Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.9.4b changelist


  • Using chat now only hides the crosshair and not the entire HUD
  • Adjusted Ancient Warship rooms
  • Fixed some generation issues that could cause invalid room connections

0.9.4a changelist


  • Improved level geometry
    - Improved texture mapping for all rooms
    - Added new room types
    - Added more options for large room connections
    - Added new mesh extrusions to various rooms
    - Improved mesh extrusions for cylindrical rooms
    - Fixed extrusion geometry sometimes having smaller than intended segments
  • Rivals are now better at reacting to Beehive and Cluster Bomb fragments
  • Rivals now use boost less frequently
  • Adjusted enemy Photon Mines:
    - Increased fragment move speed
    - Reduced fragment turn speed
  • Cartographer now reveals positions of all objectives
  • Reduced Trigun muzzle flash intensity
  • Fixed Bubblebomb damage amp FX being rendered one frame behind affected ship position

Desecrators 0.9.4 - Repulsion

Gameplay

  • Adjusted ship collisions:
    - Player ship is now considered heavier vs. AI ships (enemies are easier to push around)
    - Ships using boost will cause stronger collision forces
    - Friendly mines are easier to push around
  • Mines are now repulsed by forcefields
  • Pickups are now repulsed by forcefields
  • Anomaly encounter changes:
    - Reworked enemy spawning to favour a higher number of weaker enemies
    - Ice Comet arena can no longer contain water
    - Removed Banshee
    - Removed Skullpod
    - Added Gun Husk
    - Added Star Husk
  • Adjusted Banshee:
    - Reduced move speed
    - Increased max hull
    - Increased collision radius
  • Adjusted Trigun:
    - Reduced spread
    - Increased projectile speed
  • Adjusted Bubblebomb
    - Increased projectile speed
    - Increased gravity well damage amplification
  • Adjusted Phantasm
    - Increased projectile speed
  • Cartographer now reveals secret buttons and destructables
  • Secret rooms revealed by Cartographer are now shown using a unique color
  • Fuel is now refilled when visiting the mothership
  • Increased weapon exchange range and movement tolerance
  • Improved rival spawning to be more consistent and distant relative to the player
  • Improved player respawn point selection (players are less likely to spawn near enemies)
  • Improved player and rival death explosions


Effects

  • Added additional pickup feedback for weapon upgrades
  • Added additional pickup feedback for Cartographer
  • Added player death camera
  • Added distortion FX to teleporters
  • Improved computer screen FX


UI

  • Added Anomaly health bar
  • Controller axes can now be individually bound
  • Weapon exchange HUD now shows ammo count for secondaries


Fixes

  • Fixed HUD scale overlap problems with cloak and invulnerability timers
  • Fixed a bug where weaponry picked up in the lobby could disappear
  • Fixed enemy generators being able to spawn on undersized surfaces
  • Fixed mission number sometimes being wrong on the level map
  • Fixed weapon pickup particle animation not stopping while game is paused
  • Fixed weapon pickup particle FX not rendering correctly when a distant camera is active
  • Fixed a rare math overflow issue that could cause level generation to fail

0.9.3d changelist


  • Fixed gravity wells causing rendering issues for turret enemies on clients
  • Fixed new weapons not being correctly selected after being picked up

0.9.3c changelist


  • Level map adjustments:
    - Camera position no longer affected by ship bob
    - Command added for cycling through unexplored portals and points of interest
    - Added HUD feedback for certain actions
    - Added controls reference
    - Added level number
    - Added mission size
  • Added weapon sorting (not yet customizable)
  • Fixed mine camera desync issue
  • Fixed overlapping menu sounds causing popping artefacts
  • Fixed players being pillaged sometimes dropping duplicate pickups
  • Fixed level map HUD sometimes being rendered on top of menus
  • Fixed incorrectly scale enemy generator models (for real this time)
  • Fixed show controls gamepad layout issue
  • Fixed missing level map reset rebinding option

