Despot's Game cover
Despot's Game screenshot
PC PS4 XONE Switch PS5 Series X Steam
Genre: Role-playing (RPG), Strategy, Tactical, Indie

Despot's Game

Despot's Game Is 35% Off!

v1.4.4


  • Fixes Shooter tier4 skill not working with Rubber Bullets and Penetrating Shots
  • Fixes Hypochondria not being removed from a unit sometimes
  • Adds a visual effect for tier4 Fencer skill
  • Restores missing tier5 Mage animation
  • (Almost) fixes the Rain of Bullets tooltip missing some info and showing wrong damage

    Patch 1.4.3 had a serious bug, we had to revert. To those who got that update, sorry for the inconvenience.

Tier 4 Special Abilities, Brawl Mode Leaderboard | King of the Hill Season 8



Hello, puny humans!




"When it comes to numbers, you really like to brag about them for whatever reason. And I, the Despot, really like to watch you fight each other to the death over those numbers! That's why I added another leaderboard to the game—to keep track of the aforementioned numbers in the 'Brawl' mode. Besides that, there's fresh content you've been begging me to give to you!"

• UPDATE 1.4 •



• Unique Tier 4 Weapon Abilities •




  1. Tank: “Demoralizing Blow”. During an attack, gives a Tank chance to deal damage to a specific area and reduce an enemy's attack;
  2. Fencer: “The Force”. Gives a Fencer a chance to deflect an enemy's attack. Applies only to ranged attacks;
  3. Trickster: “Pain Lover”. A Trickster receives a damage bonus each time they take damage (Max.: 100%);
  4. Fighter: “Black Swan”. If a Fighter's health is at 50% or lower when they receive damage, they summon a Black Swan: a decoy clone of themselves with lesser attack and weaker damage resistance. A maximum of one Black Swan can be summoned during a battle;
  5. Healer: “Shock Therapy”. When healing teammates, a Healer receives a 20% chance to deal damage equal to the healing value to enemies within the range of the healing target;
  6. Thrower: “Fish Slap”. Each third time the Throwers' class ability is triggered, poisons enemies with the explosion;
  7. Shooter: “Railgun”. Each fifth attack deals additional magical damage;
  8. Cultists: “Tiny Tentacle”. When a tentacle is summoned, spawns an additional tiny tentacle;
  9. Mage: "Final (uni)Form". After several active abilities are triggered in a battle, a Mage takes the "Final Form" and receives stat bonuses;
  10. Egghead: “Build A Turret”. Places a sentry turret.



• 'Brawl' Mode Leaderboard •



As promised, we've added a rating system to 'Brawl.' It has a difference or two from the 'King of the Hill' one, though. Here's how it works:

  • Your rating determines the league you are sent to. The league, in turn, determines how many points you gain or lose depending on the number of wins in your run.
  • The higher the league, the more PvP wins you need to go up and not down in the rankings.
  • If you hadn't finished your run (hadn't spent all three lives) and then started a new game, overwriting your older save, your rating will change: the number of wins from your previous run will be counted. For example, if you had started a 'Brawl' run and then decided to start anew without ever finishing it, you risk losing your rating since a start with zero wins is what's going to be counted.
  • Unlike 'King of the Hill', there is no regular change of seasons on the 'Brawl' leaderboard. Perhaps the day will come when we decide to reset the leaderboard and start rewarding leaders. However, there are no plans to do that so far.

• Other changes •



  • Mutation altars now show what mutations are available at the current level;
  • Random mutations now can be unlocked by defeating other players' armies in the 'Brawl' mode;
  • Items found using the "Newbie's Luck" mutation can now be sold in the store for 12.5% of their cost;
  • The "Hypochondria" mutation now gives puny humans a universal dodge ability (a chance to avoid taking damage from enemy attacks/abilities) for the duration of the mutation;
  • Changed icons for some statuses that had previously had a generic icon.

• Balance changes •



  • “Newbie's Luck”: the chance to find an item: 1 -> 3%. Both Tier 1 and Tier 2 items can be found repeatedly;
  • “Topochlorians”: damage bonus at latter levels: 570; 700% -> 550; 650%.



King of the Hill Season 7 Results



THE WINNERS:


[table]
[tr]
[th]1.🥇Lectrice[/th]
[/tr]
[tr]
[td]2.🥈Izard[/td]
[/tr]
[tr]
[td]3.🥉pyro[/td]
[/tr]
[/table]

Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

Season 8 starts now and ends on March 23rd at 4 pm UTC.





