The new Patch is already out, with the New Combat System and additional Madman improvements included!
More detailed info included below:
New Combat System — combat perks are now available, along with Combo Attacks! (for example, two light attacks + one strong will do a spin attack) Also, new attack animations included.
We’ve included new animations for Madman before the scheduled release of December 14 - and we’d love to hear your feedback about it!
New combat sounds:
— New melee weapon swing sounds изменены эффекты «свиста оружия»;
— Sounds for new attacks, included in the improved Combat System ;
— Improved sounds for Madmen;
— Improved sounds for bladed weapons ;
— Overall combat sound improvements;
New sounds for UI actions like: Leveling Up, getting a Quest, discovering a new Location, NPC Rank up, etc
Other sound changes:
— increased distance of audible steps, with their volume decreased
— Added a specific sound for falling from a high spot
— distance of Hunter’s ambient sound increased
— volume and distance of Molotov Cocktail sound optimized
Visual changes to “purple” mods - they now have an additional element (for example - fire + electricity)
Healing from the “Heart” artefact was increased to 3% per minute. Also, the effects from two “Heart” artefacts stack. If the auto-heal is on, they’ll also stack with it.
UI changes, related to “purple” mods redesign.
In co-op, enemies are now 40% more powerful - this decision was made based on player’s increased combat ability included in this update.
Fixes
While running with a gun equipped with no enemies alerted, you couldn’t hear footsteps - Fixed.
Situational UI fixes
Situational sound fixes
P.S. This is not the last patch in this direction, we are aware of some problems, so a hotfix will be released in the next couple of days.
The new patch is up.
This patch includes a fully changed leveling system (with some new gameplay elements added to it), revised (and more user-friendly) difficulty levels, as well as continued work on optimization and bug fixes.
You can read the list of changes below.
New features and changes
Big update to the current leveling system, which includes new perks and character abilities. The experience already gained will be re-calculated in accordance with the new system - so you’ll have to re-allocate your points in the Perk menu screen. Please note: active combat abilities are going to be added to the game with the next patch.
Second global optimization update targeted at increasing general stability and increasing average FPS count for the game.
Difficulty rework - added an automatic healing for the easy and medium difficulty settings. Amount of enemy HP now scales according to the amount of players on the server.
Added new Tutorial articles to explain some of the new features introduced in the update.
New visual and sound effects upon completing Quests and getting a Level Up.
Artifact “Heart” regenerates less HP due to difficulty rework and adding automatic health regeneration.
The mechanic of getting perk points from NPCs got reworked. Now the points are being granted every five ranks instead of every rank.
Fixes
Fixes for visual bugs on several locations.
Sometimes players were unable to see a card in Zalegorsk - fixed.
A creature would sometimes not spawn on the hunting quests - fixe4.
Intendant still wouldn’t spawn in the Movie Theater - fixed.
We would like to say thank you to everyone for your support! Our team has a small gift to everyone for upcoming Halloween — DESOLATE will be on sale with 35% discount. So if you were thinking of grabbing a copy and getting on board of the grim adventure on Granichny — Halloween is the best time for it.
Look out for some spooky surprises waiting for you in the safe zones!
The latest patch has just been released - see the full list of fixes below:
Fixes:
Fixes for lots of level design issues.
Optimization for the Hospital location.
Wanogah quest marker pointing to the wrong location - fixed.
The Weather Report quest marker pointing to the roof of the Weather Station - fixed.
The movie theater intendant not being on his place (could possibly be located one floor lower) - fixed.
Players were able to skip the Biolgost's dialogue before coming downstairs to the Butcher, which caused a Quest not to register his death correctly - fixed by increasing dialogue's active area.
DESOLATE comes out of Early Access in Early 2019 - 33% OFF for a limited time!
Hello, Volunteers!
We’ve got an important announcement to make - in early 2019, DESOLATE will finally be leaving Early Access!
To commemorate this announcement, DESOLATE is on sale for 33% off the original price!
In today’s post, we’ll be outlining a plan for the free updates that will come to the game before its release. Gameplay changes and additions, brand-new features and, of course, more story content- all of this will be added to the game before Version 1.0.
