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PC PS4 XONE PS5 Series X Stadia Steam Epic
Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny 2 Hotfix 4.1.5.1

Activities

  • Fixed an issue that prevented Silver Leaves from being awarded when completing certain activities. Hence the following activities now grant them:
    • Sever
    • Altar of Sorrow
    • Nightmare Containment
    • Blind Well
    • Dares of Eternity
    • Patrols
  • Fixed an issue where The Investigation campaign mission could be exploited for Silver Leaves.
  • Added weekly rotating modifiers to the Bonfire Bash activity.

Gameplay and Investment

  • Fixed an issue where this year's Solstice armor ornaments displayed a purple hue, rather than a blue one, when using a Stasis subclass.
  • Fixed an issue where the Dream Work origin trait would activate for other weapons, allowing overflow for all gear equipped.
    • You all owe a certain dungeon boss an apology.
  • Fixed an issue where The Last Word was doing more damage than intended.

Platforms and Systems

  • Fixed an issue where the Seashore Pack contents were not being received by players.

Destiny 2 Hotfix 4.1.0.4

Activities

Raid and Dungeon

  • The Last Wish:
        • Fixed an issue where mods were not dropping.
  • Duality:
        • Fixed an issue where damage phase lasted for an unintended duration in the Sorrow Bearer encounter.
        • Fixed an issue where the Sorrow Bearer encounter could auto-complete after the first bell teleport.
        • Fixed an issue where Skyburner’s Oath and the Explosive Payload perk could bypass the bosses’ shields in Duality’s Vault encounter.
  • Fixed an issue where players could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple by applying Scorch to enemies.

Crucible and Iron Banner

  • Fixed an issue where players could hide out of bounds in the Crucible map, Disjunction.
  • Iron Banner:
        • Fixed an issue where the Heavy as Death emblem was not contributing towards the reputation rank boost when equipped.
        • Fixed an issue where the fifth step of the Forging Iron Quest would not progress if the equipped Iron Banner armor also had Iron Banner ornaments applied.
        • Fixed an issue where the daily challenges rank boost increments were not unlocked account-wide.
  • Rift:
        • Fixed an issue where dunking the Spark with no time left on the round timer could trigger an infinite transmat loop.
        • Fixed an issue where the Spark would disappear for the remainder of the match if the player that picks it up dies at the same time.

Destinations

  • Fixed an issue where The Conflux Lost Sector would not be available in its Legend or Master version for some players.
  • Fixed an issue where the first step of the Bound by Sorrow quest would not complete upon collecting 500 Vestiges.

Gameplay and Investment

Armor

  • Fixed an issue where certain Exotic armor pieces did not offer their airborne effectiveness benefits:
        • Sealed Ahamkara Grasps: +50 to all weapons for 5 seconds after a melee hit.
        • Wings of Sacred Dawn: +50 to all weapons.
        • Lion Rampant: +50 while hip-firing.
        • Peacekeepers: +40 to SMGs.
        • Peregrine Greaves: +20 to all weapons.

Weapons

  • Fixed an issue where Players could shoot through Barricades, Ward of Dawn, and thin walls when both the Piercing Sidearms artifact mod was equipped on a weapon with the Armor-Piercing Rounds weapon perk.
        • Piercing Sidearms artifact mod will be re-enabled.
  • Fixed an issue where the Nezarec's Whisper Glaive couldn't be Masterworked in some cases.

Abilities

  • Fixed an issue where Hammer Strike was not receiving the intended damage bonus from Roaring Flames.
        • Note: In patch 4.1.0.2, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity.
            • Roaring Flames now grants a 20% bonus damage on powered melee abilities per stack.
            • Roaring Flames will grant a 10% bonus damage per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are active.

General

  • Adjusted Crucible Vermillion shader's visuals on glowing materials to address potential photosensitivity issues.

Destiny 2 Hotfix - 4.1.0.3

Activities

Raids and Dungeons:

  • Moving forward, Grasp of Avarice dungeon will only drop a Pinnacle reward upon completion when it is the featured dungeon of the week.
    • Encounter completions during non-featured weeks have a chance to drop a Powerful reward.
    • You can learn more about the new rotator system in the previous TWAB here.
  • Vault of Glass: Fixed an issue where a Titan’s Solar Throwing Hammer could interrupt boss attacks from the Templar.
  • Fixed an issue where Sunspots could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple.

