Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

1.0.0c changelist


  • Added crosshair customization
  • Completion screen adjusted
  • Room entrances can now be generated as tunnels
  • Added armor mechanic:
    - Enemy health scaling from levels and player count is now applied as 'armor'
    - Certain weapons have can penetrate armor, negating a portion of the health scaling
    - Ack-Am has 80% armor penetration
    - Foamphase has 50% armor penetration
    - Hopite has 50% armor penetration
    - Thermo has 50% armor penetration
    - Huntress has 30% armor penetration
  • Added Resonator artifact:
    - Increases radius of shockwaves and gravity wells by 50%
  • Artifact changes:
    Pion Propulsor
    - Move speed bonus increased 8% -> 10%
    - Cost increased 95000 -> 100000
    Inertia Shifter
    - Turn speed bonus increased 15% -> 20%
    - Cost increased 65000 -> 75000
  • Empty secondaries and mines can now be selected when all are out of ammo (similar to primaries)
  • All enemies now retaliate when attacked by Sentry Mines
  • Fixed duplicate weapons not being pickup when ship ammo is full (now works same as ammo packs)
  • Fixed Bubblebomb gravity wells from allies not working correctly in multiplayer

1.0.0b changelist


  • Level map now dynamically displays keybindings for the currently active controller
  • Fixed a possible game freeze during the Galactic Treasury anomaly fight
  • Fixed perfect raid not taking rival kills properly into account
  • Fixed some minor text issues

1.0.0a changelist


  • Added autolevel option for aligning to nearest surface
  • Added underwater firing sound for Hoplite and Huntress
  • Improved Pillager impact FX
  • Anomalies now drop a mega pickup when pillaged for the first time
  • Added new firing sound for Goldmaw beam weapon
  • Phantom Walls now always trigger instantly during meltdown
  • Reduced weapon swap cooldown
  • Swapping Arclight or Phaselight mid-charge will now cause the weapon to fire the remaining charge
  • Fixed multi-tile cave doors using incorrect textures
  • Fixed some minor text issues
  • Fixed Goldmaw beam sometimes passing through level geometry

Full release of Desecrators out now!


Version 1.0 is finally here! It was a long and interesting ride. A huge thanks to all our Early Access players!

We are very excited to enter this new phase!

Note: This version is incompatible with saves from previous versions!

Gameplay



  • Added Galatic Treasury:
    - New final level
    - A new anomaly signature has been detected...
  • Gauntlet mode option added:
    - No resurrectors
    - No saves
    - More relics
  • New game menu reworked:
    - Added additional details for difficulty options
  • Mission end and run end screens reworked:
    - Displays individual stats for all players
    - Added additional feedback
    - Looks cooler
  • Rebalanced rivals:
    - Increased health
    - Slightly lowered overall damage
    - Reduced secondary reload rate
    - Dodging pattern is now less jittery and more predictable
    - Removed bonus move speed and turn rate on Hazard 4/5
    - Rival spawning now has a short delay (similar to other enemies)
  • Enemies health scaling now also reduces knockback they receive from damage
  • Enemies reaction time is more forgiving for players entering rooms
  • Reduced health of all Chamo enemies
  • Stingers are now more aggresive when player has low health or when attacking from behind
  • Increased Mega Mine Layer pickup drop count
  • Turrets are now less likely to spawn near room entrances
  • Multi-tile room entrances can now be fitted with doors and projectile traps
  • Phantom Walls now sometimes have a random activation delay
  • Enemies are now doubly affected by meltdown shake forces
  • Duplicate weapon pickups can now increase ammo above normal limit
  • Weapon upgrades can now be previewed when player does not have enough credits


Weapons



  • Weapon slots reworked:
    - Can no longer be purchased with credits
    - Now instead uses 'weapon slot' points
    - Weapon slot points can be found as pickups in levels
    - Increased max weapon slots 3 -> 4
  • Bubblebomb is now proximity fused (projectile will detonate when close to enemies)
  • Pillager now disarms and destroys mines on impact (kills mines without detonating them)
  • Enemies now always drop max number of pickups when pillagede
  • Bladder Mine fragments are now hydrodynamic (less affeced by underwater friction)
  • Reduced Banshee fire rate and move speed
  • Reduced Beehive fragment turn rate 200 -> 170
  • Increased Impulse ammo cost 5/7/9 -> 5/8/11
  • Increased Autopulser ammo cost 5/5.5/6 -> 5.5/6/6.5
  • Increased Ack-Am damage 66/74/82 -> 70/80/90
  • Increased Foamphase damage 60/66/72 -> 60/70/80
  • Reduced Foamphase projectile speed 240 -> 230
  • Reduced Ack-Am projectile speed 300 -> 250


