Destiny 2 cover
Destiny 2 screenshot
PC PS4 XONE PS5 Series X Stadia Steam Epic
Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny 2 Hotfix 3.2.0.0

General

  • Fixed an issue that was causing some players to crash when signing in.
  • Fixed an issue where some players were able to access Cross Play early.

Destiny 2 Update 3.2.0

Activities

General

  • Four Lost Sectors have been added to the daily rotation of Legend or Master difficulty Lost Sectors!
  • Fixed case-by-case issues with unresponsive or clumping combatants across various activities.
  • Fixed an issue that could prevent AI enemies from firing in some 6-player activities when there are a lot of enemies alive in the area.

Crucible

  • 6v6 Crucible activities have an updated intro experience.
      • You can now cycle through your teammates to view metrics associated with the activity you're entering.
  • Momentum Control and Team Scorched have returned and will be available as part of the weekly playlist rotation.
  • Adjusted The Dead Cliff's spawn points so that players are no longer placed on the edge of the cliff on match start.
  • Fixed defeat audio sound for teammate defeats in private matches and in Showdown.
  • Disabled mercy rule in private matches.
  • Players can now join a private match in progress at any time, regardless of team scores or time remaining.
  • Fixed inaccessible Heavy ammo placements on Distant Shore, Bannerfall, Widow's Court, and Altar of Flame.

Gambit

  • Fixed a rare issue that could result in fronts not rotating due to a single living enemy hiding at a previously cleared front on the other side of the map.
  • Fixed an incorrect wave progression on Legion's Folly (Vex).
  • Fixed an issue where a Scorn Abomination could become friendly and start attacking other Scorn.
  • Fixed an issue where dropped motes would disappear immediately if the opposing team summoned their primeval.
  • Fixed an issue where combatants in the Deep Six Gambit map would sometimes fail to move around or take cover.
  • Fixed an issue that was allowing Warlock players to exploit Blink related abilities to remain on the opposing side during invasions in Gambit.

New Light Campaign

  • Improved the explanations in some tutorial messages.
  • Tutorial messages will no longer pop up to distract players during Crucible and Gambit matches.
  • Fixed an issue where players could abandon the ‘A Spark of Hope’ quest and not be able to recover it from the Quest Archive vendor in the Tower.

Destination Patrol

  • The Moon:
      • Fixed an issue where some quest enemies in Moon free roam would immediately respawn after being defeated.
      • Fixed an issue where the Hive Rune could be missing from one of the stones from a chest puzzle on the Moon.
      • Fixed an issue where some of the chest puzzles on the Moon weren't appearing.
  • Cosmodrome:
      • Shaw Han now offers repeatable Cosmodrome bounties.
      • Fixed an issue where players could get stuck behind the boss portal in the Veles Labyrinth Lost Sector.
      • The Hive under the helicopters in the Divide will now always be that Ogre who first killed you back in 2014.
      • All forgotten dead Ghosts left around the Cosmodrome have been removed and properly laid to rest.
      • The Grottos now has player containment volumes around its water boundaries.
  • Dreaming City:
      • Fixed an issue where filling up your quest/bounty slots could result in players losing an ‘A Small Gift’ pursuit awarded to them.

Strikes

  • Fallen S.A.B.E.R.:
      • During the first encounter inside Rasputin's bunker, the death volume inside the bottomless pits has been lowered to give players a chance to recover.
      • Sped up the transition from orbit briefing dialog to the gameplay by a few seconds.
      • Fixed an issue where dialog lines from the previous area's public events could play during the Warsat encounter.
      • Player’s Ghosts now immediately revive when the strike ends.
      • The first fireteam member to enter the Warsat area should now reliably see the Warsat falling - be careful!
  • The Devil's Lair:
      • Removed some objects that could be interacted with but had no effect.
      • Fixed an issue where players could get stuck in the air during the Sepiks Prime boss fight when using Thundercrash.
      • Fixed an issue where Sepiks Prime was taking more damage than intended.
  • Inverted Spire:
      • As the boss fight progresses to lower layers, any player’s Ghost left above will now spawn on the current layer.
  • Warden of Nothing:
      • Fixed an issue where the number of champions killed was not always being tracked correctly.
      • Fixed an issue where some Cabal champions were missing from the arena fight in the ruins of the old Prison of Elders.
  • The Corrupted:
      • Fixed an issue where players could get stuck behind in the Ogre room if other members of the fireteam ran too far ahead of them.
  • The Disgraced:
      • Fixed an issue where players who had completed the New Light campaign would always hear the New Light dialogue during the strike instead of the normal dialogue.
      • Fixed issues where players could get locked out of the boss room and joining players could spawn in too far behind their fireteam.
  • Proving Grounds:
      • Fixed an issue where the strike name was written as Proving Ground.

Public Events

  • Stop the Ether Ritual:
      • Fixed an issue where the UI wouldn't always display that you had engaged with the public event.
  • Hive Ritual:
      • Fixed an issue where players would engage with the public event simply by being in the same area on the Moon.

Raids

  • Deep Stone Crypt:
  • Fixed an issue where players could hop off Sparrows to reset the fire in the basement of the Crypt Security encounter.
  • Fixed an issue where players can avoid having the Rally Banner removed after starting the final encounter.
  • Fixed an exploit where players can complete the Atraks-1 challenge mode by having players sucked out of the airlock.
  • Fixed an issue where players were able to trigger a quarantine in the Crypt Security encounter by using a finisher on combatants.
  • Garden of Salvation:
  • Fixed an issue where some music would fail to play while on the Divinity quest.
  • The Last Wish:
  • Fixed an issue where Riven could start the wipe cast 20 seconds faster if she went to a certain side.