Derelict Leviathan:

  • Sever: Fixed an issue where players could not teleport all out of Shame and Reconciliation Sever activities after the boss is defeated.
    • Look. Sever is supposed to be emotional but that doesn’t mean we meant to trap you there, OK? We’ll call it bonding.
  • Nightmare Containment: Fixed an issue where The Machinist refused to rocket and stomp players when she was supposed to, so we gave her a stern talking-to and now she's back to usual shenanigans.
    • The Machinist will now periodically shoot a blaze of rockets at players and stomp when they get too close.

Trials of Osiris:

  • Fixed an issue where players were not appropriately matched based on win count in Trials of Osiris.
    • With this issue fixed, the Flawless pool and Flawless pool loot will once again be enabled on Sundays at 10 AM Pacific.

Gameplay and Investment

Weapons:

  • Well Rounded perk will no longer trigger when a player cancels a charged grenade.

Destiny 2 Hotfix 4.1.0.2

ACTIVITIES

Raids and Dungeons

  • We have fixed an issue where Pinnacle gear was dropping more than once per week in the Master version of the Duality dungeon.
      • Encounters from either Legend or Master, whichever is completed first, reward pinnacles once per week per class.
      • Pinnacle rewards were unrestricted in Duality Master mode before this change
  • Fixed an issue that blocked progress in Grasp of Avarice final boss encounter.
      • Captain Avarokk might still show some shaky animations during the fight.
  • Fixed an issue that could cause an activity crash during the Caretaker encounter in Vow of the Disciple.
  • Removed Powerful rewards from Deep Stone Crypt when it’s not a weekly featured Raid.

Gameplay and Investment

Weapons

  • Fixed an issue where some weapons wouldn’t get Deepsight progression
  • Fixed an issue where the enhanced version of Bait and Switch was not working.
  • Fixed an issue where Adaptive Munitions was not working on Glaives.
  • Fixed an issue where the Exotic Sidearm Trespasser was not available in Collections.
  • Fixed an issue where the Season Pass Auto Rifle Firefright was not available in Collections
  • Fixed an issue where the Conscripted ornament for Traveler’s Chosen could no longer be equipped

Armor

  • Updated the description of the Roast ‘Em perk on the Hunter Exotic arms Caliban’s Hand: "Proximity Knife scorches targets it damages with its explosions, or ignites targets on a direct kill."
  • Fixed an issue where Artifice Armor lost their special mod socket.

Abilities

Warlock

  • Heat Rises:
      • Added behavior: Consuming your grenade now also releases a burst of cure x2 around you, healing you and your nearby allies. Consuming a Healing Grenade increases the strength of the burst to cure x3 and consuming a Touch of Flame Healing Grenade provides Restoration as an additional benefit.
  • Icarus Dash:
      • Added behavior: While airborne, rapidly defeating targets with your Super or any weapon cures you.
  • Celestial Fire:
      • Each Celestial Fire projectile now applies 10 Scorch stacks. This is increased to 15 stacks with Ember of Ashes equipped.

Titan

  • Burning Maul:
      • Buffed damage in PvE by 25%.
  • Roaring Flames:
      • While Roaring Flames is active, your uncharged melee attack now deals Solar damage and applies 30 scorch stacks to targets per hit. This is increased to 40 stacks with Ember of Ashes equipped.
      • Fixed an issue where the Roaring Flames Aspect wouldn't proc on some Solar grenade kills.
  • Consecration:
      • Fragment slots increased from 1 to 2.
      • Raised the height of the secondary attack’s ground wave by 25% to more easily catch players who jump too late.

Miscellaneous

  • Ember of Benevolence
      • Fixed an issue that caused this Fragment to activate and refresh inconsistently.
      • Should now always activate from:
          • Allies entering your Healing Rift or Well of Radiance.
          • Healing allies with a Healing Grenade, Heat Rises grenade consume, Edge of Intent Warlock Glaive turret, or Phoenix Dive landing detonation.
          • Hitting allies with Lumina’s Noble Rounds or Boots of the Assembler orbs.
  • Fixed an issue with Vortex, Voidwall, and Solar grenades causing them to deal less damage than intended against PvE targets.

