This update contains the beta branch changes, which have been tested and refined over the past few weeks.
Thanks to everyone who contributed feedback.
Weapons
Maximum weapon slots reduced 4 -> 3
Removed Mine Ammo pickup
Secondary Ammo pickup reworked - Renamed to Munition Ammo - Adds equal ammo for both secondaries and mines
Increased mine launch invulnerability time 0.375s -> 0.425s
Added Kraken secondary
Adjusted Hoplite - Damage increased 64 -> 72 - Max ammo increased 12 -> 16 - Ammo rate increased 3 -> 4
Adjusted Cycler - Damage per shot increased 12/8/8.5 -> 12/9/9.5
Adjusted Piranha - Ammo rate reduced 15 -> 10
Adjusted Thermo - Ammo rate reduced 0.5 -> 0.375
Adjusted Ion Ray - Ammo cost increased 12/15/18 -> 16/20/24
Adjusted Foamphase - Ammo cost increased 32/48/64 -> 32/64/80
Adjusted Ack-Am - Ammo cost increased 36/52/72 -> 40/80/96
Adjusted Bladder Mine - Increased fragment turn rate 136 -> 154 - Reworked movement pattern
Artifacts
Ammo Modules reworked: - No longer increases all ammo gained from pickups - Now increases primary ammo gained from pickups by 50%
Sensor Fuser now improves weapon tracking vs. cloaked enemies
Increased Superpod hull 96 -> 128
Pickups
Added dynamic pickup spawn/drop rates: - Affects shield, fuel and ammo pickups - Now partially selects pickups based on player state and other nearby pickups - Will avoid duplicates or pickups the player cannot use - Enemies will drop more pickups when player is low on resources - Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
Reworked weapon pickup spawning - Now takes current player loadout into account - Now takes all previously dropped weapons of the run into account - Now selects a roughly equal distribution of primaries, secondaries and mines - Reduced overall weapon drop/spawn rate
Reworked exopod droprate to be more consistent
Removed bonus lives earned from credits
Reworked Resurrector spawning - No longer limited to secrets - Now more likely to spawn when players are out of lives
Added Mega Shield pickup - Adds 128 shield - Bonus can exceed ship max shield
Ammo pickups have higher bonuses on Hazard 1 and 2
Reduced max enemy density on Hazard 1 and 2
Pickups that can be collected will now always be attracted (bonus overflow is ignored)
Artifacts will now sometimes spawn as secrets
Adjusted level pickup spawning to be more consistent
Improved secret pickup selection
Added more multi-tile entrances for secret rooms
UI
Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
Added weapon wheel for exchanging weapons
Weapons without ammo can no longer be selected
Added additional HUD feedback for selecting and exchanging weapons
Added HUD indicators for incoming homing missiles
Homing alert sound is now directional
Added additional HUD feedback for Mega Shield and ammo packs
Removed primary bank full HUD messages
Visuals
Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
Improved Cruiser laser sight FX
Improved various weapon and damage FX
Multipine view model now spins when firing
Adjusted Multipine impact FX for better visibility
Updated Bubblebomb model
Updated Cycler and Repeater models
Adjusted level fog and lighting
Enemies
Reworked enemy spawning: - Enemy compositions are now more varied - Smoother difficulty progression across a level - Will now occassionaly create swarms of weaker enemies
Fixed HUD damage flash not being reset on ship respawn
Fixed a phantom wall bug that could cause enemies to spawn outside the level
Fixed mine camera rotation in some cases not aligning with room gravity
Fixed mine projectile physics being reset when colliding with water surfaces
Fixed weird physics interaction when Thermo hit a water surface
0.9.9d5 changelist (beta branch update)
Ammo Modules reworked: - No longer increases all ammo gained from pickups - Now increases primary ammo gained from pickups by 50%
Increased droprate of primary ammo pickups
Reduced droprate of fuel pickups
Sensor Fuser now improves weapon tracking vs. cloaked enemies
Piranha ammo rate reduced 12 -> 10
Artifacts will now sometimes spawn as secrets
Improved Cruiser laser sight FX
Improved various weapon and damage FX
Updated Cycler and Repeater models
Multipine view model now spins when firing
Added HUD indicators for incoming homing missiles
Homing alert sound is now directional
Fixed level relic count not including relics in hidden breakables