Dungeons

  • Pit of Heresy:
      • Fixed an issue that allowed the carry-object to be duplicated when dunking.

UI/UX

  • Removed display cap on Player Waypoint Season Rank. Waypoint will now show player's actual Season Rank when it's above 999.
  • Season Rank now shows up in player nameplate tooltips.
  • Gilded Title gilding count displays on in-game player waypoints.
  • Fixed an issue where some non-Gildable Seals were displaying with Gilding UI.
  • Fixed an issue where the sound effect when gilding a title would not sync with animation.
  • Moved fireteam privacy button in roster layout.
  • Reduced dismantle time and improved dismantle efficiency on some older Fizzled items and currencies.
  • Tooltips for items in Triumphs tab no longer display ‘Triumph’ for all types found within Record tab.
      • Lore, Metric, etc. are all appropriately named.
  • Several changes to Nav Mode:
      • Separated Bounties from Quests in Nav Mode.
      • All Bounties now appear in Nav Mode. They can no longer be Tracked as a result.
      • Category switching on keyboard and mouse can now be controlled with the scroll wheel.
      • Tracked Triumph now appears in its own Nav Mode category.
  • H.E.L.M. now appears in the Director Destinations tab (moved from the Tower map) and has its own map.
  • Legends added to the Director Destinations tab.
  • Shortcut between HUD quest step notifications and quest details screen added for keyboard and mouse users.
  • Updated loading hints regarding anti-Champion modifications.
  • Appearance Customization has been added to the Vanity screen (below the Character screen).
      • Players are now able to fully customize their armors shaders and ornaments from this screen.
      • Players are also now able to unlock the appearances of any armor they have obtained using Clas Specific or MTX Tokens (Synthweave Bolts or Synthweave Template).
      • Players are now able to apply shaders to all their armor at once via the Overview tab.
      • Players are now able to preview shaders/ornaments on multiple pieces at once within the Appearance Customization screen.

Gameplay and Investment

Armor

  • In Season of the Hunt, many armor mods were deprecated as a result of the change to the energy types of all weapon-focused armor mods being changed to Any Energy Type. The pre-Armor 2.0 version of these perks have also been deprecated.
  • The Mindvault ornament can now be equipped on the Year-1 version of the Insurmountable Skullfort.
  • Fixed an issue that was resulting in feminine character models utilizing masculine character model hands during certain cinematic scenes (e.g., gear and character preview screens) which was resulting in the hands visibly clipping through the gear wrap bits.
  • Telesto will no longer incorrectly trigger the Death Throes perk of the Verity's Brow Exotic.
  • Khepri's Sting will no longer grant Truesight when affected by another Guardian's smoke bomb invisibility.
  • Felwinter's Helm will no longer cause 2020 Solstice armor glows to default to Void, regardless of the player's current subclass.
  • The Heavy Handed mod will now correctly work with the Shiver Strike melee.
  • The Assassin's Cowl, Severance Enclosure, and Felwinter's Helm Exotics now trigger their effects on Stasis-powered melee takedowns.
  • Severance Enclosure and Felwinter's Helm now create their effects at the location of the enemy defeated by a powered melee, instead of originating at the player's location.
  • Added a full suite of Trace Rifle-focused armor mods to the game.
  • Removed the Infusion Caps from all Legendary armor pieces issued or reissued in Season of the Worthy or later.
  • Armor sets issued in Season of the Worthy and Season of Arrivals have had their Legacy armor mod socket replaced with a Combat Style armor mod socket.

