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Destiny 2 screenshot
PC PS4 XONE PS5 Series X Stadia Steam Epic
Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny 2 Update 2.2.1

Updated 4/19/19 with missing notes

Sandbox

TITAN

Striker—Code of the Juggernaut
  • Frontal Assault:
      • Buff duration increased from 10 to 16 seconds
      • Buff timer is now displayed on the HUD
      • Buff now increases weapon damage
          • 25% in PvE
          • 20% in PvP
  • Knockout:
      • Buff duration increased from 3 to 5 seconds
      • Buff is no longer disabled after a melee attack
      • In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
          • Any damage dealt after 60% refreshes the timer
      • Increased bonus melee damage from 25% to 60%
  • Reversal:
    • Removed the small health bump on melee kill; from 20 health to 0.
    • This ability immediately starts health and shield regeneration.

General bug fix
  • Fixed an issue where Titans using Code of the Missile could perform the wrong melee

HUNTER

Arcstrider—Way of the Warrior
  • Combination Blow:
      • Bonus melee damage can now be stacked 3 times
          • Buff increases melee damage by 60% per stack in PvE
          • Buff increases melee damage by 22.7% per stack in PvP
          • This ability was previously 1 stack and increased melee damage by 50%
      • Kills with this ability now heal 40 health in addition to starting health regen
  • Deadly Reach:
      • Increased buff duration from 6 to 8 seconds
      • Buff is no longer consumed by a melee hit
Arcstrider—Way of the Wind
  • Disorienting Blow:
      • Increased the melee disorient distance from 4 meters to 6 meters
      • Increased duration of disorient on players from 1.5 to 2 seconds
  • Focused Breathing:
      • Increased dodge recharge bonus while sprinting from 50% to 100%
  • Combat Meditation:
      • Increased bonus grenade and melee regeneration while bloodied by 25%
  • Lightning Reflexes:
      • Increased damage resistance while dodging from 25% to 40% in PvP
      • Increased damage resistance while dodging from 63% to 70% In PvE

WARLOCK

General Arc Changes
  • Stormcaller Super
      • Damage scales up to 150% over 5 seconds of continuous use of the attack
      • Updated FX and audio to support this functionality
Stormcaller—Attunement of Conduction
  • Chain Lightning Melee
      • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
      • Chain damage decreased from 50 to 31 damage per hit
  • Arc Web
      • Increase chain range from 10 meters to 12 meters
      • Can now chain to many more targets, and back and forth between targets
      • Chaining Arc damage now reduces the cooldown of your grenade
          • Works with Arc Web chains and chains from Chain Lightning melee
          • Earn 3% energy per instance of damage in PvE
          • Earn 10% energy per instance of damage in PvP
Stormcaller—Attunement of the Elements
  • Electrostatic Surge:
      • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
      • Added a UI notification when the buff is active
      • Now extends Rift duration from 15 to 20 seconds
  • Arc Soul:
      • Extended duration from 8 to 12 seconds.
Voidwalker Nova Warp
  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds
Dawnblade Everlasting Fire
  • Tuned the amount of Super gained from Everlasting Fire
      • Initial return increased from 10% to 13%
      • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill
Abilities Bug Fixes
  • Fixed an issue where the Warlock ability “Bloom” was not dealing any damage
  • Improved consistency of Handheld Supernova
  • Fixed a bug in which canceling Blade Barrage allows players to traverse across the map

Weapons

Weapon Changes
  • The Last Word
      • Added a timer to the Fan Fire perk
  • The Wardcliff Coil
      • Reduced PvE damage by 25% against bosses and vehicles

General Weapon Bug Fixes
  • Fixed a material on Coldheart that was no longer shiny
  • Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
  • Updated the Meganeura perk's description to be more accurate
  • Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
  • Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question's ornament socket before it had been obtained
  • Fixed an issue where Thorn dismantled faster than other Exotic weapons
  • Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
  • The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
  • Fixed an issue that caused poor scope behavior on the Prospector's ornament "Caution: Heavy Machinery"
  • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
  • Fixed an issue where Jötunn was recorded as a Scout Rifle
  • Fixed an issue where the Vow could not be infused above 650
  • Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC

Armor

Armor Bug fixes
  • Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
  • Crown of Tempests once again works with Ball Lightning
  • Stronghold will no longer drain heavy ammo while guarding with Black Talon

Investment

Rewards

  • Increased drop rate of items in the Last Wish Raid
      • One Thousand Voices: 5% → 10%
      • Glittering Key: 5% → 20%
          • Used to acquire Last Wish ship "Ermine TAC-717"
      • Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
      • Cleansing Knife (Last Wish Sparrow): 5% → 20%
  • Increased drop rate of items in the Dreaming City
      • Pallas Galliot (Dreaming City Ship): 2% → 20%
      • Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
      • Silver Tercel (Dreaming City Sparrow): 5% → 20%
  • Increased drop rate of Lore Books
      • Cayde's Stash Lore
          • Cayde treasure map chests: 40% → 100%
          • Planetary chests: 4% → 50%
      • Dreaming City Lore
          • Public event completed: 2.5% → 50%
          • Ascendant challenge completed: 2.5% → 100%
          • Blind Well completed (Tier 1–3): 5% → 50%
          • Lost Sector completed: 1.25% → 100%
          • The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.
      • Tangled Shore Lore
          • While Tangled Shore is the Flashpoint
          • Public event completed: 6.5% → 50%
          • Heroic adventure completed: 16% → 50%
          • Lost Sector completed: 3% → 50%
  • Gunsmith reputation packages now only reward Gunsmith Weapons
  • Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
      • Prospector (Nightfall, strikes)
      • Rat King (Nightfall, strikes)
      • Hard Light (Nightfall, strikes)
      • SUROS Regime (Crucible)
  • Xûr's inventory now offers random rolled perks for armor
  • Fated Engrams from Xûr now have the chance to reward Forsaken Exotics
  • Added ability to preview Ghost projections when inspecting Ghosts

Quests/Bounties

  • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
  • Power Surge Bounties now specify "Requires Annual Pass and Level 50" if either requirement is not met
  • Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
  • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
  • Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the "tapes discovered" count
  • The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
  • Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
  • All four weekly role bounties for Gambit Prime now grant powerful head rewards
  • Yes Sir, I'm A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points

Pursuits

  • Ada-1 will now offer all seven weapon frames each week
  • Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
  • Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
  • Drifter's weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
  • Gambit Prime now counts to unlock the weekly Gambit clan engram
  • When recycling Synths at the Drifter, the error "Your Glimmer is full" will now be properly displayed on all four Synths
  • Fixed an issue with the Sentry emblem where killing Giant Blockers wasn't incrementing the "Blockers killed" stat
  • Fixed an issue where the Gambit Prime weekly challenge didn't display completion in the UI

Triumphs

  • Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
  • Fixed an issue where the Triumph "The Best Offense" was not giving credit for all orbs generated
  • The Haul Triumphs "Greater Powers" and "IX" can now be completed and will initialize for players who have already completed them as soon as they enter Orbit

General

  • Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
  • Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
  • Increased drop rate of Polestar II Ghost Shell from 1% to 4%
  • Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step

Activities

Reckoning

  • Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
  • Chances for weapon rewards increase each time a boss is killed without a weapon drop
  • Players near the bank should no longer be able to see waypoints until they jump through the portal
      • When players jump through the portal, they should be placed in one of three active locations:
          • Anytime before players begin capturing the bridge: over the horde mode area
          • Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
          • After players fully capture the bridge and begin the boss fight: at the end of the bridge
  • Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts

Gambit Prime

  • Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
  • Chances increase after each Gambit Prime match without a weapon drop
  • An invasion kill now heals 8% of the Primeval's health, down from 12%
  • The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
  • Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
  • Boss reintroduced to Gambit Prime
  • Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the "Well Well Well" medal
  • Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn't summoning Immunity Blights
  • The Burrow front on Deep Six had some minor adjustments to reduce combatant/environment collisions

Gambit

  • High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
  • Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
  • Fixed an issue where the "Open 24/7" medal could be acquired during a Sudden Death round of Gambit
  • Fixed an issue where the "Rainmaker" medal could be acquired during a Sudden Death round of Gambit
  • Gambit intro cinematics now run at unlocked framerates on PC
  • Fixed an issue where Scorn Captain's immunity totems were not properly shielding combatants
  • Fixed an issue where Drifter was announcing "Portal's Up" after the round had ended
  • Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
  • Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
  • Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
  • Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset

Strikes

  • Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
  • Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier


Crucible

Competitive
  • Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.
Iron Banner
  • The curated roll "Wizened Rebuke" Fusion Rifle awarded from completing the "Atlas, Unbound" Triumph will now appear in Lord Saladin's inventory so that players can inspect it prior to acquisition
      • Once earned, the weapon may be viewed in Collections
  • The curated roll "Wizened Rebuke" Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
  • The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
  • Removed ship "Volk-CER" from Collections due to an issue impacting the ship
      • Expect this to return in a future Season

Patrols

  • Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City

Combatants

General

  • Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
  • Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended

UI

General

  • Player will now always see equipped titles when inspecting another player
  • The weapon ornament "Powerful Statement" is no longer visible in the socket preview for Loaded Question before being obtained
  • Postmaster "open bundle confirmation" dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
  • Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
  • Fixed the description on some bounties to correctly read " ability kills" instead of " kills"
  • Added ability to inspect gear for other classes

PC

General

  • Fixed an issue where performance on PC would slowly degrade over time

Destiny 2 Hotfix 2.2.0.2

Director Challenge Rewards

  • Players should now have higher-Powered rewards, through 690 Power, from daily and weekly Director challenges
      • Once reaching 690 Power, these rewards will continue to give minor Power increases (usually +1 Power compared to a player's average Power)


Quests and Bounties

  • Fixed an issue where players were unable to access the Allegiance quest if their Pursuits inventory was full
  • Decreased requirements to complete the weekly Collector bounty for Gambit Prime
      • This bounty should now align with requirements for other weekly bounties


Reckoning

  • Removed the Glass Modifier from Daily Reckoning Modifier rotation
      • This has been replaced with the Prism Modifier


Triumphs

  • Fixed an issue where the Dark Age Arsenal Triumph was not properly unlocking when players won Gambit matches with a full set of Gambit gear equipped
  • Fixed an issue where Glory Win Streak Triumphs from previous seasons were updating on wins in Season of the Drifter


Sandbox

  • Fixed an issue where players could cancel Blade Barrage Supers, propelling them to unintended playspaces


Misc

  • Players may now exchange stacks of five Gambit Synths at the Drifter for 100 Glimmer