Join the community to share feedback with us and chat with other puny humans just like you:

Discord
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Facebook
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Reddit


King of the Hill Season 7 | Calm Before the Storm

Hey, puny hums.



We have a small seasonal update for you today: some buffs, and some nerfs, as always. But in the next update after this one, we'll have some truly meaty content for you, ya faithful servants ov the Despot!

• Plans for the upcoming (8th) season •



    <*> Level 4 item abilities ↓



    <*> The "Brawl" multiplayer mode ranking system ↓



    <*> List of random mutations available on a level
    <*> A whole bunch of minor changes and additions we've been stockpiling


UPDATE 1.3.5



• Balance Changes •



Expand to read the (as always) despotically huge list of changes ↓

[expand type="details"]

  • Some starting teams have been buffed. Thanks to our long-time community member and moderator-in-training Puny spudiiman for his insightful suggestions!
  • In the Mutagens difficulty mode, the price of More Altars has been raised to 20 tokens

Random mutation changes:

[table]
[tr]
[th]Mutation name[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]Newbie's Luck[/td]
[td]Now only level 1 items drop; drop chance is 1% per each newbie.
This mutation has become a "must-have" for Grandmasters in the past two seasons, so it needed a pretty big nerf![/td]
[/tr]
[tr]
[td]Rain of Bullets[/td]
[td]Damage: 150 -> 200[/td]
[/tr]
[tr]
[td]Mage Gene[/td]
[td]Can now also be acquired on Healers[/td]
[/tr]
[tr]
[td]Guard[/td]
[td]Bonus damage: 40 -> 60[/td]
[/tr]
[tr]
[td]Cult Leader[/td]
[td]Bonus armor: 30 -> 45[/td]
[/tr]
[tr]
[td]Guardian of the Order[/td]
[td]Bonus armor: 10% -> 15%[/td]
[/tr]
[tr]
[td]Serum of Strength[/td]
[td]Bonus attack speed: 5% -> 10%[/td]
[/tr]
[tr]
[td]Thrower Talisman[/td]
[td]Bonus magic damage: 10% -> 20%[/td]
[/tr]
[tr]
[td]Healer Talisman[/td]
[td]Bonus magic damage: 5% -> 10%[/td]
[/tr]
[/table]

Mutation tree changes:

[table]
[tr]
[th]Mutation: Magic Defense Bonus[/th]
[th]Old[/th]
[th]New[/th]
[/tr]
[tr]
[td]Costs[/td]
[td]20, 30, 70, 140[/td]
[td]20, 30, 80, 120[/td]
[/tr]
[tr]
[td]Bonuses[/td]
[td]20, 35, 55, 85[/td]
[td]20, 40, 70, 85[/td]
[/tr]
[/table]
[table]
[tr]
[th]Mutation: Fhtagn[/th]
[th]Old[/th]
[th]New[/th]
[/tr]
[tr]
[td]Bonuses[/td]
[td]30, 100, 200, 300, 420, 550[/td]
[td]30, 100, 200, 300, 400, 500[/td]
[/tr]
[/table]
[table]
[tr]
[th]Mutation: Mglw'nafh[/th]
[th]Old[/th]
[th]New[/th]
[/tr]
[tr]
[td]Bonuses[/td]
[td]100, 250, 400, 600[/td]
[td]100, 250, 350, 500[/td]
[/tr]
[/table]
[table]
[tr]
[th]Mutation: Wgah'nagl[/th]
[th]Old[/th]
[th]New[/th]
[/tr]
[tr]
[td]Bonuses[/td]
[td]100, 150, 220[/td]
[td]100, 150, 200[/td]
[/tr]
[/table][/expand]



King of the Hill Season 6 Results



THE WINNERS:


[table]
[tr]
[th]1.🥇Txomin[/th]
[/tr]
[tr]
[td]2.🥈painlessdeath22[/td]
[/tr]
[tr]
[td]3.🥉PyronimoeTwitch[/td]
[/tr]
[/table]

Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

Season 7 starts now and ends on March 2nd at 4 pm UTC.





Join the community to share feedback with us and chat with other puny humans just like you:

Discord
Twitter
Facebook
Instagram
Reddit


King of the Hill Season 6 | Balance Improvements

VERSION 1.3.2



Hey there, punies. Nothing special here, just us still improving the game balance for all of you ungrateful hums.

