Embarking on New Horizons: The Latest Chapter in Desert Revenant
Greetings everyone!
As we journey deeper into the vast expanses of Elmyr, our commitment to delivering an experience that not only meets but exceeds your expectations remains unwavering. In the spirit of transparency and community, we find it essential to share an update on the horizon of enhancements we've been meticulously crafting for Desert Revenant.
An Update on Our Journey
In our last communication, we promised a horizon of updates coming soon, aimed at transforming the Desert Revenant experience. We're thrilled to report that our development journey has been fruitful, unveiling more opportunities to refine and expand the game than we initially anticipated.
As this major update is drawing closer, we want to assure you that our focus remains on delivering an update that not only meets but exceeds your expectations in every way. This means taking the extra time to polish, refine, and test every new feature, ensuring that when we do step into this new chapter, it's together, with a game that's better than ever.
Focused Enhancements and Additions
Our commitment to enhancing your journey through Elmyr has led us to dive deeper into several key areas:
UI and UX Refinements: Building on the promise of a UI overhaul, we've further refined the interface and the overall game pacing. Our goal is to make every interaction in the game more intuitive and enriching, allowing you to fully immerse in the strategic depth and storytelling without any distractions.
Starter Deck Evolution: The starter decks for the Seer and Leper have been meticulously balanced and enriched, offering an engaging and smooth introduction for newcomers, while retaining depth and strategy for veterans. New cards and adjusted synergies await to make your initial steps into Elmyr as exciting as the challenges that lie ahead.
Enhanced Game Pacing: We've taken a comprehensive approach to improve the game's pacing, ensuring that every moment is filled with meaningful decisions, challenges, and rewards. From combat flows to map exploration, your journey through Elmyr will feel more cohesive and rewarding.
Expanded Content: New challenges, enemies, and surprises have been woven into the fabric of Desert Revenant. These additions are designed to test your strategies and adaptability, offering fresh adventures and rewards that make each playthrough unique.
Forward Together
The journey through the desert is as much yours as it is ours. Every step we take is guided by your feedback, enthusiasm, and the shared passion for adventure that makes this community so extraordinary.
We're excited to unveil all the enhancements and new experiences we've been working on, and we look forward to announcing more details, including patch notes and a preview of what's to come, in the near future.
Your support, patience, and engagement are the cornerstones of Desert Revenant's ever-expanding universe. Together, we're not just playing a game; we're creating a world teeming with danger, discovery, and untold treasures.
Thank you for being a part of this journey. The best adventures in Elmyr still lie ahead, and we can't wait to explore them with you.
With gratitude, The Kreationware team.
Desert Revenant -- Lunar New Year Sale
Hello everyone!
Desert Revenant is now participating in the Lunar New Year Sale 2024 with a 25% discount. Hope you can enjoy our game!
A New Dawn for Desert Revenant: Major Updates Incoming!
Greetings, adventurers!
After a period of intense development and countless hours behind the scenes, we're thrilled to finally share the horizon of updates set to transform Desert Revenant. Our journey through the desert has unearthed new challenges, rewards, and changes designed to enrich your experience and test your resolve. Here’s a glimpse of what’s coming:
1. UI Overhaul
We've revamped the User Interface for a clearer, more immersive Field of View. Expect a more intuitive and visually appealing interface that enhances your navigation and strategic decisions.
Battle Log Revamped: Enhanced for superior readability and visibility.
2. Starter Card Changes
Both the Seer and Leper will greet new players with updated starter decks. These changes are aimed at smoothing the learning curve and providing a more engaging entry point into our world.
3. Curse Additions and Hard Modes
Dare to face the desert's curse? We've not only added new Curses but have also introduced Hard Modes, each uniquely tailored to the theme of their respective locations. These challenges bring a fresh layer of strategy and replayability to your adventures, offering new rewards. This system ensures that while the challenges are thematically distinct, the experience remains rewarding and engaging.