Destiny 2 Hotfix 2.2.0.1

General
  • Fixed an issue where weekly bounties were resetting on Sundays instead of the weekly reset on Tuesdays
  • Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn't counting the correct number of Orbs of Light generated in strike activities
  • Updated Season 6 information page to properly show Power Surge bounty requirements

Gambit
  • Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime
  • Fixed an issue where various Gambit quests and Bounties were not progressing properly
  • Fixed an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader
  • Fixed an issue where the “Well Well Well” Medal in Gambit activities would not have a name when it appeared on screen
  • Removed Taken Hobgoblin Primeval from Gambit Prime to prevent an issue where early despawning would cause matches to not end correctly
  • Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars
  • Fixed an issue where Taken Ogres were spawning in the wrong location and getting stuck
  • Fixed an issue where the “Deceived Likeness of Nokris” boss was taking more damage than intended in Gambit Prime
  • Fixed an issue where the “Umbral Strike” perk on the Sentry set would sometimes not properly increase damage against Taken enemies

Reckoning
  • Weekly Gambit Prime bounty completions now unlock Helmet drops for all roles in lower Tiers of Reckoning
    • For example: Completing two Reaper weekly bounties will allow Helmets for Collector, Sentry and Invader to drop from Reckoning Tier 1 encounters
    • Completing three Reaper weekly bounties will allow Helmets for Collector, Sentry, and Invader to drop from Reckoning Tier 2 encounters
    • Tier 3 Helmets for all Roles still require a Weekly Gambit Prime bounty completion in Tier 3
  • Due to an error on our part, Prism will be absent from the Reckoning modifier rotation temporarily
    • We will be restoring Prism and removing Glass from the rotation in the next update

Sandbox
  • Fixed an issue where having One Thousand Voices in your loadout increased PvE damage for other weapons and abilities

Destiny 2 Update 2.2.0

Tower

  • The Tower Annex Landing Zone is now available to all players
  • The Drifter has relocated to the Annex in the Tower


Clans

  • Daily clan bounties have been removed
  • Once again, clan XP in Season 6 can be earned simply by completing activities
  • Clan weekly bounties have been renamed to "Hawthorne's Bounties" to differentiate them from the raid challenges that are also in Hawthorne's inventory
  • These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
  • Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
  • Some new clan perks have been added for Season 6, and some old clan perks have returned
      • Level 2 Perk: Increased public event rewards
      • Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
      • Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
      • Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
      • Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne


Sandbox

Weapons
  • Shotguns
      • Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
      • Full Auto Trigger System no longer increases Shotgun pellet spread
      • All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
      • Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
      • Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
      • Rate-of-fire values have been tuned
          • Aggressive Frame is now 55 RPM, up from 45 RPM
          • Precision Frame is now 65 RPM, up from 55 RPM
          • Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
          • Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
          • The Chaperone is now 70 RPM, up from 60 RPM
          • Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
          • Legend of Acrius is now 55 RPM, up from 45 RPM


  • Submachine Guns
      • Base damage increased slightly
      • Precision damage decreased slightly

  • Machine Guns
      • Reduced the ammo bonus of Machine Gun Reserves perk by half
      • Damage reduced against boss and miniboss combatants by 21%

  • Trace Rifles
      • PvE damage increased by 30%

  • Grenade Launchers
      • PvE damage increased by 25%
      • Reserve ammo increased on most Grenade Launchers
      • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
      • KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
      • Magazine perks and mods no longer affect ammo reserves
      • The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
          • NOTE: This change also fixes the Militia's Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers

  • Rocket Launchers
      • PvE damage increased by 60–65%
      • Cluster Bomb
          • Damage reduced by 80%
          • This lost damage was moved to the Rocket Launcher's main projectile

  • Linear Fusion Rifles
      • PvE damage increased by 10% (does not affect Sleeper Simulant)
      • Reduced aim assist
      • Removed aim assist bonus from Combat Sights scope
      • Fixed an issue where Queenbreaker had double the amount of aim assist


  • Two-Tailed Fox
      • PvE damage increased by 26%

  • One Thousand Voices
      • PvE damage increased by 25%

  • Wardcliff Coil
      • PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants

  • Black Talon
      • PvE projectile damage increased by 15%

  • Sleeper Simulant
      • Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)

  • Whisper of the Worm
      • Reduced ammo reserves (from max 20 to max 9 without armor perks)

  • Tyranny of Heaven
      • The Tyranny of Heaven Bow can now drop with randomized perks

General Weapon and Perk Fixes
  • Trinity Ghoul
      • Fixed an issue where Trinity Ghoul's Lightning Rod perk sometimes did not activate on precision kill
      • Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person

  • Improved the resolution for the decals on Two-Tailed Fox's Cuddly Throwback ornament when seen in third person
  • Fixed an issue where the Last Word's Laconic ornament did not display properly in third person
  • Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture's Over and Done With ornament

  • Rapid Hit
      • Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
      • Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit

  • Swords
    • Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
    • Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
    • Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker's Sure-Hand

  • Bows
      • Fixed an issue where Le Monarque would not always apply poison at longer distances
      • Le Monarque is now correctly on the Energy tab in the Collections screen
      • High Tension String perk description updated to correctly reflect that it "greatly increases accuracy"

  • Jotunn's Charge Shot perk description updated with instructions for what to hold to charge up the shot
  • Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
  • Fixed an issue impacting Izanagi's Burden scope where FX from abilities or invading in Gambit would block visibility while aiming