General

  • Fixed an issue where certain Rare armor was able to be dismantled for Legendary rewards.
  • Fixed an issue where the Season 17 Season Pass +10 ranks bundle was not properly showing on Eververse.
  • Fixed an issue with the Russian translation for the perk Sleight of Hand. Now it properly states the perk functionality.

Destiny 2 Hotfix 4.1.0.1

Activities

Dungeons and Raids

Duality:
  • Fixed an issue where players were spawning in an undesirable location after joining the existing fireteam. You really didn’t want to be there.
  • Standard Bearers are now spawning where intended.
  • Spamming the bell should no longer stop it from functioning.
  • Fixed numerous texture and environment issues.
Grasp of Avarice:
  • Fixed an issue where players couldn’t progress in the encounter.
Vow of the Disciple:
  • Fixed an issue where previewing weapons in the vendor shop showed placeholder shaders.


Gameplay and Investment

Weapons

  • Players will be less likely to spawn into the opposing team’s Witherhoard pools in PvP.
  • Bump in the Night Rocket Launcher now has a tracking indicator in the scope when used with the Tracking Module perk.
  • Fixed several Hand Cannons which had missing scopes including The Steady Hand and True Prophecy.

Bounties and Pursuits

  • Fixed an issue where Seasonal Challenges were not correctly tracking Seasonal quest progress across different characters in some circumstances.


Platforms and Systems

  • Fixed an issue where players on Xbox platforms could sometimes only see limited invite and join actions in the roster when viewing Xbox network friends.

Destiny 2 Update 4.1.0

Activities

Freeroam
  • The Legend and Master Lost Sector rotation has been updated.
      • Players can expect to see a Nessus Lost Sector!
Xûr's Treasure Hoard and Dares of Eternity
  • Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way.
Iron Banner
  • Iron Banner reputational changes, detailed here, are in effect to be more in-line with other reputational systems in Destiny 2.
  • Completing challenges and donning Iron Banner gear, including Iron Banner armor ornaments in place of swapping out armor, earns an additional buff when ranking up that Iron Banner reputation.
  • 4 event challenges have been added when playing Iron Banner.
    • These will rotate daily.
  • New intro quest added.
    • All players must complete this once.
  • A new Triumph and Seal has been added to ring in a new era of Iron Banner.
  • Bounties and tokens have been removed from Iron Banner.
  • Power level advantages are now disabled in Iron Banner.
  • Rift returns as a new Iron Banner Seasonal mode. Learn more about Rift and its future here.
Gambit
  • Gambit Reputation: Activity completion now awards 75 reputation points from 50.
    • Activity streaks award 20 reputation points per streak from 15.
    • Overall gains should be 25-33% faster.
  • Reduced the number of wins needed for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30.
  • Quality-of-life update to Gambit bounties:
    • Daily Bounties:
      • Added new bounty for collecting Heavy ammo.
      • Updated defeating combatants with Stasis bounty to include freeze assists.
      • Changed sending one of each type of Blocker bounty to sending Blockers of any size (with more progress given for sending bigger Blockers).
      • Now players must bank 100 Motes as a team, versus the previous 25 Motes banked per player.
    • Repeatable Bounties:
      • Added a new bounty for defeating invaders as a fireteam.
      • Added a new bounty for defeating Blockers.
        • This includes final blows and assists when progressing through this bounty.
      • Updated the defeating combatants with Stasis bounty to include freeze assists.
      • Changed the defeating opposing Guardians with final blows or assists bounty to defeating opposing Guardians as a fireteam.
  • Updated Gambit enemy variations.
Vanguard Ops
  • Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear.
    • Identity theft is not a joke, Jim.
  • Higher difficulty Battlegrounds and strikes can now be rejoined automatically after a disconnect.
    • No, you still won’t be able to change your loadout when taking on Grandmaster Nightfalls.
Trials of Osiris
  • Trials Capture Zone and Freelance are no longer referred to as "Labs."
  • New Trials weapons can now be earned via Saint-14's reputation rewards track before they can be decrypted from Trials Engrams.
    • Complete matches of Trials of Osiris to earn reputation with Saint-14.
    • Please make our favorite space uncle proud. Thanks.
Crucible
  • Control: Each player capturing a zone now gets +1 participation point.
  • Elimination: Each round will now last 90 seconds, reduced from the previous 120-second marker.
  • Mayhem: Super kills now reward players with 3 points instead of 2.
  • Mayhem: Increased the score target to 200 from 150.
  • Mayhem: Time limit has been reduced from 8 to 7 minutes.
  • Rumble: Time limit has been increased from 8 minutes to 10.
  • Showdown: Each round’s target score has been increased to 15 from 10.
  • Crucible private matches will now default to match mode settings in Playlists.
  • Fixed a bug that caused the Only One Ascends medal to be improperly awarded on capturing a zone.
Raids and Dungeons
  • Vow of the Disciple: Fixed an issue where players could get out of environment near the Caretaker encounter.
  • Vault of Glass: Spoils of Conquest are no longer farmable on repeated clears.
  • Last Wish: Fixed an exploit where players could pick up Diamond Lance to drop Riven's Heart.
    • Hasn’t Riven gone through enough? I mean...
  • Last Wish: Fixed an issue where players could fight Kalli outside of the intended darkness phase.
  • Garden of Salvation: Fixed an issue where players could continuously spawn combatants in one of the sides of the Sanctified Mind encounter.

Gameplay and Investment

Weapons
  • Weapon Crafting: All element currencies other than Neutral Elements have been removed. Neutral Elements have been renamed to Resonant Elements.
  • Weapon Crafting: The Masterwork visual has been added to crafted weapons. The weapon must be reshaped with an enhanced intrinsic and two enhanced trait perks in order to Masterwork.
    • We heard y’all liked gold borders.
  • Weapon Crafting: PvP kills will generate slightly more weapon level progression.
  • Weapon Crafting: Reduced the amount of time it takes to progress Deepsight mods.
  • Weapon Crafting: Vow of the Disciple Adept Deepsight weapons will now progress toward recipe progress.
    • This will not retroactively provide progress for already-completed Deepsight mods.
  • Weapons: Glaive projectile speed has been increased.
  • Exotic Weapon: No Time to Explain's time portal no longer shoots dead bodies when it's bored.
  • The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam.
  • Fixed an exploit that allowed players to break out of playable spaces with glaive and Mask of Bakris equipped.
Global
  • Reduced the tier-1 damage bonus from 20% to 15% when going up against other players.
    • This is specifically to reduce the number of one-hit kills in PvP (e.g., Le Monarque or a High-Impact Sniper with High-Impact Reserves + High-Energy Fire or an Empowering Rift)
  • The Stability weapon stat now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon archetype.
    • For a complete breakdown, check out our massive novel-length TWAB from a previous week here.
  • For the full changes made to how airborne gameplay works, please check out the full breakdown here. For a brief recap:
    • At 60 Airborne Effectiveness, all primary weapons have their airborne accuracy penalty removed (i.e., they're just as accurate airborne as grounded).
        • Note corrected on 6/16/22
    • We've added a new weapon stat called airborne effectiveness, which has been deliberately tuned on all Exotic weapons, everything that shipped in Season 16, and everything from Season 17 onwards.
      • Some outliers also have a hand-tuned stat, like the rest of the Trials of Osiris and Nightfall weapons.
      • All other weapons have a default value, set per weapon archetype.
      • Precision angle threshold - 0 at 0 stat, high at 100 stat.
        • This controls how easy it is to get headshots while airborne. If this is 0, you must pinpoint aim exactly at the head to get the headshot, otherwise you'll get a body shot even if your aim assist cone overlaps with the head.
      • What this means overall is that players will get fewer misses due to randomness from the accuracy cone while airborne, but reliance on aiming is much higher at low stat. In order to make this easier, players will need to build into airborne.
    • The airborne effectiveness stat comes from three sources:
      • Weapon:
        • The weapon's base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype.
          • Exotic weapons typically get a higher stat than Legendary weapons in that archetype.
        • This is available to weapon perks, starting with Air Assault.
      • Subclass:
        • The Heat Rises Warlock Solar Aspect: +70 while Heat Rises is active (i.e., on consuming your grenade).
        • The Tempered Metal Solar Fragment: +20.
        • The Whisper of Hedrons Stasis Fragment: +20.
      • Exotic Armor:
        • Exotic armor that revolves around being airborne, or works on specific weapons, grants a bonus or penalty that is usually in the -50 to +40 range.
          • Foetracer: +20 to all.
          • Mechaneer's Tricksleeves: +50 to Sidearms.
          • Oathkeeper: +40 to Bows.
          • Sealed Ahamkara Grasps: +50 to all for 5 seconds after a melee hit.
          • Lucky Pants: +20 to Hand Cannons after readying a Hand Cannon.
          • ST0MP-EE5: -50 to all.
          • No Backup Plans: +30 to Shotguns.
          • Actium War Rig: +30 to Auto Rifles and Machine Guns.
          • Hallowfire Heart: +20 to all.
          • Lion Rampant: +50 hipfire only.
          • Peacekeepers: +40 to Submachine Guns.
          • Peregrine Greaves: +20 to all.
          • Eye of Another World: +15 to all.
          • Astrocyte Verse: +30 to all.
          • Ophidian Aspect: +10 to all.
          • Necrotic Grips: +30 to Weapons of Sorrow.
          • Wings of Sacred Dawn: +50 to all.
          • Boots of the Assembler: +30 to Lumina.
          • Rain of Fire: +30 to Fusion Rifles and Linear Fusion Rifles.
          • Hallowfire Heart: +20 to all when a Solar subclass is equipped.
          • Wings of Sacred Dawn: +50 to all when aiming down sights while airborne when a Solar subclass is equipped.
            • List updated to be correct on 6/16/22
          • This means that, in general, if you want good airborne effectiveness (i.e., 80 stat), you should pick a weapon with a high stat, put Icarus Grip on it, and either equip an Exotic armor piece that helps, or run a subclass Aspect or Fragment.
        • If you want the best possible airborne effectiveness, you'll generally have to go all in on all three: weapon, Exotic armor, and subclass.
          • This is a big weapon system change; we'll be monitoring how it rolls out and adjusting as needed.
  • Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor.
  • Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait.
Archetypes
  • Sniper Rifle:
    • Reduced stow, ready, and aim-down-sights times by 10%, i.e., all Snipers are now snappier.
  • Shotgun (applies to both Slug and Pellet Shotguns):
    • Reduced damage falloff start and end by 1m.
    • Reduced aim assist and magnetism falloff start and end by 2m.
  • Fusion Rifle:
    • Reduced damage falloff near distance.
      • 2m at 0 range (~2.7m when ADS with a 15-zoom stat).
      • 1.3m at 100 range (~2.275m when ADS with a 15-zoom stat).
    • Reduced damage falloff far distance.
      • 1m at 0 range (~1.35m when ADS with a 15-zoom stat).
      • 1.3m at 100 range (~1.75m when ADS with a 15-zoom stat).
    • Reduced recoil scalar variance between 0 and 100 stability:
      • 0 stability: unchanged at 0.750.
      • 100 stability: increased from 0.500 to 0.550 (i.e. increased the recoil penalty slightly).
    • Reduced unmodified High-Impact charge time from 1.000 to 0.960s.
    • Increased High-Impact damage per burst by 10.
    • Increased unmodified Precision charge time from 0.740 to 0.780s.
    • Increased unmodified Rapid-Fire charge time from 0.460 to 0.500.
    • Decreased Rapid-Fire damage per burst by 20.
    • New charge time and damage per burst for all fusion rifle subfamilies:
      • High-Impact: 0.960s, 330 damage.
      • Precision: 0.780s, 280 damage.
      • Adaptive: 0.660s, 270 damage.
      • Rapid-Fire: 0.500s, 245 damage.
  • Auto Rifle:
    • Increased damage falloff near distance by 0.75m.
  • Pulse Rifle:
    • Increased damage falloff near distance based on the range stat:
      • 0 range: increased from 15 to 16m.
      • 100 range: increased from 22.5 to 24m.
        • (Note that this is the hip-fire falloff distance and is multiplied by the zoom value to get the aim down sights falloff distance).
      • Damage falloff far distance remains 40m regardless of the range stat.
    • Increased Lightweight (450RPM) Pulse Rifle damage per bullet from 15 to 16 (with a 1.65x precision scalar this will increase precision damage from 24.75 to 26.4).
      • This won't change the optimal time to kill (TTK) in PvP but will reduce the number of crits required.
  • Submachine Gun (SMG):
    • Increased damage falloff near distance by 1.5m.
    • Adjusted zoom values on most viable Legendary SMGs and one Exotic.
      • Shayura's Wrath: 17 → 16.
      • Multimach: With max zoom scope: 17 → 15 (second highest zoom will bring this to 14 instead).
      • Stochastic Variable: 13 → 14.
      • Ikelos: already did this in 600, but 13 → 14.
      • Seventh Seraph: 13 → 14.
      • Every Waking Moment: 13 → 14.
    • Nerfed Adaptive SMGs body damage to increase their body shot TTK by one bullet without impacting optimal.
      • Decreased body damage from 12 to 11.25.
      • Increased precision multiplier from 1.35 to 1.44.
  • Hand Cannon:
    • Precision Frame Hand Cannons
      • Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat.
  • Machine Gun:
    • Increased damage by 40% against PvE enemies (20% vs bosses).
      • Xenophage and Grand Overture do not receive the bonus damage against bosses.
  • Sword:
    • Fixed several inconsistencies in stat display between different Swords (this has no gameplay impact).
    • Increased the charge rate of Sola's Scar from 20 to 50 to match Temptation's hook.
  • Trace Rifle:
    • Increase Trace Rifle buff against non-red bar combatants to a total of 20% over live.
    • Increased ammo picked up per Special ammo brick from 18 to 30.
  • Glaive:
    • Increased melee damage versus PvE enemies (except for bosses and vehicles) by 25%.
    • Reduced energy drain speed while shielded by 30%.
    • Increased projectile speed dependent on the range stat:
      • At 0 stat: increased from 30 to 60 m/s.
      • At 100 stat: increased from 80 to 100 m/s.
    • Rocket Launcher:
      • Fixed rocket damage scalar by ROF so it applies to impact and detonation damage and increased the difference from 5% to 10%.
      • Reduced the Eyes of Tomorrow damage map buff from 1.3x to 1.2x since it gets 1.1x from this Rocket Launcher change (no other Exotic Rocket Launcher should be affected).
Exotics
  • All Exotics that shipped before the Forsaken expansion release now have their kill trackers visible by default.
  • Fighting Lion:
    • Reverted the Season 15 breech Grenade Launcher blast radius reduction, but just for Fighting Lion, by increasing blast radius by 0.4m.
    • Increased damage by 5%.
  • Eyes of Tomorrow:
    • Increased damage vs bosses and Champions by 30%.
  • Leviathan's Breath:
    • The Archer's Tempo perk from the catalyst now has increased effect (just on this weapon).
      • The standard draw time scalar for Archer's Tempo is 0.75x, it is now 0.5625x on Leviathan's Breath.
    • Added a small delay before detonation on Champions, mini-bosses, and bosses.
      • This allows the impact to stun an Unstoppable Champion and the detonation to deal bonus damage against the stunned Champion.
    • Damage changed to be more of an even split between impact and detonation, and increased damage across the board by ~50%.
      • Overall damage vs Champions are roughly doubled (even more compared to shooting an un-stunned unstoppable Champion).
    • The Huckleberry:
      • Increased zoom stat from 13 to 15.
  • Xenophage:
    • Reverted the Season 15 change (which reduced the rate of fire to 100RPM).
      • Increased rate of fire from 100RPM to 120RPM.
      • Reduced damage per bullet to match the previous.
      • Doesn't benefit from the Season 15 or Season 17 Machin Gun PvE damage buffs.
  • Le Monarque:
    • Reduced poison tick damage vs players by 25%.
    • Changed poison damage type from burn to poison.
    • Increased poison tick damage vs AI by 50%.
  • Lorentz Driver:
    • Reduced body shot damage against players by 20%.
    • Body damage reverts to old behavior when in the weapon's damage mode.
    • Precision damage in any mode unchanged.
  • Skyburner's Oath:
    • Increased aim-down-sights (ADS) projectile speed to 9999 (i.e., this projectile is now hitscan).
    • Both ADS and hip-fire are now 150 RPM.
    • Hip-fire projectile no longer tracks, but arcs similar to a Grenade Launcher have a larger detonation size than ADS.
    • The hip-fire detonation also applies Scorch to targets.
    • The bonus range from the Masterwork has been rolled into the base stats of the weapon. The Masterwork now grants bonus reload speed instead.
