Scorpions, Fiery Mutations and New Buttons | 8th King of the Hill Season Results
UPDATE: 0.17.1
New Enemies
Electroscorpion: generates electrical charge
Scorpotaur: stings puny humans
New Mutations
We added 4 new mutations, 3 of which are fiery. Fire deals damage over time to targets.
What a Spark!: Summoned creatures have a chance to ignite enemies when attacking
Napalm: Throwers ignite enemies by bombs
Strike a Light: Fencers ignite enemies when they land a critical hit
Antigravitational Strike: Mages have a chance to significantly knock small or medium enemies back when attacking (no fire here, but it still looks interesting).
New Buttons
Deja Vu: Returns the player to the start of the level. Triggers automatically on a loss. Deja Vu mutation removed;
Soul Food: disables the effects of hunger for the next fight;
Teleport: lets you teleport to a random room on the level.
Faster Quests
There is now a "Faster quests" option in the settings that lets you skip cutscenes. Warning! The first time after you enable this option, the quest will show entirely, even if it was already completed.
Balance Changes
Bloodletting now deals 300% damage instead of 200%
Thunder Lance now has a 15% chance to trigger instead of a 5% chance
Health Bonus (Mutations Tree) has been buffed: [100,200]->[100,250]
Health Multiplier (Mutations Tree) has been buffed: [50, 110, 200, 330, 500, 620, 720, 800]%,->[50, 110, 220, 350, 550, 680, 800, 900]%
It's time to wrap up the eighth King of the Hill Season.
WINNERS:
š„ Izard
š„ Lectrice
š„ jozaro312
Congratulations. All three will receive Despotism 3k and Despotās Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.
The new 9th Season starts now and ends on April 19th at 18:00 CET.
We would like to state that Konfa Games is against the war.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
Fixed a crash that happened when a healer tried to heal a unit, which just died
Fixed novices not participating in Meganewbie creation, if they existed at the time of acquiring the mutation
Fixed an old bug, where wrong medals were displayed in leaderboards
Fixed several other small bugs
Buttons (consumables) added | 7th King of the Hill Season Results
UPDATE: 0.17
Buttons
These are consumables that can be obtained as rewards and then used outside of combat. Designed to help you turn a bad run around. More "buttons" will be added soon.
Selling items
You are able to sell items you don't need anymore at half-price from now on.
Unique active class ability animations
Added for the following classes: Tanks, Cultists, Shooters, Eggheads, Mages, Healers. Now each class has its own unique active ability animations. Previously, the default attack animations were used instead.
"Christmas Brawl"
...is now titled simply just "Brawl". We removed all the holiday stuff.
Balance changes
Hedonism (Mutations Tree) is now cheaper: 50 -> 30 tokens;
Magic Defence Bonus (Mutations Tree) nerfed: max level is now 80%;
Today's the day when you open up your heart. And finally, the Despot did just that.
Return his love to you in the comments, puny humans.
0.16.2.3
Targeting Tower mutation no longer increases tanks' bonuses from anything except Towers
Fixed tooltip in death log showing a wrong item sometimes
Hunger progress bar is now visible alongside a maximized minimap
Changed the way locked mutation icons in wiki are rendered so it is easier to differentiate
Users with an AZERTY keyboard can now use a launch option "-azerty" (game properties -> General -> Launch options), which remaps WASD to ZQSD
Fresh mutations, new enemy ability | 6th King of the Hill Season Results
UPDATE: 0.16.2.0
New Mutations
Targeting Tower: Receives 200% of the effect from towers. Effective against Tanks;
Thunder Lance: When attacking, Tricksters have a 5% chance to summon mage lightning at the target. The strength of the lightning depends on the ability level of the mages.
New Active Enemy Ability
Swoop for the Beak
Beaks, who team up with Foongi, swoop down at their puny human enemies, unleashing their rock-solid, um, beaks onto pink unsuspecting heads. This attack makes them more dangerous for the backline units.
Balance changes: WE'VE CHANGED OUR MIND!
"The balance experiment from the last update showed that humans were too puny to be experimented on."