0.9.3b changelist


  • Reduced mine physics friction (mines can be thrown farther)
  • Increase Thermo blast damage
  • Crosshair graphic for the active weapon barrel is now more subtle
  • Added windowed mode to graphic settings
  • New database entries are now highlighted
  • Improved orientation selection for player respawns
  • Map shows level modifiers for the current level
  • Default hud scale now considers the current resolution
  • Fixed level map sometimes rendering other players markers
  • Fixed enemy generator models sometimes being incorrectly sized when attached to slanted walls
  • Fixed player ship pickup attraction creating an excessive amount of HUD pickup messages
  • Fixed Stinger enemies being more rare than intended
  • Fixed Sentry Mine physics behaving weirdly when enemies were nearby
  • Fixed resolution selection causing screen mode to switch from Fullscreen Window to Exclusive Fullscreen

0.9.3a changelist


  • Player ship will now not attract pickups when 33% or more of the bonus would be wasted
  • Increased player ship pickup attraction force and radius
  • Reduced physics friction for mines (mines will float further when launched or pushed)
  • Added effect for enemies affected by gravity wells (reveals cloaked enemies!)
  • Post level stats will now display the number of bosses and rivals in the level
  • Increased database item list scroll rate
  • Fixed map markers not being removed when in close proximity to client ships
  • Fixed artifacts dropped from rivals not being accounted for in post level stats
  • Fixed glow for primary and power pickups not rendering correctly
  • Fixed a bug that could cause enemy generator to spawn enemies inside level geometry
  • Fixed player and enemy mines not detonating when hitting each other
  • Fixed gravity well damage amplification sometimes not being applied
  • Fixed player ship sometimes attracting pickups through walls

Desecrators 0.9.3 - Flow

Gameplay

  • Players now respawn near allies or close to the last place they died
  • Unlocking room entrances can now trigger enemy encounters
  • Player ship now attracts nearby pickups (disabled in multiplayer)
  • Level events can now cause groups of patrolling enemies to spawn
  • Active mines no longer spawn from breakables
  • Player mines are now launched in front of the ship instead of behind
  • Increased mine launch velocity
  • Mines launch velocity is now affected by ship velocity (similar to Thermo secondary)
  • Rivals now drop artifacts on death
  • Increased sound radius for underwater sounds

Effects

  • Increased ambient light intensity for room entrances
  • Added additional glow effect to primary and power pickups
  • Added shockwave effect to enemy explosions
  • Improved weapon explosions
  • Improved level object explosions
  • Improved underwater explosions
  • Improved bubble particles
  • Added underwater sound variants for various effects
  • Water zones now influence shield impact colours
  • Replaced enemy generator decal with 3D model

UI

  • Added HUD feedback for rival deaths
  • Added dynamic glow for hull, shield and power bars
  • Added primary and secondary ammo count to crosshair
  • Added additional pickup feedback for power and shield pickups
  • Increased rebind menu scroll rate
  • Added confirmation dialog for quitting while in lobby level

Fixes

  • Fixed mines having jittery movement
  • Fixed a rare case where level generation could fail for tiny levels
  • Fixed enemy generator light sometimes shining through walls of nearby rooms
  • Fixed meltdown explosion particles not adjusting to underwater rooms

0.9.2d changelist


  • Fixed spawn point generation issue which could cause the level generation to fail
  • Fixed dropship lighting issue

0.9.2c changelist


  • Reworked secret pickup spawning:
    - Secrets contain less pickups on average
    - High value pickups, like weapons, are more likely to spawn
    - Secrets are more likely to contain multiple pickups of the same type
  • Adjusted water physics:
    - Reduced turn rate
    - Reduced projectile speed
  • Added new explosion variants for vehicle deaths
  • Added quick controls reference. Can be shown by holding down "Y" (default binding)
  • Adjusted font rendering for better background contrast
  • Improved Hive move animations
  • Hives can no longer launch 2 Beehives in a single burst
  • Targets affected by Gravity Wells now take 50% more damage
  • Updated Hydro Reactor skybox
  • Fixed death markers fading further away than intended
  • Fixed map marker pathing sometimes not working
  • Fixed target reticles not scaling correctly with HUD scale setting
  • Fixed explosion flares for underwater grates not having correct colours
  • Fixed pickups being able to collide with map markers