New mutations, balance changes | 14th King of the Hill Season Results
UPDATE 0.20.0
This is a routine update and routine wrap-up for King of the Hill Season 14. Nothing to see here, except... 11 NEW MUTATIONS. That's right. Anyone who's eager for more news just needs to wait: soon, we'll have bigger, better, enormously huge news. But for now, we're gradually balancing mutations and preparing for the end of Early Access.
New "random" mutations
Purifier - Healers remove negative effects from the target when healing;
Speed Magic - Throwers and Mages get 15% added to attack speed for 20s when using an active ability;
Defensive Magic - Throwers and Mages get 100 added to armor for 3 sec. when using an active ability;
Despiritualization Enemies taunted by tanks lose 70 mana when attacking;
Magic Impulse - Towers apply a bonus to magic damage instead of a bonus to attack. Other effects are unchanged;
The Tankiest - Tanks linked to fighters take all damage from the units in the link;
Dash - Dodges become forward dashes that deal 400 magic damage along the path;
Armor Link - The link increases the max armor of Tanks by 50% for the duration;
Final Gift - On death, increase a random ally's health by 100;
Final Aid - When units of this class die, they increase a random ally's attack by 70. Does not stack;
Mage Gene - Throwers and Mage Gene deal 50 more magic damage. Triggers each tick for abilities over time.
Balance Changes
We added the Interest mutation to the upgrade tree: at the start of a level, you gain an additional 20% of the tokens you currently have. The mutation is located in the fifth column of the first row. We hope to use this to make the game playthrough more interesting for experienced players. There's motivation to complete the game but spend as little as possible.
The Hedonism mutation has been removed from the tree and can now drop at the altar from levels 9 to 12;
We reworked the mutations that drop at initial altar levels. Most importantly, Valor and Sticky Blood no longer drop until level 5. This was done for two reasons: 1) To make sure players who know all the special playthrough strategies don't have a massive advantage over those who don't; 2) To make sure even experienced players have to make a choice and think about team optimization and not just follow the same plan.
For the same reason, the tentacle is now vulnerable to knock backs (but not knock downs). This shouldn't weaken cultists too much, but it will make completing the first levels with three cultists on your team more difficult. Thank you for your understanding!
Frugality now has a 75% drop rate on the standard chip! On easy, it's 90%, and at difficult, 25% - it is difficult, after all;
Text events no longer drop 4th and 5th grade swords. They've been replaced with cheaper versions;
We slightly weakened damage from the Hail Satan mutation: 370 -> 330;
The Sale! mutation is now level 3 instead of 4, but the max value is still 50%;
We added several mutations to Brawl, with the same value as in regular mode.
It's time to wrap up the fourteenth King of the Hill season
WINNERS:
🥇 Lectrice
🥈 Gristle McThornbody
🥉 Scruffy. The janitor.
Congratulations to the winners. All three will receive Despotism 3k Steam keys and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.
We decided to take a short break, and haven't announced the start date for the next season yet. Stay tuned!
Join the community to share your feedback with the devs and chat with other puny humans like you:
Changes to Mutations | 13th King of the Hill Season Results
UPDATE 0.19.2
This is a pretty minor update. We're super focused on getting version 1.0 released, so all we did here was buff the least popular mutations before moving on.
By the way, puny humans: don't forget that the Steam Summer Sale is still happening right now, so take advantage of the chance to get 20% off!
Changes to Mutations
Explosive Attack: 60 ->100 damage; For Shooters: 10->15 damage.
Human Projectile: cooldown 16s -> 12s;
Second Chance: 20% -> 35% chance;
Vengefulness: damage bonus 50 -> 80;
Health Link: Cultists health bonus 100% -> 200%;
What a Spark!: 160 -> 240 damage;
Strike a Light: 210 -> 420 damage;
Napalm: 300 -> 500 damage;
Last Word: duration 40s -> 20s; Armor bonus 40 -> 70; Armor bonus in Brawl mode 30 -> 50.