Read below for more details on each update:
Update 1 - New Upgrade System // November 8
New skills added, existing abilities re-designed, as well as changes to the Perk System itself - these changes will allow players to build a character more suited to their playstyle. Also in this update: Difficulty Settings Re-balanced
Update 2 - Combat Improvements // November 27
Revamped combat system intends to make fighting more engaging, responsive and fun. Active combat abilities will also be added to the Skill Tree!
Update 3 - Enemy AI Revision // December 14
Changes and improvements to enemy AI aim to deliver more polished and compelling gameplay. Some of the enemies also gain new attacks and abilities - so watch out, Granichny is more unpredictable than ever!
Update 4 - Story Act 3; DESOLATE leaves Early Access // Q1 2019
Experience the final chapter in the story campaign of DESOLATE. Discover the reason behind New Light’s mission on Granichny, and witness the conclusion of the Volunteer’s story.
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Once again, thank you for your support, patience and constant feedback. Stay tuned for more news about DESOLATE in future development updates.
The latest patch has just been released - see the full list of additions & fixes below:
New features and changes
We have changed the way locations are loaded, this should improve the load speed and decrease the freezes.
Optimizations of different locations: Southern Bay Pier, Lighthouse, Ray-2, Mokhpererabotka Station, Oasis, P.I.T. and many small changes of the southern part of the island. This is not the last patch with optimizations, the work will continue.
New side quest “Church”. You can get it from Michael in Oasis. It is available after you finish the “Podzemka” quest.
On the status screen you can see how much health, water or food will be given by the selected item.
Updated the visuals of the “Tesla” modification.
Oasis is populated by neutrals only.
If an NPC can be interacted with during a quest, you can see it in the UI now.
Maniac is 50% stronger now.
Increased the rewards for the Hunter.
Fixes
Engineer requests the correct number of items for the “Podzemka” quest.
There was no description of the available actions with the locked containers — fixed.
Weight of boxes was too big — fixed.
Sergei’s diary was added into the inventory during the quest “Madness” — fixed.
When interacting with a retranslator the craft window opened — fixed.
Markers for the craft benches, monoliths and retranslators quests are updated.
Added quest markers to the side quests.
Experience gains were displayed not correctly — fixed.
Some enemies had wrong reactions to the weapon modifications — fixed.
There was a bug when players could kill the Maniac before they received the task — fixed.
Main quest had to be chosen again in the journal after a task was finished — fixed.
Effects on the status screen stayed after the end of duration — fixed.
There was a problem with the legs of the character when he was standing near a wall — fixed.
Several hours ago we updated the game to 0.8.28. Unfortunately we had to roll back the changes, as it could lower the rank with other NPCs, delete blueprints and scrap. This is a serious issue, but we tried to fix it.
The new version is available on Steam, the version is still 0.8.28. The list of changes is the same.
If you did not start the game right after the first patch, then you will not experience any problems with it anymore.
If you did start the game with the previous version of the patch, then all your blueprints and NPC ranks should come back to normal.
But your items in the stash and scrap can’t be retrieved, BUT we understand that it is a big blow to your time and effort, and we will work with each one of you to get you a replacement.
You can tell us amount of scrap you had, also we will fill your stash with the items you list, alternatively we can add a lot of high tier items to the stash.
To do this we will need your save files.
The best way to contact us about this problem is our Discord server: https://discord.gg/vb5Gv7y
0.8.28 — Hotfix, Game Pause, Skill Reset
Hello, Volunteers!
There was a couple of bugs in the last patch. We fixed the known issues and added game pause in solo play.
You can read the list of changes below.
New features and changes
— When you press ESC playing solo the game will be paused.
— You can buy an item to reset skill points at Misha’s shop.
Fixes
— There was a problem getting rewards for liberation quests, such as skill points, recipes and hats — fixed, all rewards should be added to your character.
If you still have a problem with this, please come to our Discord server and ask our admins for help there: https://discord.gg/7FGuWRC
— Bug in the Zalegorsk quest — fixed.
