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Destiny 2

This Week At Bungie – 8/29/2019

This week at Bungie, we’re heading to PAX West.

While it’s still summer here in the states, the seasons are beginning to show signs of change. Leaves will soon change color, and the evenings will get cooler with each passing day. October 1 is just a few quick weeks away, but we have an Expo to attend this weekend—and much more to share with you before launch.

Earlier today, we published an article to shed some light on our new approach to Seasons in Year 3 of Destiny 2. Game Director Luke Smith almost broke his keyboard again dishing out the details on our upcoming Season Pass, the Seasonal Artifact, and more lessons from the last year of Destiny 2.



Shadowkeep kicks off a whole new year of Destiny updates. We hope you’ll come along with us every step of the way.


Destination: PAX West

Every summer, we find ourselves traveling the world to talk about Destiny. At the end of that journey, right before a Destiny launch, we make a final stop in our own backyard. We wouldn’t have it any other way. PAX West holds a special place in our hearts. It’s the show where more developers from Bungie get to interact with the people who play their games than any other.

This year, our booth is a chance for you to visit Widow’s Court again. Risk/Reward matches are making a return to 48 gameplay stations. If you didn’t attend GuardianCon earlier this year, here’s the lowdown on how you can earn some convention-exclusive loot to prove that you were not only there, but you emerged victorious from a re-imagined field of battle:


Reward Matches
Play a round of 6v6 Control to earn an exclusive PAX West edition of the Drifter Coin. Win or lose, you’ll earn this reward. You’re more than welcome to pass through the line as many times as you’d like to collect these coins for you, your friends, or even a fellow Guardian that you meet at the event!

Risk Matches
If you’d like to earn something a little more flashy, you can spend one of your coins to commit yourself to a round of 3v3 Elimination. If you win, you’ll receive an exclusive Crucible pin, available only at PAX West 2019.

Bungie Store
We’ll also have some goodies for purchase, without the intrigue of combat. The Bungie Store is coming to PAX in full force. This is your opportunity to grab some Shadowkeep loot before it becomes available online. Our away team will even stock some PAX-exclusive items, available only to those who attend!


Meet the Devs
One of the things we enjoy most about events is giving you the opportunities to meet the developers of Destiny. Through the entire weekend, our booth will be fully staffed with people from various disciplines. We’ll also have book signings and general meet-and-greets with the developers, so stay tuned to @Bungie for announcements of availability!

Propsmith
Aurum Effects returns to the Bungie booth showcasing various weapon builds from the history of Destiny. Stop by to meet Eric Newguard and Derek Rosengrant to learn about his craft.

Community Cosplay Meetup
It wouldn’t be PAX without cosplay, now would it? Each year, members of our community rally together to host a cosplay meetup, which also serves as a general meet-and-greet for any member of the community to attend.

When: Sunday, September 1, 1:30–2:30 PM PDT
Where: Freeway Park, behind the convention center

We have a lot going on. Hope to see you out there!


No Matter the Platform

Quality of life is on the mind as Destiny 2 Hotfix 2.5.2.2 approaches for next Tuesday. Destiny Player Support has a full rundown prepared, giving you dates and times for our maintenance window so you don’t miss a thing.

This is their report.

Destiny 2 Hotfix 2.5.2.2
Next week, Hotfix 2.5.2.2 will become available to players in Destiny 2. This hotfix makes several targeted quality-of-life improvements to the Destiny 2 experience, including changes to the quests for the Wendigo GL3 and The Mountaintop pinnacle Grenade Launchers.

For deployment times when they are available, follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net. For the full 2.5.2.2 patch notes as soon as they are available, stay tuned to our Updates page.

Players who observe issues during any maintenance window should report to the #Help forum.

Preparing for PC Migration
With the launches of Shadowkeep and New Light on October 1, Destiny 2 on PC is migrating from Battle.net to Steam. Players who want to prepare their account for this upcoming migration should visit our PC Move page to get started.

PC players who link a Steam account to their bungie.net profile will be fully prepared to have their Guardians, game licenses, and Silver transferred to their Steam account on October 1.

Battle.net Purchases—September 3
On September 3, Destiny 2 game content and Destiny 2 Silver will no longer be available for purchase on the Battle.net shop.