Weapons

  • Removed the Infusion Caps from all Legendary weapons issued or reissued in Season of the Worthy or later.
  • Weapon Archetypes
      • Nerfs:
          • Aggressive (120 rpm) Hand Cannons now have damage and aim assist falloff distance reduced by between 2 and 4 meters based on range stat.
          • This roughly halves the range buff they received in Beyond Light.
          • Vortex Frame Sword full energy Heavy attack ammo cost increased from 4 to 6.
          • Removed chip damage from Swords.
      • Buffs:
          • Increased Precision (450 rpm) Auto Rifle damage per bullet from 17 to 18.
          • Added a rare Linear Fusion Rifle and Breech Grenade Launcher to the world loot pool.
          • Increased Linear Fusion Rifle precision damage by 15%, and increased reserve ammo by 20%.
          • Increased damage falloff start distance for Fusion Rifles, no effect on 100 range stat, +2m on 0 range stat.
  • Perks
      • Nerfs:
          • Quickdraw Handling bonus is now removed after 1s after switching to this weapon, or on aiming down sights.
          • Replaced Quickdraw with Surplus on new and existing drops of Felwinter’s Lie and Astral Horizon.
          • Frenzy bonus damage reduced from +20% to +15%.
          • Reservoir Burst now increases magazine size in addition to its other effects, reduced full battery bonus damage from 33% to 25%.
      • Buffs:
          • Subsistence no longer reduces reserve ammunition and Submachine Guns now receive the same ammo fraction per takedown that Auto Rifles do.
          • High-Impact Reserves and Under Pressure are now active as long as their conditions are met (used to trigger on projectile fire).
          • Unrelenting now more easily triggers in PvE (immediate trigger on orange bars) and heals 20% more.
          • Sympathetic Arsenal now grants +20 reload in addition to its primary effect.
          • Dragonfly now works on Heavy Shanks and Servitors, and occurs even faster than after the Season of the Chosen change.
          • Hipfire Grip gains +1 degrees precision hip fire angle threshold, +1.2x reticule stickiness falloff distance (increase from the Season of Arrivals buff).
          • Iron Grip, Iron Gaze, Iron Reach secondary stat penalty reduced from -40 to –30.
          • Osmosis and Elemental Capacitor now works when playing a Stasis subclass.
          • Elemental Capacitor with a Stasis subclass grants +recoil direction and reduces ADS move speed penalty.
          • No Distractions trigger time reduced from 1.5s to 1s and flinch reduction increased from 30% to 35%.
          • Celerity now always grants +20 handling and +20 reload in addition to the triggered effect.
          • Bottomless Grief now always grants +30 magazine stat in addition to the triggered effect.
  • Mods
      • Adept Mag and Adept Targeting secondary stat penalty reduced from -20 to -15, fixed Adept Mag not granting reserves when applied to a Sword.
      • Adept Counterbalance has increased recoil direction benefit.
  • Exotics
      • Mida Multitool catalyst perk changed from Outlaw to No Distractions.
      • Hawkmoon has increased priority of Paracausal Charge and Paracausal Shot buff text (this was sometimes dropping off the bottom of the list).
      • The Lament has reduced damage of revved Heavy attack by ~16%.
      • Bastion chip damage removed and instead intrinsically staggers Unstoppable Champions. Increased spread angle by 13%.
      • Ticuu's Divination is now acquirable through the Monument to Lost Lights kiosk in the Tower.
  • Bug fixes
      • Surrounded perk buff will no longer linger when using Surrounded Spec mod.
      • Fixed an issue where Symmetry was able to cause damage to friendly teammates in Crucible using its alternate-fire mode.
      • Fixed an issue where precision Hand Cannons would show down arrow on magazine stat when applying a Backup Mag mod.
      • Fixed an issue where magazine size would always display a green increase arrow even when the magazine decreases on Temporal Clause.
      • Fixed an issue where thresh would trigger a generic buff SFX on each kill, even if Super energy is full.
      • Fixed and issue where Cloudstrike could trigger the lightning storm even if shooting invulnerable targets.
      • Fixed an issue where Bad Juju's emissive color was white instead of its normal green.
      • Fixed an issue where Summoner Auto Rifle’s emissive color was white instead of its normal orange.
      • Fixed an issue where Seventh Seraph Shotgun ornament had artifacting near the bolt.
      • Fixed an issue where Adored Sniper Rifle was using Beyond Light Watermark instead of Season of the Hunt Watermark.
      • Fixed and issue where MIDA Multi-Tool had animation popping in first person when coming out of a sprint.
      • Fixed an issue where Adept Mag did not work on Sola's Scar.

Power and Progression

  • The Infusion Cap for weapons and armor has risen 10 points. All sources will now offer upgrades up to 1260, Powerful sources up to 1310, and Pinnacle sources will go to 1320.

Bounties and Pursuits

  • The Exo Stranger has a new Stasis Aspect quest available.
      • Requires Beyond Light ownership, campaign completion, and acquisition of all prior Stasis Aspects from the Stranger.
  • Fixed an issue where Step 2 of the Born in Darkness Part 2 quest unintentionally changed to only require using Stasis abilities against 30 combatants instead of the original 60. The objective has been returned to the original value. Players who have not yet completed this quest step will have to use Stasis abilities against 60 combatants.
  • Weapon-focused bounties now cycle on a weekly rotation instead of random.
  • Fixed an issue where Eris Morn's post-campaign Memories quests weren't showing on her map marker.
      • Fixed an issue where the reward chest had no waypoint, making it easy to miss.
  • Zavala, Shaxx, and Drifter have new daily and repeatable stasis bounties available.
      • Gambit daily bounty and all three repeatable bounties require Stasis subclass acquisition.

Abilities, Aspects, and Fragments

  • Fixed a bug that was making the Hunter Arcstrider's Way of the Warrior Combat Flow perk behave inconsistently.
  • Fixed an issue where Icarus Dash and Blink were still able to be used while slowed. (Added missed note on May 12)
  • Colorblind Support
      • Stasis abilities now have colorblind support:
          • Enemy Crystals
          • Enemy Squall
          • Enemy Duskfield
          • Enemy Bleak Watcher
      • Player highlighting in Crucible now has colorblind support.
  • Subclass Tuning
      • Hunters:
          • The freeze detonation from Silence & Squall has been reduced from 12m to 8.5m in radius.
          • Enemy Squall now has a red ring to define its area as it approaches.
      • Titans:
          • Shiver Strike melee energy is now refunded when Glacial Quake ends.
          • Fixed an issue in which players can trigger Whisper of Torment by standing in an opponent's Barricade.
      • Warlocks:
          • Shadebinder
              • Bleak Watcher Aspect now grants two fragment slots.
          • Chaos Reach
              • Fixed an issue with Chaos Reach Super that was allowing it to penetrate some thin walls or objects enough to damage and kill opponents on the other side.

Combatants

  • Reduced the health of the Fallen Dropship turrets.

Stat Trackers

  • Added stat trackers for each Seal that can be gilded, tracking how many times the Seal has been gilded.

Seasonal Challenges

  • The Well-Rested tooltip has been updated to direct players to Seasonal Challenges rather than Weekly Bounties.
  • Added a Past header category for Seasonal Challenges, and moved any Season of the Chosen Seasonal Challenges with weapon, reputation, or lore rewards to the Season of the Chosen category under the Past.
      • All other Season of the Chosen Seasonal Challenges are no longer available.
  • Added a new XP reward size for Seasonal Challenges.

