King of the Hill Season 12 | Balance Changes (AGAIN), Changes to Room Generation
UPDATE 1.6.2
Highlights of this update: changes to the room generation rules, changes to the secret mutations (psst, d'Spot doesn't like us talking about his secret room), and balance tweaks.
• Level Balance Changes •
In all game modes except Brawl and Sprint, we increased the spread between the minimum and maximum possible numbers of rooms on a floor;
In the Brawl mode, there are now 3 rooms instead of 4 (on all floors except the first floor). We increased the standard number of rolls at altars and buffed the bonus from Wide Selection in the Mutation Tree: [1, 2, 3, 4] ➔ [2, 4, 5, 6];
In the Sprint mode, you now get slightly fewer tokens, but there are more altars (this affects both modes with and without food);
Octoboss has gotten a sli-i-i-ight nerf.
• Mutation and Ability Balance Changes •
The bonus from Wide Selection has been changed at all levels: [1, 2, 3, 4] ➔ [2, 3, 4, 6] (affects all game modes except Brawl);
Magic Mirror's stun duration has been decreased: 4s ➔ 3s;
The bonus from Speed Magic has been decreased: 15% ➔ 10%;
Human Projectile's cooldown has been reduced: 27s ➔ 23s;
Eggheads' level 5 ability cooldown has been increased: 9s ➔ 14s;
Several cursed mutations have been buffed ("Details are classified!," says d'Spot);
Tanks' level 4 ability cooldown decreased: 7 s. ➔ 6 s; debuff effectiveness has been decreased: 50% ➔ 35%.
Sprint is a shortened version of d'Spot's dungeon that lets you reach the online King of the Hill mode faster. Is it easier though? HELL NO IT ISN'T, puny human!
To unlock the Sprint mode, you must beat the game at least once. Winning in No Food mode counts, too! We're still experimenting with the food mechanic, so the new mode can be played both with and without food.
Just a reminder: in the previous update for Season 10, we added No Food 🍔❌ mode for those who just hate going hungry.
• NEW MUTATIONS •
Medical Vampirism: Healers gain 15% of damage dealt as health;
Acid Bullets: Shooters reduce enemy armor by 5% when attacking. The effect stacks. Duration: 4 sec.;
Magic Mirror: Healers and Shooters have a 30% chance to stun enemies attacking them with magic damage for 4 seconds;
Skillful Link: Shooters affected by Fighters' "Linked" mutation have 20% increased damage;
Speed Magic can now also be acquired on Healers.
• Mutation Balance Changes •
Last Word bonus armor reduced: 150 -> 100;
Reinforcement chance to trigger reduced: 35% -> 25%;
Defensive Magic buff reduced: 100 -> 75;
Explosive Attack damage increased for Shooters: 15 -> 20;
Cult Leader bonus armor reduced: 45 -> 30;
Human Projectile cooldown increased: 16 sec. -> 27 sec.
• General Balance Changes •
Trickster tier 4 class ability bonus buffed: Tricksters now gain +10% damage per attack, and the bonus cap has been increased to 130%;
Egghead Towers ability cooldowns increased: 9 sec. -> 14 sec.;
Hard Mode has been adjusted slightly: monster abilities are now stronger, which means you'll need to field a more balanced team, not just a stronger one;
Enemies that only appeared in rooms with food have been added back into the rotation in No Food mode.
There can't be more than 3 Thornies in a room now;
Magic resistance now affects Mantrap's «Stuffed Cabbage» ability (that ability deals 8% of max HP per second)
That's right: in this brand new game mode, your units don't need to eat. But the cost of newbies now depends on how big your squad is: the bigger it gets, the more expensive they'll be. You'll still see Sacrificial Pits, but they'll just be for fun now. The fun will end for you if accidentally click on one, so tell your puny humans to watch their step.
And yes, this mode works with multiplayer King of the Hill. But it's primarily for anyone who gets annoyed with the food mechanic. Give the game a try without it, and we'll see how it goes. We'd love for you to visit our Discord server and share your thoughts on the new mode with us. Or you can just come post memes in the off-topic channel.
• Balance changes •
Increased cooldown for "Impulse" of Eggheads' towers (Tier 5 Eggheads class ability): 7 ⇒ 9s;
Increased chance of an ability "Normal Punch" of level 5 Fighter: 5% ⇒ 10%!
Damage and Health bonus are slightly increased for all the Tricksters' items.
Changes to random mutations:
"No Touching" now drops from random mutations starting on floor 5. In the event ""Beast"" instead of it you can get the "Retaliation" mutation;
He has finally come to the surface to claim what's his.
You are advised to hide on our Discord server—it is safe there.
King of the Hill SEASON 9 | Balance Patch: "Brawl" Mode, Tier 4 Weapons
Well, hello there.
We recently added a ranking system to Brawl, and now it's time to tweak a few numbers. So we shook the Mutation Tree a little, fixed some puny humans' abilities, and nerfed a couple of random mutations.
UPDATE 1.4.6
• Balance Changes •
Mutation Tree changes (Brawl):
Levels 1 and 2 of Wide Selection have had their costs lowered: 10; 15 -> 5; 10;
Armor Bonus cost lowered: 30 -> 20. This mutation now gives more armor at level 1: 10; 20; 40; 80 -> 20; 40; 80 (there are fewer levels now);
Health Bonus now gives more health at levels 1 and 2: 40; 100; -> 60; 120;
Level 1 of Health Multiplier has had its cost lowered: 30 -> 20, and the effect is a little weaker: 50 -> 40. But it's easier to reach Magic Defense Bonus now!
Added the main game mode's attack speed mutation to Brawl.
Changes to class abilities and the recently-added tier 4 item abilities:
Increased the cooldown of Taunt for Tanks: 20 seconds -> 30 seconds;
Buffed the effect of Demoralizing Blow (the special ability of tier 4 Tank weapon, Panzer-Poo): 30% -> 50%;
The Force (the special ability of tier 4 Fencer weapon, Laser Sword): enemy projectiles now should have a higher chance of being deflected: 20% -> 30%;
The chance for Shock Therapy (the special ability of tier 4 Healer weapon, Defibrillator) to trigger has been increased: 20% -> 30%;
Build a Turret (the special ability of tier 4 Egghead weapon, Turret) damage increased: 45 -> 65;
Bonus from Final (uni)Form (the special ability of tier 4 Mage weapon, Sailor Fuku) increased: 50% -> 70%.
Changes to random mutations and the Mutation Tree:
Slightly nerfed Fast Reload in the standard mutations tree: 20; 30; 45; 60 -> 15; 30; 40; 50;
Summon Zombie now requires more mana: 10 -> 45;
Final Gift is less generous – health bonus reduced (only in Brawl): 200 -> 100;
Sticky Blood is a little less sticky now: -40% -> -30%;
Despiritualization now burns less mana: 70 -> 40;
Radius of No Touching significantly reduced: 56 -> 25;
Panic in Brawl now only drops starting on floor 9.
Are you ready for more Despotic stuff, puny humans? You better be, because a NEW GAME in the Despot's Universe is on its way!
Slime 3k: Rise Against Despot
The liquid for growing humans has become sentient and risen up against its creator! And, basically, against all things, living or cybernetic. In Slime 3k, a new despotic experience from Konfa Games, you will be able to devour humans, grow various weapons from your body, fight other monsters, and even challenge the Despot himself!
Slime 3k: Rise Against Despot is a top-down roguelite shooter spin-off to Despot's Game. A Steam store page is already live, so add it to your wishlists NOW! ↓