4. Enemies and Elite Challenges
Brace yourselves for the Emberlord Ifrit, a formidable new Elite enemy within the Temple of the Sun, and confront Humababa, a cunning Mini-boss, in the shadowy depths of the Temple of the Moon region. Additionally, the Soul of Desolation has ascended to an Elite challenge, promising complex encounters and worthy spoils for those brave enough to face it.
Emberlord Ifrit: A fierce new Elite enemy ignites the battlefield with unparalleled power.
5. Map System Redesign
Explore like never before with our completely overhauled Map System. The new design eliminates small maps, offering a streamlined and immersive exploration experience.
6. New Playable Map: Eye of the Storm
We are introducing 'Eye of the Storm', the latest map to unfold in the vast expanse of Desert Revenant. Face off against a roster of new adversaries, battle through new enemies, confront the formidable Lord of Cyclones, and navigate interactions with unique NPCs who offer exclusive borrowed powers. This map is a crucible of adventure, testing your strategy with every step.
Discover the Eye of the Storm: Navigate new roads and face fresh challenges on our expansive new map
7. Enhanced Rewards System
We're amplifying the thrill of exploration with an enriched rewards system. During your runs through the desert, you'll encounter more diverse and substantial rewards, enhancing your strategic options and customization possibilities.
8. Genesis Phase Update
Start your runs with enhanced choices. Now pick two options from blessings, previous run cards, special genesis blessings, or a new mulligan feature, for a tailored beginning.
9. Balance Tweaks, Bug Fixes, and More
We've implemented significant balance adjustments, made the game faster and more intuitive, and squashed pesky game-breaking bugs. Expect a smoother, more balanced journey through the desert.
10. Artistic Enhancements
Our artists have been hard at work updating assets across the board, breathing new life into the desert and its inhabitants.
Transformation in character design, with a clearer, more intuitive display of HP, buffs, debuffs, and passives for enhanced visibility and gameplay clarity."
This upcoming update marks a new era for Desert Revenant, crafted with love, feedback, and the adventurous spirit of our community. We can't wait for you to experience the enhancements firsthand. Prepare to embark on a renewed quest through the desert of Elmyr, where danger, discovery, and treasures abound. Stay tuned for detailed patch notes and launch dates. Your support and feedback have been instrumental in this journey, and we're excited to step into this new chapter together.
Turn based carnival Stream!
Say hi to Giuseppe, our technical artist!
Desert Revenant - Rise of the Arcane Tyrant - Patch 1.3.0
Hello everyone!
Rise of the Arcane Tyrant update is out! Get ready to battle it out against Hand of Miracles in World's Edge, a new and very exciting region!
Introducing World's Edge!
New playable map called "World's Edge"
Introducing new unique regular enemies, a new mini-boss: The Anqa, and the new boss: Hand of Miracles!
Five new NPCs, each wielding captivating borrowed powers that promise endless enjoyment!
Diverging from the customary Elite battles, World's Edge offers an intriguing puzzle challenge named "Towerwinds." Engage in a captivating board game showdown against Hand of Miracles, blending challenge and enjoyment in one exciting experience!
Contagion's first upgrade now applies 6 Plague instead of 3.
Slightly reduced the chance where the Realm Ripper would target itself.
Fixed a bug where clicking on the talent option in a successive manner would allow the player to get the same talent twice.
The "Combatant Odyssey" achievement now works as intended.
Fixed a bug where a character state above the passive bar would get hidden after inspecting the character.
Fixed a bug where having the "Irrepressible Magic" blessing would still allow a card banished by "Divine Will" to be sent to the Banish Pile.
Fixed a bug where having "Everlasting Bond" along with the "Armament" talent would give the player additional Mana when equipping Weapons.
Fixed a bug where the Realm Ripper would not target the player if inflicted by Silence effects.
Fixed a bug where Spoils of War would not trigger against an enemy that has the Rebirth passive.