Fixed Thunder Lance dealing trice as much damage as Mages' lightning.
Also, the "Deja Vu" button now brings you back to the beginning of the level before the text event. However, the "randomness" included in several events will still have the same result.
It's time to wrap up the thirteenth King of the Hill season
WINNERS:
🥇 Izard
🥈 Lectrice
🥉 AwesomeFool
Congratulations to the winners. All three will receive Despotism 3k Steam keys and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.
The 14th season starts now and ends on July 27 at 6 PM CEST.
Join the community to share your feedback with the devs and chat with other puny humans like you:
Don't miss your chance to join other puny humans in the Despot's labyrinth! The offer ends on July 7th.
New Monster | Traditional Chinese | 12th King of the Hill Season Results
UPDATE 0.19.1
New Enemy
Wheelman: the supervillain that puny humans deserve! You'll find him somewhere on the last levels.
New Language
漢語: Traditional Chinese.
Balance Changes
Zombies can now only rise from human corpses
The Fighter class ability now lasts longer at levels 2 and 3: 5 sec./5 sec. -> 7 sec./9 sec.
The Thrower class ability now deals a little more damage: 30/100/170/250 -> 40/110/180/280
Watchers have had their numbers slightly reduced when they appear on levels.
Mutations Tree:
All mutations in the second row of the Mutations Tree now affect not only humans on your team, but also on all of your units, including those you summon during a fight
Magic resistance in the Mutations Tree is now more expensive at mutation levels 3 and 4: 50/80 -> 60/100
Increased chance for abilities to trigger is now more expensive at mutation levels 2 and 3: 40/60 -> 50/80
Chance to avoid a negative status effect updated: at level 3, chance reduced 45% -> 40%. Now more expensive at mutation levels 2 and 3: 50/100 -> 60/120.
Other Mutations:
“Damage Link": damage 250 -> 300
“Most Dexterous”: 10% -> 8% per Trickster ability level
“Last Word”: 30 -> 40 armor.
Fixes
Added the same negative effects of hunger to King of the Hill as in the main game
Updated the amount of experience granted for enemies.
It's time to wrap up the twelfth King of the Hill season
WINNERS:
🥇 Lectrice
🥈 Falke
🥉 DrunkMantis
Congratulations! Especially to Lectrice, who is already multiple King of the Hill champion. All three winners will receive Despotism 3k Steam keys and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.
The 13th season starts now and ends on July 6 at 18:00 CET.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
Balance: More Levels, Monster Generation | 11th King of the Hill Season Results
UPDATE 0.19.0
Balance Changes
Monster generation has been reworked again: of the enemies you encounter during a run, part will always be the same and part will be randomly generated;
There are now 12 levels instead of 11;
A quest is now given on level 10;
To unlock the next column in the mutations tree, you now need to upgrade 4 mutations, not 5 ⬆️;
We added a few small changes to the mutations tree. The two main ones are:
Since the Mutations Tree now has a mutation that increases the chance for skills to trigger, most skills with a chance have had their initial stats reduced;
Mutations for summoned creatures are now slightly more expensive.
Reinforcement: chance increased to 25% for most classes and 7% for Shooters;
Emergency Evac: stun radius increased and duration increased from 1.5 to 2 sec.
Bug Fixes
We fixed some bugs. We might have added new ones, too, but we won't know that until later.
It's time to wrap up the eleventh King of the Hill season
WINNERS:
🥇 Lectrice
🥈 DrunkMantis
🥉 jozaro312
Congratulations. All three winners will receive Despotism 3k Steam keys and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.
The 12th season starts now and ends on June 15 at 18:00 CET.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
New One-Eyed Enemy, Reworked Progression | 10th King of the Hill Season Results
UPDATE 0.18.0
“Experiments continue! Take it, puny humans!” As you probably noticed, the past season that has just ended was shorter than usual. "Any reason for that?", your puny brain might ask. Well, the reason is that we didn't have enough time to finish the important Mutations Tree change the last time around, okay? And we didn't want this to be delayed. Alright, now read what we added and back to the dungeon, human.