PC players who wish to play Destiny 2 before October 1 have until the September 3 deadline to make their purchase on Battle.net. From that point on, Destiny 2 game purchases for PC will be available only from the Steam Store product page.

Forsaken Character Boosts—September 3
Also on September 3, Destiny 2: Forsaken character boosts will no longer be available for purchase on any platform.

On October 1, players who wish to accelerate their Destiny 2 experience straight into the end game will find that all characters (new and old) are auto-levelled to 750 Power. Paired with the optimized new player experience in New Light, players will be able to jump into endgame activities faster than ever.

For more information, please see our New Light page.



Reeling for More

Even though the heat of the summer is winding down, it’s still nice to hide away in an air-conditioned movie theater to escape the power of the day star. Grab a refreshing drink, and check these movies out:

Movie of the Week: Mr. Fahrenheit


Honorable Mention: I’ve never cared so much about the life of a Sparrow until this video


If you’d like to put your name in the hat for Movie of the Week, make sure to post your content to the Community Creations page on bungie.net, or throw a video to myself or Cozmo on Twitter.


I think it’s pretty obvious that PAX West is something special to many of us here. Ten years ago was my first, but I remember it like it was yesterday. Meeting my clan for the first time, walking through the halls to get hands on with many of the games I was excited to play in the fall. I had the opportunity to meet folks from Bungie for the first time, which led to a dream to work here someday. This event can spark a lifetime of friendship, or a set of goals that leads to your future career. Hopefully we’ll see you around the Bungie booth for some Crucible action. Maybe we’ll bump into each other on the mean streets of Seattle after hours, too.

It’s hard to think about next week when we have an action-packed weekend, but the Mars community challenge is almost here. I’ve seen some players placing bets on how quickly the community will complete the objectives. I’m not a betting man, but I believe in you all.


Good luck, and see you out there.

Cheers,
Dmg04

Destiny Update 2.5.2.1

Investment

Solstice of Heroes
  • The Solstice armor step objective "defeat 100 minibosses in the EAZ" has been updated
  • Now requires only 50 minibosses
  • Completing the boss phase counts as 5 miniboss kills

Moments of Triumph
  • End date for Moments of Triumph has been extended to 9/17 (changed from 8/27)
  • Moments of Triumph T-shirt claim date has been extended to 9/17

Sparrows
  • Micro Mini Sparrow has a new, size-appropriate, Microdrive

Collections
  • The “Wolves Unleashed” and “Prismatic Inferno” emblems can now be reclaimed from Collections

Destiny 2 Update 2.5.2

Sandbox

Weapons
  • Lord of Wolves
      • Reduced the amount of ammo that Shotgun Scavenger perks can give to Lord of Wolves when it is in the Release the Wolves state
      • Decreased the effective range on Lord of Wolves
          • This decrease is more aggressive when the weapon is in the Release the Wolves state
  • Perks
      • Fixed an issue that allowed the Feeding Frenzy perk to be applied to any weapon

Armor
  • Fixed an issue where the cloth component of the Iron Symmachy Cloak wasn’t rendering correctly
  • Fixed an issue where the cloth component of the Terra Concord Mark wasn’t rendering correctly
  • Fixed a bug where the Titan Exotic leg armor Peregrine Greaves glowed 130x too bright when wearers were at maximum velocity
  • While our intention was for this Exotic to help Titans destroy opponents with 130x efficiency, we did not intend for its glow to burn out the corneas of the user


Investment

Tribute Hall
  • Triumphs
      • The Tribute Hall Triumphs “The Emperor’s Gladiator” and “The Scoundrel in Uniform” no longer require you to equip a full set of Leviathan gear to progress
      • Players will now earn more points based on the number of gear pieces worn, similar to other Triumphs
  • Tributes
      • Players will no longer be able to place the Tribute Hall introductory tribute on an alternate character to gain credit for a large number of tributes placed
      • Players who accessed the catalyst or emote rewards through this method will have those items relocked until they place enough unique tributes to meet the actual unlock requirements