Fixed mine projectile physics being reset when colliding with water surfaces
Fixed weird physics interaction when Thermo hit a water surface
Fixed weapon ammo bars sometimes being visible for empty weapon slots
0.9.9d4 changelist (beta branch update)
Reworked Kraken: - Reduced fragment spread angle 30 -> 10 - Increased fragment move speed 67.5 -> 128 - Reduced fragment turn rate 100 -> 72 - Increased fragment splash radius 7.5m -> 10m - Increased ammo rate 0.25 -> 0.375 - Reduced max ammo 3 -> 2 - Improved fragment FX - Added HUD icon
Reduced Thermo ammo rate 0.5 -> 0.375
Reworked exopod droprate to be more consistent
Improved secret pickup selection
Improved weapon exchange wheel graphics
Increased mine launch invulnerability time 0.375s -> 0.425s
Added additional HUD feedback for Mega Shield and ammo packs
Removed primary bank full HUD messages
Improved spawn point selection for ground enemies
Fixed meltdown music not being timed correctly
Fixed a bug that could cause an excessive amount of Munition Ammo pickups to spawn
Fixed a bug related to enemy spawning that could cause a game crash
0.9.9d3 changelist (beta branch update)
Reworked enemy type distribution: - Enemy compositions are now more varied - Smoother difficulty progression across a level - Rooms will now occasionally contain swarms of weaker enemies
All level pickups now use dynamic pickup selection introduced in 0.9.9d2
Adjusted shield/ammo pickup spawning to be more consistent
Adjusted level fog and lighting
Increased Bladder Mine fragment turn rate
Increased Killjet size
Ionites can now spawn underwater
Increased enemy weapon drop rate
Increased secret room weapon spawn rate
Fixed mine camera rotation in some cases not aligning with room gravity
Get Desecrators during Steam Winter Sale
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Full release arriving February 2025
We are excited to announce our collaboration with Perp Games who will help bring the 1.0 release of Desecrators to you in February 2025
0.9.9d2 changelist (beta branch update)
Added dynamic pickup spawn/drop rates: - Affects shield, fuel and ammo pickups - Now partially selects pickups based on player state and other nearby pickups - Will avoid duplicates or pickups the player cannot use - Enemies will drop more pickups when player is low on resources - Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
Pickups dropped by enemies no longer expire
Reduced relic spawn rate
Pickups that can be collected will now always be attracted (bonus overflow is ignored)
Ammo pickups have higher bonuses on Hazard 1 and 2
Adjusted Kraken
Adjusted Bladder Mine
Reduced Piranha ammo rate 15 -> 12
Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
Adjusted Multipine impact FX for better visibility
Reduced max enemy density on Hazard 1 and 2
Improved level lighting
Added more multi-tile entrances for secret rooms
Fixed HUD damage flash not being reset on ship respawn
Fixed a phantom wall bug that could cause enemies to spawn outside the level
0.9.9d changelist (beta branch only)
This update introduces significant gameplay changes, with some features still under development.
To access these changes, select "beta - Public Testing Branch" from the version list in Steam.
These changes will be included in a regular release in the near future.
Changelist
Added weapon wheel for exchanging weapons
Weapons without ammo can no longer be selected
Added additional HUD feedback for selecting and exchanging weapons
Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
Maximum weapon slots reduced 4 -> 3
Shield and ammo pickups dropped by enemies will now despawn after a moderate delay
Removed Mine Ammo pickup
Secondary Ammo pickup reworked - Renamed to Munition Ammo - Adds equal ammo for both secondaries and mines
Removed bonus lives earned from credits
Reworked Resurrector spawning - No longer limited to secrets - Now more likely to spawn when players are out of lives
Reworked weapon pickup spawning - Now takes current player loadout into account - Now takes all previously dropped weapons of the run into account - Now selects a roughly equal distribution of primaries, secondaries and mines - Reduced overall weapon drop/spawn rate
Increased exopod drop/spawn rate
Added Kraken secondary
Added Mega Shield pickup - Adds 128 shield - Bonus can exceed ship max shield
Increased Ion Ray ammo cost 12/15/18 -> 16/20/24
Increased Foamphase ammo cost 32/48/64 -> 32/64/80