• Balance Changes •



Random mutation changes:

[table]
[tr]
[th]Mutation name[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]"Newbie's Luck"[/td]
[td]- Chance to find food: 20% -> 10% (units of food found: 5 -> 1)
- Chance to find an item: 5% -> 3%[/td]
[/tr]
[tr]
[td]"Faster than Bullets"[/td]
[td]- Condition (clear a floor in N seconds): 40s -> 60s
- Reward: 15 -> 10 tokens[/td]
[/tr]
[tr]
[td]"Thunder Lance"[/td]
[td]Chance to trigger: 15% -> 10%[/td]
[/tr]
[tr]
[td]"Damage Link"[/td]
[td]Damage: 300 -> 400[/td]
[/tr]
[tr]
[td]"Kaled's Assembly"[/td]
[td]Cooldown: 10s -> 18s[/td]
[/tr]
[tr]
[td]"Purr-Meow"[/td]
[td]Cooldown: 16s -> 22s[/td]
[/tr]
[/table]
Mutation tree changes:

[table]
[tr]
[th]Mutation name[/th]
[th] Changes[/th]
[/tr]
[tr]
[td]"Energy Vampirism"[/td]
[td]Percent of damage dealt that is converted to health: 25% -> 20%[/td]
[/tr]
[/table]
[table]
[tr]
[th]Mutation: "Magic Defense Bonus"[/th]
[th]Old[/th]
[th]New[/th]
[/tr]
[tr]
[td]Costs[/td]
[td]20, 30, 60, 100[/td]
[td]20, 30, 70, 140[/td]
[/tr]
[tr]
[td]Bonuses[/td]
[td]20, 35, 50, 80[/td]
[td]20, 35, 55, 85[/td]
[/tr]
[/table]



King of the Hill Season 5 Results



THE WINNERS:


[table]
[tr]
[th]1.🥇King of Healers (Lectrice)[/th]
[/tr]
[tr]
[td]2.🥈WaterInAMelon[/td]
[/tr]
[tr]
[td]3.🥉Puny Izard[/td]
[/tr]
[/table]

Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

Season 6 starts now and ends on February 9th at 4 pm UTC.





Join the community to share feedback with us and chat with other puny humans just like you:

Discord
Twitter
Facebook
Instagram
Reddit


9 Fun Facts About Despot's Game & Future Plans | Merry Christmas, Puny Humans!



MERRY CHRISTMAS, PUNY HUMANS!



To celebrate, the Despot prepared 9 Fun Facts about his game you've never heard of. Let's dive into them, shall we?



- FACT 1/9 -





- FACT 2/9 -




PLAY DIE BACK IN YOUR BROWSER

- FACT 3/9 -





- FACT 4/9 -




DRAW CHILLY - Meatbags 3k DLC on Steam

- FACT 5/9 -





- FACT 6/9 -





- FACT 7/9 -




Visit the official Despot's Game Discord server

- FACT 8/9 -




Check Calvares's games out on Steam

- FACT 9/9 -






Alright, punies, there you have it—10 facts about the greatest villain of all time and his game, which also happens to be the greatest. Let us know what you think about these facts in the comments below. And speaking of the greatest games: they tend to last. This is precisely the case with Despot's Game: we will continue to roll out updates, deliver new content and nurture our puny human community. So the last thing we want to talk to you about this year is our studio's plans for the future.

KONFA GAMES'S FUTURE PLANS



We continue improving Despot’s Game and would like to share some of our plans. This isn’t a roadmap or a public offer but a set of tasks that we’ve already started working on or that we’ve decided to work on.

THINGS WE WILL BE WORKING ON IN THE NEAR FUTURE:

  • Run stats and specific battle stats. These are two significant and interrelated UX tasks. They should make it easier to understand the efficiency of different classes and different mutations and make it easier to identify strategic mistakes.
  • Abilities for tier 4 items. We’re unlikely to bestow unique abilities on all items, but we’ll certainly do it for tier 4 items, similar to the tier 5 ones.
  • Fine-tuning the UX of the Challenges DLC. Some features, like searching for the required mutation in the store with infinite reroll, need more work. This fine tuning really needs to be done ASAP.
  • New text events. Cause, you know... Why the hell are we not doing more of them?
  • New mutations, of course! Yes, we still don’t think there are enough mutations, so there will be more.

In addition, there are many minor tasks left to do, i.e., polishing the game. For example, limiting which text events can appear in the first biome, finishing the sound effects for some of the mutations, and adding quirky idle animations for all the humans.