Iron Banner
  • Iron Banner pursuit objective values have been adjusted
      • Reduced the grenade kills required by 50%
      • Ally grenade kills are now worth as much as your own
      • Reduced the Sword kills required by 25%
      • Ally Sword kills are now worth as much as your own
  • Fixed an issue where players were unable to equip Season 3 Iron Banner ornaments on their Season 7 armor
  • The Wolf’s Favor will no longer drop from daily and weekly Iron Banner challenges
  • Fixed an issue where the Triumph “Efrideet’s Gift” was not unlocking for players who earned enough Iron Banner rank-up packages during Season 7
      • This fix is retroactive; it will get players up to speed who have met the requirements

Menagerie / Chalice
  • Heroic Menagerie now drops a Sword for first-time completion (100%)
      • Subsequent completions have a moderate chance to drop a Sword (25%)
  • Fixed an issue where the Triumph “Drink Deep” would not unlock for some players who claimed the Masterwork slot on the Chalice of Opulence
  • Fixed an issue where players could become stuck in the Season of Opulence intro quest by unlocking the first rune slot on the Chalice before completing the Lost Sector The Conflux and being on the correct quest step
  • Imperials and runes can no longer be earned by idling through matches of Crucible and Gambit

Truth Quest
  • Replaced the step of the Truth quest chain requiring the bounty “Corsair Down” with a step requiring completion of three patrols in the Dreaming City
  • Fixed a bug where players could become blocked from earning Truth if they opened the Ascendant chest in the strike “Warden of Nothing” before being on the appropriate quest step

General
  • Fixed an issue where completion notifications would not appear after players completed bounties
  • This will also fix an issue where players would sometimes not spawn during a Crucible match

Destiny 2 Update 2.5.1.1

Clans

  • Added clan XP rewards to the following:
      • Strikes launched from the Director
      • Black Armory forges
      • Escalation Protocol (requires completion of Level 7 and players must open the chest)
  • Rebalanced clan XP rewards
      • Raid: 2,000
      • Raid lair: 1,500
      • Nightfall: 1,000
      • Crucible: 500
      • Strikes: 500
      • Patrol: 250
      • Story: 250
      • Adventure: 250
      • Heroic adventure: 500
      • Forge: 500
      • Menagerie: 1,000
      • Reckoning:
          • Tier 1: 500
          • Tier 2: 750
          • Tier 3: 1,000
      • Escalation Protocol: 750
      • Gambit: 500
      • Public events: 250
      • Blind Well: 250

Sandbox

  • Outbreak Perfected can no longer generate nanites when shooting immune targets
  • Fixed an issue where magazine size indicators didn't display the proper arrows when changing magazine perks on some Machine Guns
  • Fixed an issue where the Sturm's Accomplice perk would not reload Sidearms other than Drang or Drang (Baroque)
  • Fixed an issue where the Sturm's Accomplice perk would play excessive reload audio on kill when paired with Drang or Drang (Baroque)
  • Fixed an issue where Season 5 Vanguard Pulse Rifle Nightshade wasn't available after Season 5
  • Fixed an issue where 21% Delirium was gaining stacks of Killing Tally from shooting persistent destroyable objects

Crucible

  • Fixed an issue where players could reach an advantageous out-of-bounds spot during Crucible matches on Emperor's Respite map


Crown of Sorrow

  • Fixed an issue preventing players from activating the Witch’s Vessel objects in Crown of Sorrow encounters


Menagerie

  • Players will no longer be able to use their Chalice to gain multiple rewards within the same Menagerie run
  • In the Gauntlet encounter of the Menagerie, only living players will be given credit for completing a lap
  • Fixed an issue where Werner's weekly bounties no longer gave powerful rewards
  • Fixed an issue where Rune Bonus II for the Chalice was not always refunding a rune
  • Fixed an issue causing the chests on the Barge to reset on Sunday


Eververse

  • Fixed an issue causing Seasonal Eververse armor to drop from Eververse bundles with random perks
  • Players who currently have randomly rolled Eververse armor will retain the perks that are on them
  • Players affected by the Jubilant Bright Engram issue during the Revelry event can now pick up bundles containing any missing Jubilant Eververse armor pieces from the Seasonal store tab


General

  • Progress toward the "Platforms Spawned" objective of the Truth quest will no longer be reset on a fireteam wipe
  • Vex Oracles for the Mercury public event will now detonate appropriately when destroyed
  • Eater of Worlds Crystals guarding Argos have returned to their normal, larger size
  • Fixed an issue where some players could infinitely reset their Infamy rank
  • Players who are idle in too many Gambit matches will once again receive matchmaking suspensions
  • Fixed an issue where /join and /invite commands were not always working on PC
  • Fixed an issue preventing the Drifter/Vanguard Allegiance quest from progressing
      • Meat's back on the menu, Guardians
  • Fixed an issue where waypoints persisted on Ikora and Drifter after completing the Allegiance quest

Destiny 2 Hotfix 2.5.0.3

General

  • Fixed an issue where players could not progress the “Imperial Summons” quest
  • Fixed an issue where Sturm’s “Accomplice” perk was not reloading Energy weapons
      • Note: We are currently investigating an issue where Drang is the only Sidearm that reloads when this perk is activated
      • Note: Energy weapon reload audio may play more than once when the perk triggers

Eververse

  • Fixed an issue where the Intrepid Seasonal armor sets stated that they could be obtained through Bright Engrams when inspected within Collections
  • Fixed an issue where seasonal Eververse armor could be acquired with random rolls
      • Moving forward, all Eververse armor will have static rolls
      • Any armor obtained prior to this change will maintain their randomly rolled perks

Destiny 2 Update 2.5.0.1

Season of Opulence Begins

Imperial Summons
All players who have completed Forsaken may acquire an Imperial Summons from Benedict 99-40 in the Tower. This quest grants Power Surge gear.

Crown of Sorrow raid begins at 4 PM PDT.


Sandbox

Weapons

Ace of Spades
    • No longer two-taps when paired with One-Eyed Mask's Vengeance perk if the victim has at least 4 resilience.
    • Memento Mori restored to 6 bullets, but bullets are now lost on stow.

Lord of Wolves
    • Release the Wolves perk can now be activated on special reload instead of on kill.
    • Normal burst damage decreased by 20%.
    • Release the Wolves non-precision damage decreased by 23%; precision damage decreased by 34%.

Sleeper Simulant
    • Reduced bounce damage against bosses, minibosses, and vehicles by 95%.
    • Reduced precision multiplier, but increased base damage by 66%.
        • This change results in precision shots dealing approximately the same damage as before, but you are punished less for landing non-precision shots.

Sturm and Drang
    • Storm and Stress max overcharge rounds increased to 99.
    • "Sturm Overcharge" buff text now displays the number of overcharge rounds.
    • Overcharge damage increased by 100% in PvE.
    • Fixed an issue where a 10% precision damage bonus remained on Sturm when it had used all its overcharge rounds.

Whisper of the Worm
    • White Nail perk now loads the magazine from reserves.
    • Increased ammo reserves to max 18 without armor perks.
    • Fixed an issue where White Nail would fail to activate under certain network conditions.

Luna’s Howl/Not Forgotten
    • RPM changed to 150; damage was adjusted to match other 150 RPM (lightweight) Hand Cannons.
        • These weapons still retain the Precision sub-archetype benefits and firing animation.
    • Magnificent Howl has been reworked.
        • Rapidly landing two precision hits now increases damage and range on your next shot.
        • The damage increase affects only non-precision damage, but the bonus range is applied regardless.
    • Fixed an issue where Magnificent Howl would be slow to activate under certain network conditions.

Fusion Rifles (Non-Exotic)
Damage increased against PvE combatants:
    • High-impact increased by 30%.
    • Precision increased by 44%.
    • Adaptive increased by 44%.
    • Rapid-fire increased by 47%.

Exotic Fusion Rifles

Note: Changes to Exotic Fusion Rifles are due to archetype tweaks and not direct changes; most of these are minor.

Jötunn
    • Changes affect PvE damage only.
    • Impact damage increased by 10%.
    • Detonation damage reduced by 15%.
    • DOT damage increased by 10%.
    • This results in an overall 5% increase in total damage.

Merciless
    • Damage of first bullet at slowest charge time increased by 30%, which decreases as the weapon reaches its fastest charge time. Damage at the fastest charge time is unchanged.

Telesto
    • Impact damage increased by 49%.
    • Detonation increased by 3%.
    • This is an overall damage increase of 4%.

Submachine Guns
    • Minor adjustment to idle pose for SMG archetype to help set it apart from the rifle archetypes.
    • Updated firing animations to better reflect the shooting experience of an SMG.

Dev Commentary: These changes apply to hipfire only, and do not impact accuracy. The goal of this change was to enhance the feeling of shooting an SMG. We’ve added a random fire pose that will add variation and make the gun feel a little more unstable and lively in your hands. We’ve also added a progressive fire animation that will give your Guardian a feeling of gripping and controlling the more active weapon during sustained fire.

Swords
    • General
        • Ammo capacity increased to a max of 70.
        • Starting ammo increased by 10.

    • Black Talon
        • Ground and aerial projectile ammo cost increased from 3 to 4.

    • Adaptive Frame
        • Ground uppercut ammo cost increased from 3 to 4.

    • Aggressive Frame
        • Now lunge at target with their aerial light attack.
        • Light attack consolidated into a single damage event.
        • Slam attack consolidated into a single damage event.
        • Slam attack ammo cost increased from 3 to 4.

    • Lightweight Frame
        • Tuned damage output.
        • Ground light attack increased by 17%.
        • Aerial light attack decreased by 21%.
        • Ground dash attack increased by 87%.
        • Aerial dash attack increased by 78%.
        • No ammo aerial light attack decreased by 49%.
        • All other no-ammo attacks decreased by 15%.
        • Ground dash attack ammo cost increased from 2 to 3.

General
  • Fixed an issue where magazine-size indicators didn't display the proper arrows when changing magazine perks on the Breath of the Dragon and Trackless Waste SMGs.
  • Truesight’s “weakened” enemy highlight or glowing will no longer appear to flicker erratically.

Armor

Super-Generating Exotic Armor
  • Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now grant Super energy back on diminishing returns, making it rarer to get a full Super back.
  • Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes.
  • Adjusted amount of Spectral Blade Super restoration when defeating enemies with Gwisin Vest.
      • 1 PvP kill = 11.1% → 8.3%
      • 2 PvP kills = 19.1% → 12.5%
      • 3 PvP kills = 20.8% → 14.2%
      • 4 PvP kills = 21% → 15.8%
      • 5 PvP kills = 21% → 16.7%
      • 1 Dreg kill = 7% → 11.1%
      • 2 Dreg kills = 17.7% → 14.3%
      • 3 Dreg kills = 20% → 16.5%
      • 4 Dreg kills = 20.9% → 16.9%
      • 5 Dreg kills = 21% → 17.1%
  • Minor adjustments to the Heavy Ammo Finder perk.

Gemini Jester
  • Increased duration of disorient and no-radar effects by 0.5 seconds.

Aeon Gauntlets
  • Potency of energy given by Aeon Arms increased for all classes.
  • Titans now trigger Aeon Arms off of melee kills instead of barricade, and they receive melee energy.
  • Visual effects on Aeon Gauntlets altered for all classes to distinguish between a player whose energy is full or not.

Abilities
  • Fixed an issue where “Six-Shooter” refunds a bullet when destroying Titan barricades.
  • Fixed an issue where “Entropic Pull” melee and “Devour” melee were applying a physics impulse that pushed enemies away.
  • Fixed an issue where using Chaos Reach with Geomag Stabilizers could sometimes lead to weapons disappearing.
  • Fixed an issue where players could gain full grenade energy when canceling out of a Nova Warp Super.
  • Fixed an issue where Combination Blow’s melee damage buff was buffing the Arc Staff Super in PvP environments.
  • Note: This was addressed for PvE in a previous update.
  • Moving between overlapping Wells of Radiance no longer lead to removing the buff earlier than expected.


Investment

Clans
  • Clan XP has been reset for Season 7 start.
  • A new weekly bonus bounty has been added for Season 7. This bounty is available at the max clan rank.

Emotes
  • The Luxurious Toast emote now allows players to sit for as long as they desire.

Eververse
  • The Eververse storefront has been updated.
  • Cayde’s Exotic Stash items have been added to Eververse’s Bright Dust inventory for weeks 1–4.

Rewards UI/UX
  • The Pursuits inventory has been moved to the Director menu.
  • Players may now hold up to 63 pursuits at a given time.
  • Catalysts are now tracked on the Triumphs page.
  • Updated Taken and Fallen armor mods to follow the same naming convention.
  • All shader items have had their icons updated.
  • Fixed an issue where the action for applying shaders, ornaments, holograms, or using consumables was getting cancelled and not applying on the first attempt.

Note: There are still actions that will cancel the apply function, such as hitting the “Preview” button, exiting Inventory early, letting up on the “Apply” button too early, or completely moving the cursor off of the item being applied.

Vendors
  • Benedict 99-40
      • Relocated to the Annex in the Tower.

  • The Gunsmith
      • Now offers three daily and two weekly weapon-focused bounties, rewarding Enhancement Cores, mod components, and mods.
      • Scrapper bounties will no longer drop when dismantling gear.
      • Existing scrapper bounties will remain in your inventory until expiration or completion.

  • Xûr
      • Now properly offers random rolls on Exotic armor after refusing to do so in Destiny 2 Update 2.2.1.
          • We’ve had a chat with him; if something like this happens again, he’ll be in trouble.

  • Drifter/Vanguard
      • Weekly reward packages from the Allegiance quest have been retired with the conclusion of Season of the Drifter.

  • Fixed an issue where some players wouldn't see updated vendors and bounty lists after the weekly reset occurred.

General
  • The Sony-exclusive Hunter armor set “Red Moon Phantom Suit” should no longer appear in Collections for Xbox and PC players.
  • Fixed an issue where weapon engrams were incorrectly appearing as Masterworked in the loot stream if a player’s inventory was full when walking over them.
  • Fixed an issue where Arbalest could not be acquired by players who do not own the Annual Pass.


Activities

Raids
  • Further addressed GUITAR errors that could occur in the Last Wish raid.

Crucible
  • Players can no longer win Crucible matches by getting kills after the timer has expired.
  • Fixes an issue where a player could hear the audio for a 20-kill streak but not receive the medal if the 20th kill happened after the match ended.
  • The Triumph "We Ran Out of Medals" (20-kill streak) will be rewarded if the final kills happen before the match timer ends.

Patrol
  • After activating the totem, killing the weekly wanted targets will now correctly complete the activity and bounty.

Heroic Adventures
  • Fixed an issue where players would sometimes load into a different Heroic Adventure on Mars than what was being displayed on the Totem.

Strikes
  • The "Glass" modifier has been removed from Strikes
  • The Weekly Heroic Strike Challenge has been updated
      • Complete Heroic Strikes to earn progress
      • Matching the weekly elemental single expedites progress

Tower
  • Fixed issues with two Ghost scannables in the Tower
      • “The one about the Speaker’s quarters...” was moved to outside his door along the walkway.
      • “The one about Banshee-44 and his old location...” was moved and placed on the ground in the corner.

Niobe Labs/Bergusia Forge
  • Fixed an issue where players on PC were experiencing crashes traversing Niobe Labs and Bergusia Forge spaces.

Commando/Zero Hour
  • Fixed bug where players could freeze the activity timer in Zero Hour mission.
  • Fixed bug where the Heroic version of Zero Hour would be available only on the first character to complete the activity on each account.

Misc.
  • Fallen mines are no longer impervious to being destroyed while on the ground.

This Week At Bungie – 05/23/2019

This week at Bungie, we’re setting the stage for Season of Opulence.

The next season begins in less than two weeks. On June 4, we’ll deliver the full and final patch notes. Before that happens, though, we’d like to share with you some more of the key changes you’ll be seeing in Season of Opulence.


From One Season to the Next


As Season of the Drifter comes to a close, a new source for powerful rewards will emerge. The Drifter will return to his role as your Gambit hype man, and Benedict 99-40 is about to become your source for brand new secrets and rewards. Let’s take a look at how this new perspective will be making some sweeping changes to your weekly routine…
Power Surge
  • Instead of a set of bounties, a new Power Surge quest will be your jumping off point for Season of Opulence
  • You will need to complete this quest to access the new Raid!
  • Learning from Season of the Forge, this quest must be completed only once per account
  • After one character completes the quest, alternate characters will be rewarded with Surge gear at Power Level 690

Gambit Bounties
  • We didn’t want rewards from The Drifter to be one of the primary sources of power following his run as the central character for Season of the Drifter
  • As a result, Power boosts received from Gambit Bounties will decrease once you’ve achieved 700 Power
  • They will decrease even further once you reached 720 Power

Prime Attunements
  • On day one, prime attunements will be reset to two charges for each player
  • You’ll receive two new prime attunements, even if you were playing right up to the reset
  • We want you to be able to play your favorite character without it impacting your power leveling strategy. We talked about this in a previous TWAB

Crown of Sorrow Raid
  • The Crown of Sorrow raid begins on day one of Season of Opulence at 4 PM PDT
  • Players who want to compete will need to complete the Power Surge Quest
  • We’ve taken additional steps to level the playing field for World First status
  • All player power will be capped at power under each encounter within the raid for the first 24 hours
    • While Contest is active, players will face an enforced challenge throughout the Raid. This means, Power beyond certain levels will provide no advantage for a given fight (e.g., for the first fight all Power above 700 won't provide an advantage, and for the final fight Power above 720 will not provide an advantage).
    • We are going to deploy the update at 8AM Pacific and the game will be down until 10AM Pacific, so that as many players as possible can get through the download and verification step and be ready for Opulence launch.
  • Our goals for this cap:
    • Progression that challenges raiders to climb to compete for World First
    • A World First race that tests your skill, communication, and strategy
    • A World First raid that is fair


Eververse Updates


With Season of Opulence, we’re making some changes to the Eververse store.

We had two main goals for the changes we’re making to Eververse in Season of Opulence:

Direct Pick:
  • Every new Eververse item in Season of Opulence will be available for direct purchase via Silver or Bright Dust
  • Most of these offers will be time limited, with new items available weekly

Greatest Hits:
  • Season of Opulence’s Bright Engram will contain a collection of community favorite legacy items, with a focus on the “Best of Year One.”
  • If you missed out on Spicy Ramen or the Selfie Emote, Season of Opulence is your chance


Some additional details:

Armor:
  • Full armor sets will be made available as a single, per class bundle, as opposed to being offered only via Bright Engrams
  • Individual Armor pieces can also be purchased for Bright Dust whenever they appear on the storefront
  • These Armor pieces feature fixed perk rolls that are not randomized across duplicates

A Simpler Interface
  • Specific items are now featured on the front page and will be cycled with each weekly reset
  • Most offers will be time-limited to make way for rotating inventory, with some coming back into rotation at a later date
  • Players can access this new interface by visiting Tess in her usual Tower location


Wrapped Items and Refunds
  • Individual items purchased for Silver will now go to the relevant character inventory location in a “wrapped” state
  • Example: A sparrow purchased directly for Silver will arrive “wrapped” in the Sparrow inventory
  • To use an item, it must be “opened” just like a bundle
  • Once opened, the item functions and can be accessed normally
  • If you wish to refund an item, you will have seven days from purchase to do so
  • Items that have been opened cannot be refunded


All of these changes go live on day one of Season of Opulence. As always, we’ll be monitoring how this all works, and are eager to hear what you do and don’t like about the new storefront.


At Your Service



Batman had Alfred. Iron Man had Jarvis. You have our Player Support Team.

This is their report.

Crown of Sorrow Raid: Day One Preparations
As soon as Season of Opulence kicks off on June 4, the World first race for the Crown of Sorrow raid will begin. To help illustrate a more definitive starting line, we’ve provided vital information below that Day One contenders should be aware of.

      • Players will not be able to access the Crown of Sorrow raid if they have not yet completed the Season of Opulence Power Surge quest, even after this raid unlocks at 4 PM PDT. This will apply to all members in a Fireteam. We’ll have more information on this experience as we get closer to June 4.
      • Players who join in progress during the Crown of Sorrow raid’s first encounter will spawn in dead outside of the encounter space. To mitigate this issue, all Fireteam members must join up in Orbit prior to launching the Crown of Sorrow raid activity.

