Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
Shaxx apologies profusely.
Iron Banner: Eruption
Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
It will now only award points to the team once.
Fixed an issue where the game type icon did not display on the activity intro screen.
Expedition: Plunder
Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.
Dares of Eternity
Treasure Coordinates will now drop after activity completion.
Raids and Dungeons
Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
Fixed an issue in King's Fall where players received confirmation on completion of the Deepsight puzzle but didn't have the chest spawn.
Fixed an issue in King's Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.
Gameplay and Investment
Armor
Fixed an issue where Gyrfalcon's Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy.
Fixed an issue where Dawn Chorus was not showing in players Collections.
Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level.
Weapons
Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
Blood Feud Submachine Gun will no longer appear tiny on the inspection screen.
Fixed Wish-Ender’s Queens Wrath perk not working in Crucible.
Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots.
Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.
Fixed the glow on the Peacebringer weapon ornament.
Weapon Balance
Archetype
Auto Rifles
General
Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
Precisions
Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
Bows
General
Increased Bows stow duration. Duration varies by subfamily and handling stat.
Before with 0 to 100 handling.
Lightweight: 0.4 to 0.2s.
Precision: 0.433 to 0.2s.
After with 0 to 100 handling:
Lightweight: 0.45 to 0.3s.
Precision: 0.48 to 0.33s.
Pulse Rifles
General
Rebalanced the effect of the handling across Pulse Rifles.
Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
Adjusted damage falloff scale based on the range stat.
0 range: reduced from 16 to 15m.
100 range: unchanged.
Adaptives
Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
Rapid-Fires
Piece of Mind base zoom reduced from 19 to 18.
Scouts Rifles
High-Impacts
Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
Sidearms
General
Increased auto aim fall-off distance by 30% across the board.
Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
SMGs
General
Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
This means damage fall off will begin at the same point, but damage will decrease a bit faster.
Precisions
Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
Reduced the zoom of Shayura's Wrath, Shayura's Wrath (Adept), and Friction Fire from 16 to 15.
Lightweights
Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
Fusion Rifles
Precisions
Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
Glaives
Reduced Glaive shield damage resistance vs players from 75% to 50%.
Damage from player supers unchanged at 50%.
Damage from non-players unchanged at 97.5%.
Sniper Rifles
General
Increased the settle time after receiving flinch by 60%.
Reduced received flinch in PvE.
Trace Rifles
General
Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
Rocket Launchers
General
Increased blast radius by 0.4m across the board.
Perks
Gutshot Straight
Removed audio cue from activation.
Exotics
Wish-Ender
Fixed an issue where the Queen's Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
Jade Rabbit
Reduced aim assist by 20.
Lord of Wolves
When Release the Wolves is active:
Reduced ADS accuracy penalty 10x to 3x.
Removed the previously existing 25% universal base damage buff.
Added 40% additional PvE damage buff.
Removed the 50% critical hit multiplier penalty.
Fires full auto.
No Time to Explain
Reduced recoil direction stat from 90 to 73.
Reduced aim assist stat from 45 to 40.
Riskrunner
Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.
Abilities
Fixed an issue where some icons were displaying with the wrong background at Ikora.
Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities.
Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers.
Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed.
Fixed an issue where Combination Blow wouldn't deactivate when swapping subclasses.
Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime.
Platforms and Systems
Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.
General
Fixed a photosensitivity issue where the Ketch turrets were flashing in the player's camera when targeted.
Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.
Destiny 2 Update 6.2.5
Activities
Crucible
Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
Shaxx apologies profusely.
Iron Banner: Eruption
Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
It will now only award points to the team once.
Fixed an issue where the game type icon did not display on the activity intro screen.
Expedition: Plunder
Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.
Dares of Eternity
Treasure Coordinates will now drop after activity completion.
Raids and Dungeons
Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
Fixed an issue in King's Fall where players received confirmation on completion of the Deepsight puzzle but didn't have the chest spawn.
Fixed an issue in King's Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.
Gameplay and Investment
Armor
Fixed an issue where Gyrfalcon's Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy.
Fixed an issue where Dawn Chorus was not showing in players Collections.
Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level.
Weapons
Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
Blood Feud Submachine Gun will no longer appear tiny on the inspection screen.
Fixed Wish-Ender’s Queens Wrath perk not working in Crucible.
Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots.
Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.
Fixed the glow on the Peacebringer weapon ornament.
Weapon Balance
Archetype
Auto Rifles
General
Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
Precisions
Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
Bows
General
Increased Bows stow duration. Duration varies by subfamily and handling stat.
Before with 0 to 100 handling.
Lightweight: 0.4 to 0.2s.
Precision: 0.433 to 0.2s.
After with 0 to 100 handling:
Lightweight: 0.45 to 0.3s.
Precision: 0.48 to 0.33s.
Pulse Rifles
General
Rebalanced the effect of the handling across Pulse Rifles.
Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
Adjusted damage falloff scale based on the range stat.
0 range: reduced from 16 to 15m.
100 range: unchanged.
Adaptives
Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
Rapid-Fires
Piece of Mind base zoom reduced from 19 to 18.
Scouts Rifles
High-Impacts
Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
Sidearms
General
Increased auto aim fall-off distance by 30% across the board.
Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
SMGs
General
Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
This means damage fall off will begin at the same point, but damage will decrease a bit faster.
Precisions
Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
Reduced the zoom of Shayura's Wrath, Shayura's Wrath (Adept), and Friction Fire from 16 to 15.
Lightweights
Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
Fusion Rifles
Precisions
Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
Glaives
Reduced Glaive shield damage resistance vs players from 75% to 50%.
Damage from player supers unchanged at 50%.
Damage from non-players unchanged at 97.5%.
Sniper Rifles
General
Increased the settle time after receiving flinch by 60%.
Reduced received flinch in PvE.
Trace Rifles
General
Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
Rocket Launchers
General
Increased blast radius by 0.4m across the board.
Perks
Gutshot Straight
Removed audio cue from activation.
Exotics
Wish-Ender
Fixed an issue where the Queen's Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
Jade Rabbit
Reduced aim assist by 20.
Lord of Wolves
When Release the Wolves is active:
Reduced ADS accuracy penalty 10x to 3x.
Removed the previously existing 25% universal base damage buff.
Added 40% additional PvE damage buff.
Removed the 50% critical hit multiplier penalty.
Fires full auto.
No Time to Explain
Reduced recoil direction stat from 90 to 73.
Reduced aim assist stat from 45 to 40.
Riskrunner
Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.
Abilities
Fixed an issue where some icons were displaying with the wrong background at Ikora.
Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities.
Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers.
Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed.
Fixed an issue where Combination Blow wouldn't deactivate when swapping subclasses.
Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime.
Platforms and Systems
Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.
General
Fixed a photosensitivity issue where the Ketch turrets were flashing in the player's camera when targeted.
Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.
DESTINY 2 HOTFIX 6.2.0.7
ACTIVITIES
SEASONAL ACTIVITY CONTENT
Fixed an issue where players were blocked from completing the Season 18 intro mission if they lost connection during the activity.
Fixed an issue where the Deepsight modded weapon from the Hidden Compartment Crew Upgrade wasn’t appropriately refreshing at the weekly reset.
To alleviate some of the pressure in acquiring Season of Plunder weapon patterns, the Double Perk Weapon Spoils Crew Upgrade will now give you a Deepsight modded weapon the first time you focus a weapon each week. Note: this change is not yet reflected in the upgrade description in-game.
GAMEPLAY AND INVESTMENT
ARMOR
Fixed an issue where the Reactive Pulse mod provided permanent overshield.
WEAPONS
Fixed an issue where Eager Edge could be used multiple times in a single activation.
Fixed an issue where players completing the new Season 18 crafting quests failed to have pattern Triumphs unlocked when acquiring the weapon patterns.
We’ve reduced the brightness of the effect that appears when you damage yourself with the final round in Touch of Malice’s magazine.
Fixed mislabeled Cry Mutiny ornament names.
POWER AND PROGRESSION
Fixed an issue where the legacy War Table weekly challenge was unavailable.
It now requires defeating Champions in PsiOps Battlegrounds for a powerful reward.
GENERAL
Fixed an issue where players using Chinese characters in their name were unable to play on the Microsoft Store platform.
Destiny 2 Hotfix 6.2.0.6
Activities
Crucible
Adjusted map frequency weighting for Disjunction and Cathedral of Dusk.
Fixed an issue where Players could not progress the weekly Crucible challenge in Crucible Labs.