As ever, to stay informed about the game's latest developments or to share your valuable feedback, we invite you to join our Discord community and we encourage you to continue contributing to the Steam Discussions forums. Your insights are invaluable and play a pivotal role in shaping the ongoing development of the game. And now, enjoy exploring World's Edge!
Desert Revenant - Patch 1.2.2 update
Hello everyone! The goal of this minor patch is to address some bugs.
The keywords will now be displayed on the right side of the card when four cards are presented on the reward screen.
Fixed a bug where the screen could black out at the end of the run.
Fixed a bug where the description of unlocked curses would not appear at the end of the run.
Fixed a bug where where clicking on the map node was possible even while being at the Wish Jinn.
Fixed a bug where directly loading into the map would still play the Main Menu music.
Rectified an issue where players could purchase a card from the Merchant that was intended to be locked.
Fixed a bug where the newly introduced Curses would not show up on the Leadeboard.
Fixed a bug where the Realm Ripper would be affected by the "Wicked Grounds" affix.
Fixed the Moon King's AI. It cannot use Lunar Burst outside of Coalescence even if 8+ Curses are picked.
Fixed some typos in the Battle log and in the Character Inspect page.
Fixed a bug where the Absorption Shield of the Realm Breaker's Endless Rift would remain on the battlefield even if the owner of the Absorption Shield was defeated.
Upgraded Weapon cards will now correctly be displayed in the Combatant Holster.
Fixed a bug where Reveal Weakness' second upgrade would apply "Weak Point" throughout the entire battle.
Fixed a bug where Netherstep would apply Portal Fatigue for the remainder of the battle.
Fixed a bug where summoning Ghostly Apparition while having the Dark Aura Talent would apply negative Resilience on the Ghostly Apparition.
We appreciate your constant feedback and we're doing our best to create the best possible experience while playing Desert Revenant. We just wanted you to know that we have a major patch coming out soon with quite a lot of new and exciting content! We are committed to prioritizing enhancements in performance, UI, and the addition of a plethora of SFX cues throughout the game!
1.2.1 Hotfix updates
Hello again everyone! Here are the latest changes for the new Hotfix
Precise Assault now applies 1 Focus to the Combatant when used.
Guillotine's damage is now doubled for every time it is added to the Draw Pile instead of doubling on each use.
Vigilant Strike now doubles the Armor gained if the Combatant already has Armor.
Shatter no longer removes a debuff from the enemy when used.
Shadow Incarnate is now a State instead of a buff.
Damage from Root can no longer be mitigated by Armor.
The battle log is now available to see as Death Recap after a defeat on the Results Screen.
It is now possible by left clicking to preview the cards and their upgrades in a larger format in the Deck and in the Spellbook.
Platforms in the battle environments have now their textures improved.
Improved the textures of the Combatant's Holster.
Card glow colors have been improved and unified.
Added a new particle effect for the Lightning Bomb spell.
Improved the visuals of the locked cards in the Spellbook.
Improved the textures of the information boxes.
Improved the Dunestalker's textures.
Added a new glow for cards that have their Amplify condition satisfied, which makes them much easier to track during a battle.
Increased the size of the text in various parts of the game and added a more dynamic font in cards.
Increased the size of the enchantments during combat.
The description of keywords are now displayed in the outcomes of the Desert Encounters.
Added a reminder message when starting a new run about the Reputation Points resetting.
It is no longer possible to obtain a Neutral card when transforming during Desert Encounters.
It is no longer possible to obtain a Neutral card in Spells of the Past.
Fixed a visual bug where Arcane Fulmination and Fierce Demolition would not display the correct number of Chaos cards used and Weapon damage dealt.
Fixed a bug where there was a small chance of obtaining a "Corrupted card" that could hinder a run during the Desert Encounters.
Fixed a system bug where the game would launch at 1920p instead of the resolution set by the player or by the default screen size.