— Bug with the burning the bodies task for the Farm quest — fixed.
— The locals did no damage to the hostile NPCs — fixed.
— Bug with the fires being uninteractable — we want to point out that the fires and crafting stations can be activated through pressing the E button. You can still craft near them opening crafting screen like before.
— AI customization was not working for clients during online play — fixed.
Join the Resistance and re-capture the territories that have been overtaken by the New Light, looted by Marauders or infested with Creatures of mysterious origin, created on Granichny. DESOLATE: The Takeover is a content update for DESOLATE, giving players new ways to fight back the forces invading Granichny Island.
With new weapon types, armor, crafting blueprints and re-imagined enemies, the island is more dangerous than ever. Join your comrades in a blood-curdling fight for liberation, and re-take Granichny from the evil forces that have occupied it for far too long!
WATCH DEVELOPMENT UPDATE VIDEO:
https://www.youtube.com/watch?v=9uCicpmo_Hc
Additions
1. A new chain of side-quests, titled “Liberation”, was added to the game. Throughout this questline, the player will free parts of Granichny Island invaded by New Light forces, Marauder brigades and Creatures inhabiting the Island. By aiding locals in their quest for liberty, you will unlock new recipes, customization elements and skill points.
The quest is available after completing the “Underground” quest of the main story line, and can be accessed on the first floor of the Oasis safe zone.
2. Added 5 new armor blueprints - unlock them by completing the ranks of “Liberation” sidequest.
3. Added 13 new customization items - unlock them by completing the ranks of “Liberation” sidequest.
4. For every new rank in “Liberation” side-quest you’ll unlock a new skill point - increasing the overall number of abilities the player is able to learn.
5. 3 New recipes for food item and drinks - unlock them by completing the ranks of “Liberation” sidequest.
6. 4 blueprints for Kunai customization — unlock them by completing the ranks of “Liberation” sidequest.
7. 3 new grenade types added - unlock their blueprints by completing the ranks of “Liberation” sidequest.
8. Some enemy types now have physical or psy-armor - use weapon modifications to take them down more easily. The Hunter, Sapsi and Grootch, along with every “Alpha”-type creature, have received strength upgrades.
9. Added the Rest ability, which allows you to restore health and spend time while in a safe zone. To Rest while playing online, all players that are currently in a session will have to Rest.
10. Added the ability to split item stacks in user’s inventory.
11. All workshops can now be accessed directly from the HUD, by pressing the Use button near the workshop.
12. Medical Station Level 2 Workshop now has a Healing mechanic - use it to quickly regain health and cure all trauma and other negative effects.
13. New and improved status effects (QTE):
— Bleeding is now a status effects, which is caused by receiving damage; Bandages no longer cure bleeding, but heal a small amount of health
— Poisoning is now also a QTE status effect
— Added a new QTE status effect: Shock
Improvements and fixes
1. Optimization and quality improvement of terrain and vegetation.
2. Optimization work on “Tunnel” location (E4 - F4)
3. Several fixes to tutorial interface.
4. Scrap limit increased to 999 999.
5. The Butcher now has a chance to drop purple rarity weapons.
6. Increased damage of DOT-effects added by weapon mods (bleed, poison, burning etc) by 50%.
7. Peaceful creatures are now more common, their sound and sight is now reduced
8. Hunters are now more common.
9. Armor types “Owl-M2” and “Lynx-М4” were reworked.
10. Some green-level modifications can now be created from a level 1 workshop. Some blue-level modifications now require a level 2 workshop to build.
11. Changes to prologue’s closing screen - subtitles now show before the logo.
12. You can now craft Level 1 and Level 2 items using the X-Workshop.
13. Sound.
— added torch sound to Madmen;
— added stone hit sound;
— Madmen’s volume radius increased;
— added weapon blocking sound ;
— increased volume on some of the screamers;
— increased volume on Molotov sounds;
— added sound effects for Madmen;
— sound fixes to “Granichny Peak Radio Tower” location
— fixed Exploding Marauder sounds