Using chat now only hides the crosshair and not the entire HUD
Adjusted Ancient Warship rooms
Fixed some generation issues that could cause invalid room connections
0.9.4a changelist
Improved level geometry - Improved texture mapping for all rooms - Added new room types - Added more options for large room connections - Added new mesh extrusions to various rooms - Improved mesh extrusions for cylindrical rooms - Fixed extrusion geometry sometimes having smaller than intended segments
Rivals are now better at reacting to Beehive and Cluster Bomb fragments
Rivals now use boost less frequently
Adjusted enemy Photon Mines: - Increased fragment move speed - Reduced fragment turn speed
Cartographer now reveals positions of all objectives
Reduced Trigun muzzle flash intensity
Fixed Bubblebomb damage amp FX being rendered one frame behind affected ship position
Desecrators 0.9.4 - Repulsion
Gameplay
Adjusted ship collisions: - Player ship is now considered heavier vs. AI ships (enemies are easier to push around) - Ships using boost will cause stronger collision forces - Friendly mines are easier to push around
Mines are now repulsed by forcefields
Pickups are now repulsed by forcefields
Anomaly encounter changes: - Reworked enemy spawning to favour a higher number of weaker enemies - Ice Comet arena can no longer contain water - Removed Banshee - Removed Skullpod - Added Gun Husk - Added Star Husk
Cartographer now reveals secret buttons and destructables
Secret rooms revealed by Cartographer are now shown using a unique color
Fuel is now refilled when visiting the mothership
Increased weapon exchange range and movement tolerance
Improved rival spawning to be more consistent and distant relative to the player
Improved player respawn point selection (players are less likely to spawn near enemies)
Improved player and rival death explosions
Effects
Added additional pickup feedback for weapon upgrades
Added additional pickup feedback for Cartographer
Added player death camera
Added distortion FX to teleporters
Improved computer screen FX
UI
Added Anomaly health bar
Controller axes can now be individually bound
Weapon exchange HUD now shows ammo count for secondaries
Fixes
Fixed HUD scale overlap problems with cloak and invulnerability timers
Fixed a bug where weaponry picked up in the lobby could disappear
Fixed enemy generators being able to spawn on undersized surfaces
Fixed mission number sometimes being wrong on the level map
Fixed weapon pickup particle animation not stopping while game is paused
Fixed weapon pickup particle FX not rendering correctly when a distant camera is active
Fixed a rare math overflow issue that could cause level generation to fail
0.9.3d changelist
Fixed gravity wells causing rendering issues for turret enemies on clients
Fixed new weapons not being correctly selected after being picked up
0.9.3c changelist
Level map adjustments: - Camera position no longer affected by ship bob - Command added for cycling through unexplored portals and points of interest - Added HUD feedback for certain actions - Added controls reference - Added level number - Added mission size
Added weapon sorting (not yet customizable)
Fixed mine camera desync issue
Fixed overlapping menu sounds causing popping artefacts
Fixed players being pillaged sometimes dropping duplicate pickups
Fixed level map HUD sometimes being rendered on top of menus
Fixed incorrectly scale enemy generator models (for real this time)
Fixed show controls gamepad layout issue
Fixed missing level map reset rebinding option
0.9.3b changelist
Reduced mine physics friction (mines can be thrown farther)
Increase Thermo blast damage
Crosshair graphic for the active weapon barrel is now more subtle
Added windowed mode to graphic settings
New database entries are now highlighted
Improved orientation selection for player respawns
Map shows level modifiers for the current level
Default hud scale now considers the current resolution
Fixed level map sometimes rendering other players markers
Fixed enemy generator models sometimes being incorrectly sized when attached to slanted walls
Fixed player ship pickup attraction creating an excessive amount of HUD pickup messages
Fixed Stinger enemies being more rare than intended
Fixed Sentry Mine physics behaving weirdly when enemies were nearby
Fixed resolution selection causing screen mode to switch from Fullscreen Window to Exclusive Fullscreen
0.9.3a changelist
Player ship will now not attract pickups when 33% or more of the bonus would be wasted
Increased player ship pickup attraction force and radius
Reduced physics friction for mines (mines will float further when launched or pushed)
Added effect for enemies affected by gravity wells (reveals cloaked enemies!)
Post level stats will now display the number of bosses and rivals in the level
Increased database item list scroll rate
Fixed map markers not being removed when in close proximity to client ships
Fixed artifacts dropped from rivals not being accounted for in post level stats
Fixed glow for primary and power pickups not rendering correctly
Fixed a bug that could cause enemy generator to spawn enemies inside level geometry
Fixed player and enemy mines not detonating when hitting each other
Fixed gravity well damage amplification sometimes not being applied
Fixed player ship sometimes attracting pickups through walls
Desecrators 0.9.3 - Flow
Gameplay
Players now respawn near allies or close to the last place they died
Unlocking room entrances can now trigger enemy encounters
Player ship now attracts nearby pickups (disabled in multiplayer)
Level events can now cause groups of patrolling enemies to spawn
Active mines no longer spawn from breakables
Player mines are now launched in front of the ship instead of behind
Increased mine launch velocity
Mines launch velocity is now affected by ship velocity (similar to Thermo secondary)
Rivals now drop artifacts on death
Increased sound radius for underwater sounds
Effects
Increased ambient light intensity for room entrances
Added additional glow effect to primary and power pickups
Added shockwave effect to enemy explosions
Improved weapon explosions
Improved level object explosions
Improved underwater explosions
Improved bubble particles
Added underwater sound variants for various effects
Water zones now influence shield impact colours
Replaced enemy generator decal with 3D model
UI
Added HUD feedback for rival deaths
Added dynamic glow for hull, shield and power bars
Added primary and secondary ammo count to crosshair
Added additional pickup feedback for power and shield pickups
Increased rebind menu scroll rate
Added confirmation dialog for quitting while in lobby level
Fixes
Fixed mines having jittery movement
Fixed a rare case where level generation could fail for tiny levels
Fixed enemy generator light sometimes shining through walls of nearby rooms
Fixed meltdown explosion particles not adjusting to underwater rooms
0.9.2d changelist
Fixed spawn point generation issue which could cause the level generation to fail
Fixed dropship lighting issue
0.9.2c changelist
Reworked secret pickup spawning: - Secrets contain less pickups on average - High value pickups, like weapons, are more likely to spawn - Secrets are more likely to contain multiple pickups of the same type