Fixed a bug where the Mana Cost of a card obtained by Omen of Origins would be set to its default value when the Cursed Treasures curse is active.
Fixed a bug where the tooltip of the upgraded Wish Jinn and Oasis from the Scholar Reputation tree would not be updated.
Fixed a bug where it would be possible to click on the Dialogue node for Borrowed Powers even when going through an adjacent path.
Fixed a bug where taking the Divine Will blessing would not display a card to purge in the beginning of Combat which would stop the player from continuing the battle.
Fixed a bug where the Mind Reach talent would not add an extra stack to the Dominate Mind debuff.
Fixed a bug where Beacon of Honor would trigger every 2 turns after the initial trigger of 8 turns.
Fixed a visual bug where the Spirit Loop buff would remain on the Soothsayer even after its target was defeated.
Fixed a bug where transforming the Dunestalker into a Realm Wisp would hide the Realm Wisp's texture for a turn.
Fixed a bug where Herald of Eminence's Leap of Faith would not trigger if the Combatant was destroyed without taking damage.
Fixed a bug where the Pyrokinesis values would sometimes not be well translated.
Fixed a bug where Legacy of Power would heal for 1 instead of 7 and would heal for every card cast after the first trigger.
Fixed a bug where the Arcane Deluge debuff would not take into consideration upgraded Arcane spells.
Fixed a bug where the Jinn of Flames would sometimes use Inferno on its first turn.
Some extra minor bugs and localization fixes were also undertaken.
Thanks again for all your feedback and looking forward to the next update!
Desert Revenant: NEW CHARACTER - The Combatant Live Stream!
Hello everyone!
It's been a while since our last stream! This evening at 4 p.m GMT we're going to stream the gameplay of the new character: The Combatant! Watch us build some interesting combos and attempt to play a multi-weapon deck to victory!
Desert Revenant - Patch 1.2.0
Greetings everyone!This is our biggest update yet and we want to first of all thank everyone for the invaluable feedback that we've been getting to help us shape the game into its best version yet.
We are thrilled to announce the addition of a new playable character: The Combatant! Prepare for intense battles and exciting gameplay as the Combatant joins the fray.
The Combatant brings a truly unique experience to the realm of turn-based strategy games with innovative mechanics:
Weapon Swapping: The Combatant excels at adapting to any situation with her weapon swapping ability. Switch between a shield for defense, dual-wielded weapons for offense, or mighty greatswords for devastating strikes.
Weapon Enchantments: The Combatant's has the prowess to empower her weapons with enchantments that enhance her spellcasting abilities.
Different Forms: The Combatant has shape shifting abilities, gaining powerful perks in each form.
Critical Strikes: The Combatant has the unique ability to deal Critical Strike damage, dealing devastating damage.
Introducing the Valley of Thunders: Unleash Your Powers in a New Realm Ruled by Two Thunders!
The Valley of Thunders, a brand-new area that lies under the dominion of Two Thunders. Venture into this realm and confront a host of thrilling additions, including new enemies, NPCs with borrowable powers, a new mini-boss: the Nephilim, and an elite adversary known as the Asag, ruler of the underworld.
Expanded the Reputation tree of the Sultanate and Scholars with 3 new unlockable points.
Desert Encounters now yield better rewards and can also offer blessings.
Enhanced the rewards system after defeating elite, mini-boss, and boss encounters, increasing the likelihood of obtaining higher-quality and rarer cards.
Added 4 new challenging curses to elevate the difficulty of the runs even further.
Curses now come with tier bonuses, rewarding you with extra score upon completing a run with a specific number of curses. Additionally, you can unlock powerful Genesis blessings by being victorious while afflicted with curses for an unparalleled advantage in your future runs.
Reduced the score required to unlock new cards.
Some talents are now unlockable through score.
General changes
Channel is now a state instead of a buff. It will not be affected anymore by Darkness and similar effects.
Darkness cannot stack for more than 1 turn at a time.
Reduced the damage of Image of Darkness by 1 (Jinn of Darkness ability), but it can no longer be mitigated by Armor and damage reduction effects.
Soul Bomb (Soul of Desolation ability) now deals 8 damage when it expires (Was 10 previously)
Suntouched (Extra enemy passive) will now apply 2 Burn instead of 3.
Realm’s Ripper Nether Aura will now dissipate from all its targets once the Realm Ripper is defeated.
Optimized the targeting algorithm of Sila, resulting in a reduced chance for her to inadvertently target herself.
Jinn of Flames no longer uses Inferno on his first turn.
Reduced the Mana cost of Magic Lamp and Gleaming Gems by 1.
Cycle of Agony now applies Infect instead of Darkness.
Divine Scroll: Ignite is now a targeted ability.
Slightly reduced Duelist HP when faced on the first map.
Leper spells balance changes
Increased Armor of Spectral Shield’s first upgrade to 20. (Up from 18)
Enemies no longer share healing if affected by Tainted Bond. Also, reduced damage sharing of Tainted Bond by 10%, but is now a permanent debuff that can stack.
Increased damage value of Symbiosis when Evolved to 2 (Up from 1). Increased value of damage dealt upon cast of Symbiosis’ second upgrade to 3 (Up from 2). Also, reduced the Mana cost of Symbiosis by 1.
Increased damage of Spear Burst from 9 to 11 and damage of Spear Burst’s first upgrade from 12 to 15. Spear Burst now applies 2 Lifeblood on each enemy (Up from 1).
The Plague Bearer’s “Plague Wrath” passive ability will now trigger on the Plague Bearer’s begin turn and upon taking damage. Also, increased the counters of Plague Wrath to 2 (Up from 1) and to 3 (Up from 2) for the Plague Bearer’s first upgrade.
Locust Blight now lasts for 3 turns (Up from 2). Locust Blight’s second upgrade now deals 16 damage upon cast (Up from 12).
Larva’s Osmosis now leaches 2 from the Leper (Down from 3).
Bone Armor (REWORK): Reduce damage from all sources by the numbers of stacks of Bone Armor. Whenever you take damage from any source, reduce the stacks of Bone Armor by 1. Does not affect Blood damage. Whenever a minion you control dies, increase the stacks of Bone Armor by 2.
Added Leach as an additional effect to Drain Whip. Drain Whip’s first upgrade now deals X*5 damage (Up from X*3) and Drain Whip’s second upgrade now also applies X Plague to all enemies.
Virulent Infestation now triples the amount of Plague stacks (Was doubling previously). Virulent Infestation’s second upgrade now Triple the amount of Plague stacks on all enemies.
Well of Power’s first upgrade now applies 3 Strength (Up from 1), and Well of Power’s second upgrade now applies the effect to you and all your minions.
Ghostly Apparition now applies Invulnerable to all allies when summoned.
Reduced the Mana Cost of Wither to 2 (Down from 3). Wither’s second upgrade now applies 3 Enfeeble upon cast (Up from 2).
In addition to its previous effect, Wound Lash now also deals 2 damage for each debuff evolved and heals all allies for 1 for each debuff evolved.
Necrotize now also applies 1 Strength. Necrotize’s first upgrade now applies 3 Strength (Up from 1).
Reduced Blood damage taken from Overwhelm by 1 (5 instead of 6).
Demonic Shackles now applies 4 Max HP to the chosen minion. Demonic Shackles’ second upgrade now applies 6 Max HP instead of 4.
Reduced amount of HP reduction to the Minion and increased healing received from Obscure Bargain. Reduced Blood damage taken and increased healing to your minion for Obscure Bargain’s first upgrade, while Obscure Bargain’s second upgrade now grants you either Strength or Resilience.
