accurate projectile replication
    - Improved ship and turret physics
    - Reduced latency
    - Improved weapon switching and ammo handling
    - Improved teleport handling
  • Host will now save game progress after a level is completed
  • Added music during meltdown sequence
  • Added additional info to map UI
  • Added power, shield and hull bars to HUD
  • Increased underwater bubble FX density
  • Improved ground vehicle collision detection
  • Improved dynamic reverb
  • Flare and headlight color is now affected by water color when submerged
  • Increased minimum room size to prevent cases where small rooms have overlapping teleport exits and entrances
  • Fixed an issue where repeated client disconnects would leave the server in an invalid state
  • Fixed missing projectile trails
  • Fixed localization causing incorrect settings slider values in some regions
  • Fixed HUD ammo count not updating when picking up a weapon with an ammo value of 1
  • Fixed join server menu not having a default button
  • Fixed Bladder Mine fragment display name
  • Fixed underwater reverb modifier sometimes not being triggered
  • Fixed a minor memory leak related to pathfinding
  • Fixed a minor memory leak related to audio
  • Fixed incorrect Resurrector pickup message in multiplayer
  • Fixed pickup full messages not being displayed for clients
  • Fixed portals sometimes being generated incorrectly
  • Fixed trigger spawning on ice cave surfaces
  • Fixed air enemy AI not correctly estimating the width of doorways
  • Fixed a rare bug that could cause cave levels to fail generating

0.5.5a changelist


  • Added additional underwater areas
  • Improved underwater physics for enemy death movement and ground vehicles
  • Improved various underwater FX
  • Player ship hull and shield is now replenished between levels
  • Fixed a bug where pickups could spawn inside cave geometry
  • Fixed underwater bubbles being able to pass into non-water rooms
  • Fixed droplets not colliding with liquid surfaces
  • Fixed missing view submerge / emerge sounds for spectators
  • Fixed homing weapons not prioritising mines over other targets
  • Fixed teleport activation not being replicated on clients
  • Fixed Napalm ammo pickup message
  • Fixed star map destination message position not scaling properly with aspect ratio