At the start of previous Season 6 that has just ended, we made an experimental change: almost all random mutations that used to drop for one class out of several available ones now drop for one particular class. You can find the details here in this announcement. The experiment showed thatā¦Well, basically, you humans mostly hated it. So we are rolling this change back. However, we will move in this direction with some of our new mutations. Which basically means that a lot of mutations are going to be class-exclusive and there will be (actually, already is) a portion of multi-class mutations.
Other balance tweaks:
Delayed Pain is now available for Tricksters only
Soul Destruction is now available for Tricksters and Fighters only
Hail Satan! damage nerfed: 450->370
Sweet Pill to Swallow attack speed bonus buffed: 50%->80%
Health Link health bonus (Cultists) buffed: 50%->100%
Powerful Pill damage bonus buffed: 20->30
Magic resistance buffed:
Level 3: 50%->55%
Level 4: 75%->85%
In the Christmas Brawl mode, magic resistance buffed:
Cost at Level 2: 20->15 tokens
Bonus at Level 2: 50%->55%
Bonus at Level 3: 75%->80%
Improvements
Starting team positioning is saved and carried to New Game;
If you hover a human's name in the Death Log, it shows the item they carried before dying;
Fencers, Tricksters and Throwers now have unique animations for class abilities. The rest of the classes will follow soon!
Plans for the next update
There's not enough buttons in the game! Yes, exactly. That's why we're going to add more buttonsāthat you're going to be able to press outside of battle! Think of them as some kind of consumables. What will they be for? Healing humans, recruiting new ones, clearing rooms, that kind of stuff. Basically, we are designing this feature to give you an ability to turn an effed up run around. Make a come back, so to say. Providing everything's fine, expect Buttons to be implemented at the start of the next season on March 1st.
It's time to wrap up the sixth King of the Hill Season!
WINNERS:
š„ AwesomeFool
š„ zergmcnuggets
š„ ILLUMINATI_WIZARD69
Congratulations! All three will receive Despotism 3k and Despotās Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.
The new seventh season starts now and ends on March 1st at 9 am PT / 18:00 CET. Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
Hurry up, puny human: the offer ends on February 3rd.
Experimental balance changes | 5th King of the Hill Season Results
UPDATE: 0.16.1.0
Balance changes: WE'RE EXPERIMENTING!
There is no new content this season, deal with it: it's just a small balance update. However, it is notable for its experimentational purposes: we decided to run some tests on you, puny humans. All random mutations that used to drop for one class out of several available ones now drop for one particular class (except for several simple mutations in Christmas Brawl: this mode is not affected by the experiment). For instance, the Last Chance mutation is now available exclusively to Cultists, and Magic Shieldāonly to Eggheads. Yes, this affects the game in a significant way, especially in PvP. But keep calm! We're not saying that this change is here to stay: our decision on whether to keep it or remove it will depend on community feedback. So let us know what you think on the forums or on our Discord server.
One more important change: if you reroll items or mutations, you can't get ones that were available before the reroll again. We should've done that long ago, we know.
Other balance tweaks:
Slightly buffed low- and middle-tier items, increased damage and/or health bonuses:
Fencers: tier 1-3 items;
Tanks: tier 1-4 items;
Cultists: tier 1-3 items;
Fighters: tier 1-3 items;
Eggheads: tier 1, 2, 4 items;
Stale Pretzel is now 1 token cheaper. Bon appetit;
54MUR41 now spawns in groups;
The Human Projectile mutation cooldown increased: 10 sec -> 16 sec;
In Christmas Brawl, Magic Shield now blocks 300 damage instead of 500;
Missing mutations have been added to the Crazy difficulty mode (except for Deja Vu);
It's time to wrap up the fifth King of the Hill Season!
SEASON 5 WINNERS:
š„ Izard
š„ ģģ¹ģ¤ķź³ ģ¶ė¤
š„ AwesomeFool
Congratulations! All three will receive Despotism 3k and Despotās Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.
The new sixth season starts now and ends on February 1st at 9 am PT / 18:00 CET. Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you: