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Destiny 2

This Week At Bungie – 11/11/2021

This week at Bungie, we got guns over here.

We have a lot to cover this week so I am going to keep this intro short so we can get into it. We have a new emblem for you, new Trials Labs info, a long list of weapon changes, a new fashion magazine cover, more Bungie Bounties, and a partridge in a pear tree. Actually, scratch the last one, it’s only November.


Be True

Everyone at Bungie, both trans developers and allies alike, stand in support of our transgender and gender nonconforming community. We join the call to end anti-trans violence and discrimination. The stars burn brighter because of your courage, unwavering strength, and pursuit of truth.

Ahead of Transgender Awareness Week, which celebrates the lives of the transgender and gender nonconforming community from November 13th through the 19th, we are proud to announce our new trans pride emblem, “Be True.” Your light inspires, helping guide us all on a path to a better future. May it only shine brighter.

As Transgender Awareness Week leads into Transgender Day of Remembrance on the 20th, a day to memorialize the lives lost to transphobic hate and violence, we also recognize the hardships this community faces. We invite anyone and everyone to join us in this remembrance by donning this new emblem. Unlock it using code ML3-FD4-ND9 on our code redemption site.



During the month of November, all profits from the sale of Bungie’s Pride Pin will benefit TransLifeline in support of their efforts to provide peer support to trans people in crisis through respectful, anonymous, and confidential communication and resources.


Back to the Lab Again

This week we are revisiting Trials Labs with Capture Zone. A quick reminder, Capture Zone is still Elimination, with the following changes:
  • 30 seconds after the round starts, a capture zone is enabled. Players can capture this zone to win the round, or just eliminate the other team like normal.
  • The capture zone has a waypoint from round start, including a countdown timer, so everyone will know exactly when and where it will be.
  • The capture zone starts in the middle of the map in the first round and changes location each round.

We took feedback from the previous Capture Zone Lab, and made the following changes:
  • We are using a stronger Trials Map: Endless Vale.
  • Rather than rotating through points that give one team a significant location advantage, we are rotating through three neutral zones — one at Temple, one at Mid, and one at Shrine.
  • Players no longer get Super energy when capturing a zone, either before or after the round ends.

As we mentioned last week, card-based Matchmaking is on all weekend, with the Flawless Pool turning on Sunday morning at 10 AM. As with the previous two Labs, a 2x Trials Rank booster will be on all weekend.

Going forward, we are looking at adding end-match rewards prior to getting a 7-win card, making it more worthwhile to play in the Flawless Pool, and for increasing reputation gain—especially in the later ranks. We are still firming up plans, so expect more information on rewards in December.


Pew Pew

Our 30th Anniversary is coming up quick and the new dungeon and cool rewards aren’t the only thing we are adding to the game. We’re also making a hefty tuning pass to weapons and perks. We’ve still got a little bit of time before these changes go live on December 7, but in the spirit of transparency let’s get into it early. Please welcome to the stage Design Lead Chris Proctor!

Chris: G’day again! We have a mid-Season-weapons update ready to go live for you next month. Because Season of the Lost is a “slightly” larger Season than normal, we have a “slightly” larger mid-Season tuning pass for you. Let’s get into the nitty gritty.

Archetypes

Shotguns - In Season 11 we wanted to see if slugs could be viable in PvE with a high enough reward for the risk of being close and the time it takes to aim at a head. Good news, they're viable! However, they currently outclass pellet Shotguns and many other Special ammo options (not to mention being part of a dominant boss-melt tactic), we'd like to equalize this a bit. However, since pellet Shotguns are easier to use than slug Shotguns they don't need as large a bump.
  • Reduced slug Shotgun PvE damage bonus from 30% to 20%.
  • Gave pellet Shotguns a 10% PvE damage bonus.

Linear Fusion Rifles - In Season 14 we bumped these up but believe that while their potential damage output competes numerically, and they’re extra hot right now because of the sweet Particle Deconstruction artifact mod, they can't compete with the ease of use of other damage options. Last time they got a precision damage buff, this time it's a flat damage buff.
  • Increased PvE damage by 10%.

Caster Swords - We shipped this with a high Heavy attack ammo cost to offset a great melee weapon that also has a good ranged attack, but now believe it's safe to reduce the ammo cost.
  • Reduced Heavy attack ammo cost from 8 to 5.

Bows - In Season 11 we bumped Bow damage up 10% vs rank-and-file enemies, having seen this in game for a few Seasons it seems safe to nudge them up again.
Increased damage vs rank-and-file enemies by ~10%.

Sidearms and Fusion Rifles - Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are.
  • Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).

Exotics


Vex Mythoclast - Yeah we over buffed this, and while it's kept in check by the peekshot potential of Hand Cannons etc., it's definitely melting faces. In playtests we feel it’s still strong enough to be desirable, without feeling free.
  • Reduced Aim Assist stat by 25.
  • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
  • Now requires 3 eliminations for full Overcharge instead of 2.