We’re also planning to experiment with new game modes. The first on the list is a mode with no food at all. It’s pretty hard to make such a mode well-balanced, but we’ll try. Some future updates won’t contain any new content—only balance changes. We’re trying to move on to less frequent but more extensive content updates, since every content update takes a lot of time to upload, localize and test (updates are published not only on Steam but also on EGS and mobile platforms now.) So if you see an update that only contains balance changes, this doesn’t mean that we’ve stopped developing new content for Despot’s Game—we’re just saving up the new content.

You might have noticed that no new monsters are being announced. That’s right, we’ve decided that there are enough already. There might be new ones in the future, but for now, we’ve paused continuously generating new opponents. Why? Because it’s time for a NEW PROJECT! A new uNaNnoUnCeD project in the Despot universe! We’re going to expand our team in 2023 so that there are enough Despot's minions to work on Despot’s Game and that new title. But don’t ask us about it, alright? Just wait for the official announcement!



And that wraps it up for this year, hums. It's was a damn awesome year, and we're grateful to each and every one of you for fearlessly crawling Despot's dungeon, tossing toxic feedback at our unsuspecting butts, sh*tting on the game's balance, asking us to buff Healers and just for being with us.

Merry Desptmas, Happy New Year and see you all in 2023, puny humans! If you want to wish the Despot something for Christmas, go ahead and use the comment section under this post.

P.S.: Your feedback is not toxic at all: it was a salty joke in the Despot's tone of voice. You're the best community ever, punies.


Despot's Game Is 20% Off | Steam WInter Sale 2022

Christmas Decor, Community Mutations | King of the Hill Season 5



UPDATE 1.3




Tremble before me, humans! I bring you monstrous new mutations. And a Christmas tree.


• New Mutations—Including Community Ones! •


In this update, we added the player-created mutations that won the Community Mutation Contest:

  • Impostor by The real GOW - The Trickster who currently has the most health teleports behind the farthest enemy and disguises themself as an enemy unit. Their first attack deals 100% increased damage.
  • Newbie's Luck by Knifehunter - When you enter a new room, Newbies have a 20% chance to find 5 food or a 5% chance per Newbie to find a common item.
  • Faster Than Bullets by spudiiman - Get 15 or 5 tokens at the end of a level if you manage to win all the fights in 40 sec. or 100 sec. accordingly. Mutations will take effect on the next level after you get them. (❗The name of this mutation was changed; the description was adapted to the game during the implementation process.❗)
We also added 8 other mutations! We hope they'll be jumping off points for your new strategies:

  • Tentaclephobia - Summoning tentacles inflicts Fear on a random enemy for 2s;
  • Guard - A random Fencer gets +40 damage for each Newbie on your team at the start of a fight;
  • Cult Leader - A random Cultist gets +30 armor for each Fighter on your team at the start of a fight;
  • Guardian of the Order - A random Mage gets +10% armor for each Tank on your team at the start of a fight;
  • Serum of Strength - A random Tank gets +5% attack speed for each Egghead on your team at the start of a fight;
  • Thrower Talisman - A random Healer gets +10% magic damage for each Thrower on your team at the start of a fight;
  • Healer Talisman - A random Thrower gets +5% magic damage for each Healer on your team at the start of a fight;
  • Retaliation - Fighters get +5% attack for each ally with less than 50% health;
  • Compensation - units of a random class get +50 armor for each ally with less than 20% health.

• Other Changes •



  • Added a new button that lets you reroll the stock in any \"shop\";
  • Changed some values in the \"secret mechanic\". No details here, since it's secret! But these changes will definitely be felt by those competing to be King of the Hill;
  • Updated the in-game wiki - you'll now find information on \"buttons\" in there... and a little about the dev team too ;)
  • Starting next season, players who place first in their group in King of the Hill will skip a league as they move up (if possible);
  • We re-reworked the top-tier Shooter item. Its ability has 8 shots again, but now they only deal 50% damage;
  • And finally, we put up holiday decorations! Bye 2022. Be nice to us, 2023!