Graphics



  • Reworked view animations:
    - Update all weapon recoil animations
    - Adjusted weapon movement sway animation
    - Improved weapon knockback animation
    - Remastered all screenshake effects
  • Added new move animations for Orca
  • Improved player and rival engine FX
  • Updated Thermo model
  • Removed Halloween main menu decorations
  • Improved graphics for HUD lock indicators
  • Improved enemy spawning FX
  • Adjusted Kraken, Autopulser and Multipine impact FX for better visibility


Audio



  • Reworked underwater sound mixing:
    - Increased audible range of all sounds
    - Improved mixing for occluded sounds
    - Underwater-specific are now less muffled
  • Improved Bubblebomb firing sound
  • Improved Multipine firing sound
  • Improved Pyro and Plasma firing sounds
  • Improved Mega Mine detonation sound
  • Improved breakable destruction sounds
  • Added audio feedback for Exopod loss
  • Added activation sound for enemy generators


Fixes



  • Added missing Exopod Swarm database description
  • Fixed some enemy database descriptions still referencing Mine Ammo pickups
  • Fixed Pillager autoselect priority being higher than intended
  • Fixed weapon wheel being able to stay open during dropship sequences
  • Fixed rare game freeze that could occur when a respawning player triggered a phantom wall
  • Fixed player not being able to use exopod pickups to repair existing pods when ship was at max number of exopods
  • Fixed weapon ammo bars sometimes getting stuck
  • Fixed Smartbomb shockwave sometimes not dealing damage

Full release coming February 28th, 2025


Video Editor: Biodegradable (Twitter@BiodeEditable) - https://biodegradable68.wixsite.com/editservices
Sound Designer & Composer: Ben Micallef - https://www.benmicallefaudio.com/

0.9.9g2 changelist (beta branch only)


  • Adjusted screenshake physics
  • Added activation sound for enemy generators
  • Enemies are now doubly affected by meltdown shake forces
  • Fixed teleport view shift FX lasting longer than intended
  • Fixed rare game freeze that could occur when a respawning player triggered a phantom wall
  • Fixed HUD credits being displayed incorrectly after a weapon slot is purchased
  • Fixed multiplayer issue related to relic pickups

0.9.9g1 changelist (beta branch only)

Note: this version is incompatible with saves from previous versions!

  • Reworked view animations:
    - Update all weapon recoil animations
    - Adjusted weapon movement sway animation
    - Improved weapon knockback animation
    - Reworked screenshake "physics"
    - Screenshake now affects HUD instead of camera
    - Remastered all screenshake sources
  • Weapon slots reworked:
    - Can no longer be purchased with credits
    - Now instead uses 'weapon slot' points
    - Weapon slot points can be found as pickups in levels
    - Increased max weapon slots 3 -> 4
  • Bubblebomb is now proximity fused (projectile will detonate when close to enemies)
  • Pillgar now disarms and destroys mines on impact (kills mines without detonating them)
  • Enemies now always drop max number of pickups when pillaged
  • Adjusted Kraken, Autopulser and Multipine impact FX for better visibility
  • Improved graphics for HUD lock indicators
  • Improved enemy spawning FX
  • Increased Mega Mine Layer pickup drop count
  • Reduced health of all Chamo enemies
  • Enemies health scaling now also reduces knockback they receive from damage
  • Removed Halloween main menu decorations
  • Restructured start/load/join game menu
  • Fixed weapon wheel being able to stay open during dropship sequences

0.9.9f3 changelist


  • Weapon wheel improved:
    - Weapon names are now displayed
    - Improved graphics
    - Fixed graphics not scaling correctly with HUD scale
    - Fixed weapon wheel text not updating if player changed controller during gameplay
  • Fixed input from multiple joysticks not being polled correctly for certain actions

0.9.9f2 changelist


  • Increased resolution of all weapon icons
  • Improved HUD weapon graphics
  • Improved weapon exchange wheel:
    - No longer requires key to be held down
    - Can now be cancelled without picking up a weapon
    - Now hides HUD while active
    - Improved graphics
  • Fixed a level generation issue that could cause a room entrance to be blocked by invalid geometry

0.9.9f changelist


  • Added Exopod Swarm pickup:
    - Adds 4 exopods
  • Improved weapon exchange wheel:
    - Now slows time down to 20% while open
    - Greatly extended exchange range for weapons in front of the player
    - Exchange range is higher while moving
    - Improved input handling
    - No longer blocks ship movement input
    - Sped up opening animation
    - Adjusted graphics
  • Adjusted pickups:
    - Reduced level pickup density for early missions
    - Reduced enemy pickup droprate
  • Adjusted Ion Ray:
    - Increased ammo cost 11/16/21 -> 12/18/24
    - Reduced damage 11/16/21 -> 9/15/21
  • Improved Borehead debris models
  • Improved Minelayer debris models
  • Fixed issues that could occur if an enemy dropped pickups while all players were dead
  • Fixed overlapping pickup spawns in anomaly rooms
  • Fixed a rare crash that could occur when a phantom wall did not spawn any enemies