Fighting Lion - This wasn't a specific problem, but given increasing frustration with breech Grenade Launchers in Crucible, it seemed like a misstep to say "we hear you" and "here's an infinite ammo version of that thing you're frustrated about" in the same patch. It should be clear to everyone that a full nerf isn't needed, so we're adjusting it. (Note: This is not a full rollback — there's still a difference between "almost infinite ammo" and "actually infinite ammo" in how weapons are used, and in playtests where we tried to abuse infinite ammo, it was extraordinarily oppressive, much more so than we expected given that it had a ton of ammo previously.)
  • Removed the multi-hit requirement
      • I.e., dealing any damage will grant the buff.
  • Increased the buff to the reload stat from +50 to +70.
      • I.e., reload will still be slow if you miss, but if you land any damage, Fighting Lion will reload faster than it did before the nerf.
  • Increased the buff duration to 7s.

Arbalest - We always wanted this to have utility in high difficulty PvE, but its lack of Champion mods prevented that, and it's all about shield breaking already, so we're fixing that.
  • Now has intrinsic anti-barrier.

Sleeper Simulant - The delta between Sleeper and the best Legendary Linear Fusion Rifle wasn't large enough to make this a compelling option, so while it benefits from the 10% damage buff above (really, this time), we've given it some additional love.
  • Increased magazine size from 3 to 4, increased PvE damage by 6%.

Suros Regime - Dual Mode Receiver always made Suros a worse 360 RPM auto rifle but fixing that is a straightforward stat bump. This may not make this mode dominant, but at least makes it do what was intended: turn it into a high-impact Auto Rifle.
  • Dual Mode Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.

Cryosthesia 77K - Given the state of Stasis in PvP at the start of Season 14, we deliberately shipped this weapon in a weak state (which almost physically hurt us, but was the right decision), not wanting to contribute to the problem. Now that we've had more time to evaluate the state of the sandbox, we've reworked this Exotic to address its weakness in PvE. Specifically, the following pain point: Fire on release with the charge trigger, losing all ammo on firing the freezing shot.
  • Removed Variable Trigger completely. Now fires on trigger press instead of release (this will make it feel much more responsive).
  • Charged Shot moved to special reload. Getting a final blow with the Sidearm enables access to the special reload.
  • Once the Charged Shot is fired, the weapon reverts back to standard Sidearm mode.
      • This does NOT cost your entire magazine.
  • Charged Shot now causes an AOE which freezes AI and slows players (direct hits still freeze).

Leviathan's Breath - This Bow is underused, so we wanted to give it a bump, while also making its catalyst more interesting (expect this type of catalyst tweak to become more common moving forward).
  • The catalyst now grants the Archer's Tempo perk in addition to its other effects.

Whisper of the Worm - The original DPS king has fallen out of favor, with the delay before the damage buff kicking in making the weapon less usable in short damage phases, and optimal sustained damage requiring all critical hits but not sufficiently rewarding precision.
  • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
  • White Nail magazine refill changed. Was 3 from inventory but now pulls 2 from inventory and 1 from thin air.
  • Increased damage in PvE by 10%.

D.A.R.C.I. - This Sniper Rifle's damage has fallen behind as other options have been buffed, and its damage is dependent on crits, while also requiring 100% time on target, so we've improved its ease of use and bumped the damage up.
  • Reduced flinch, recoil, and accuracy degradation by 50% while Personal Assistant is active.
  • Personal Assistant now has a 1s delay before deactivating when off target (was instant).
  • Increase damage in PvE by 20%.

Malfeasance - For a weapon all about explosions, this Hand Cannon's explosions were a bit underwhelming.
  • Increased explosion damage by 50%.

Dead Man's Tale - We've seen this Scout Rifle's usage drop dramatically on console since the recent nerf.So we spent some time tuning it in a way that benefits controller much more than mouse and keyboard (i.e. we don't believe this buff will improve the weapon much on mouse and keyboard), specifically touching hip fire with the catalyst.
  • Note: This isn’t actually branching the tuning between input devices, but the bits we touched are either only present or are much more impactful on controller:
      • Increased reticle friction falloff distance (no effect on mouse and keyboard).
      • Less recoil (reduced effect on mouse and keyboard).
      • Improved accuracy (reduced effect on mouse and keyboard).

Heir Apparent Catalyst - There was a data error in the Heir Apparent catalyst resulting in it granting too much damage resistance against players, this has now been corrected. No effect in PvE.
  • Reduced damage resistance against players from 75% to 25%.

Lorentz Driver – The bonus ability energy feels extraneous when the damage buff is so strong, and we’re limiting certain weapon sources of ability energy.
  • Removed ability energy regeneration on picking up a telemetry.

Traveler’s Chosen – The ability energy granted from the perk was on a curve that isn’t intuitively understood. Similar to Lorentz Driver, it seemed appropriate to adjust this in PvP. These changes aren’t noticeable in PvE.
  • Now grants 10% ability energy per stack on activation (was previously more generous on low stacks, less generous on high stacks, the average and amount for 10 stacks are unchanged).
  • Reduced stacks granted on a Guardian defeat from 3 to 2.