Shaders

  • Shaders are now unlockable items and no longer consumed upon application.
      • Shaders no longer exist within the Inventory and can now be found within Collections.
          • Any shader that has been unlocked in Collections can be applied to weapons or armor for the cost of 500 Glimmer.
          • Existing shaders held in player Inventories, Vaults, and at the Postmaster have been removed.

Season Pass

  • Updated tooltip to inform players purchasing Season Pass ranks at rank 99, does NOT provide progress past rank 100.
  • Seasonal armor will no longer drop from the Season Pass.
  • Seasonal armor is now available exclusively through Seasonal activities and Seasonal Rank bonuses.
  • Updated Season Pass Rank Rewards:
      • Free:
          • Rank 5 – 25 Legendary Shards
          • Rank 10 – 25 Legendary Shards
          • Rank 15 – 5 Enhancement Cores
          • Rank 20 – Exotic Engram
          • Rank 25 – Legendary Engram
      • Premium:
          • Rank 14 – 25 Legendary Shards
          • Rank 15 – 5 Enhancement Cores
          • Rank 17 – 10,000 Glimmer
          • Rank 24 – Legendary Engram
          • Rank 27 – 5 Enhancement Cores
          • Rank 34 – 3 Upgrade Modules
          • Rank 37 – 10,000 Glimmer
          • Rank 44 – 25 Legendary Shards
          • Rank 47 – 3 Upgrade Modules
          • Rank 54 – Exotic Engram
          • Rank 57 – 5 Enhancement Cores

Valor, Infamy, and Glory

  • Glory, Valor, and Infamy reputations have had their internal systems rebuilt to a unified implementation. In-game, players should expect minimal perceived changes.
      • Unified Glory, Valor, and Infamy rank reputation tracking.
          • Before Forsaken, Glory and Valor had only Major ranks (Guardian, Brave, etc.).
          • After Forsaken, Glory and Valor gained sub-ranks (Brave I, II, III) alongside Infamy. However, all the historical tracking (Lifetime Ranks) and quest usage still used the original Major ranks.
          • Now, the sub-ranks are now referred to simply as Ranks, and all usage has been converted to use them where appropriate. (I.e., all lifetime values and quest targets have been multiplied by three.)
      • Glory playlists no longer block Valor win streaks from declining.
      • The Valor badge now appears on the Trials launch screen.
      • Infamy win streak bonus is now linear (+35 points per win).
      • Glory win streak bonus is now linear (+20 points per win).
      • Valor and Glory gains and rewards are now blocked by the PvP Banhammer.
      • You are now no longer able to reset Valor or Infamy if you have a full stack of Ascendant Shards.
      • Infamy rank reward Bygones is now available without restriction.
      • Infamy rank reward Distant Relation is available if it has never been acquired before.
  • Ada-1 has returned to the Tower with a variety of new offerings.
      • Once the Seasonal introductory quest is completed, players can visit Ada-1 to pick up Armor Synthesis Bounties to earn materials for up to 10 Armor Synthesis per class per Season.
  • Banshee-44 no longer offers Armor mods and will instead offer a selection of Weapon mods which will rotate daily.
  • When Xur's inventory includes an Exotic armor piece with a perk effect that depends on the use of a particular ability, that armor piece should more reliably come with a higher stat value in the stat that governs the cooldown of that ability.


Focused Umbral Engrams and Prismatic Recaster

  • Focused Umbral Engrams now auto-decrypt when obtained via the Prismatic Recaster.
  • The visual states for Focusing options on the Prismatic Recaster have been streamlined to reduce visual clutter and confusion.

Platforms and Systems

  • Added motion blur, chromatic aberration, and film grain settings options to Xbox One and PS4.

General

  • Fixed a bug that was preventing Sparrow cleanup when the rider exited the game unexpectedly.
  • Fixed an issue causing gear in the Destiny Content Vault to erroneously drop from strike-unique loot lists.
  • Sparrows no longer time out after seven seconds and can now stay in the world semi-indefinitely.
      • Just please be respectful where you park them.
  • Players can now easily filter the offerings in the Eververse Storefront Archive tab.
      • Offerings have increased to 200+ items in the Archive.
  • Store tab now displays a sheen when Bright Engrams are available for decrypting.

Destiny 2 Hotfix 3.1.1.3

Activities

The Tower
  • Fixed an occasional crash that would result in a Calabrese error.


Gameplay and Investment

Armor
  • Fixed an issue where the Titan Contender Eververse armor set would make Titans invisible in first person.
  • Fixed an issue where Warlock Guardian Games armor would lose its glow when some shader items are socketed.

Guardian Games
  • Fixed an issue where Daily Guardian Games bounties could not be repurchased on subsequent days after being completed.

Destiny 2 Update 3.1.1

Activities

Crucible

  • Fixed an issue in Trials of Osiris where the I Am Invincible medal was appearing for all players when one player earned it.
    • The medal wasn't actually awarded to the players who didn't earn it, they just incorrectly got the UI popup as if it had been.
  • Fixed an issue where restricted players were incorrectly unable to access Crucible and Gambit private matches.
  • Fixed an issue where there was no audio cue playing when an enemy player was revived in a Trials match.

Cosmodrome

  • Fixed an issue on Exodus Garden 2A where players could skip the first barrier by going out of environment.

Dreaming City

  • Fixed an issue where region chest icons would remain on the map after finding the chest.