• Balance Changes (Random Mutations) •



[table]
[tr]
[th]Mutation[/th]
[th]Change[/th]
[/tr]
[tr]
[td]Stun[/td]
[td]Mana: 40 -> 20[/td]
[/tr]
[tr]
[td]Mana Burn[/td]
[td]Effect: 30 -> 50[/td]
[/tr]
[tr]
[td]Toxic Bandages[/td]
[td]Total damage: 250 -> 350[/td]
[/tr]
[tr]
[td]Shockwave[/td]
[td]Mana: 100 -> 60[/td]
[/tr]
[tr]
[td]Friendly Deathknight[/td]
[td]Number needed: 20 -> 15[/td]
[/tr]
[tr]
[td]Pet Thorny[/td]
[td]Number needed: 15 -> 11[/td]
[/tr]
[tr]
[td]Faithful 54MUR41[/td]
[td]Number needed: 6 -> 5[/td]
[/tr]
[tr]
[td]Faithful Purr-Meow[/td]
[td]Cooldown: 10 -> 16[/td]
[/tr]
[tr]
[td]Last Word (Brawl)[/td]
[td]Effect: 100 -> 60[/td]
[/tr]
[/table]


King of the Hill Season 4 Results



THE WINNERS:


[table]
[tr]
[th]1.🥇AwesomeFool[/th]
[/tr]
[tr]
[td]2.🥈WaterInAMelon[/td]
[/tr]
[tr]
[td]3.🥉Puny Izard[/td]
[/tr]
[/table]

Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

Season 5 starts now and ends on January 19th at 4 pm UTC.



Join the community to share feedback with us and chat with other puny humans just like you:

Discord
Twitter
Facebook
Instagram
Reddit


v1.2.7


  • Curse of Variety bonus does not decrease during a fight anymore
  • Fixed items not being returned by Frugality for resurrected units
  • Fixed Firestarter range so that he attacks ranged units
  • Limited the number of units in a team, so that too many summons don't hang the game

Balance Changes, Updated Title Screen | King of the Hill Season 4



UPDATE 1.2.6



This is a relatively small but important update! Some might not notice a difference, but for others, this will change everything.

• Updated Title Screen •





We’ve improved the title screen, so every puny human can now read the latest update details upon entering the game. Well, we technically applied this change before this update came out, but we never told you. So yeah.


• Balance Changes •



Expand to go through the despotically huge list of changes ↓

[expand type="details"]
  • The reflected damage from Spiky Armor is no longer reduced by the attacker’s armor. This relates to both mutations and Thorny’s abilities. The Shooters shall suffer!
  • Made the bosses on level 4 and level 8 tougher. In the name of pain!
  • Decreased the item attack bonus for the Trickster class by 30%; decreased the health bonus by 20%. They got too big for their boots.
  • Increased the weapon health bonus for the Healer class. Because why not?

    [table]
    [tr]
    [th]Weapon Name[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [td]First Aid Kit[/td]
    [td]30[/td]
    [td]50[/td]
    [/tr]
    [tr]
    [td]Crash Cart[/td]
    [td]70[/td]
    [td]90[/td]
    [/tr]
    [tr]
    [td]Plague Mask[/td]
    [td]130[/td]
    [td]180[/td]
    [/tr]
    [tr]
    [td]Defibrillator[/td]
    [td]210[/td]
    [td]360[/td]
    [/tr]
    [tr]
    [td]Halo[/td]
    [td]310[/td]
    [td]450[/td]
    [/tr]
    [/table]

  • Armor buff and debuff effects became stronger for the Eggheads tower class:

    [table]
    [tr]
    [th]Eggheads tower class[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [th]Armor buff/debuff effect[/th]
    [td]10, 15, 20%[/td]
    [td]20, 25, 30%[/td]
    [/tr]
    [/table]

  • Exploding mini bombs and Throwers class banana bombs now deal 70% instead of 50% damage.
  • The Punisher’s volley now fires 6 shots instead of 8. He got a bit too arrogant.
  • Changed the mutations dropped in level 1. There are more “fun” ones now.

  • Changes in the mutation tree:

    [table]
    [tr]
    [th]Mutation: Topochlorians[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [td]Costs[/td]
    [td]15, 25, 35, 45, 60, 80, 110, 140[/td]
    [td]15, 25, 35, 45, 70, 100, 160, 200[/td]
    [/tr]
    [tr]
    [td]Values[/td]
    [td]40, 80, 130, 190, 280, 380, 480, 600[/td]
    [td]40, 80, 140, 220, 320, 440, 570, 700[/td]
    [/tr]
    [/table]
    [table]
    [tr]
    [th]Mutation: Health Multiplier[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [td]Costs[/td]
    [td]10, 20, 30, 50, 110, 150, 180, 200[/td]
    [td]10, 20, 30, 50, 100, 130, 160, 200[/td]
    [/tr]
    [tr]
    [td]Bonuses[/td]
    [td]50, 100, 200, 400, 550, 700, 800, 900[/td]
    [td]50, 100, 200, 400, 600, 750, 900, 1000[/td]
    [/tr]
    [/table]
    [table]
    [tr]
    [th]Mutation: Tolerance[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [td]Costs[/td]
    [td]20, 60, 120[/td]
    [td]20, 60, 100[/td]
    [/tr]
    [/table]
    [table]
    [tr]
    [th]Mutation: Health Bonus[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [td]Bonuses[/td]
    [td]200, 400[/td]
    [td]200, 500[/td]
    [/tr]
    [/table]

