We've added another tutorial to the developer wiki, this time describing the cleanup process involved in creating a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
We've pushed out an update to Destinations (content buildid 1196102):
Added rotate 90 degrees left/right on controller bumper buttons for Oculus Rift users
Model Editor's import mesh from OBJ now imports materials and textures, similar to FBX import
Removed and set better defaults for mesh attributes so mesh import generally doesn't require editing them
Misc performance fixes
Turret Singers and More
We've just pushed an update (content buildid 1185077) which includes a new Destination, Turret Singers. Turret Singers is a recreation of an easter egg found halfway through Portal 2. We’ve also included it as example Destination, so you can open it in Destination Workshop Tools and see how it was put together.
Getting Started – Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
Triggers, Animation, and Sound – Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
Plus some UI updates and bug fixes:
<*>In-world UI panels now ignore input when they are not visible
<*>Generating mip-maps for UI panels to reduce artifacts when they are further away
<*>Fixed crash issue for users with some AMD CPUs
Destinations Update - June 15, 2016
We've pushed out an update to Destinations (content buildid 1182429):
UI
Performed a general style pass across content browser and other in-world UI
Made the item detail button in the content browser more prominent
Updated item detail view
Added scrolling support for longer descriptions
Fixed display of the item creator's Steam avatar
Audio
Added sound events for opening and closing the content browser
Added sound events for teleporting
Other
Updated localization files to support 12 additional languages
Fixed issue where players were spawning outside of the designated starting location
Fixed obj import taking minutes for million poly meshes--it now takes seconds
Improved error dialogs for failures during obj and fbx import in model editor
Fixed some perf issues
Oculus Rift fixes:
Fixed some UI issues
Made "B" button work as back button in item detail view
Fixed the default focused item not appearing correctly
Destinations Workshop Tools is Now Available
Destinations Workshop Tools is now available! Click the green button above to download the content creation tools, example Destinations, and the Destinations Viewer.
Destinations Workshop Tools
Once downloaded, you will see the Destinations Workshop Tools in your Library under Tools. These are the content creation tools that will allow you to create and share Destinations to the Steam Workshop.
Destinations Viewer
The Destinations Viewer you can find in your Library under Software. Use this application to download and explore all of the Destinations that the community has created and submitted to the Steam Workshop.