Battleground: Foothold

  • Fixed a dropship issue that was causing some poor performance.
    • This should slightly improve performance during the boss encounter when the dropships arrive.

Battleground: Behemoth

  • Made key item names more consistent during the activity.
  • Fixed an issue where the closing dialog would run longer than the ending timer of the activity.

General Battlegrounds Fixes

  • Player positioning is locked during Tribute Chest slam animations. Should reduce the likelihood of killing teammates while opening Chests.
  • Fixed an issue where volatile cells would noticeably clip into the players arm.

Strikes

  • Fallen S.A.B.E.R.:
    • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
    • Improved objective waypoint behavior.
    • Fixed some grammatical errors in player-directive text.
    • Fixed an issue where Zavala's dialog in the first area could play multiple times.
    • Fixed a bug where a Fallen energy shield could be seen sticking out of a wall.
  • Devil's Lair:
    • Sepiks Prime now has a Boss health bar.
    • Fixed some floating environment objects.
    • Fixed an issue where some monster spawn points looked like accessible doorways to players.
    • Fixed an issue where an Overload Captain could spawn with the wrong name.
    • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
    • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.

Last Wish

  • Fixed a bug where players that died after slamming the Heart could repeatedly spawn outside of the area and die.
  • Fixed an issue where Creeping Darkness wouldn't kill players.

Garden of Salvation

  • Fixed an issue where Tether Hubs could accept tethers when shielded.

Gameplay and Investment

Fragments

  • Updated description strings for Whisper of Torment and Whisper Fractures fragments.
    • Replaced "combatants" with "targets" to clarify that these fragments are applicable in both PvE and PvP activities.

Armor

  • Fixed an issue with the Linear Actuators perk for Dunemarchers was not triggering properly.
  • The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
  • Font of Might no longer displays a generic "Damage Boost" string when its benefit is active.
  • Fixed a bug where Mantle of Battle Harmony and Omnioculus were not displaying their flavor text.
  • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
  • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.

Weapons

  • Fixed an issue where flavor text wasn't appearing for several Seasonal weapons.
  • Added rumble to the end of the reload for Dead Man's Tale.
  • Adjusted Riskrunner perk VFX that were causing epileptic issues.
  • Reduced Arbalest's aim assist, making it harder to hit headshots in Crucible.
  • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
  • Fixed the missing kill feed icon on Ticuu's Divination.
  • Slightly increased drop rates for ritual specific weapons in Gambit, Strikes, and Crucible.
      • We are planning additional changes for a future season, so stay tuned!

Bounties and Pursuits

  • On the Offensive New Light Quest:
    • Fixed an issue where the text in step 2 of 4 still referenced weekly bounties.
    • Rebalanced step 2 so that daily bounties grant the most efficient progress.
  • Battlegrounds:
    • Players will now be refunded Cabal Gold when swapping Challenger Medallions.

Triumphs

  • Fixed an issue where completing the Forfeit Shrine Ascendant Challenge quickly wouldn't grant the Triumph for completing it quickly.
  • Fixed an issue where completing the Agonarch Abyss Ascendant Challenge wouldn't grant the Triumph for completion.
  • Fixed an issue where completing the Ouroborea Ascendant Challenge wouldn't grant the Triumph for completion.
  • Fixed an issue where Paradii, the Vigilant and Bakken, the Relentless could fail to spawn in the Blind Well area, blocking completion of the Double Trouble Triumph.

Platforms and Systems

  • Added quick launch Activity Cards for PlayStation 5.
  • Fixed and issue where some users were missing friends or clan members in their roster on PlayStation 5.

General

  • Fixed an issue where players would see incorrect spaceflight transitions when launching certain maps during Iron Banner or Trials of Osiris.
  • Fixed an issue where players with their Ghost out while scanning an object will instead summon their Sparrow.
  • Fixed an issue where players were able to cram 12 people into activity that clearly couldn’t handle the might of that many Guardians.

Destiny 2 Hotfix 3.1.0.1

Activities

Battlegrounds:

  • Fixed an issue where Umbral Engrams could spawn under the ground when the engram inventory is full.
  • Fixed an issue where generators could not be destroyed when fireteam members or combatants were within close proximity.
  • Fixed an issue where players were respawning in the Land Tank after disconnects and becoming trapped.

Strikes:

  • Fixed an issue where players could not access Fallen S.A.B.E.R. in the Strikes Playlist or Direct Launch Node.

UI

  • Fixed formatting of Seasonal Rank strings where text was overlapping.
  • Fixed and issue where players could temporarily soft-lock the game and exit vender performances in the H.E.L.M.
  • Changed XP reward icon on the Quest Details screen to match XP icon used throughout the rest of the game.

Gameplay and Investment

Eververse

  • Fixed an issue where Lucent Night ornaments disappeared from the armor’s universal ornament section after unequipping.
  • Icon for Anarchy’s Uniocracy ornament now more accurately reflects the ornament's actual appearance.
  • Fixed an issue where the Thalia's Reach ornament for Liar's Handshake disappeared when unequipping it.
  • Fixed an issue where The Fourteenth Anamnesis ornament showed that it could be applied to Khepri's Sting instead of the Helm of Saint-14.
  • Fixed an issue where Mantle of Remembrance ornament indicated it was for Aeon Swift instead of Shinobu's Vow.
  • Fixed an issue where the Caduceus Warlock ornament showed that it could be applied to Aeon Soul instead of Ophidian Aspect.
  • Fixed an issue where the Bump and Run sparrow was missing like... most of it.
  • Fixed an issue where players were receiving more Bright Engrams than intended after reaching Season Pass rank 100.
  • Fixed an issue where Core Ritual (Gambit, Crucible, and Vanguard) Weekly Bounty Challenge would sometimes not reward Bright Dust.
    • Any players affected by this will receive all missing Bright Dust in the future. An in-game message will confirm when your Bright Dust has been delivered

Collections

  • Fixed an issue where the War Weary shader was not appearing in Collections.
  • Fixed an issue where the Salvager's Salvo Seasonal Grenade Launcher could not be reclaimed from Collections.
  • Fixed an issue where the Contender's Banner and The Next Chapter emblems were displaying the same art.
  • Fixed an issue where players could retrieve the Season of the Chosen ritual emblems from Collections without completing the steps to earn them.

Mods

  • Fixed an issue where some mods were removed if their artifact version was equipped during the Season change.

Fragments

  • Fixed an issue where Whisper of Chains was not properly granting damage reduction when near frozen enemies.

Bounties, Pursuits, Challenges

  • Fixed an issue where players could continue to earn additional Hawkmoons if they didn’t pick up the quest and join others.
  • Fixed an issue where a Proving Rune’s description from the War Table is different than the actual Rune you get.
  • Reduced the number of wins required for the Legendary Glory Triumph from 50 to 5 to be aligned with the same requirement from Season of the Hunt.
  • Fixed an issue where some Weekly Challenge engrams were dropping at a higher Power than intended.
  • Fixed an issue where players were unable to reset their Valor after 4 resets.
  • Fixed an issue where players were unable to reset their Infamy after 1 reset.
  • Fixed an issue where players were incorrectly earning Powerful rewards after 3 Valor resets.

General

  • Fixed an issue where audio was out of sync with the Season of the Chosen opening cinematic.
  • Fixed an issue where several vendor tooltips were incorrect.
  • Fixed a Season of the Chosen purchase information screen which had an incorrect translation in Brazilian Portuguese.

Destiny 2 Update 3.0.2

Combat

Abilities

  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.
  • Fixed an issue where Flawless Execution had a delayed trigger.
  • Shatterdive
      • Now has damage falloff vs. unfrozen targets.
      • Max range damage reduced from 50 to 5.
      • Damage reduction during ability reduced from 50% to 25%.
  • Whisper of Fissures
      • Reduced max/min damage vs. non-Super players from 42-22 to 30-4.
      • Reduced max/min damage vs. super players from 42-22 to 16-2.
      • Reduced detonation radius vs. players from 10m to 9m.

Weapons

  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun.
      • It will be replaced with Swashbuckler.
  • Fixed an issue where the Unrelenting perk was not triggering health regeneration.
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.
  • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting.
  • Fixed a bug where MIDA Multi-Tool's catalyst wasn't dropping.

Activities

  • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties.
      • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity.
  • This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.
  • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once a player returned to orbit.
  • Fixed an issue where some players could not progress through New Light if they lose Zavala's Gift.

Strikes

  • Fixed an issue where some players couldn't respawn if they died during the boss fight of the Inverted Spire strike.
  • Fixed an issue where a fireteam could encounter other fireteams in Sorrow's Harbor and be unable to complete the Scarlet Keep strike.
  • Fixed an issue where players were not being notified that Grandmaster Nightfall was available.
  • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes.

Raids and Dungeons

  • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph.
  • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.
  • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters.
  • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time.
  • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid.
  • Fixed an issue where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid.
  • Fixed various issues affecting the Guided Games version of Deep Stone Crypt.
  • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash.
  • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon.

Gambit

  • Removed "Might of the Traveler" Gambit weekly bounty.
  • Fixed an issue causing high value targets to drop more motes than intended.

Crucible

  • Fixed areas where players could exit the environment in the following Crucible maps:
      • Exodus Blue
      • Widow's Court
      • Twilight Gap
      • Cauldron
  • Fixed an issue where Rumble matches were not entering overtime.

Rewards

  • Added missing lore tab for the Starfarer 7M Dawning ship.
  • Fixed an issue where some quests provided by Eris used "challenge" iconography but didn't grant Powerful rewards.
      • Iconography changed to normal quest branding.
  • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the "Coup de Grace" Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.
  • Fixed an issue where powerful rewards from the Season of the Hunt mission "Coup de Grace" were not correctly gated weekly, per class.

General

  • Optimized Lighting on PC GPUs to help increase performance.
  • Fixed an issue where clan rosters were not loading correctly on PlayStation 5.


Note: This article originally included a patch note intended for a Destiny 2 Update 3.1.0. Expect the following fix to be available in early February:
  • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec's Sin Exotic helmet.

Destiny 2 Hotfix 3.0.1.3

General
  • Fixed an issue where Stasis crystals could be used to wedge oneself between a rock and a hard place, resulting in Guardians being phased through closed doors.
  • Fixed an issue where players could encounter a crash when emote swapping while frozen.
  • Fixed an issue where Warlocks could emit a damage impulse using Vesper of Radius without using their Rift charge.
      • With this resolved, Vesper of Radius may once again be equipped.
  • Fixed an issue where players could achieve Solo Flawless Dungeon Triumphs using checkpoints.
  • Fixed an issue where settings for Motion Blur, Film Grain, and Chromatic Aberration would reset to default between play sessions on next-gen consoles.

Destiny 2 Hotfix 3.0.1.2

Season of the Hunt

  • Adjusted the Cryptolith Lure to allow players to charge it twice as fast.
  • Increased Cryptolith Lure charge cap from 3 to 5.
  • Fixed an issue that was causing players to reacquire the Cryptolith Lure every time they launched the game.
  • Fixed an issue with the Lure exclusion description.
      • The One for All perk is incorrectly listed as a possible roll for Corsair's Wrath and has been corrected to the Unrelenting perk.

Activities

  • Fixed an issue that was causing some players to be blocked from progressing the Forsaken campaign.
  • Fixed a location where players could get out of environment.
  • Resolved an issue that was preventing some players from progressing past the first mission of “A Guardian Rises” in the New Light introduction quest.
  • Fixed an issue where “Stasis Weekly Challenge” was translated incorrectly in some languages.
  • Fixed an issue with the Lost Lament quest not progressing from Minotaurs, Hydras, and Cyclops.

Rewards

  • Fixed an issue where deleting a character could reset some raid rewards.

Economy

  • Adjusted destination materials exchanges with the Gunsmith to reduce the chances of materials from Vaulted destinations being required.

Combat

  • Fixed an issue where the Freeze Tag emote was reducing incoming damage.

Abilities

  • Penumbral Blast:
      • Projectile range increased by 37%.
      • Minimum distance to cast ranged melee reduced by 32%.
      • This allows you to throw the ranged melee closer to targets.
  • Fixed an issue with the Glacial Quake Super where the melee attack would sometimes fail to activate.
  • Resolved an issue where players could appear to become stuck in Shiver Strike action and animation for other players.

Weapons

  • Fixed the issue with The Lament’s Heavy air attack working when the weapon lacked ammo.

Platforms

  • Fixed an issue where PSN friends list wasn’t populating as expected.
  • Fixed an issue with screen tearing on some consoles.

Destiny 2 Update 3.0.1

Next Gen

Next-gen enhancements have been introduced for the Xbox Series X|S and PlayStation 5.

Feature Xbox Series XPlayStation 5Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible SupportSupported*Supported*Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery

General
  • On Xbox Series X|S, the enhanced update will automatically download.
  • On PlayStation 5, players need to manually download the enhanced update.
  • Option for customizable Field of View (FOV) has been added to the Settings > Video menu.
  • Option for 120Hz Crucible Mode has been added to the Settings > Video menu.
  • Updated controller rumble feel on the DualSense Controller.


Destiny Companion App

Bounties
  • Players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
  • Bounties may only be acquired when players are offline, In orbit, or in the Tower.
  • For additional information, please see this Help article.


Sandbox

Exotic Armor
  • Fixed an issue where being killed by the effects of Necrotic Grip would show as being "Killed by the Architects."
  • Fixed an issue where players with Stronghold Gauntlets couldn't block any Super damage with Swords despite the Exotic maximizing the Guard stats.
  • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.
  • Updated the description string of Mask of Bakris's perk to correctly describe its damage bonus, which applies only to combatants and affects all arc weapon damage and all damage against slowed or encased enemies.
  • Additionally, fixed a bug where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.

Stasis Abilities
  • Fragments
      • Tuned "Whisper of Bonds" to grant a flat 2.5% Super energy per trigger.

Weapons
  • Duality
      • Duality’s icon didn't match correct weapon tray icon.
      • Fixed an issue where Duality’s custom ADS fire audio wasn't playing.
  • The Lament
      • The Lament icon did not appear appropriately in Crucible feeds.


Activities


Beyond Light Campaign
  • Beyond Light Exotic quest missions now properly display recommended Power Level on their map nodes.
  • Kridis no longer spawns before players have completed the previous mission objective.

New Light
  • Fixed an issue where veteran players could not access the Tower while Mission Advent was available.
  • Fixed an issue with the New Light subclass quest where Ikora's waypoint was suppressed.
  • Fixed an issue where the descent cinematic did not play for The Disgraced strike.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed a bug where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where abandoned Memory quests were not available in the Quest Archive vendor in the Tower.
  • Fixed an issue where players who skip the Shotgun chest in M0 did not receive Special ammo when the Shotgun was granted.
  • Fixed an issue where players could reacquire Riskrunner during the Risk/Reward mission.

Deep Stone Crypt
  • Fixed an issue where Taniks could go into hellfire phase early before any fireteam member could collect an augment.
  • Fixed an issue where players would not get a third DPS phase on the second loop of dunking all four cores.
  • Fixed an issue where the Short Circuit Triumph was not possible.
  • Fixed an issue that could cause an unintended wipe during the second hellfire cast.

Last Wish Raid
  • Fixed an issue where the final encounter was not rewarding Spoils of Conquest.
  • Fixed an issue where Kalli teleported out of the environment after a plate was captured.
  • Fixed various networking behaviors that were observed when playing through encounter transitions.

Garden of Salvation Raid

  • Fixed an issue where text notifications would not appear when players initiated/completed puzzles.
  • Fixed an issue where tethers did not appropriately disrupt the boss under certain circumstances.
  • Fixed an issue where the Consecrated Mind drops its Minotaur at the beginning of the raid.

Pit of Heresy
  • Fixed an issue where the Ghost flashlight projection volume had no effect, making it hard to navigate the passage without light.
  • Fixed an issue where players could encounter back screens and hard wipes between encounters.
  • Fixed an issue where players could be killed transitioning between two areas.

Prophecy
  • Prophecy is once again available.
  • Powerful rewards may be earned from each checkpoint once per week.
  • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
  • Previously featured weapon and armor rewards are available once more.

Lost Sectors
  • Master and Legend Lost Sector tooltips are easier to comprehend.

Stasis quests
  • Aspects
      • Fixed an issue where "Tectonic Harvest" was not consistently generating shards for allies when destroying their crystals.

Nightmare Hunts
  • Hard-wiping and defeating the boss at the same time will leave players in the Hunt after respawning.

Exotic quests
  • Fixed an issue where the first line of dialogue played was muted at the beginning of the Malfeasance quest strike.

Crucible and Iron Banner
  • Fixed an issue where the "Survivor" medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the "Untouchable" medal could not be earned.
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where some map intro cinematics were taking place outside of the combat zone.

Strikes
  • Fixed an issue where Outlaws were no longer spawned in Nightfall: The Ordeal.
  • Fixed an issue where Lurkers did not spawn after the counterweight encounter in the Hallowed Lair.
  • Fixed an issue where Super energy was drained when taking a lift in the Warden of Nothing.
  • Fixed an issue where Guardians were unable to respawn if they died while in the process of destroying Protheon, Modular Mind, very quickly.
  • Fixed an issue where counterweights would reset if a player died after pushing them down.
  • Fixed an issue where combatants would disappear abruptly if a Guardian decided to speed run the Hallowed Lair strike while others were trying to complete bounties in previous encounters.
  • Fixed an issue where the Tank would despawn during the Arms Dealer strike when trying to enter another combat area.

Gambit
  • Fixed an issue where the high-value target spawned too early.
  • Fixed an issue where catch-up targets would respawn too quickly after being cleared.
  • Fixed an issue where combatants would sometimes not move from spawn areas.


Destinations

Europa
  • Fixed a rare case where the Conflux Watch Servitor in the public encounter for Empire Hunt: The Technocrat could become permanently immune.
  • Fixed an issue where players with full quest inventories could still purchase Fallen Empire and weapon quests from Variks.
  • Fixed an issue where flickering snow transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI).

Cosmodrome
  • Added destination material spawns.
  • Added destination materials to Cosmodrome region chests.
  • Fixed an issue where Scorch Cannons were not respawning during the Heroic version of the Spider Tank public event.
  • Fixed an issue where flickering grass transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI).

Moon
  • Fixed an issue where some combat encounters would not trigger appropriately.
  • Fixed an issue where a smaller number of players were able to matchmake in to certain areas than intended.
  • The terminals for the “tire game” appear disabled even when active.
  • Fixed an issue where Toland would not reappear if players moved away from a totem to complete the activity.
  • Fixed an issue where high-value targets had forgotten their names.
  • Names now appear above high-value targets appropriately.

Dreaming City
  • Blind Well
      • Fixed an issue where the safety bubble would pop to its smallest size when a round was done instead of shrinking over time.
  • Fixed an issue where quest step notification for Petra's quest missions were showing a blank icon.
  • Fixed an issue where players could sometimes not interact with rally flags before public events.

Nessus
  • Fixed an issue where the "Half Empty" patrol on Nessus is missing description text.

General
  • Fixed an issue where Memory Fragment, Drone, and Ghost Story collectibles were still present on some destinations.
  • Fixed an issue where Hive crystal shields could cause a crash.


Rewards

General

  • Europa and Cosmodrome strikes now award destination materials upon completion.
  • Lunar Ghost Bundle no longer pops an erroneous “out of space” warning when opening.
  • Exotic armor awarded in solo PED Lost Sectors now drops on a knockout list.
  • Removed misleading "Limited Time" augment from Devrim Kay and Failsafe vendor items.
  • Fixed a bug preventing Rahool's icon from flashing when Beyond Light bonus items were available to claim.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.
  • Fixed a bug where the Evasive Maneuvers raid perk would sometimes fail to activate if you switched to the mod in the middle of an encounter.
  • Fixed a bug where Icefall Mantle's description did not mention the slow field it generates when activated.


Miscellaneous

Triumphs
  • Fixed an issue where The Hit List was not unlocking properly.
  • Fixed an issue where players would not receive appropriate Triumphs after defeating the Fanatic.

Monument to Lost Light
  • Fixed an issue where the waypoint on the Exotic Archive vendor continues to flash for players who own all Exotics.

Collections
  • Badges and Armor sets in Collections correctly select player's class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.

UI
  • Aspects and Fragments on the Stasis Subclass screen now appropriately display "Currently Applied" when they're applied in another slot.

Graphics
  • Fix inverted colors in some dark areas when playing in HDR.

Destiny 2 Hotfix 3.0.0.4

Activity

  • Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power.
      • Vanguard strikes are now 1050 Power.
  • Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.
      • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure.
  • Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.

Crucible

  • Fixed an issue where Defeats’ audio was playing too often.

Combat

Weapons

  • Fixed an issue where Trench Barrel was not being removed after firing three shots.

Rewards

  • Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power).
  • Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool’s inventory to claim.
  • Updated the World Engram weapons reward pool.
      • Remove all Legendary weapons that hit their Infusion Cap at the end of this Season.
      • Added all of the Seventh Seraph weapons from Season of the Worthy.
      • Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.
      • Set weight drop chances so that the newer an item is, the more likely it is to drop.

Bounties

  • Reduced number of bounties required for the New Light quest from three to one.
  • Fixed an issue where Combat Drill bounties were requiring Elimination defeats.
      • They will now correctly require Clash defeats.

Season

  • Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress.
  • Fixed an issue where Lure mods were duplicating.
  • Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons
  • Fixed an issue where players already have the Lure but the Lure quest doesn’t progress.