New Enemy
Watcher, a one-eyed brainy creature that shoots at puny humans from range.
Mutations Tree Reworked (Again)
There is now a progress bar that shows your Mutations Tree progression. New mutations are only available if you unlocked a number or required mutations and your progress bar is at a specific point. This change is meant to guide players towards optimal strategies. Oh, and we changed some mutation values too.
Fighters: The "Link" Class Ability Reworked
Now all team units are tied by one general link. These units are no longer split into smaller groups. Re-applying the status on a certain unit extends the duration of the ability rather than applying a new one.
Balance changes
From now on, you won't encounter all types of enemies in one run. Instead, a selected group of enemies will spawn during a run, resulting in certain types spawning in floor rooms more frequently;
Abilities of some enemies will have less effect on a fight;
“Bash”: chance 3% -> 5% for Shooters; duration 1 sec -> 1,5 sec for other classes
“Spiky Armor”: 30% and 50% -> 40% and 60%
It's time to wrap up the tenth King of the Hill season
WINNERS:
🥇 jozaro312
🥈 Izard
🥉 아무런생각도없다
Congratulations. All three winners will receive Despotism 3k Steam keys and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.
The 11th season starts now and ends on May 25 at 18:00 CET.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
"DESPOT'S ART CLASS" Fan Art Contest—Announcing the Winner!
Hey there, you puny creative humans!
ːdespotː"DESPOT'S ART CLASS"ːdespotː Fan Art Contest is over and we are ready to announce the winner!
First of all, we would like to thank all the participants for submitting their beautiful creations. d'Spot was really touched, getting uncharacteristically sentimental about human handiwork. A brief moment of weakness.
The Winner of the "The Advance Art Exhibition" Community Creation Contest is a player from South Korea that goes by the nickname of "cn". Now let's take a look at their work:
Congratulations, cn. You did a really, really good job for a puny human. The prize—the branded Despot's Game cap—will be sent to you shortly. It may take some time for it to arrive though—human mail can be slow sometimes, you know. Anyway, we will get in touch with you to find out your physical address.
• • • Honorable mentions:
[table noborder="1"] [tr] [th][/th] [th][/th] [th][/th] [th][/th] [/tr] [tr] [td]Geraic[/td] [td]Daan Stienissen[/td] [td]Mr Discoveries[/td] [td]Blueern[/td] [/tr] [/table] Thank you again for participating, humans.
"DESPOT'S ART CLASS" Fan Art Contest
"DESPOT'S ART CLASS" FAN ART CONTEST HAS STARTED
“I've heard humans can be, ugh...creative. Let's see if you are capable of being creative in anything else besides ways to die in my dungeon. MwaHahahhHAhAhhaha!”
Please, open the link above and follow the instructions to upload your work. Anyone can enter—there are no restrictions.
<*>Contest duration: APRIL 22-28
Submissions are open from 🗓️Friday, April 22nd, 6 pm CET to 🗓️Thursday, April 28th, 6 pm CET. We will close submissions on April 28th to have enough time to manually select one (1) winner. The winner will be announced on Friday, April 29th at 6 pm CET.
<*>Submission rules
We accept all kinds of physical and digital works: art, fan fiction, videos, 3D models—literally anything including pretzel recipes. You can submit both new and old creations. Your work doesn't have to be done during the period mentioned above (April 22-28). Multiple submissions are allowed! Please, keep in mind that multiple submissions do not increase your chance of winning the contest, you puny cheating humans.
<*>The Prize
We at Konfa Games will congratulate the winner, share their creation with the community and, most importantly, send them the prize: a branded Despot's Game cap!
Good luck, humans! Don't go easy on yourselves.
Controller Support | Release Plans | 9th King of the Hill Season Results
“Do not attempt to understand the machinations of the d'Spot! He is so wise that he himself cannot comprehend them.”
Hello everyone!
