Player markers can now be placed at specific room entrances
Player markers can now be placed in unvisited rooms if all rooms on the path are revealed
Markers will now display a description when viewed from the level map
Player and enemy Bladder Mines will instantly detonate their projectiles when triggered through proximity
Fixed Mega-Layer laying player mines
Fixed mine trap breakables being able to contain power pickups
Fixed trigger markers not working correctly for triggers with multiple events
Free music tracks from Desecrators now available
Music tracks from Desecrators are now available to download! Our talented composer, Ben Micallef, has just posted them for free on Bandcamp! While the album is free for your listening pleasure, donations to support a master in the making are very welcome.
Listen for free now: https://benmicallef.bandcamp.com/album/desecrators
0.9.2a changelist
Triggering events like unlocking a door or disabling a forcefield will now create a map marker
Player markers can now only be placed in visited rooms
Player markers will now visualize the path (similar to dropship path during meltdown)
Dropship path will now trigger for all mission types
Improved network interpolation for mines
Secrets now contain better pickups
Reduced Fuel pickup spawn rate
Fixed dropship marker being visible after dropship launch
Fixed some incorrect multiplayer behaviours for map markers
Fixed a bug that could cause incorrect mine physics to be applied for clients
Desecrators 0.9.2 - Navigation
Desecrators 0.9.2 features new navigation markers, new enemies and reworked water and mine physics. [List] <*>Added new position markers to HUD: - A marker will indicate the dropship position when all objectives are completed - A death marker will be created whenever the player is killed - Select a room on the level map to place a marker on the entrance of that room from your location <*>Adjusted water physics: - Increased turn rate - Increased turbo speed - Reduced projectile speed <*>New enemies added: - Homing Tank - Chamo-Skullpod - Hive <*>Mines now have dynamic physics: - Mines are now affected by forces from explosions and gravity wells - Mines now also collide with friendly ships and mines (without detonating) - Player mines now home towards nearby targets <*>Added Cycler primary (Repeater upgrade) <*>Added new room types to Asteroid Base <*>Exit navigation aid starts sooner for meltdown sequences <*>Increased Bladder Mine trigger radius <*>Increased Laserfence damage <*>Increased power pickup model size <*>Updated Beehive firing sound <*>Updated Phantasm firing sound <*>Upgraded Unity version to 2022.3.7f1 <*>Fixed player spectator switching not working <*>Fixed a bug where player respawning after spectating would render pickups incorrectly <*>Fixed Hydro Reactor tileset having incorrect door textures <*>Fixed starmap being interactable while level map is open <*>Fixed an out-of-bounds issue for Abandoned Tomb
0.9.1e changelist
When spectating another player, pickups are now rendered from the perspective of the spectated player and not the local player
Added autolevel rate setting
Added low health effect to HUD
Increased player pickup collection radius
Increased flare size for enemy mines
Fixed weapon exchange text position not scaling correctly with HUD size
Fixed a rare performance issue that could occur when rendering falling droplets in certain levels
Desecrators is part of Tiny Teams 2023
We're happy to announce that Desecrators will participate in the Tiny Teams 2023 festival by Yogcast. To celebrate Desecrators will be 30% off during the festival.
Desecrators will be streamed as part of the event during the Tuesday 8th 5-8PM BST slot: https://www.twitch.tv/yogscast
You can find more information about the event here: https://store.steampowered.com/sale/tinyteamsfestival2023
0.9.1d changelist
Reworked multiplayer pickup synchronization
Fixed a level generation out-of-bounds issue
Fixed run summary mission count
Fixed some issues with player stats counting incorrectly
0.9.1c changelist
Increased pickup drop rate for higher difficulties and multiplayer
Fixed players being able to get a free respawn by rejoining the server
Fixed Sentry Mine kills not being transferred to owning ship
Fixed a bug that could cause Asteroid Base anomaly arena to contain no lights
Fixed a few level generation issues which could cause rooms to be lit up incorrectly
Fixed anomalies being able to spawn while the game is paused
0.9.1b changelist
Improved debris physics
Improved environment FX for Biotech tileset
Added new flare FX for enemy mines
Ammo Packs are more likely to appear in secret rooms
Improved packet interpolation for ships and pickups
Disconnecting players will no longer drop pickups
Fixed incorrect pickup drop physics for clients
Fixed Mega Mine detonation delay not working correctly for clients
Fixed missing Bladder Mine fragments for clients
Fixed missing player disconnect sound
Fixed homing reticle being displayed incorrectly for spectated players
Fixed breakable secrets not updating secret found count for clients
Fixed combat music not triggering correctly for clients
Fixed incorrect bounce behaviour for projectiles hitting hidden destructable walls
Fixed destructable triggers being able to contain mine traps
Fixed Chamo-Stingers being able to spawn during Anomaly fights
Fixed missing lighting in Deep Space Mine anomaly arena
0.9.1a changelist
Improved network interpolation
Fixed a multiplayer desync that could happen when clients experienced high ping