Look forward to reading more information as we get closer to the Season of Opulence launch.

Seasonal Weapon Drops
After Season of the Drifter concludes on June 4, the following weapons will be unavailable to unlock at their respective vendors for a limited time. An issue was discovered late in development, and we are working on a fix for a future patch.


Players who have already unlocked these Year 2 variants will continue to receive them as random drops from rank up packages. Players who do not unlock these weapons by the June 4 deadline will be able to acquire the weapons once they are addressed in a future update.

It’s worth noting that pursuit rewards such as The Recluse, Oxygen SR3, and 21% Delirium will continue to be available.


Movie of the Week



We’re always watching. Here is the stuff we saw that made us smile. To the filmmakers go a precious emblem as evidence of their skills.

Movie of the Week: Toland’s Warning


Honorable Mention: The Beauty of Destiny 2



These are some of the game changers you’ll discover when Season of Opulence begins, but we have even more to show next week. We’re already working on a preview of new Pinnacle Weapons. We’ve also seen a preview of the new Raid jacket that is totally awesome. With the finer points for the systemic changes on the table, we can next turn our attention to revealing the places you’ll go and the reasons you’ll fight.

Right now, our focus is on Opulence. But after the Season has launched and Raid belts have been awarded, we’ll be looking deeper into the future, and sharing with you more about a new era for Bungie and Destiny 2.

Buckle up and stay tuned.

DeeJ, out.


Destiny 2 PC Hotfix 2.2.2.2

Misc

  • Minor adjustment for PC Compatibility
    • This should prevent a subset of players from entering a black screen due to hardware incompatibility.

Destiny 2 Update 2.2.2

Sandbox

Hunter
  • Spectral Blades
      • Out-of-stealth damage reduction decreased from 60% to 52%
      • In-stealth damage reduction decreased from 62% to 54.4%
      • Super duration out of stealth with no attacking decreased from 17.5 to 14.5 seconds
      • Super duration in stealth with no attacking decreased from 26.6 to 23.5 seconds
      • Light melee cost increased by 50%
  • Arcstrider
      • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super

Warlock
  • Voidwalker
      • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
  • Stormcaller
      • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn's Soul Devourer or Hunter Tethers)

Weapons and Armor
  • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
  • Fixed an issue where Vestian Dynasty could not be Masterworked
  • The Wizened Rebuke can now drop with random rolls from Iron Banner engrams and Match Rewards once the associated Triumph has been completed
  • Removing Sentry armor with Umbral Strike stacks active will no longer give a permanent damage buff against Taken (note that while the buff string does not clean up, the damage modifier properly clears when removing the armor; the string cleanup will be fixed in a later patch)


Investment

Lore
  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge

Bounties
  • Fixed an issue where the "Collect Vex Samples" objective of the Xûr bounty "The Tower" could not be completed in the Warden of Nothing strike
  • Fixed an issue with the Gambit Prime bounty "Sentries Hold the Line" where all boss enemies were unintentionally contributing toward bounty progress
      • The bounty has been re-balanced to award significantly more bounty progress for Blocker and Primeval kills

Triumphs
  • Lowered the Verdant Light: Competitive Triumph to require only 20 Revelry Orbs
    • Players who earned 20 orbs during the Revelry event will have their Triumph completed retroactively
    • If players completed all other Triumphs, the “Party Harder” Triumph will also be completed and grant the emblem reward

Medals
  • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime

Iron Banner
  • Fixed an issue where the Iron Ruby shader was not dropping
      • This shader now drops when dismantling Iron Banner gear

Eververse
  • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
  • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources

Destiny 2 Hotfix 2.2.1.1

General

  • Fixed an issue where Wavesplitter was being rewarded from Xûr on unintended platforms
      • The weapon will persist in inventory, and become available to equip in September 2019

  • Fixed an issue where players could re-acquire pinnacle weapons from vendors at no cost
      • Players should be able to acquire pinnacle weapons beginning at 2:00pm Pacific after taking the patch

  • Fixed an issue where players could have the Sentry perk “Umbral Strike” even when not having the proper amount of Sentry armor equipped
      • Sentry perks will be re-enabled at 2:00pm Pacific