We have some news that's not really news. We say it's not really news because it doesn't involve dates, numbers, names, or any of that kind of information that fits nicely into news headlines. But we're still going to try and tell you a little about our plans and what's ahead for Despot's Game in the near future.
We're getting ready for the full release, version 1.0. It will happen this year – maybe even very soon. We really want to get it out before the Despotism reality is replicated in the real world. Ideally, we want as widespread a release as possible: version 1.0 will come out at the same time as we launch on other platforms. And again, we can't say specifically which ones yet – that depends more on our publisher, tinyBuild, than on us. But we can say that we're already working on porting the game. We ourselves are mostly PC games, and Steam will always be home to us, but playing Despot's Game while laying on the couch seems like a great idea too! In connection with these plans, part of Konfa Games's work won't be making it into new updates, and as we get closer to 1.0, this will happen more often. We don't want version 1.0 to be drastically different from the early release version, like with the demo version and Early Access release, but at the same time we're planning to pack enough treats into it that all our current players will want to come see what we prepared for the release. Along with this, we're doing a couple of experiments while the "Early Access" tag allows it.
Answers to questions you might have:
❔ ""%RandomGame% gave us a roadmap of features. Why don't you post your development plan? Is your whole studio in chaos and unable to make games?"" 📢 We have an internal development plan, but it's so often derailed by circumstances and sudden inspiration that it doesn't make sense to publish one version. And constantly updating the published plan means a lot of extra work. Right now we can share our current plans for version 1.0 that aren't secret:
Expanded Twitch integration. Whatever that means in the end.
A ranking system for Brawl. Different from King of the Hill, but with it's own leaderboard.
Give one unique ability each to all level 5 items (that is, the most expensive). If it goes well, we'll do the same for level 4 items.
A reward for making it to level 5 in the previous round. (We want to make it so it's not advantageous to ""reroll"" level 1.)
Statistics after a fight: what classes dealt the most damage, who ""absorbed"" the most damage, how much HP the medics healed, etc.
Profiles with settings. First and foremost, profiles let us make lots of different medals, and players can then choose which ones to display in King of the Hill
Okay, now head to the comment section and complain that none of that is important, and that if we don't do X and Y, we're heading straight for failure, oblivion, and microwave burritos.
❔""So is that it? Will you be done soon? Are you going to make a new game?"" 📢Not exactly. The release of 1.0 doesn't mean the development process is over: we'll be improving Despot's Game for a while longer. Plus, a lot of the features in the list above will only appear after the full version is out. We haven't heard anything about a new game, except for a few backstage whispers.
❔“Why is the [X] class so awful in multiplayer? Why can't you make all the classes balanced?!” 📢Don't worry, those who are last will soon come in first, since the balance is always changing. It's incredibly difficult to make all the classes equally strong, and there's no reason to: we're not trying to build a glass tower of balance that we'll be afraid of toppling over with every change. We prefer fun chaos. We'll build a glass tower when we step away from regular game updates.
❔“I can't beat the game! Make it easier!” 📢No. But we'll try and make it easier to understand how to make the right tactical decisions.
Have more questions? If you do, ask away in the comments – we'll try and answer. And if you don't have any more questions, then keep reading the patch notes.
Most Dexterous: a dodge aura that has increased chance based on Trickster class ability level
Blinding Lightning: mage lightning removes targets from ranged attacks
NanoMineSweeper: when attacking, buries a microscopic explosive in the enemy that explodes after they die
Last Word: on death, increases a random ally's armor.
Gamepad Support 🎮
We are grateful for any feedback on how intuitive the gamepad controls are! But we don't need feedback on the hints and tutorial yet, okay?=).
It's time to wrap up the ninth King of the Hill season
WINNERS:
🥇 Lectrice
🥈 Izard
🥉 Дранiк
Lectrice has finally done it! He defeated Izard after being the runner-up for two straight seasons. It seemed like no one would ever be able to beat the almighty (W)Izard but...things change!
Congratulations. All three will receive Despotism 3k Steam keys, and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.
The 10th season starts now and ends on May 3 at 18:00 CET.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you: