Added armor mechanic: - Enemy health scaling from levels and player count is now applied as 'armor' - Certain weapons have can penetrate armor, negating a portion of the health scaling - Ack-Am has 80% armor penetration - Foamphase has 50% armor penetration - Hopite has 50% armor penetration - Thermo has 50% armor penetration - Huntress has 30% armor penetration
Added Resonator artifact: - Increases radius of shockwaves and gravity wells by 50%
Empty secondaries and mines can now be selected when all are out of ammo (similar to primaries)
All enemies now retaliate when attacked by Sentry Mines
Fixed duplicate weapons not being pickup when ship ammo is full (now works same as ammo packs)
Fixed Bubblebomb gravity wells from allies not working correctly in multiplayer
1.0.0b changelist
Level map now dynamically displays keybindings for the currently active controller
Fixed a possible game freeze during the Galactic Treasury anomaly fight
Fixed perfect raid not taking rival kills properly into account
Fixed some minor text issues
1.0.0a changelist
Added autolevel option for aligning to nearest surface
Added underwater firing sound for Hoplite and Huntress
Improved Pillager impact FX
Anomalies now drop a mega pickup when pillaged for the first time
Added new firing sound for Goldmaw beam weapon
Phantom Walls now always trigger instantly during meltdown
Reduced weapon swap cooldown
Swapping Arclight or Phaselight mid-charge will now cause the weapon to fire the remaining charge
Fixed multi-tile cave doors using incorrect textures
Fixed some minor text issues
Fixed Goldmaw beam sometimes passing through level geometry
Full release of Desecrators out now!
Version 1.0 is finally here! It was a long and interesting ride. A huge thanks to all our Early Access players!
We are very excited to enter this new phase!
Note: This version is incompatible with saves from previous versions!
Gameplay
Added Galatic Treasury: - New final level - A new anomaly signature has been detected...
Gauntlet mode option added: - No resurrectors - No saves - More relics
New game menu reworked: - Added additional details for difficulty options
Mission end and run end screens reworked: - Displays individual stats for all players - Added additional feedback - Looks cooler
Rebalanced rivals: - Increased health - Slightly lowered overall damage - Reduced secondary reload rate - Dodging pattern is now less jittery and more predictable - Removed bonus move speed and turn rate on Hazard 4/5 - Rival spawning now has a short delay (similar to other enemies)
Enemies health scaling now also reduces knockback they receive from damage
Enemies reaction time is more forgiving for players entering rooms
Reduced health of all Chamo enemies
Stingers are now more aggresive when player has low health or when attacking from behind
Increased Mega Mine Layer pickup drop count
Turrets are now less likely to spawn near room entrances
Multi-tile room entrances can now be fitted with doors and projectile traps
Phantom Walls now sometimes have a random activation delay
Enemies are now doubly affected by meltdown shake forces
Duplicate weapon pickups can now increase ammo above normal limit
Weapon upgrades can now be previewed when player does not have enough credits
Weapons
Weapon slots reworked: - Can no longer be purchased with credits - Now instead uses 'weapon slot' points - Weapon slot points can be found as pickups in levels - Increased max weapon slots 3 -> 4
Bubblebomb is now proximity fused (projectile will detonate when close to enemies)
Pillager now disarms and destroys mines on impact (kills mines without detonating them)
Enemies now always drop max number of pickups when pillagede
Bladder Mine fragments are now hydrodynamic (less affeced by underwater friction)
Reduced Banshee fire rate and move speed
Reduced Beehive fragment turn rate 200 -> 170
Increased Impulse ammo cost 5/7/9 -> 5/8/11
Increased Autopulser ammo cost 5/5.5/6 -> 5.5/6/6.5
Increased Ack-Am damage 66/74/82 -> 70/80/90
Increased Foamphase damage 60/66/72 -> 60/70/80
Reduced Foamphase projectile speed 240 -> 230
Reduced Ack-Am projectile speed 300 -> 250
Graphics
Reworked view animations: - Update all weapon recoil animations - Adjusted weapon movement sway animation - Improved weapon knockback animation - Remastered all screenshake effects
Added new move animations for Orca
Improved player and rival engine FX
Updated Thermo model
Removed Halloween main menu decorations
Improved graphics for HUD lock indicators