Perks

Adrenaline Junkie - This perk wasn't performing as well as intended, and the path of least resistance was making it live up to its dev name (grenadebuckler).
  • Eliminations with the weapon can add single damage stacks or extend existing ones.
  • Grenade eliminations boost the stacks immediately to x5.
  • Lowered the duration to compensate for weapon activation.

Vorpal Weapon - A perk that grants 15% bonus damage against all targets I'm going to use my Heavy weapon on? This was a non-choice and sucked the air out of the room for other damage perks. At the same time, it was failing its original role: giving players a reason to run a primary weapon against tough targets.
  • Was 15% damage on all weapons.
  • Now 10% on heavy weapons, 15% on special, 20% on primary.
  • No change to damage vs players in Super.

Whirlwind Blade - This was too obviously the best Sword damage perk around, so while we're fine with it being good at sustained damage, we've pulled it back for shorter fights.
  • Increased number of stacks needed to hit maximum damage from 5 to 10.

Pulse Monitor - What if instead of activating on what feels like a fail state, this activated on a state you'll be in in almost every encounter, even if you're winning?
  • Changed threshold for activation from 90% health to 30% shield (i.e., this now requires much less damage to trigger).

Mods

Quick Access Sling - The usage on this mod is very telling — it's extensively used on Bows and breech Grenade Launchers, and barely used at all on other weapons. At the same time, we've pulled down some options players had for improving their swap speed, and wanted to make an option available for building towards that on all Legendary weapons.

We'll be watching how this feels in the wild and may revisit it later.
  • Functionality changed:
      • Was: +100 handling, 0.9 * ready/stow/aim down sights time for 0.4s after running out of ammo.
      • Now: 0.9 * ready/stow time all the time.
  • This change also applies to the Swap Mag perk, as they use the same perk behind the scenes.

Full Auto Retrofit - We've seen plenty of requests for an accessibility option allowing full auto fire, particularly on fast-firing semiautomatic weapons. We have a settings option in the works for a season after The Witch Queen launches but decided to put in a stopgap to help players until we are able to ship it. Please keep these types of suggestions coming!
  • Added a Full Auto Retrofit weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
  • This is unlocked by default for all players.

The Near Future

Annual expansions are a good time for system-level changes, since they get so much more playtest time over a longer duration compared to a normal Season.

We don't like that the desire for Exotic catalysts is largely driven by the orbs of power generation they provide, and have something in the works to let players build around that limitation.

Weapon differentiation — if I have two Void adaptive Hand Cannons, one from the Suros foundry, and one from the latest raid, why do I care about one more than the other? The stats tend to be fairly close. Perk pools can be different, but there are only so many perks, and it's a stretch to say the perk pool gives the weapon its identity. We've got something shipping on all new and reissued weapons in The Witch Queen that addresses this issue directly and are working to expand the same solution to all weapons that drop in the future.

We mentioned in the last patch notes that we're not done with Special ammo economy in PvP, and have a further tweak coming that should help bring down the amount of ammo floating around.

Exotic primary weapons already advance Ammo Finder mods much faster, but we want them to feel better in hard PvE content and are adjusting all of them to reach this goal.

We're adjusting some Exotics, some that consistently top the PvP usage charts in an oppressive way, some that had their perks limited to a degree that's no longer warranted. (We’re looking at you, Chaperone...)


Cover Story

Threads of Light is back. Our digital fashion magazine launched its second cover earlier this week with some hot new looks on display. Check them out.



Big congrats to our winners Vanquish, Twisty, and Dawsonson. They came, they saw, they looked frabjous.

The unveiling of previous winners means we have openings for new winners. So, let’s kick off another fashion show!

The rules are the same—we will be hunting for good looking Guardians and sharing them on our suite of social channels across the globe. To enter, share a shot of your Guardian’s appearance page and use #ThreadsOfLight on Instagram or Twitter. You can also tag @DestinyTheGame or our account for your region for more visibility.

We will be picking winners to give the emblem to up until November 18, 2021. Of those winners, we will choose one Hunter, Warlock, and Titan, to represent their class on the cover of the next issue slated to come out sometime early next year.

Design your look and wear it proud. We’ll be watching.


Moar Bounties

Last week, we announced a slate of Bungie Bounties all across the globe. They kicked off earlier this week and will be rolling out from now until November 20. We have been keeping an eye on the feedback and saw requests for more bounties in LATAM and the UK and have added a few to the schedule!