Empower is now of Uncommon rarity (Was previously Rare)
Leper talents balance changes
Influx: On end turn, apply 1 Plague to all enemies, and whenever any debuff on an enemy is removed or expires, deal 2 damage to that enemy. (Previously was: On end turn, apply 1 Plague to each enemy that is already affected by Plague.)
Vile Recoil: Whenever you discard a card, reduce its Mana cost by 1 for its next use and deal 4 damage to all enemies. Whenever you sacrifice a minion, apply 1 Lifeblood and deal 4 damage to all enemies. (Previously was: Whenever you discard a card, reduce its Mana cost by 1 for its next use and deal 2 damage to all enemies.)
Damnation: Lifeblood stacks do not decrease every turn anymore. Lifeblood also deals damage equal to its number of stacks every turn. (Previously was: Lifeblood also deals damage equal to its number of stacks every turn.)
Necromancer: Begin each battle with a random minion from your deck already summoned on a platform. (Previously was: Begin each battle with a Shadeborne with 15 HP on a platform.)
Sordid Pledge: Whenever you heal, heal your minions for the same amount. (Previously was: Whenever you Drain HP from Lifeblood, heal your minions for the same amount.)
Pandemonium: For every 4 Blood damage you take, gain 1 Strength and 4 Armor. (Increased Armor gain by 2)
Seer spells balance changes
Forbidden Realm Redesign: The Seer now benefits from spellcasting inside the Forbidden Realm, as he is no longer susceptible to Blood damage. Additionally, minions will no longer face automatic destruction within the realm. The Seer gains the ability to target enemies regardless of their presence within the Forbidden Realm. Moreover, enemies and minions sent to the realm will transform into Realm Wisps, temporarily disabling their spellcasting abilities for 1 turn, while also receiving a 10% increase in their maximum HP.
Portal Fatigue: This debuff, lasting for 1 turn, prevents the wearer from re-entering the Forbidden Realm if they have recently visited it.
Ethereal Duel’s first upgrade now grants 1 Mana.
Imprison’s first upgrade now applies 2 Enfeeble (Up from 1)
Paragon’s second upgrade now removes up to 2 random debuffs (Down from 3)
Supremacy (REWORK): Choose a minion and step into the Forbidden Realm with it. Gain Spell Power for an amount equal to the Minion's current HP.
Void Distortion now also deals damage to enemies outside the Forbidden Realm.
Increased Wisp’s HP to 12 (Up from 10)
Superstorm now deals even damage to all enemies and re-applies 30% of the Expended Runes.
Spell Warp now casts the enemy’s basic attack twice. (Instead of once)
Magnify Runes now triples the effectiveness of the Runes for one turn. (Previously was doubling the effectiveness)
Elevate Power now applies 9 Spell Power. (Previously was 6)
Increased Arcane Channeler’s HP to 16 (Was 12) and increase Concentration’s effectiveness. (Increases Chastise damage by 2 instead of 1)
Redirect now applies Armor to the chosen minion.
Holy Shield now applies Absorption Shield by default.
Increased Arcane Surge’s damage to 9. (Up from 7)
Increased the effectiveness of Cosmic Bulwark’s Armor gain to 4. (Up from 3)
Seer talents balance changes
Divination now heals 8 before entering the Forbidden Realm. (Up from 4)
In addition to its previous effect, Last Refuge now applies 6 Absorption Shield upon entering the Forbidden Realm.
Mind Reach (Rework): Whenever you add a debuff on an enemy, also add 1 extra stack.
Harmony: In addition to making your Absorption Shield 25% more effective, your minions now heal 100% more.
Foretell: Foretell now reduces the Mana cost of the chosen cards by 1 for the remainder of combat.
Outpouring: In addition to re-applying 25% of the Runes that you expend, also gain 1 random Rune for every 4 Runes that you cast.
Infinite Cycle: This talent will now only trigger whenever you have 4 or more cards in your Banish Pile.