  • The Long Shadow
      • Fixed an issue where the ATD Raptor scope did not highlight enemies
      • This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update

  • Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil's Dagger and the Hero's Burden

  • Memento Mori
      • Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter's Marksman Dodge ability
      • Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
      • Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill

  • Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
  • Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge


Abilities
  • Titan
      • Reduced Titan's max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of "Titan Skate")
      • Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
      • This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
  • Warlock
      • Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit

Armor
  • Year 2 armor will now drop with a random stat package
      • Heavy
      • Restorative
      • Mobile
  • One-Eyed Mask
      • Mark duration reduced from 15 seconds to 8 seconds
      • Health no longer restores automatically, but restores alongside overshield
      • Can no longer be triggered while in Super
  • Khepri's Horn
      • Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
      • Solar blast groundfollow now returns a second groundfollow back toward the player
      • Damage from groundfollow increased from 80 to 100
      • Damage from groundfollow is doubled in PvE
  • Vesper of Radius
      • Damage increased from 70 to 100
      • Damage is tripled in PvE
  • Sealed Ahamkara's Grasp
      • Now procs from smoke bomb damage
  • Ursa Furiosa
      • No longer counts self-damage to Void shield when calculating how much Super energy to give back
  • Anteaus Wards
      • Fixed an issue where improved slide was not consistently applying with Anteaus Wards

Accessories Fixes
  • Cloth will now correctly interact with "chopper" Sparrows (examples: Gray Hornet, Warrior's Steed)
  • Fixed an issue with Burnout Sparrow that would cause the Guardian's hands to not always grip the handlebars
  • A shader from the Curse of Osiris expansion formerly named "Metallic Sunrise" has been renamed to "Mercurian Sunrise." This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains "Metallic Sunrise"
  • Fixed lens flare effects on several ship engines


Rewards

General
  • Power cap raised to 700
  • Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
      • Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
      • Iron Banner bounties from Season of the Forge have expired and been replaced
  • Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
      • All keys above the stack limit of 5 have been removed

Destinations
  • Destination vendors no longer display a waypoint when holding enough materials for a reputation package
  • This was done as players now use destination materials for infusion

Crucible
  • Updated Valor and Glory emblems to track only the current season's rank accomplishments
  • Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on

Vendors
  • Shaxx
      • Reprise seeded roll weapon for players to earn via Valor rank
      • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
      • New emblem for players to earn from Triumph Completion
      • Reprise shader for players to earn from Triumph Completion
      • Players who earned the original will not need to re-earn this shader
      • New pinnacle weapon quest
      • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Drifter
      • New seeded roll weapon for players to earn via Infamy rank
      • New emblem for players to earn from Triumph Completion
      • New pinnacle weapon quest
      • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Zavala
      • Reprise seeded roll weapon for players to earn from Triumph Completion
      • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
      • New emblem for players to earn from Triumph Completion
      • Reprise shader for players to earn from Triumph Completion
      • Players who earned the original will not need to re-earn this shader
      • New pinnacle weapon quest
      • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Xûr
      • Has the possibility of selling Forsaken Exotics
      • Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch

Black Armory
  • Lore items "The Black Armory Papers" are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
  • Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
  • Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player's inventory; max stack size is 5
  • Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
  • Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
  • Fixed a bug where Spider would present an empty Lock and Key dialogue to players who've already completed it and obtained Izanagi's Burden
  • Fixed an issue where the Black Armory Bow "The Spiteful Fang" was not awarding Black Armory Schematics when dismantled
  • Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
  • Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons

Challenges
  • Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset

Character Boosts
  • Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
  • Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection

General
  • Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
  • Fixed a bug where player bipeds in the Tower would appear to stop loading gear ("Tron effect") if too many players had their Ghosts out
  • Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
  • Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step

Collections / Triumphs
  • Fixed an issue where players who completed the Season 4 "Forged in Fire" badge collection were not getting the associated Triumph "Forged in Fire" unlocked
  • Fixed an issue where players who acquired the "Cold Wind Blowin'" Emblem from the Drifter during Season 4 couldn't reacquire the emblem from their Collection
  • Fixed an issue where "The Eternal Return" emblem wasn't tracking Shattered Throne completions
  • Fixed an issue with the requirements of the "Relic Rumble" Triumph Nightfall challenge to repair broken functionality
  • The new requirement is: "Complete Nightfall strike 'The Corrupted' by defeating Sedia using no more than two Relics."
  • Fixed an issue where the Dreaming City Triumph "Mint Condition" was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
  • Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
  • Fixed an issue where the "Senior Recruiter" Refer-a-Friend emblem was not correctly updating the number of referral completions
  • Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available


Activities

Gambit
  • Activities hosted by the Drifter have been moved to their own sub-page on the Director called "Gambit"
  • Added Gambit Private matches for all Forsaken owners
      • Expect Gambit Prime Private matches on April 2, 2019
  • Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
      • Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
  • Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
      • The Primeval is immediately summoned
      • Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
      • Super/grenade/ability/melee regen are increased for the remainder of the round
  • The Ascendant Primeval Servitor's (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
  • Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
  • Made adjustments to Blocker types by deposit tier
      • Small Blocker = Taken Goblin with less health than the previous Phalanx
      • Medium Blocker = Taken Captain with more health than the previous Knight
      • Large Blocker = Taken Knight with more health than the previous Ogre

Gambit Matchmaking
  • Teams are now always broken up when re-entering the matchmaking pool after a match
  • Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
  • This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match

Infamy
  • Players can now earn Infamy points by completing Gambit Prime matches and bounties
  • Increased the Infamy point rewards for Gambit matches by 25 points

Gambit HUD
  • The HUD status bars now animate when returning from aim-down-sights
  • The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance

Triumphs and Medals
  • “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
  • The "First to Block" medal can now trigger once per round, previously it could fire only once per match
  • The "Fast Fill" Triumph time limit has been increased from 5 seconds to 7.5 seconds

General Fixes
  • Fixed an issue where post-invasion kills during Primeval phase weren't giving the invader credit for healing the Primeval
  • Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
  • Fixed an issue where players would get the "Half Banked" medal every time they deposit Motes after they reached 38 Motes deposited
  • Fixed an issue where the "Taking Turns" medal fires when 3 different players invade instead of 4
  • Fixed an issue where a graphical error could be seen on a waterfall in Legion's Folly
  • Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
  • Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
  • Fixed an issue where the bounty "Block and Key" did not increment when a Large Blocker was sent that would summon the Primeval
  • Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist

Crucible
  • Fixed an issue where healing during Crucible matches was taking away from a player's overall damage on the PGCR screen

Last Wish
  • Smashed an issue where players would encounter frequent guitar errors

Nightfall
  • The Five of Swords Challenge Card now requires a Power Handicap of 100+ to begin applying a handicap score multiplier


Eververse

Bright Engram
  • The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram

Prismatic Matrix
  • The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019


UI/UX

General
  • Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
  • Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
  • Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
  • Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
  • Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
  • Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications

Destiny 2 Update 2.1.4

Sandbox

Super Tuning
Hunter: Gunslinger
  • Golden Gun Super
      • Increased damage to bosses by 40%
          • Includes Six-Shooter and Celestial Nighthawk

  • Golden Gun Six-Shooter
      • Base damage increased from 275 to 300 per shot
      • Kills now return a bullet to the Golden Gun’s magazine

  • "Line 'Em Up" Perk
      • Doubled precision damage bonus per stack of the buff

  • "Practice Makes Perfect" Perk
      • Stack limit increased from 3 to 5
      • Super regen modifier increased by 20%

  • Blade Barrage Super
      • Impact damage decreased from 150 to 35
      • Explosion damage increased from 150 to 250
      • Now deals self-damage
          • Our goal for AoE supers of this type is that they incur self-damage when activated too close to a target. We consider Blade Barrage not causing self-damage a bug, which we are now addressing.
          • In other words, Hunters will know how Warlocks feel when they throw a Nova Bomb into a wall.
      • Fixed an issue in which Blade Barrage projectiles could track allies

Hunter: Nightstalker
  • Moebius Quiver
      • Tethered targets now have the full damage increase, rather than needing to be tethered by multiple Shadowshots
          • Additionally, the Shadowshot damage bonus to tethered targets was increased
      • Increased Moebius Quiver tether radius by 20%
      • Increased Moebius Quiver tether lifetime
      • Made it easier to fire successive Shadowshots

Developer Commentary: This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. We plan to continue to make it more effective and globally relevant in the future.

  • Spectral Blades Super
      • Bonus damage resistance while in stealth decreased from 15% to 5%
          • While in Spectral Blades AND in stealth total damage resistance is 62%
      • Total Super duration while invisible decreased by 3.67 sec

Hunter: Arcstrider
  • Arc Staff Super
      • Heavy ranged and slam attack damage increased from 220 to 300
      • Heavy palm blast attack damage increased from 400 to 700

  • "Lethal Current" Perk
      • Bonus hit damage has been increased from 100 to 130

  • Raiden Flux (Exotic Armor)
      • Damage bonus decreased from 20% to 13.5%
          • This change keeps the bonus damage granted by this Exotic about the same. Because this is calculated on a scaler instead of a flat number, any big changes in base damage have a large effect on the Exotic.

Titan: Sunbreaker
  • Sunspots
      • Damage increased from 25 to 50 per tick

  • "Sun Warrior" Perk
      • Buff now increases ALL damage output from the Sunbreaker by 20% in PvP; 25% in PvE
      • Buff duration has been increased from 3 to 5 seconds

  • Burning Maul Super
      • Spin melee attack damage increased from 65 to 80 per hit
      • Slam detonation radius increased from 5 to 6 meters
      • Improved Slam attack projectile tracking

Titan: Sentinel
  • Sentinel Shield Super
      • Final melee combo hit damage increased from 300 to 390
      • Damage to PvE combatants increased by 17%

Titan: Striker
  • Fist of Havoc Super
      • Heavy slam attack (R2/RT) base damage decreased from 325 to 275
      • Damage to base, elite, and miniboss combatants increased by 7%
      • Damage to bosses increased by 23%
      • Damage to vehicles increased by 60%

  • "Terminal Velocity" Perk
      • Changed the way that bonus damage from this perk is granted
          • Added a third threshold tier based on how long you are in the air before impact
          • Arc damage hits per tier increased from 3 to 4
              • Tier 1 = 4 hits
              • Tier 2 = 8 hits
              • Tier 3 = 12 hits
          • Increased damage per Arc hit from 100 to 112

  • Code of the Juggernaut
      • Fist of Havoc shoulder charge energy cost reduced by 83%