LATAM

Nov. 15


United Kingdom

Nov. 20
  • Pijinnn – 4-6 AM Pacific (12:00 – 14:00 GMT) - PC
  • Benny – 6-8 AM Pacific (14:00 – 16:00 GMT) - PC
  • Ahnubyss – 8-10 AM Pacific (16:00 – 18:00 GMT) - PC

We added these to the full schedule from last week so you can have one place to check to see when the next bounties are going live. We’re actively planning for more bounties in the future, keeping in mind regions, platforms, and more. If you have any suggestions, always feel free to sound off!
Please remember to be respectful when visiting the streams of our featured community members. You are welcome to hunt them in game, but keep it clean in chat. And even if you don’t see a bounty in your game, we highly recommend finishing the match. If you quit enough games, you may land yourself some PvP restrictions! Happy hunting.

LULLaby and Goodnight


It’s time now for an important update from our Player Support Team.

This is their report.


CALENDAR CHANGE

With Trials Labs: Capture Zone coming back this weekend, bonus Trials Ranks will come with it. As a result, extra Nightfall rewards have been shifted to next week.

USER RESEARCH EMAILS

Earlier this week, Destiny 2 players in the US and Canada were sent an email and survey about a user research opportunity. Many players have reached out to us that they haven’t received any kind of email from us in a very long time. This could be caused for several different reasons, but the best way to start receiving our email again is to:
  • Go to your Bungie.net Profile Settings>Email and SMS.
  • Type in a new email (you can’t use your old one) and check off every box. Save the change.
      • Note that some email domains, such as iCloud, may not work.
  • You should receive an email from us asking you to please verify your Destiny 2 account, with a link inside the email.
  • If you are signed into your Bungie.net account, you will be taken to a “Welcome to Bungie” page.
      • If you’re not signed in, you will receive an error page, so you need to sign into Bungie.net first before clicking the link in your email.
  • This should verify your email address with our system. We are currently working to improve some of this experience so that you can see the verification in your profile settings.

HOTFIX AND UPCOMING EXTENDED DOWNTIME

Destiny 2 Hotfix 3.3.1.3 went live this past Tuesday to fix a few issues. Log into your platform to begin the download.

Next Tuesday, November 16, Destiny 2 will undergo extended downtime again from 5:45 to 9 AM Pacific.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:


We’re investigating an increase in RUTABAGA errors.

  • The Frenzy and Rampage perks and the Rampage Spec mod are all named the same in Chinese.
  • The Wicked Overgrowth shader isn’t available for players who completed the Iron Banner quest on all their characters before our fix went out to correct the issue.
  • If players start the Lost Lament quest on one character and complete it on another, Banshee still tries to give the Broken Blade to the first character to complete the quest that no longer exists.
  • When Warlock’s perform a Phoenix Dive, they can't slide for 5 seconds.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


Loud Noises


3, 2, 1, Movie of the Week is go for launch. We have new community created videos ready to blast off. Here are our picks for this week.

Movie of the Week: Titan Space Squadron


Movie of the Week: Paint Job


If you don’t know the drill, each of the creators of these fine films will be taking home a special emblem. If that is you, please make sure you post a link to your Bungie.net profile into the description of your winning video and we will calculate the perfect trajectory to have your emblem safely touchdown in your collection.


Tasteful


Sometimes, art gets up and moves around—literally! We often see players in our community become their favorite characters. We’ve seen some truly epic cosplay over the years, but one of today’s winners created a spectacular Eliksni costume. You have any cool art you can wear? We would love to see it!

We have some cool artwork lined up too, check out our full lineup of artists of the week!

Art of the Week: Becoming Eliksni

The second I saw the #seasonofthesplicer trailer I knew what I had to #cosplay @Bungie @DestinyTheGame thank you for the inspiration and for bringing #smallen into our lives 🙏❤🥺#destinycosplay #Destiny2 #cosplayphotography pic.twitter.com/2iJ9yHIUVn

— Claire Corcoran (@firmamenttyrant) November 7, 2021

Art of the Week: Mica-10

"Every single time, no matter whom she sees or what she hears, Micah-10 wakes up, feeling something in her tug towards space."#Destiny2 #Destiny2Art @A_dmg04 pic.twitter.com/1VGCAOQ9at

— sjur eido lives 🏳️‍🌈 (comms closed!) (@ninerivens) November 3, 2021

Art of the Week: Riven

Riven of a Thousand Voices, the last Ahamkara. 😊 #destiny2 #destinyfanart #destiny2art #bungie pic.twitter.com/5hOEhynFSE

— echovectorbravo (@echovectorbravo) November 6, 2021

If you are the artist that created one of these pieces, congratulations! Please make sure you reply to your post with a link to your Bungie.net profile and we will get your special artist emblem sent out.



Well, that was a lot of information. If you made it this far, bless your heart—you’re our kind of people. While every TWABs leading up to the 30th Anniversary might not have this much meat on the bone, I can promise they’ll all have plenty of gravy and stuffing. See you soon.

<3 Cozmo

Destiny 2 Hotfix 3.3.1.3

Activities

Pursuits
  • Fixed an issue that caused the Sub Machinist medal to require defeating three opponents instead of two.


Abilities

Perks
  • Fixed an issue where some subclass and Exotic armor perks were unintentionally activating when damaging Stasis Crystals.


General

Localization
  • Fixed an issue where Frenzy and Rampage perks were both named Szał in Polish, causing confusion.

Destiny 2 Hotfix 3.3.1.2

Activities


Nightfalls
  • Changed how Mini Screebs from the Festering Rupture modifier are networked to give a more consistent experience.
  • This should prevent mini-screebs from burrowing into the ground and ending otherwise perfect Nightfall runs.

Competitive
  • Trials of Osiris (and other matchmade activities) should no longer trigger Baboon errors if players quit between rounds or during a hard wipe.


UI/UX

Descriptions
  • Updated the description of the "Pinnacle" Seasonal Challenge to better direct players to Pinnacle-tiered rewards


Telesto

Telesto
  • Fixed some issues with Telesto
      • Editor’s Note: Restart the clock
  • No longer attaches to allies, will instead impact and detonate
  • Bolts can no longer be shot and destroyed
  • Reduce the bolt lifetime from 10 seconds to ~5 seconds when spawned on the environment (proximity to enemies still detonates)


Abilities

General
  • Fixed an issue that allowed allied players to be damaged and frozen by Diamond Lance.
  • Fixed an issue where more Sentinel Shield super energy was being drained by Scorn sniper attacks than intended.

Destiny 2 Update 3.3.1

Activities


The Corrupted
  • Reduced the knockback buff from the "Sedia's Durance" activity modifier on Nightfall difficulty from +40% knockback to +20% knockback, which may help a few of you complete Grandmaster difficulty.
  • Removed an Unstoppable Phalanx Champion from the Ransack Ogre encounter.
      • During the Ransack Ogre encounter, an Unstoppable Phalanx Champion would spawn in the Ascendant Plane when the Ogre boss reached 50% health.
          • That Champion was easy to miss, and you couldn't backtrack there to defeat it once you killed the Ogre.
          • After this Champion ruined hundreds of Platinum completion attempts, we’ve snapped it out of existence.
          • It’s gone.
          • Dust.
          • Destroyed.
          • It will never see the light of day again.
          • That’s what it deserves.
  • Fixed an issue that blocked completion of The Corrupted Nightfall scoring Triumph.

Dreaming City
  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there.

Trials
  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
  • Trials passages only display warning message if the player account owns a ticket.

Momentum Control
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotator.
      • Note: We're looking at map offerings in all 6v6 playlists, and are expecting some changes in a future update.


UI/UX

User Interface
  • Added more granularity options to the text chat profanity filter setting.
  • Updated the sign on experience to show a single toast after character select if you have one or more pending Bungie Friend requests, instead of a unique toast for every pending request.
      • The experience when receiving a new Bungie Friend request while playing the game has not changed.
      • Known Issue: This notification toast may appear blank for some players, but no invites are affected. This issue is already being investigated.
  • Player Search UI now has audio feedback.
  • Reverted a change to the text chat auto-hide default value that launched with Season 15.
      • The default value is once again On.
  • Fixed an issue where the text chat auto-hide setting could revert to the Season 15 default value of Off under various conditions.
  • Fixed an issue where voice chat settings would not consistently appear on non-PC platforms.
  • Fixed an issue where booting a fireteam member sometimes left a blank entry in the Roster or Fireteam UI.
  • Fixed an issue on Xbox Series X|S and PlayStation 5 where some header text on the Manage Invites tab of the Roster would sometimes scale down more than expected.
  • Fixed an issue where online Roster contacts were not sorting alphabetically for Friends and Clanmates.
  • Fixed an issue where blocking a player through a fireteam invite did not hide interaction options that are expected to fail when interacting with a blocked player.
  • Fixed an issue where red notification text would sometimes be missing when attempting to invite a player to your fireteam if their privacy settings would not allow them to join.
  • Fixed an issue affecting multiple Collections and Triumphs screens where entering a sub-screen or changing tabs on a screen would cause UI to show the default tab on the parent screen.
      • This fix also improves consistency when looking through tabs inside Collections category sub-screens.


Investment and Abilities

Weapons
  • Horror's Least Pulse Rifle no longer drops at zero power.
  • Increased drop chance for an Adept Nightfall weapon from a Platinum Grandmaster Nightfall to 100%.
  • Fixed an issue where Overflow and Shoot to Loot perks could double magazine sizes on some weapon archetypes.
      • Note: We have identified an issue where the Demolitionist perk no longer refills ammo when casting a grenade, and are looking to resolve this in Hotfix 3.3.1.1.

Abilities
  • Fixed an issue where players were unable to use Glacial Quake's light attack or activate sprint after a Glacial Quake heavy attack.

Vendors
  • Previews are now enabled for gear that can be focused on Saint-14.
  • Players who reset any of their ritual reputations (Crucible, Gambit, or Vanguard) a second time without collecting the Ritual Reputation Ornament can now claim the ornament from the respective vendor.
  • Vanguard Tokens and Sunset Destination Material Tokens (Io, Mars, Titan, Mercury) that remain in players inventories have had their descriptions updated to indicate that they have no value and can be safely dismantled.