  • Changes in random (and quest) mutations:

    [table]
    [tr]
    [th]Mutation: Impenetrability[/th]
    [th]Before[/th]
    [th]Now[/th]
    [/tr]
    [tr]
    [td]Mana Costs[/td]
    [td]20[/td]
    [td]40[/td]
    [/tr]
    [tr]
    [td]Cooldown[/td]
    [td]20[/td]
    [td]25[/td]
    [/tr]
    [tr]
    [td]Value[/td]
    [td]999[/td]
    [td]9999[/td]
    [/tr]
    [/table]
    [table]
    [tr]
    [th]Mutation Name[/th]
    [th]Changes[/th]
    [/tr]
    [tr]
    [td]Attack Speed Bonus[/td]
    [td]30% -> 25%[/td]
    [/tr]
    [tr]
    [td]Attack Bonus[/td]
    [td]30% -> 25%[/td]
    [/tr]
    [tr]
    [td]Health Bonus[/td]
    [td]30% -> 35%[/td]
    [/tr]
    [tr]
    [td]Critical Strike[/td]
    [td]Probability: 15% -> 10%[/td]
    [/tr]
    [tr]
    [td]Bash[/td]
    [td]Probability: 8% -> 10%[/td]
    [/tr]
    [tr]
    [td]Shocking Content[/td]
    [td]Duration: 2 sec. -> 1 sec.[/td]
    [/tr]
    [tr]
    [td]Second Chance[/td]
    [td]Probability: 35% -> 40%[/td]
    [/tr]
    [tr]
    [td]Thrill of Battle[/td]
    [td]Health: 30 -> 20[/td]
    [/tr]
    [tr]
    [td]Feint[/td]
    [td]Damage: 300 -> 250[/td]
    [/tr]
    [tr]
    [td]Reinforcement[/td]
    [td]Probability: 25% -> 35%
    (For shooters: 7% -> 10%)[/td]
    [/tr]
    [tr]
    [td]Rigt in the Heart[/td]
    [td]Health: -25% -> -20%[/td]
    [/tr]
    [tr]
    [td]Powerful Pill[/td]
    [td]Damage: 40 -> 50[/td]
    [/tr]
    [tr]
    [td]Most Dexterous[/td]
    [td]Chance of Evasion: 8% -> 5%[/td]
    [/tr]
    [tr]
    [td]NanoMineSweeper[/td]
    [td]Damage: 150 -> 100
    Now drops for all classes and not for one random class[/td]
    [/tr]
    [tr]
    [td]The Last Word[/td]
    [td]Armor: 100 -> 150
    [/td]
    [/tr]
    [tr]
    [td]Dash[/td]
    [td]Damage: 400 -> 300[/td]
    [/tr]
    [tr]
    [td]What a Spark![/td]
    [td]Total Damage: 320 -> 640[/td]
    [/tr]
    [tr]
    [td]Strike a Light[/td]
    [td]Total Damage: 500 -> 700[/td]
    [/tr]
    [tr]
    [td]Rain of Bullets[/td]
    [td]The basic frequency of falling bullets has doubled(!)[/td]
    [/tr]
    [tr]
    [td]Napalm[/td]
    [td]Total Damage: 420 -> 600[/td]
    [/tr]
    [tr]
    [td]Defensive Magic[/td]
    [td]The mutation is now available to the Eggheads class[/td]
    [/tr]
    [/table]

  • You can no longer meet more than one Smirch (a monster that looks like a trash can) at a time in the room on levels 1 and 2.
  • Most changes from the main mode have been moved to Brawl. However, Defensive Magic has actually been weakened: 100 armor -> 70 armor.
[/expand]



King of the Hill Season 3 Results



THE WINNERS:


[table]
[tr]
[th]1.🥇AwesomeFool[/th]
[/tr]
[tr]
[td]2.🥈Dayemon[/td]
[/tr]
[tr]
[td]3.🥉❤​Lectrice​❤[/td]
[/tr]
[/table]

Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

Season 4 starts now and ends on December 21st at 4 pm UTC.





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