  • "Trample" Perk
      • Can now trigger the energy return every 0.5 sec, up from 1 sec

Warlock: Voidwalker
  • Cataclysm Nova Bomb
      • Initial detonation damage increased from 900 to 1500
      • Detonation radius increased from 8 to 10 meters
      • Seeker projectile detonation damage increased from 205 to 300
      • Improved seeker projectile turning radius and homing to make it more consistent to use against bosses/single targets
      • Fixed an issue where seeker projectiles could be prematurely detonated

  • Vortex Nova Bomb
      • Initial detonation damage increased from 900 to 1200
      • Linger volume damage increased from 10 to 23 per tick

  • Nova Warp Super
      • Slightly slowed movement while charging
      • Charging costs more energy
          • Initial charge cost (each time you trigger your super) increased by 60%
          • Sustained drain cost (holding) increased by 60%
      • Duration decreased by 6.8 seconds
      • Decreased Super damage resistance from 56% to 54%
      • Damage against Guardians decreased by 27%

Warlock: Dawnblade
  • Daybreak Super
      • Increased damage against minor, major, and miniboss combatants by 43%
      • Increased duration by 3 seconds

Warlock: Stormcaller
  • Stormtrance Super
      • Increased chain lightning maximum target count by 1

Weapons Tuning
  • Auto Rifles
      • Increased base damage on rapid fire by 9%
      • Increased base damage on high-impact Auto Rifles by 5%
      • Increased base damage on adaptive Auto Rifles by 6%

  • Scout Rifles
      • Increased base damage on lightweight Scout Rifles by 5%
      • Increased base damage on rapid-fire Scout Rifles by 6%
      • Increased all Scout Rifle PvE damage by 10%

  • Sniper Rifles
      • Increased base damage of rapid-fire Sniper Rifles by 8%
          • You can two-shot to the body to defeat other Guardians in PvP

  • Grenade Launchers
      • Tweaked Grenade Launcher projectiles to feel more consistent on direct hits
      • Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active)
      • Increased ammo reserve size of Special ammo Grenade Launchers
      • Increased initial spawn ammo in PvE for Special ammo Grenade Launchers

  • Bows
      • Made the effect of draw time from bow string perks more noticeable (High Tension String, Flexible String, Elastic String, and Polymer String)
          • The accuracy stat from High Tension String was increased from 10 to 15 to better compensate for the slower draw time
          • KNOWN ISSUE: The tooltip for High Tension String was not updated to show the larger accuracy increase; this will be addressed in a future update

  • Legend of Acrius
      • Range increased by 0.5 m
      • PvE damage increased by 50%

  • Telesto
      • Reduced base damage of each bolt from by 19%
      • Increased optics stat from 15 to 20 to be comparable with other Fusion Rifles with scope perks
      • PvE damage increased by 30%

  • Trace Rifles
      • Trace Rifles now gain additional ammo when picking up Special ammo
      • Reduced damage output of Wavesplitter against Guardians
          • Reduced by 19% on medium-damage mode
          • Reduced by 27% on high-damage mode
          • Adjustments were made to keep the damage output the same in PvE activities

Exotic Armor
  • Tuned energy values on Shards of Galanor to accompany changes to the Blade Barrage Super
      • Reduced maximum energy return from 90% to 75% of the total Super
      • Now only returns energy on the knife impacts
  • Reduced energy return on Gwisin Vest from 10% to 7% of the total Super

Miscellaneous
  • Abilities
      • Fixed an issue where players could retain Super energy for Chaos Reach even when being suppressed mid-Super
      • Fixed an issue where players could equip Celestial Nighthawk mid-Super to partially benefit from "Hawkeye Hack" perk when using the Six-Shooter subclass

  • Weapons
      • Fixed an issue where the arrows the Spiteful Fang left lodged in targets did not match the arrows it fired
      • Fixed an issue where Anarchy's trap detonation was not dealing damage if the owner had died
      • Fixed an issue where the Auto-Loading Holster perk was not reloading the magazine in some circumstances
      • Fixed an issue where the muzzle blast and spent shell effects had become misaligned on the Suros Regime and its ornaments
      • Fixed an issue where the No Feelings Scout Rifle had incorrect stats when Masterworked
      • Fixed an issue where the Tempered Dynamo Fusion Rifle wasn't playing all of its charge-up audio on consoles


Crucible

Breakthrough
  • Fixed an issue where deploying the Breaker or hacking the Vault exactly as time expired could end the round in an incorrect state

Heavy Ammo Tuning
  • Competitive
      • Control
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
      • Clash
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
      • Survival
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 60 seconds)

  • Rotators:
      • Showdown
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)

  • Rumble:
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 60 seconds, now 120 seconds)

  • Ammo Counts (All Modes)
      • Reduce Heavy crate ammo for Machine Guns

Redrix's Broadsword Quest:
  • Valor Rank Resets:
      • The Valor rank resets step will now look at previous seasons accomplishments as well.
      • Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Ex: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.

  • Completion Inconsistencies
      • Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.
Crucible Ranks
  • Enhancement Cores
      • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks


Activities

Raids
  • Scourge of the Past
      • Fixed an issue where players could initiate damage phases for the boss encounter too early
      • Fixed an issue where the “Like a Diamond” Flawless Triumph was not being rewarded properly

Black Armory and Forges
  • Fixed an issue where players were not being properly credited when consuming keys for the Mysterious Box quest.
      • Players already affected by this issue will be awarded credit for the keys they've used the next time they log in.
      • It is still possible, on rare occasions, for players to use a key and not complete the objective. When this happens, returning to orbit should resolve this issue.
  • Forge emblems are now awarded from forge completions, rather than forge-specific bounty completions
  • Modulus Reports and Ballistics Logs will now go to the postmaster if lost; cap on Modulus Reports remains at 15 per account
  • When hunting for high-value targets on Nessus for the "Siviks's Delivery Note" quest step, all players who damage the enemy will be given credit toward the kill
  • Players can no longer purchase weapon frames if the Pursuits bucket is full
  • Black Armory lore drops have been increased to 20% (up from 10%), and successful forge completions are now required to earn the reward

Weapon Frame Updates:
  • Ballistics Logs no longer removed at reset
  • Ballistics Logs increased cap to five per character
  • Ritual Frame quests carried across reset now “refund” into purchased currency
      • “Gold” frames refunded into one Ballistics Log
      • “Silver” frames refunded into three Modulus Reports
      • Any instance of a “Radiant Matrix” removed on weekly reset
      • Players should stop experiencing frames “missing” from Ada’s inventory on a week-to-week basis
      • Players may still only purchase up to two “Gold” frames per week
  • All Nessus Fallen Captain high-value targets around the Exodus Black will now spawn correctly

Public Events
  • Whispers on Io now occur more frequently


General

  • Fixed an issue where the Fastidious Miser Triumph was not properly unlocking for players
  • Fixed an issue there the Veterans of the Hunt emblem was using the wrong art
  • Fixed an issue where the Knife Flip emote did not properly loop


Eververse

  • Fixed an issue where the Summer's Altar and Jupiter Midnight Sparrows shared the same appearance
  • Fixed an issue where the "Visions of Iron Bundle" and the "Form Given Function Bundle" did not show the correct message if players did not own proper DLC entitlements for purchase
  • Satou and Rassmussen Ghost Projections now have the correct imagery

Destiny 2 Update 2.1.3

Activities

  • Fixed an issue where the final boss encounter of Scourge of the Past would not end properly.
  • Fixed animation error on Awoken Corsairs so that they no longer pretend to hold invisible rifles.
  • Fixed a rare bug in Scourge of the Past where players would not receive a Phase Radiance buff when meleeing a terminal.
  • Fixed an error on Brakion's weapon so that he can once again shoot at Guardians.
  • Players will now spawn insides the arena with the downed ship rather than reusing the previous phase's spawn points that placed them behind the spawned encounter barrier.

Crucible

  • Fixed an issue where Heavy Ammo was not spawning appropriately on Convergence

Items & Economy

  • Players under 600 Power may now receive higher-powered rewards when completing Director Challenges.
  • Fixed an issue where weapon frames would be removed from inventory in error when completing alternate forges.
  • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress.
  • Players may now access forge bounties before completing a forge activity.
  • Fixing an issue where players were not properly granted the Scourge of the Past Emblem or Triumph for completing the activity within the first 24 hours.
  • Fixed an issue where submachine guns awarded by research weapon frames were not dropping with the appropriate perks.
  • Completing and claiming the Dreaming City Triumph "Ascendant Paragon" will always properly grant the Secret Victories Emblem and its Transcendent variant. Players who already claimed this record will have the variant automatically unlocked on reaching orbit.
  • Removed Season 4 shader Crucible Solemnity as a requirement for the "Forged in Fire" Collections Badge.
  • Fixed an issue where players weren't properly being granted Harbinger's Echo if they destroyed eggs across multiple characters. For affected players, the Sparrow will appear in inventory and be unlocked in Collections upon reaching orbit.
  • Removed Annual Pass requirement for claiming the "Curator of the Black Armory" Triumph.

Misc

  • Fixed an issue where the "Envoy While it Lasts" bounty did not display properly for players using Spanish, Russian, or French languages.
  • Fixed an issue where Season of the Forge shaders were not dismantling quickly.

Sandbox

  • Pressing reload while charging a fusion rifle will initiate a reload. Previously, pressing reload while charging a fusion rifle did nothing.
  • Fixed an issue where SUROS Machine Guns (Avalanche) had more recoil than intended.
  • Fixed an issue causing 1000 Voices to do more damage than intended at higher frame rates on PC.

Destiny Update 2.1.2

Items and Economy

General
  • Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power


Misc

General
  • Fixed an issue where players could not purchase the Annual Pass from the Director node

Destiny 2 Update 2.1.1.1

Sandbox

General
  • Chaos Reach
      • Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
          • Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
          • With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
  • Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
  • Increased damage required to destroy Nightstalker Tethers prior to their activation
  • Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance

Armor/Weapons
  • Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
  • Fixed an issue where high impact scout rifles were not firing at 150 RPM
  • Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
      • Fixed an issue where kills were not required to extend Super uptime
      • Fixed an issue where Super was not extended after 10 or more kills
  • Chromatic Fire
      • Fixed an issue where explosions were doing less damage than intended
  • Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
  • Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk
  • Duplicate perks have been replaced in each weapon's talent grid


Crucible

General
  • Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
  • Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
      • This is strictly a visual fix, ranks have worked properly since Season of the Forge began


Gambit

General
  • Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
  • Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
      • Sleeper Simulant still only receives 2 rounds
  • Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
  • Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory


Vanguard

General
  • Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
      • This strike has been reintroduced to Matchmaking, and can be launched once again from the Director


Raids

Leviathan & Raid Lairs
  • Removed "Normal Mode Completion" requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars

Last Wish
  • Fixed an issue where Destiny 2 would crash during the Morgeth fight


Clans

General
  • Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards


Items & Economy

Collections
  • The "Hecuba-S" exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
  • The "Mimesis Drive" Sparrow now properly requires Annual Pass ownership to reacquire from Collections
  • Shader reacquisition time reduced from 3 seconds to 1 second

General
  • Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
  • Fixed an issue where the "Harbinger's Echo" sparrow was locked out for players who destroyed dragon eggs across multiple characters.
      • We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018
    Seed of Light added to the drop table of the Blind Well Heroic
  • The "Lest Ye Be Judged" Trophy/Achievement can be completed by visiting Xur
  • Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
  • Fixed an issue where Amanda Holliday had an improper notification waypoint
  • Fixed an issue where Festival of the Lost armor could not be masterworked
  • Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
  • Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times


UI

General
  • When selecting an activity that supports checkpoints on the Director, players can now delete their current checkpoint before launching the activity
      • This includes Last Wish, Scourge of the Past, Leviathan, Eater of Worlds, and Spire of Stars
  • Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges

Destiny 2 Update 2.1.0

Sandbox

Supers
  • Chaos Reach
      • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
      • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
      • Fixed an issue in which Chaos Reach did not damage Taken Blights
      • Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018

  • Nova Warp
      • Fixed an issue in which Nova Warp would sometimes fail to detonate on release.

  • Sentinel
      • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)

  • Spectral Blades
      • Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
      • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super

  • Thundercrash
      • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor
  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons
  • Warden’s Law
      • Replaced perks on Warden's Law that did not function properly with the weapon's archetype
          • Triple Tap replaced with Feeding Frenzy
          • Fourth Time's the Charm replaced with Zen Moment
      • Warden's Law now has bullet contrails
      • Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms

  • High-Impact Scout Rifles
      • High-Impact Scout Rifle damage increased by 1.87%
          • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
      • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018

  • Shotguns
      • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
      • Trench Barrel
          • Trench Barrel perk now deactivates after three shots
          • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed

  • Submachine Guns
      • Slightly increased range on Submachine Guns

  • Machine Guns
      • Slightly increased accuracy on Machine Guns
  • Fusion Rifles
      • Slightly increased damage of Rapid Fire Fusions
          • Dev Commentary: This should result in needing to hit one fewer bolt to defeat Guardians at higher resilience with low charge time Fusion Rifles (6 down from 7)



Exotic Weapons
  • Prometheus Lens
      • Prometheus Lens damage increased by 10%

  • Hard Light
      • Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"

  • Ace of Spades
      • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

General
  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • Fixed an issue where Bows would sometimes become invisible when equipped
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
  • Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering
  • Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon's sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
      • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper's Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly


Crucible

Modes
  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where "The Cycle" medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners

Ranks
  • Valor and Glory are now subdivided into three sub-ranks similar to Gambit
  • Valor and Glory have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend

Shaxx
  • Shaxx has a new rotation of items available for direct purchase.
      • Players must earn Valor to collect these items
  • A new set of Seasonal Items has been added to Shaxx's inventory
      • Previous seasons' exclusive items have been removed
  • A new pinnacle weapon quest has been added to Shaxx's inventory
      • To allow players to make progress on any character, each step features account-wide objectives
      • This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
  • Previous pinnacle weapon quests continue to be available on Shaxx


Gambit

Ranks
  • Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear

Bounties and Quests
  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
  • Fixed an issue where the Malfeasance quest could be progressed in Crucible modes

NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Primeval Mechanics
  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams

Matchmaking
  • Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties


Clans

General
  • Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
      • Does not require Clan Rank 4
  • A new season of progression is available, with new perks to pursue
  • Fixed an issue where Weekly Raid Challenge Bounties were only available for 24 hours after reset


Items and Economy

General
  • Fixed an issue where the "Rainmaker" consumable didn’t provide showers of Glimmer from defeated enemies
  • Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
  • Fixed an issue where Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
  • Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received

Triumphs
  • Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)

Collections
  • Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
  • Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
  • Unearned Season 4 gear is now hidden


PC

Controls
  • Added new "Take Screenshot" keybind (defaults to the "Print Screen" key)
  • Screenshots are available here after taken: %APPDATA%/Bungie/DestinyPC/screenshots

Text Chat
  • Added new friend management commands
      • /addfriend
      • /removefriend
  • Added new fireteam management commands
      • /invite
      • /join
Note: The fireteam commands can target any player by providing the player's full BattleTag, allowing players to assemble fireteams without sending friend requests.


UI

General
  • Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
  • Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
  • Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity
Localization
  • Traditional Chinese
      • Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game


Misc

Performance
  • Improved activity and destination load times on consoles
      • Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details.
HDR
  • Fixed an issue where brightness was not adjusting properly for players

General
  • Fixed an issue with missing Transmat FX on Amanda's exchange
  • Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
  • Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
  • Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
  • Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
  • Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills
  • Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion
  • Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion
  • Fixed an issue that caused high amounts of Baboon errors in the Tower

Destiny 2 Hotfix 2.0.5.1

General

  • Fixed an issue where some players were unable to access The Lost Cryptarch quest