Despair: Blood Curse cover
Despair: Blood Curse screenshot
PC PS4 PS5 Steam
Genre: Shooter, Adventure, Indie

Despair: Blood Curse

Version 1.02 Changelog

Nightmare difficulty



  • Nightmare difficulty is a new difficulty setting that features a new starting weapon, the Flintlock repeater, and more enemy encounters.
  • Nightmare difficulty unlocks after completing the game on any difficulty.
  • If you previously completed the game on a version earlier than Version 1.02, the fastest way to unlock Nightmare difficulty is to load your last save file before the end of the game, change the difficulty to Easy in the settings, and complete the game.

Version 1.01 Changelog

Improved combat system



  • Faster melee combat.
  • Faster movement speed while aiming.
  • Reduced the base speed of most enemies.
  • Some enemies can charge at you.

More efficient backtracking



  • Increased ammo stacking capacity per inventory slot for each weapon.
  • Added a new corridor in the Catacombs to make backtracking more efficient.

Bug fixes



  • Fixed an issue where the camera would stop working properly during the final cutscene.
  • Fixed an issue where the player could reload beyond the ammo capacity of a weapon.
  • Fixed an issue where the notes menu would not open properly.


Despair: Blood Curse is available now!

Hi everyone!

Despair: Blood Curse has just released on Steam!

I hope you enjoy the game!

Release date announcement!

Hi everyone!

I'm happy to announce that Despair: Blood Curse will release on January 10, 2024!

Base Price:

  • $11.99 USD
  • €11.79
  • £9.99

Launch Discount: -10 %

All regional prices will be the default Valve suggested price based on an $11.99 USD base price.

Development Update

Hi everyone!

I just wanted to give a quick update to say that the game has finished development!

Well... almost.

The game itself is finished in the sense that it is playable from start to finish, but I still need to add Steam Achievements and finish localization. Which means the game will likely launch in January! (Official release date still to be announced).

That's all for now, but stay tuned for more updates in the near future.

Update Version 0.4.3

Hi everyone!

Here are the changes in this update:

  • Fixed an issue which caused some enemies to spawn at the wrong time.

Update Version 0.3.0

Hi everyone!

I'm happy to announce that Despair: Blood Curse now supports 7 languages!

Here are the changes in this release:

  • Added Simplified Chinese and Russian localization.
  • Other minor fixes.

Update Version 0.2.2

Hi everyone!

A minor bug fix for today. Also, the system I implemented in the previous update to reduce the download size of minor updates seems to be working. If you're updating from Version 0.2.1, then this update should only be 11.2 MB.

Here are the changes in this update:

  • Fixed an issue which prevented the player from turning.

Update Version 0.2.1

Hi everyone!

Here are the changes in this update:

  • Faster load times.
  • Reduced VRAM usage from 9.7 GB down to 8.4 GB on Ultra settings.
  • Reduced build size from 6.2 GB down to 5.3 GB.
  • Reduced stuttering when moving between rooms.
  • Improved the Sewers map so it more clearly highlights the area the player is in.

Update Version 0.2.0

Hi everyone!

It's been a while since the last update. Development has been going well. The build I'm working on had a lot of minor improvements over the demo, so I figured it was time for an update. I'm also happy to announce that Despair: Blood Curse now supports 5 languages!

Here are the changes in this release:

  • Revised the French localization.
  • Added Spanish - Spain, Portuguese - Brazil, and German localization.
  • Improved melee combat. You can now do two hit combos.
  • Reduced the horizontal camera offset when aiming. This makes it easer to aim at enemies, especially when they get closer to the player.
  • Greatly reduced stuttering. If you still experience stuttering, try reducing Texture Resolution in the graphics settings. Currently, Ultra Texture Resolution setting requires 10 GB VRAM for stable performance, but I have a long-term goal to bring this down to 8 GB.
  • Reduced build size from 12 GB down to 6.2 GB.
  • Made it easier to read notes in dark areas.