Rune Mastery: Start each battle with 3 Runes applied on you (Up from 2) and now also add a random Rune to a minion upon summoning it.
Ultimate Power: Each time you gain Spell Power, gain an additional 4 Spell Power (Up from 2)
Ruminate: Ruminate will now apply 1 Spell Power and 2 Absorption Shield every turn on you and your minions. The effect will be doubled if channeling a spell.
Revamped the entire User Interface of the battle for a much better combat experience.
Revamped the User Interface of the dialogue scenes.
Revamped the User Interface of the Wish Jinn providing a more intuitive experience with reduced interaction steps.
Revamped the visuals and the User Interface of the Talent panel.
Updated the User Interface of the Merchant.
Revamped the entire Reputation panel.
Added a new introductory scene for each map.
Added new animated map icons.
Reworked the paths on the map for a much cleaner look.
Battle Log: Players can now have a comprehensive view of combat events. The Battle log is divided into four distinct categories to keep track of every action: General tab / Player actions / Minions’ actions / Enemies’ actions.
Reworked the entire Main Menu / Character Select and Curse Panels at the start of the game.
Updated the visuals of hover boxes.
Sila’s appearance makeover.
Jinn of Chaos appearance makeover.
Jinn of Fate appearance makeover.
Jinn of Creation appearance makeover.
Jinn of Darkness appearance makeover.
Jinn of Destruction appearance makeover.
Jinn of Flames appearance makeover.
Updated visuals for Realm Ripper.
Updated visuals for Genesis.
Updated visuals for the Genesis environment.
Revamped Wish Jinn environment.
<*> Added an option in the Settings menu to bypass the tutorial dialogue. <*> Blessings from Desert Encounters and Wish Jinn can now stack. <*> Player HP and gold will now be visible across all panels at all times. <*> Faster loading times when clicking on map nodes.
Fixed a visual bug where the Mana cost from cards obtained from Eternal Summoner would be displayed with a blue background instead of red if the Leper has the Shadow Incarnate buff.
Fixed a bug where giving Echo to Titan’s Dream would apply, then remove Stasis immediately from its target.
Fixed a bug where the Duelist would remove his own Counterattack buff if he gets to play an extra turn.
Fixed a bug where Omen of Origins would create an extra copy of a random card on the first turn if it is paired with Foretell.
Fixed a bug where using Continuance on Flower of Remembrance would automatically trigger Flower of Remembrance and draw a card.
Resolved a bug that allowed players to avoid Realm Rippers by restarting the battle.
Fixed a bug where Viper Scales would negate Obliterate’s HP reduction.
Fixed a bug where it was possible to Drain Lifeblood from an invulnerable target.
Fixed a bug where enemies would sometimes ignore a minion with Taunt when the Taunt effect had been previously removed by Sandstorm.
Fixed a bug where Rune of Chaos cards were added to the Draw Pile in the same order and were not shuffled.
Fixed a bug where Magic Lamp’s Wish would add an extra stack to Grand Emergence.
Fixed a bug where some Chaos cards would not return to the Discard Pile after using Endless Chaos.
Fixed a bug where Channel counters were occasionally not being reduced as intended.
Fixed a bug where defeating King of Vengeance whilst he is in the environment could cause the battle to continue.
Fixed a bug where the player could not proceed after a certain Desert Encounter.
We still have very exciting plans for the continuation of the game, there are still 2 more maps to come with tons of content to experience! We are also expecting to push a small patch within the next couple of weeks for some visual updates as we will keep pushing better visuals along the way and optimized performance!
Thank you everyone again for your dedication to the game and we are here at all time to listen to your feedback!
Dev Play: Desert Revenant
Hello everyone,
It's been a while! We've been really busy working on patch 1.2.0 so we had to take a small break from streaming, however, we decided that this evening we would like to sit down and enjoy some Seer time with you all!
Join us for a nice and chill run with the Seer where we will be discussing some nice strategies and maybe some hints about what's to come!