Destiny 2 Hotfix 3.3.0.3

Activities

Trials of Osiris

  • Special ammo no longer refreshes upon resurrection
  • Added hold to purchase functionality to gear purchasable from Saint-14 in order to prevent accidental purchases.
  • Weapons received from the Trials of Osiris Reputation Rank Reward track on Saint-14 will now have their Masterwork Slots active.

Crucible

  • Added tooltip to Glory and Elimination playlists to indicate that their matchmaking prefers skill.

Seasonal

  • Fixed an issue where some players were unable to complete Wayfinder’s Voyage I if Petra didn’t appear after interacting with the compass.
  • Fixed an issue where Tracing the Stars II quest could not be completed if Atlas Skews were picked up before picking up the quest.

Strikes

  • Fixed an issue where the Proving Grounds strike would not appear on Nessus for players if they didn’t unlock it before Season of the Lost began.

Gameplay and Investment

Weapons

  • Adept Weapon Mods for Impact, Charge Time, Blast Radius and Projectile speed can now be acquired from Grandmaster Nightfalls and Raids, in addition to Trials of Osiris.
  • Fixed yet another issue caused by Telesto.
      • Teleso bolts no longer spawn orbs of power when hit with a Proximity Explosive Knife.

Armor

  • Fixed a crash that could be caused by a certain combination of armor mods.

Destiny 2 Hotfix 3.3.0.1

Activities

Seasonal
  • Astral Alignment
      • Fixed an issue where the Ether Collection encounter could soft lock when all Ether Wisps were destroyed.
      • Fixed an issue where objects could be removed when players left the activity while carrying them, which would soft lock the activity.
Raids
  • Vault of Glass
      • Fixed an issue where Atheon would sometimes summon an invisible barrier to block Guardians from entering the Vault of Glass.


UI/UX

General
  • Fixed an issue where the "pre-order" text string for 30th Anniversary wrapped and overlapped the title in Japanese, Polish, and Russian.
      • Other localization fixes for Japanese and Polish. Russian will be fixed in Hotfix 3.3.0.2.
  • Fixed an issue where the description of Top Tree Dawnblade mentioned “Sliding” instead of “Gliding” in German.
  • Fixed an issue where some players could not discard Solstice key fragments.
  • Players who may have remaining Solstice key fragments can now dismantle the entire stack from their inventory screen.
  • Incoming and outgoing Bungie friends toasts no longer play before character selection.
  • Fixed an issue where some Roster screens would not consistently indicate when you have blocked a player on your Bungie Friends list.

Gameplay and Investment

Armor
  • Fixed an issue preventing players from changing the armor energy type of Lucky Pants.
  • Actually changed the cost of Global Reach to three energy.
  • Fixed an issue causing the Fire and Ice artifact mod to spawn fewer Wells than intended.
  • Fixed an issue that prevented Season 15 Iron Banner armor sets and the new Exotic armor pieces from taking shaders.
  • Corrected the insertion cost of the Linear Fusion Rifle Targeting mod in the artifact to be 500 Glimmer like other mods.
  • Fixed an issue causing the 2021 Solstice Eververse Hunter arms ornaments to not be visible in the list of ornaments.
  • Fixed an issue causing the new Shards of Galanor Exotic armor ornament to improperly display colors.
  • Fixed an issue causing Radiant Dance Machines to trigger armor mods and Stasis Fragments more often than intended.
  • Fixed an issue causing the Fusion Rifle Scavenger artifact mod to use old perks, allowing players to gain Heavy ammo when picking up Special ammo bricks.
  • Fixed an issue where Promethium Spur would not spawn additional combination Rifts after the first one.

Weapons
  • Lorentz Driver will no longer apply a navpoint to players in the Crucible that are selected as targets.
      • Targeted players will still have the red glow on their biped and will still drop telemetry patterns when killed.
      • This change does not affect the targeting behavior for PvE combatants.
  • Added Iron Banner perks into the possible trait rolls for Peacebond and Forge's Pledge.
      • Peacebond can now roll Iron Reach.
      • Forge's Pledge can roll Iron Grip.

Abilities
  • Fixed an issue where specific Stasis crystals were dealing an additional instance of detonation damage against players.

General

  • Cross Play voice chat enabled
      • Some communication privacy settings are still not working as intended for Xbox players
          • Xbox players will still hear voice and receive invites from anyone even if privacy settings are set to "friends" or "in-game friends".
          • Xbox players will still hear voice from non-Xbox players even if "You can communicate outside of Xbox with voice & text" is set to "blocked".
          • Xbox players will still be able to hear other Xbox players in Fireteam Chat or Team Chat even if that player is on their mute list.

The Witch Queen Pre-Order Incentive
  • Fixed an issue where the "Lucidity" Witch Queen pre-order emblem was not showing up in players' emblem collections.
      • It should automatically appear in the collection for all players who have pre-ordered now.

Destiny 2 Hotfix 3.2.1.1

Activities

Strikes

  • Fixed an issue where players could exit the play area during the Glassway boss fight.

Gameplay and Investment

Weapons

  • Fixed an issue where the Worldshaper ornament for Izanagi’s Burden would sometimes cause ADS issues when zooming in.

Triumphs

  • Fix for the Catalyst Competitor Triumph not showing complete for players who completed it during Guardian Games.

Destiny 2 Hotfix 3.2.0.3

Activities

Free Roam

  • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, while on Legend or Master difficulty, to prevent skipping most of the encounters.
  • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotic gear, in line with the other Lost Sectors' reward rotation.

Raids

  • Vault of Glass armor mods now appear in the Collections tab.
  • Fixed an issue where players could kill Atheon by tethering Supplicants as they self-destruct.
  • Fixed an issue where players could kill Atheon in the Future Venus portal before starting the encounter.
  • Fixed an issue where players could break Minotaur shields in the Gatekeeper encounter by using Prometheus Lens.
  • Fixed an issue where Aegis Relic blocking ability was not continuously blocking damage.

Gameplay and Investment

Armor

  • Path of the Burning Steps no longer grants a stack of its buff on becoming slowed by Stasis, only when becoming encased.
  • Star-Eater Scales
      • Now correctly grants its damage bonus while the player is standing in a Well of Radiance.
      • The status icon for Feast of Light now correctly scales up to x8, gaining one stack per Orb picked up.
      • Fixed an issue when calculating Super bonus damage. Having 4 stacks of Feast of Light will grant a 55% bonus to Super damage, and having a full 8 stacks will grant a 70% bonus to Super damage. For context, the original formula at the start of the Season was a 60% bonus to damage at 4 stacks.

Weapons

  • Fixed an issue where the Roar of the Wyrm ornament for Whisper of the Worm Exotic's geometry would disappear when walking against walls.

Bounties and Pursuits

  • Fixed an issue where projectile melee ability kills weren't counting toward progress for Step 4 of the Iron-Handed Diplomacy quest.
  • Fixed an issue where the Capture Completionist Triumph would not properly unlock for some players.

Abilities

General Stasis

Stasis Freeze
  • Reduced duration of all non-Super freezes vs. players to 1.35s.
    • Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.
  • Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.

Stasis Slow
  • No longer reduces weapon accuracy.
    • Now increases weapon flinch when under fire.
  • No longer suppresses class ability and air moves (e.g., Icarus Dash).
    • Known issue: The Stormcaller’s Ionic Blink is still suppressed when slowed. We plan to address this in a future release.
  • Reduced movement speed penalty while slowed by ~20%.

Whisper of Hedrons Fragment
  • No longer increases weapon damage after freezing.
  • Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing.

Whisper of Rime Fragment
  • No longer provides overshield while in Super.

Coldsnap Grenade
  • Seeker no longer tracks targets after initial target acquisition.
  • Increased arming duration before seeker spawns from 0.3s to 0.8s.
  • Reduced detonation radius vs. players from 3m to 1.5m.
  • Now bounces off walls and detonates on the ground.

Titan Behemoth

Shiver Strike
  • Reduced flight speed and distance.
  • Reduced knockback vs. players.
  • Removed slow detonation on player impact.

Cryoclasm
  • Now requires the Titan to sprint for 1.25s before activation when not in Super.
  • Removed cooldown.

Howl of the Storm
  • Reduced angle of initial freezing/damage cone.
  • Reduced crystal-creation freezing radius.
  • Slowed down sequence of crystal formation to allow victims more opportunity to escape.
  • Now spawns a small crystal on walls if performed into walls.

Glacial Quake
  • Reduced heavy slam vertical freeze range vs. players.
  • Reduced damage resistance from 50% to 47%.

Hunter Revenant

Withering Blade
  • Reduced slow duration vs. players from 2.5s to 1.5s.
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
  • Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30).
  • Reduced projectile speed by 10%.
  • Reduced tracking after bouncing off a wall.

Winter’s Shroud
  • Reduced slow duration vs. players from 2.5s to 1.5s.
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.

Touch of Winter
  • Coldsnap seeker no longer has increased movement speed or travel distance.
  • Coldsnap seeker now spawns a small Stasis crystal on detonation.

Warlock Shadebinder

Penumbral Blast
  • Reduced tracking and proximity detonation size and tracking vs. players.
  • Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m.

Iceflare Bolts
  • Seeker now only chains once when spawned from a player shatter.

Winter’s Wrath
  • Freezing-projectile tracking strength now ramps down to 0 after 2s of flight.

Rewards

  • Seasonal reward sources (including locked Override chests and the weekly vendor challenge) now correctly contain Seasonal class armor items and have been updated to reduce the frequency of getting duplicate items in succession.
  • The Iron Banner Machine Gun and Shotgun now drop from the Iron Banner engram.
  • Vault of Glass director tooltip will retain its Pinnacle drop notification for classes that have not yet cleared it each week, as drops will still be available.
  • Vault of Glass secret chests are now properly dropping Titan and Warlock armor.
  • Vault of Glass vendor purchase of the Templar package no longer occasionally grants incorrect weapons or armor.
  • Vault of Glass vendor purchase of the Templar package is no longer locking itself out due to incorrectly detecting if the player has obtained all of its possible results for the current character class.
  • Vault of Glass vendor purchases of Conflux, Gatekeeper, and Atheon packages now correctly grant armor when such a result is rolled, instead of nothing.

Destiny 2 Hotfix 3.2.0.2

Gameplay and Investment

Armor

  • Fixed an issue where Recovery-focused Umbral Engrams would sometimes not award armor with a sufficiently high Recovery stat.
  • Fixed issues where some Common, Uncommon, and Rare armors would provide stat bonuses when used as ornaments as a part of Armor Synthesis.
  • Energy Accelerant mod:
      • No longer increases damage against players.
      • No longer increases the base damage of Symmetry, Telesto, Black Talon, and Deathbringer.
          • Telesto has also received another sternly worded lecture.
  • Sundering Blast no longer causes Overload champions to exit their stun state when damaged by the explosion created by the mod.
  • Fixed an issue where Star-Eater Scales was erroneously applying its damage bonus to weapons and grenades instead of only Supers as intended.
      • Increased the maximum number of stacks required for the full damage bonus from four stacks to eight stacks.
  • Fixed an issue where players could spawn too many noble seekers with Boots of the Assembler by stepping in and out of a Rift.
      • When Warlocks wearing Boots of the Assembler are extending the duration of a Rift, class ability regeneration pauses.
      • Design note: The reason for this change was both to prevent game crashes caused by too many rifts being placed in a single activity, and to restore some of the advantage to running Sanguine Alchemy over Boots of the Assembler.

Weapons

  • Fixed an issue where the catalyst for Cryosthesia 77K was incorrectly accruing progress from energy weapon kills.
  • Fixed an issue where the catalyst Triumph for Cryosthesia 77K was being displayed in the wrong weapon category.
  • Fixed an issue where Cryosthesia 77K could fire multiple freeze shots without losing the charged shot buff.
  • Fixed an issue where existing drops of THE SWARM with Unrelenting switched to Bottomless Grief.
      • This fix only works in cases where players didn't select the Bottomless Grief node.


Accessories

  • Fixed an issue that prevented the Vie for Glory Sparrow from taking shaders.
  • Fixed an issue that prevented Reverie Dawn armor from taking shaders.
  • Removed Glimmer cost to apply shaders.
  • Reduced the kill requirements to unlock Null Composure’s Gambit ornament.
  • Fixed an issue where the Contender Plate Titan chest ornament would not show up under universal ornaments for those who purchased the Guardian Games bundle.

Power and Progression

  • Fixed an issue where the reward for completing the weekly Vendor Challenge on the Splicer Servitor did not reward Pinnacle gear as advertised.
      • Upon completion, the weekly Vendor Challenge should now reward a Pinnacle piece of Seasonal gear.
  • Fixed an issue where completing Presage as a weekly Activity Challenge was not rewarding Pinnacle gear.

UI/UX

  • Fixed an issue where the Armor Synthesis ornament creation tutorial does not show up for Titan characters when reaching the armor ornament creation step.

General

  • Players will no longer be able to claim the 150 Synthstrand from Ada-1 during the intro quest if their inventory is full.
      • This will prevent players from losing the material and they will need to clear out inventory space to claim their Synthstrand.
  • Fixed an issue where players were unable to use the /Join command on Steam.

Destiny 2 Hotfix 3.2.0.1

Activities

Free Roam

  • Removed Vex Oracles and a Minotaur which were spawned at the end of the Kingship Dock Lost Sector on Tangled Shore.

Gameplay and Investment

Armor

  • Fixed an issue where applying certain shaders to the Hunter Guardian Games ornament would cause it to glow too brightly and dim out other armor items.
  • Dreaming City Reverie Dawn armor now correctly includes the full list of shaders a player has unlocked in its shader socket.

Weapons

  • Fixed an issue where The Last Word ornaments had different recoil behavior than the base version.

Abilities

  • Fixed an issue where Bleak Watcher could allow players to continue using Winter's Wrath even after running out of Super energy.
      • Bleak Watcher Aspect has now been reenabled.

Power and Progression

  • Fixed an issue where the Deep Stone Crypt activity node advertises the weekly challenge provides a Pinnacle drop instead of a Powerful drop.

General

  • Fixed an issue where the Special Finisher mod could be purchased from Ada-1 more than once.

Localization

  • Fixed an issue where audio was cutting off when interacting with specific NPCs, affecting multiple languages.