King´s Fall Raid
Fixed an issue where the Daughters of Oryx were taking extra damage from Rocket Launchers and other sources.
Fixed an issue where players were able to survive certain wipe mechanics throughout the activity.
Fixed an issue where players could sometimes spawn behind doors during the Warpriest encounter.
Gameplay & Investment
Armor
Fixed an issue where the Seasonal mod Improved Sword Scavenger and leg armor mod Sword Scavenger would stack. If you equip one of these mods you no longer can equip the other.
Additionally, the regular and artifact Machine Gun Scavenger mods were able to stack as well. This has been fixed.
Weapons
Fixed an issue where Touch of Malice blight projectile could affect allies, blinding them and causing them to take increased damage from Weapons of Sorrow.
Fixed an issue where the Touch of Malice final round was incorrectly doubling its damage when hitting a Divinity field.
Abilities
Fixed an issue where the Spark of Feedback Fragment could cause abilities, buffs, and debuffs to stop functioning in rare cases.
Platforms & Systems
Removed embedded links in Korean purchase dialogs that are not functional on Xbox and PlayStation consoles.
Fixed a crash that could occur at startup on PlayStation 4 when users own a large number of platform entitlements.
Fixed an issue where the 120Hz refresh rate option was missing on PlayStation 5 and Xbox Series X.
Destiny 2 Hotfix 6.2.0.4
General
Player investment data sustainability, localization, and performance updates.
Destiny 2 Hotfix 6.2.0.3
Activities
King's Fall
Fixed issues where players could repeatedly die when revived during the Basilica and Oryx encounters while the encounter wipe happens.
Fixed an issue where the Overzealous Triumph requirement was unclear and could not be completed.
Fixed an issue where the selection of the rune during The Crux section of King’s Fall would prevent completion of the secret Deepsight weapon chest puzzle.
Fixed an issue where the King's Fall carries stat was not being incremented.
Fixed an issue where the following buffs and debuffs were missing icons:
Aura of the Unraveler
Aura of the Weaver
Unstable Light
Channeling Corrupted Light
Gameplay and Investment
Armor
Fixed an issue where the Vallhund Exotic ornament had an incorrect tooltip and was missing from the ornaments screen.
Loreley Splendor Helm Titan Exotic has been adjusted to grant x1 Restoration.
From x2.
Weapons
Fixed an issue where a shaped BxR-55 Battler didn't receive a Masterwork border when a player included two enhanced perks and an enhanced intrinsic perk.
Fixed an issue where Quicksilver Storm grenades could add permanent buffs to your character.
Quicksilver Storm has been re-enabled.
Telesto has been reprimanded.
Abilities
Fixed an issue where Stormtrance's damage was not increasing over time while attacking.
Fixed an issue where Fists of Havoc could be activated while the player was in an active Ballistic Slam, resulting in a very, very... very long initial leap.
Fixed an issue where specific melee abilities (notably Shiver Strike and Thunderclap) were not activating at close range when using the Charged Melee keybind.
Platforms and Systems
Fixed a Silver sync issue on the Epic Games Store that blocked some players from completing Silver and entitlement purchases.
Destiny 2 Hotfix 6.2.0.2
Activities
Expedition:
Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can't have that.
Duality
Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.
King’s Fall
Fixed an issue where DPS for Golgoroth sometimes didn't end properly.
Fixed an issue where King's Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
Fixed an issue where total badge count was incorrect.
Gameplay and Investment
Armor
Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains)
Tier 1: 10% to 2.5%
Tier 2: 15% to 5%
Tier 3: 20% to 7.5%
Tier 4: 25% to 10%
Weapons
Fixed an issue where certain Bows would reload themselves while stowed.
Fixed an issue where having Quicksilver Storm in grenade mode could cause excess recoil on other weapons and other badness.
Fixed an issue where the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots.
Fixed an issue where most Heavy Grenade Launchers were doing significantly more damage than intended.
Abilities
Fixed an issue where the Combination Blow melee ability was able to continually stagger boss combatants.
Fixed an issue where Combination Blow's melee damage scalar was also applying to Tempest Strike.
Fixed an issue where Combination Blow's melee energy regeneration bonus was also applying while Tempest Strike was equipped.
Developer Note: Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them. However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee's behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time.
Fixed an issue where the damage resistance provided by the Flow State Aspect and Arc Staff Super while dodging was significantly higher than intended in PvP.
Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming flinch reduction.
Fixed an issue where Tempest Strike could retain its energy when activated after sliding off of a ledge.
Power and Progression
Fixed an issue where completing the Master Ketchcrash weekly challenge didn't award gear.
Storefront
Removed the The Loyal Companion charity emote from mistakenly appearing in the archive.
Platforms and Systems
Fixed an issue on Stadia where some settings labels were missing under the Vehicles section.
General
Fixed an issue that would sometimes show ornaments as owned, even though they were not.
Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
Fixed an issue where a very loud sound plays when a team wipes to Golgoroth's Drained of Light mechanic.
Destiny 2 Hotfix 6.2.0.1
Fixed an issue where the Quicksilver Storm Exotic Auto Rifle could be obtained with a Power level of 0.
Fixed a server issue that could cause a delay in rewards arriving in a player's inventory.
Destiny 2 Update 6.2.0
UI/UX
Roster
Fixed an issue where exploring the Director screen would impact FPS.
The team will continue to monitor FPS while using this tab.
Added a new option to allow players to invite their friends to their fireteam without redirecting them to the Roster tab.
Updated the visuals to make it easier to understand when a player has been blocked.
Fixed an issue where viewing one's own details in the Roster might not consistently respect the Share Platform Names.
Crucible
Fixed an issue where pre-match cinematics would end before the countdown timer reached zero.
Fixed an issue where an opponent’s nameplate would not pulse when their Super is active.
Miscellaneous
Fixed an issue where Derelict Leviathan did not have a Director label
Fixed an issue where some items would show extra spaces near the bottom.
Updated the UI on the Clan tab to match other locations in the game where multiple pages are present.
Fixed an issue where some perk information was not displayed when inspecting another player's equipped Stasis Aspects and Fragments.
Triumphs or Seasonal Challenges that are claimed and tracked may now be untracked.
The team is investigating situations where players may get into these states.
Starting with Season 18, Seasonal Challenges and your currently tracked Triumph, weapon catalyst, pattern, medal, etc. will be untracked at each Seasonal reset to help avoid similar issues.
Updated the parallax boundaries on armor inspection screens to keep the armor stats from moving off screen on consoles
Gameplay and Investment
Crucible
Fixed an issue in Survival where tied rounds still granted a point to one of the teams.
In 3v3 Crucible modes, special ammo will no longer refresh upon being resurrected, bringing them inline with Trials of Osiris.
Self-reviving still restocks with special ammo
Fixed an issue where Crucible streak protection message was unnecessarily displaying when joining a match in progress
Fixed an issue where the Three Birds, Three Stones triumph did not progress in all Crucible playlists
Fixed an issue where pre-match cinematics would end before the countdown timer reached zero.
Fixed an issue where an opponent’s nameplate would not pulse when their Super is active.
Iron Banner
Fixed an issue where the Fourth Daily Challenge would not contribute to Iron Banner reputation multiplier
Fixed an issue where seasonal metrics did not display during the intro scene when loading into a match
Fixed an issue where there was a missing progress display string in the Iron Banner introduction quest
Fixed an issue where an outdated loading screen hint about power level being enabled in Iron Banner was showing up
Rituals
Fixed an issue where Crucible, Gambit, and Vanguard dropped and focused weapons could not drop with more then 3 combinations of multiple perks
They can now drop with a more combinations of multiple perks for each seasonal reputation resets, up to 4.
Added new Arc 3.0 bounties for Crucible, Gambit, and Vanguard
Tuned bounties with Void 3.0 status effects
Lost Sectors
Fixed an issue where all Skydock IV Lost Sector champions were not counting properly for scoring
Wellspring
Wellspring now uses the proper scoring during Master difficulty; players can now earn Platinum rewards based on score rather than killing Champions
Raids
Vow of the Disciple: Fixed an issue where The Bombardiers Hunter Exotic could break the payload route during the entrance encounter.
No more payload escaping.
Global Changes
Fixed an issue introduced in the 30th Anniversary update that caused too much Heavy ammo to drop when running double Special weapons
Several weapon stats were previously hidden, which made fully evaluating weapons difficult.
Airborne effectiveness, recoil direction, zoom, and aim assist are now visible on the weapon inspection screen.
Armor
Increased the vibrancy of the glow colors in the "Candescent Prism" Solstice ornament sets in order to bring them back to parity with Update 4.1.5.
This also fixed shaders not correctly applying to these sets.
Fixed an issue where The Path of Burning Steps would not admit to killing a Guardian with its Solar burst and blamed The Architects instead.
Fixed an issue where the Antaeus Wards was not changing its glow color based on the Guardian's current subclass.
Weapons
Stasis Rocket Launchers and Stasis Grenade Launchers with the perks Chain Reaction, Dragonfly, and Cluster Bombs will now have cool Stasis-themed VFX and audio.
Updated the Polaris Lance catalyst requirements to be more achievable.
Removed Perfect Fifth kill objective entirely. It now only relies on kills by the weapon.
Fixed various issues where the Wish-Ender Exotic Bow would lose its Truesight in certain circumstances.
The shaping alloy "Drowned Alloy" has been renamed to "Harmonic Alloy."
Dismantled weapons with Deepsight will provide pattern progress if a pattern is available.
Dismantled weapons with Deepsight will provide 100 Neutral Element.
If the objective is completed and the item is dismantled or the Deepsight mod extracted, 300 Neutral Element will be acquired.
When a Deepsight weapon with a pattern is dismantled or extracted, players will be notified via loot stream that pattern progress has been made.
Starting in Season 18, Deepsight weapons that are acquired prior to their pattern becoming available will no longer output pattern progress. The Deepsight weapon's tooltip will indicate whether a pattern is available or not.
Fixed an issue where One for All would grant more bonus damage than intended on Grenade Launchers.
Fixed an issue where using Shoot to Loot with Enhanced Overflow would overflow the weapon much more than intended.
Explosive Payload detonations will no longer pick up ammo via Shoot to Loot to prevent an ammo exploit.
This interaction will be re-enabled once the underlying issue has been fixed in a future patch.
Weapon Archetypes
Scout Rifles
Increased damage of all Scout Rifles vs minor enemies (red bars) in PvE by 10%
This change is in addition to the baseline damage buff given in the Solstice balance patch.
High-Impact (360 RPM) Auto Rifles
Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon.
Herod-C: 27-33
False Promises: 17-29
Age-Old Bond: 18-30
Chrysura Melo: 13-25
Come to Pass: 14-26
Lightweight Bows
Reduced base draw time by 5% (from 612ms to 580ms).
Increased the “perfect draw window” (how long you can hold the drawn bow before you begin to lose accuracy and damage, stability modifies this window).
From .30s to .50s on the low end.
From .55s to .80s on the high end.
Hand Cannons
Fixed Dire Promise's zoom stat (got changed to 13 inadvertently, it's now 14 again).
Glaives
Glaive melee attacks can now activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip.
Breech Grenade Launchers
Concussion grenades can no longer roll in the magazine slot.
Heavy Grenade Launchers
Increased damage vs. majors and above by ~10%, excluding Parasite.
Weapon Pools
Updated the Dares of Eternity weapon set's perk pools and added an origin trait.
Addressed an issue where Playlist (Crucible, Gambit and strike) weapons weren't randomizing perk count correctly based on number of resets.
Perks
Ambitious Assassin
Increased magazine overflow from 10% to 20% per kill on Primary weapons only (Special and Heavy weapons are still 10%).
Increased overflow cap from 50% to 150%.
Invader Tracker (Gambit origin trait)
Renamed Gun and Run.
Redesigned functionality to give a sprint speed increase on multi-kills.
Skulking Wolf (Iron Banner origin trait)
Redesigned to activate on kills while at low health.
Wellspring
Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot.
Perpetual Motion
Disabled audio/visual feedback on perk activation, since it was triggering frequently enough to be annoying.
Lead from Gold
Now gives the correct amount of ammo when two Special weapons are equipped.
Concussion Grenades
Can no longer roll on Breech Grenade Launchers.
Veist Stinger
Fixed an issue where it was applying a charge time reduction to Linear Fusion Rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons.
Zen Moment, Particle Repeater
Updated descriptions to say what they actually do.
Exotic Weapons
Buffs
Le Monarque
Added intrinsic Overload to Poison Arrows.
Thunderlord
Added intrinsic Overload.
Malfeasance
Added intrinsic Unstoppable to explosions.
Added +25 to the base airborne effectiveness stat (28 to 53) to match other Precision Hand Cannon’s intrinsic bonus.
Wish-Ender
Added intrinsic Anti-Barrier.
Increased number of hits vs. most targets from 2 to 3 (more hits against vehicles, still 2 against players).
Increased damage vs Champions, majors, and minibosses by 10%.
Draw time decreased from 828ms to 820ms.
Ticuu's Divination
Draw time decreased from 612ms to 580ms.
Legend of Acrius
Catalyst now grants the Trench Barrel perk in addition to its other effects.
Exotic Paired Legendary Weapons
CALUS Mini-Tool
Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool.
MIDA Mini-Tool
Increased zoom from 13 to 14 to match CALUS Mini-Tool.
Drang (Baroque)
Increased airborne effectiveness from 21 to 23 to match standard Drang.
Sweet Business
Increased airborne effectiveness from 27 to 32.
Fighting Lion
Season 17 damage increase has been reimplemented and slightly increased from 5% to 8%.
Increased the grace time for the instant reload effect of Thin the Herd from 5 to 6s.
Reworks
Lord of Wolves
Decreased starting ammo in PvP from 15 to 10 (PvE unchanged).
Reduced the burst size (shots fired per trigger pull) from 10 to 5 shots when Release the Wolves is active.
Reduced the burst delay (the time between bursts) by ~60% when Release the Wolves is active.
Decreased Lord of Wolves base damage by ~20% in (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active).
Increased damage in PvE by 20% to compensate.
Dead Man's Tale
Changed Cranial Spike's effects:
Cranial Spike no longer buffs damage vs players; instead, it grants increased reload, aim assist, and range per stack.
It still grants additional damage vs. PvE combatants.
Upon reaching max stacks of Cranial Spike, the Catalyst will now increase hip-fire RPM by 50 (i.e., it will fire at 180 RPM), but will deal reduced damage per bullet (20% decrease).
Collective Obligation
Increased Void Leech timer to 15 seconds in PvE activities.
PvP remains at 10 seconds.
Removed the Void Leech cooldown.
Add a 20% damage bonus against PvE combatants only while Void Leech is active.
Takes less hits to fully charge Void Leech.
Kills against debuffed targets instantly charge Void Leech.
Void Leech is also instantly charged when your character is affected by Void debuffs.
Does not work if hitting yourself with your own Suppressor grenade.
Fixed an issue where Umbral Sustenance was activating with non-Void overshields.
Abilities
Arc Subclasses
Reworked to fit the Subclass 3.0 system. There are too many individual systemic changes to list here, but the Arc subclasses now use the Aspect and Fragment system used by Stasis, Void, and Solar.
Standardized a set of buffs and debuffs aligned to the Arc damage type:
Amplified - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter Speed Booster, further increasing your sprint speed and granting damage resistance against PvE combatants.
By default, rapidly defeating multiple targets with Arc damage will amplify you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being amplified.
Ionic Trace - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.
Blind - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured.
Jolted - The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted.
Hovering over Aspects, Fragments, or abilities on the Arc subclass screen now displays a tooltip flyout detailing any relevant status effects.
Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments, or Aspects with some changes to behavior as a result.
All classes now have access to all Arc grenades.
Grenades
Storm grenade
Total damage across the two detonations reduced from 170 (80/90) to 120 (70/50)
Improved damage area consistency under certain network conditions to fix an issue where it was dealing delayed damage.
Base cooldown increased from 91s to 105s.
Lightning grenade
Damage per strike reduced from 160 to 120.
Arcbolt grenade
Damage reduced from 105 to 85.
Base cooldown reduced from 121s to 105s.
Skip grenade
Base cooldown increased from 105s to 121s.
Flashbang grenade
Blind duration decreased from 5 seconds to 3 seconds vs. Players.
Pulse grenade
Base cooldown increased from 105s to 121s.
Vortex grenade
Fixed an issue causing this to deal less damage than intended against PvE targets.
Hunter
Arcstrider
Arc Staff
Now has both Whirlwind Guard block capability and Lightning Reflexes armored dodge as default behavior.
Arc Staff damage vs. minor and elite combatants increased by 12.5%.
New Super added: Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets, dealing damage to and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
New jump added: Blink
Arc Hunters have recovered from a not-so-brief case of amnesia causing them to forget how to Blink.
Disorienting Blow
Now applies a short blind to nearby targets rather than a generic disorient, and also amplifies you on hit.
Combination Blow
Now also recharges your class ability when you successfully defeat a target with this charged melee, in addition to increasing your charged melee damage.
Base cooldown increased from 15s to 40s.
Tempest Strike
Increased travel distance from 18m to 22m.
Added a small amount of initial tracking to help Tempest Strike land on close targets.
Now jolts targets on hit.
Base damage decreased from 130 to 110.
Lethal Current – Reworked
After dodging, your next melee attack has increased range, jolts the struck target, and leaves behind a damaging aftershock.
Damaging a jolted target with melee attacks also blinds them.
While using Arc Staff, your next attack strikes twice after dodging.
Deprecated the Ebb and Flow subclass node perk.
Nightstalker
Spectral Blades
Spectral Blades damage vs. minor and elite combatants increased by 33%.
Titan
Striker
Fists of Havoc
Now has Terminal Velocity's slam bonus as default behavior.
The slam's bonus damage when activated from the air is now constant rather than variable based on your height when you activate the slam.
Light attack energy cost normalized between previous top and bottom tree cost at 8% (previously 12%/5.6%).
Heavy slam radius normalized between the previous top and bottom tree cost at 7 meters (previously 8m/6m).
Fists of Havoc damage vs. Champion, miniboss, and boss combatants increased by 25%. Damage vs. minor and elite combatants increased by ~40%.
Note: Previously, Fists of Havoc relied on knockout bonus damage and trample energy refunds to consistently deal with standard combatants in PvE. We'd like this to be better able to stand on its own now to partially compensate for the increased attack energy costs.
New class ability added: Thruster
Activate while grounded to perform a quick, first-person lateral evade.
New melee ability added: Thunderclap
Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to punch forward, unleashing a large blast of force that deals additional damage the longer the melee button was held.
Seismic Strike
Blind duration decreased from 5 seconds to 1.6 seconds vs. players.
Now while amplified, the blinding radius is increased from 7m to 10m, and the blind duration is increased to 3 seconds vs. players.
Ballistic Slam
Fixed an issue where the Ballistic Slam camera could sometimes cause you to dive straight down rather than at your aimed location.
No longer applies Inertia Override on hit.
Knockout
Defeating targets with melee attacks now also amplifies you in addition to starting your health regeneration.
Knockout is no longer consumed on your next melee kill. Instead, knockout lasts for a set 6 seconds, after which it needs to be reactivated by breaking a combatant shield or critically wounding a target.
Deprecated the Frontal Assault melee ability, and the aftershocks and trample subclass node perks.
Sentinel
Sentinel Shield
Sentinel Shield damage vs. minor and elite combatants increased by 12.5%.
Warlock
Stormcaller
Stormtrance
Now has Ionic Blink and Landfall as default behaviors.
Landfall seeker damage reduced from 250 to 150.
Note: While the seekers added to bottom tree Stormcaller in Season of the Lost were a lot of fun, they made Stormtrance more of a shutdown Super than we're comfortable with. Given that it is also a solid roaming option and now has increased base mobility with Ionic Blink, we felt we could reduce the seekers damage.
Stormtrance no longer increases its attack upkeep cost when targeting multiple enemies at once.
Note: We believe that Stormtrance's greatest strength should be clearing hordes of enemies, and the increased cost based on target count was running counter to that intended role.
Stormtrance damage vs. minor and elite combatants increased by 20%.
Chain Lightning
While amplified, Chain Lightning now creates two sets of chains, up from one, jumping between more targets.
Now also jolts your primary target.
Lunge range increased from 4.5m to 5.25m.
Ball Lightning
While amplified, Ball Lightning now detonates two additional times, for a total of three vertical damaging strikes.
Increased arming shape length below the projectile by 2 meters to resolve some edge cases where targets that the detonation area could potentially damage were not triggering the projectile to detonate.
Arc Souls
Being or becoming amplified now also amplifies your Arc Souls, granting them a greatly increased fire rate.
Damage per projectile increased from 25 to 35 vs. PvE combatants.
Amplified Arc Souls projectiles per burst decreased from 6 to 5, fire rate decreased by ~10%.
Note: We expect to see significantly increased uptime on supercharged Arc Souls, so we wanted to provide a bit more time between bursts where players could safely engage an enemy that has an Arc Soul in PvP activities. We hope the increased PVE damage offsets this change sufficiently, but we’ll be keeping an eye on it going forward.
Deprecated the Rising Storm melee ability, along with the Transcendence, Pulsewave, and Arc Web subclass node perks.
Arc Aspects
Hunter:
Flow State
Tempest Strike
Lethal Current
Titan:
Touch of Thunder
Juggernaut
Knockout
Warlock:
Arc Soul
Lightning Surge
Electrostatic Mind
Arc Fragments
Spark of Beacons
Spark of Resistance
Spark of Momentum
Spark of Shock
Spark of Discharge
Spark of Frequency
Spark of Focus
Spark of Recharge
Spark of Voltage
Spark of Magnitude
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General
Blink
Maximum displacement distance increased from 4.5m to 5.25m.
Maximum vertical offset (how high up or down you are displaced based on your aim angle from the horizon) increased from 2m to 2.5m.
Increased forgiveness of mantling to ledges after exiting Blink.
Energy model reworked:
Previously, Blink charges recharged slowly one-by-one, and could be activated at a cadence that felt inconsistent and often left players confused as to how many charges they had available.
Now, Blink has a consistent activation cost. You can carry two charges at once, and 2.2 seconds after activating your last Blink, both are immediately recharged. We've also added a screen wipe and sound effect when this occurs, similar to Icarus Dash, to help communicate when you're ready to Blink again. The overall availability of Blink is similar to the previous version, but we hope it is more understandable and results in fewer instances of frustration from the energy recharge model.
Note: These changes apply to Blink on all subclasses that have access to it.
Blind
Screen shader brightness has been significantly decreased to address photosensitivity issues from the previous fully whited-out version.
Ionic Traces
No longer provide Super energy on pickup.
Reduced melee, grenade, and class ability energy return to compensate for expected increased uptime:
Base melee energy return reduced from 20% to 12.5%.
Base grenade energy return reduced from 15% to 12.5%.
Base class ability energy return reduced from 25% to 15%.
Restoration
Fixed an issue where Restoration x2 could be removed by some PvE combatants' attacks and certain debuffs like Overload rounds.
Arc-focused Exotic armor updates
Crown of Tempests
Conduction Tines now also activate from defeating targets with jolt damage.
Getaway Artist
Now amplifies you in addition to granting an Arc Soul when consuming your grenade.
Platform and Systems
Fixed an issue on PlayStation platforms where the text in many areas of the game would display an extra line break.
General
Fixed an issue where text chat messages persist after being kicked out to the login screen without exiting the game.
Glimmer pickups will now play dematerialization VFX when picked up.
Added key binding options for vehicles which support lateral dodging functionality.
There is a known issue on Stadia where the title texts for these settings are not appearing as expected. The team is aware of the root cause, and a fix is expected in an upcoming hotfix.
Updated tooltips for various vehicle key binding options with more relevant information.
Multiple key bindings for vehicles have missing or incorrect definitions.
Destiny 2 now available in the Epic Games Store.
Destiny 2 Hotfix 4.1.5.2
Solstice 2022
Fixed an issue where players couldn't unlock the appearance of the Solstice armor sets to transmog.
The beacons are lit, fashion calls for aid!
Fixed an issue where players couldn't reobtain armor from Eva Levante (Space Grandma) if armor has been dismantled after completing the step where players need to speak with her, post-equipping.
Fixed an issue where players weren't receiving the Seashore Pack at the Eververse store.
Players can now grab their loot from Cryptarch.
Investment
Progress accelerators are now in place for players completing Solstice Event Challenges on second and third classes (Titan, Warlock, and Hunter, for any new players).
Partially fixed, progress accelerator missing on Hand Cannon challenge for Titans.
Fixed an issue where players were unable to progress second and third character armor sets after fully upgrading their primary Guardian's armor.