Improved enemy spawning FX
Adjusted Kraken, Autopulser and Multipine impact FX for better visibility
Audio
Reworked underwater sound mixing: - Increased audible range of all sounds - Improved mixing for occluded sounds - Underwater-specific are now less muffled
Improved Bubblebomb firing sound
Improved Multipine firing sound
Improved Pyro and Plasma firing sounds
Improved Mega Mine detonation sound
Improved breakable destruction sounds
Added audio feedback for Exopod loss
Added activation sound for enemy generators
Fixes
Added missing Exopod Swarm database description
Fixed some enemy database descriptions still referencing Mine Ammo pickups
Fixed Pillager autoselect priority being higher than intended
Fixed weapon wheel being able to stay open during dropship sequences
Fixed rare game freeze that could occur when a respawning player triggered a phantom wall
Fixed player not being able to use exopod pickups to repair existing pods when ship was at max number of exopods
Fixed weapon ammo bars sometimes getting stuck
Fixed Smartbomb shockwave sometimes not dealing damage
Full release coming February 28th, 2025
Video Editor: Biodegradable (Twitter@BiodeEditable) - https://biodegradable68.wixsite.com/editservices Sound Designer & Composer: Ben Micallef - https://www.benmicallefaudio.com/
0.9.9g2 changelist (beta branch only)
Adjusted screenshake physics
Added activation sound for enemy generators
Enemies are now doubly affected by meltdown shake forces
Fixed teleport view shift FX lasting longer than intended
Fixed rare game freeze that could occur when a respawning player triggered a phantom wall
Fixed HUD credits being displayed incorrectly after a weapon slot is purchased
Fixed multiplayer issue related to relic pickups
0.9.9g1 changelist (beta branch only)
Note: this version is incompatible with saves from previous versions!
Reworked view animations: - Update all weapon recoil animations - Adjusted weapon movement sway animation - Improved weapon knockback animation - Reworked screenshake "physics" - Screenshake now affects HUD instead of camera - Remastered all screenshake sources
Weapon slots reworked: - Can no longer be purchased with credits - Now instead uses 'weapon slot' points - Weapon slot points can be found as pickups in levels - Increased max weapon slots 3 -> 4
Bubblebomb is now proximity fused (projectile will detonate when close to enemies)
Pillgar now disarms and destroys mines on impact (kills mines without detonating them)
Enemies now always drop max number of pickups when pillaged
Adjusted Kraken, Autopulser and Multipine impact FX for better visibility
Improved graphics for HUD lock indicators
Improved enemy spawning FX
Increased Mega Mine Layer pickup drop count
Reduced health of all Chamo enemies
Enemies health scaling now also reduces knockback they receive from damage
Removed Halloween main menu decorations
Restructured start/load/join game menu
Fixed weapon wheel being able to stay open during dropship sequences
0.9.9f3 changelist
Weapon wheel improved: - Weapon names are now displayed - Improved graphics - Fixed graphics not scaling correctly with HUD scale - Fixed weapon wheel text not updating if player changed controller during gameplay
Fixed input from multiple joysticks not being polled correctly for certain actions
0.9.9f2 changelist
Increased resolution of all weapon icons
Improved HUD weapon graphics
Improved weapon exchange wheel: - No longer requires key to be held down - Can now be cancelled without picking up a weapon - Now hides HUD while active - Improved graphics
Fixed a level generation issue that could cause a room entrance to be blocked by invalid geometry
0.9.9f changelist
Added Exopod Swarm pickup: - Adds 4 exopods
Improved weapon exchange wheel: - Now slows time down to 20% while open - Greatly extended exchange range for weapons in front of the player - Exchange range is higher while moving - Improved input handling - No longer blocks ship movement input - Sped up opening animation - Adjusted graphics
Adjusted pickups: - Reduced level pickup density for early missions - Reduced enemy pickup droprate
Adjusted Ion Ray: - Increased ammo cost 11/16/21 -> 12/18/24 - Reduced damage 11/16/21 -> 9/15/21
Improved Borehead debris models
Improved Minelayer debris models
Fixed issues that could occur if an enemy dropped pickups while all players were dead
Fixed overlapping pickup spawns in anomaly rooms
Fixed a rare crash that could occur when a phantom wall did not spawn any enemies