Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.9.9e changelist

This update contains the beta branch changes, which have been tested and refined over the past few weeks.

Thanks to everyone who contributed feedback.

Weapons



  • Maximum weapon slots reduced 4 -> 3
  • Removed Mine Ammo pickup
  • Secondary Ammo pickup reworked
    - Renamed to Munition Ammo
    - Adds equal ammo for both secondaries and mines
  • Increased mine launch invulnerability time 0.375s -> 0.425s
  • Added Kraken secondary
  • Adjusted Hoplite
    - Damage increased 64 -> 72
    - Max ammo increased 12 -> 16
    - Ammo rate increased 3 -> 4
  • Adjusted Cycler
    - Damage per shot increased 12/8/8.5 -> 12/9/9.5
  • Adjusted Piranha
    - Ammo rate reduced 15 -> 10
  • Adjusted Thermo
    - Ammo rate reduced 0.5 -> 0.375
  • Adjusted Ion Ray
    - Ammo cost increased 12/15/18 -> 16/20/24
  • Adjusted Foamphase
    - Ammo cost increased 32/48/64 -> 32/64/80
  • Adjusted Ack-Am
    - Ammo cost increased 36/52/72 -> 40/80/96
  • Adjusted Bladder Mine
    - Increased fragment turn rate 136 -> 154
    - Reworked movement pattern

Artifacts



  • Ammo Modules reworked:
    - No longer increases all ammo gained from pickups
    - Now increases primary ammo gained from pickups by 50%
  • Sensor Fuser now improves weapon tracking vs. cloaked enemies
  • Increased Superpod hull 96 -> 128

Pickups



  • Added dynamic pickup spawn/drop rates:
    - Affects shield, fuel and ammo pickups
    - Now partially selects pickups based on player state and other nearby pickups
    - Will avoid duplicates or pickups the player cannot use
    - Enemies will drop more pickups when player is low on resources
    - Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
  • Reworked weapon pickup spawning
    - Now takes current player loadout into account
    - Now takes all previously dropped weapons of the run into account
    - Now selects a roughly equal distribution of primaries, secondaries and mines
    - Reduced overall weapon drop/spawn rate
  • Reworked exopod droprate to be more consistent
  • Removed bonus lives earned from credits
  • Reworked Resurrector spawning
    - No longer limited to secrets
    - Now more likely to spawn when players are out of lives
  • Added Mega Shield pickup
    - Adds 128 shield
    - Bonus can exceed ship max shield
  • Ammo pickups have higher bonuses on Hazard 1 and 2
  • Reduced max enemy density on Hazard 1 and 2
  • Pickups that can be collected will now always be attracted (bonus overflow is ignored)
  • Artifacts will now sometimes spawn as secrets
  • Adjusted level pickup spawning to be more consistent
  • Improved secret pickup selection
  • Added more multi-tile entrances for secret rooms

UI



  • Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
  • Added weapon wheel for exchanging weapons
  • Weapons without ammo can no longer be selected
  • Added additional HUD feedback for selecting and exchanging weapons
  • Added HUD indicators for incoming homing missiles
  • Homing alert sound is now directional
  • Added additional HUD feedback for Mega Shield and ammo packs
  • Removed primary bank full HUD messages

Visuals



  • Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
  • Improved Cruiser laser sight FX
  • Improved various weapon and damage FX
  • Multipine view model now spins when firing
  • Adjusted Multipine impact FX for better visibility
  • Updated Bubblebomb model
  • Updated Cycler and Repeater models
  • Adjusted level fog and lighting

Enemies



  • Reworked enemy spawning:
    - Enemy compositions are now more varied
    - Smoother difficulty progression across a level
    - Will now occassionaly create swarms of weaker enemies
  • Damage from melee enemies now penetrates shield
  • Ionites can now spawn in underwater areas
  • Improved spawn point selection for ground enemies
  • Increased Killjet size
  • Shade adjusted:
    - Reduced turn rate
    - Increased ethereal duration

Fixes



  • Fixed meltdown music not being timed correctly
  • Fixed HUD damage flash not being reset on ship respawn
  • Fixed a phantom wall bug that could cause enemies to spawn outside the level
  • Fixed mine camera rotation in some cases not aligning with room gravity
  • Fixed mine projectile physics being reset when colliding with water surfaces
  • Fixed weird physics interaction when Thermo hit a water surface

0.9.9d5 changelist (beta branch update)


  • Ammo Modules reworked:
    - No longer increases all ammo gained from pickups
    - Now increases primary ammo gained from pickups by 50%
  • Increased droprate of primary ammo pickups
  • Reduced droprate of fuel pickups
  • Sensor Fuser now improves weapon tracking vs. cloaked enemies
  • Piranha ammo rate reduced 12 -> 10
  • Artifacts will now sometimes spawn as secrets
  • Improved Cruiser laser sight FX
  • Improved various weapon and damage FX
  • Updated Cycler and Repeater models
  • Multipine view model now spins when firing
  • Added HUD indicators for incoming homing missiles
  • Homing alert sound is now directional
  • Fixed level relic count not including relics in hidden breakables
  • Fixed mine projectile physics being reset when colliding with water surfaces
  • Fixed weird physics interaction when Thermo hit a water surface
  • Fixed weapon ammo bars sometimes being visible for empty weapon slots

0.9.9d4 changelist (beta branch update)


  • Reworked Kraken:
    - Reduced fragment spread angle 30 -> 10
    - Increased fragment move speed 67.5 -> 128
    - Reduced fragment turn rate 100 -> 72
    - Increased fragment splash radius 7.5m -> 10m
    - Increased ammo rate 0.25 -> 0.375
    - Reduced max ammo 3 -> 2
    - Improved fragment FX
    - Added HUD icon
  • Reduced Thermo ammo rate 0.5 -> 0.375
  • Reworked exopod droprate to be more consistent
  • Improved secret pickup selection
  • Improved weapon exchange wheel graphics
  • Increased mine launch invulnerability time 0.375s -> 0.425s
  • Added additional HUD feedback for Mega Shield and ammo packs
  • Removed primary bank full HUD messages
  • Improved spawn point selection for ground enemies
  • Fixed meltdown music not being timed correctly
  • Fixed a bug that could cause an excessive amount of Munition Ammo pickups to spawn
  • Fixed a bug related to enemy spawning that could cause a game crash

0.9.9d3 changelist (beta branch update)


  • Reworked enemy type distribution:
    - Enemy compositions are now more varied
    - Smoother difficulty progression across a level
    - Rooms will now occasionally contain swarms of weaker enemies
  • All level pickups now use dynamic pickup selection introduced in 0.9.9d2
  • Adjusted shield/ammo pickup spawning to be more consistent
  • Adjusted level fog and lighting
  • Increased Bladder Mine fragment turn rate
  • Increased Killjet size
  • Ionites can now spawn underwater
  • Increased enemy weapon drop rate
  • Increased secret room weapon spawn rate
  • Fixed mine camera rotation in some cases not aligning with room gravity

Get Desecrators during Steam Winter Sale


Desecrators is participating in Steam Winter Sale 2024! Grab this opportunity to get Desecrators at 20% off.

Full release arriving February 2025

We are excited to announce our collaboration with Perp Games who will help bring the 1.0 release of Desecrators to you in February 2025

0.9.9d2 changelist (beta branch update)


  • Added dynamic pickup spawn/drop rates:
    - Affects shield, fuel and ammo pickups
    - Now partially selects pickups based on player state and other nearby pickups
    - Will avoid duplicates or pickups the player cannot use
    - Enemies will drop more pickups when player is low on resources
    - Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
  • Pickups dropped by enemies no longer expire
  • Reduced relic spawn rate
  • Pickups that can be collected will now always be attracted (bonus overflow is ignored)
  • Ammo pickups have higher bonuses on Hazard 1 and 2
  • Adjusted Kraken
  • Adjusted Bladder Mine
  • Reduced Piranha ammo rate 15 -> 12
  • Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
  • Adjusted Multipine impact FX for better visibility
  • Reduced max enemy density on Hazard 1 and 2
  • Improved level lighting
  • Added more multi-tile entrances for secret rooms
  • Fixed HUD damage flash not being reset on ship respawn
  • Fixed a phantom wall bug that could cause enemies to spawn outside the level

0.9.9d changelist (beta branch only)

This update introduces significant gameplay changes, with some features still under development.

To access these changes, select "beta - Public Testing Branch" from the version list in Steam.

These changes will be included in a regular release in the near future.

Changelist

  • Added weapon wheel for exchanging weapons
  • Weapons without ammo can no longer be selected
  • Added additional HUD feedback for selecting and exchanging weapons
  • Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
  • Maximum weapon slots reduced 4 -> 3
  • Shield and ammo pickups dropped by enemies will now despawn after a moderate delay
  • Removed Mine Ammo pickup
  • Secondary Ammo pickup reworked
    - Renamed to Munition Ammo
    - Adds equal ammo for both secondaries and mines
  • Removed bonus lives earned from credits
  • Reworked Resurrector spawning
    - No longer limited to secrets
    - Now more likely to spawn when players are out of lives
  • Reworked weapon pickup spawning
    - Now takes current player loadout into account
    - Now takes all previously dropped weapons of the run into account
    - Now selects a roughly equal distribution of primaries, secondaries and mines
    - Reduced overall weapon drop/spawn rate
  • Increased exopod drop/spawn rate
  • Added Kraken secondary
  • Added Mega Shield pickup
    - Adds 128 shield
    - Bonus can exceed ship max shield
  • Increased Ion Ray ammo cost 12/15/18 -> 16/20/24
  • Increased Foamphase ammo cost 32/48/64 -> 32/64/80
  • Increased Ack-Am ammo cost 36/52/72 -> 40/80/96
  • Increased Superpod hull 96 -> 128
  • Shade adjusted:
    - Increased turn rate
    - Increased ethereal duration
  • Damage from melee enemies now penetrates shield
  • Fixed ammo bonus from Ammo Pack and Munition Pack being reset by normal ammo pickups

0.9.9c changelist


  • Adjusted Thermo:
    - Increased launch velocity 84 -> 96
    - Reduced detonation delay 1.3s -> 0.8s
  • Ammo bonus from Ammo Pack or Munition Pack is now uncapped (ship will always receive the full ammo bonus)
  • Improved HUD feedback when taking damage
  • Increased secondary and mine ammo drop rate
  • Increased Smartbomb shockwave radius
  • Player exopods now also receive shield damage
  • Player ship will now drop all collected ammo on death as a single pickup
  • Players start with 2 primary slots unlocked
  • Weapon HUD symbols will now flash when ammo becomes available
  • Fixed incorrect Pillager drops for rivals
  • Fixed power pickups creating chat messages when shared with other players
  • Fixed weapon exchange text not showing upgraded weapons correctly

0.9.9b changelist


  • Primary ammo bonus increased 250 -> 300
  • Primary ammo pickups now an additional 100 ammo bonus for all other ammo types
  • Secondary ammo now provides a 0.33x mine ammo bonus
  • Mine ammo now provides a 0.33x secondary ammo bonus
  • Increased Pillager ammo rate 0.15 -> 0.25
  • Weapon banks can now be upgraded to 4 slots
  • 1st weapon slot price reduced 20000 -> 15000