    • Has the highest airborne effectiveness stat of any weapon in the game.
  • The Last Word:
    • Reduced mouse and keyboard recoil penalty from 33% to 22%.
  • Arbalest:
    • Reduced damage vs Champions by 25% (will still break barriers in one hit).
  • Graviton Lance:
    • Catalyst changed from granting Hidden Hand to granting Vorpal Weapon and Turnabout.
  • Grand Overture:
    • Reduced time between bursts when in missile mode. Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts.
  • Wavesplitter - Void 3.0 update:
    • Picking up an Orb of Power now grants 10s of maximum power and caps at 20s, up from 5 and 10, respectively.
      • Now suppresses targets on sustained fire while in this mode.
  • Osteo Striga:
    • Corrected rotation on the projectile model.
  • Exotic Glaives:
    • Titan Glaive, Edge of Action: players now gain a Void overshield from entering the bubble.
      • Helm of Saint-14' Starless Night now applies to this bubble as it does for Ward of Dawn.
    • Warlock Glaive, Edge of Intent: increased speed and acceleration of the healing turret projectiles.
    • Hunter Glaive, Edge of Concurrence: tripled the damage of the wave detonation, increased the number of enemies it can chain to from 4 to 8.
  • Lord of Wolves is like a Shotgun but has some custom tuning, so it needed some adjustments to keep pace with the last couple of Shotgun changes:
    • Reduced damage falloff start and end by 25%.
Perks
Note: where an enhanced perk exists and an adjustment is needed, it's been adjusted in the same way.
  • Snapshot Sights:
    • Increased ADS animation speed scalar from 0.5 to 0.75 for Special ammo weapons (i.e., made the speed slower, though Primary ammo weapons are unchanged).
  • Opening Shot:
    • Removed the damage falloff scalar.
    • Increased range stat bonus from +20 to +25.
  • Full Choke:
    • Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less).
  • Smoothbore:
    • Reduced spread angle scale from 1.1 to 1.075 (i.e., widens the spread a little less).
  • Desperado:
    • Increased fire recovery scalar from 0.415 to 0.7 (i.e., doesn't fire as fast with the perk active).
    • Reduced duration from 7s to 6s, added a timer to the buff text.
    • Removed the PvE damage penalty.
      • This will allow it to work as intended on some other subfamilies, not just High-Impacts.
  • Shoot to Loot:
    • Now only activates if the player is capable of picking up the ammo brick.
    • The cooldown has been removed.
  • Air Assault:
    • Now grants up to +60 airborne effectiveness stat when wounded (same trigger conditions as Eye of the Storm).
  • Mulligan:
    • Increased chance to return ammo on a miss from 20% to 35% on Primary ammo weapons.
    • Unchanged on Special and Heavy ammo weapons.
  • Compulsive Reloader:
    • Increased reload stat buff from +40 to +50.
    • Added a 0.95x reload animation scalar.
  • Adagio:
    • Reduced the damage bonus for Shotguns from 30% to 20%.
  • Harmony:
    • Fixed an issue where kills from the weapon with this perk could sometimes activate the perk if stowed quickly.
  • Skulking Wolf:
    • The perk duration has been changed to 10 seconds for use in the updated Iron Banner mode.
Mods
  • Icarus Grip:
    • Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat.
  • Adept Icarus:
    • Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat and +5 handling.
Abilities
  • Solar Subclasses:
    • Reworked to fit the Subclass 3.0 system, in particular: Solar subclasses now use the Aspect and Fragment system used by Stasis and Void.
    • Standardized a set of buffs and debuffs aligned to the Solar damage type used across your subclass, weapons, and armor:
      • Cure - You are healed in a burst of mending Solar Light.
      • Restoration - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.
      • Radiant - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.
      • Scorch - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After 100 Scorch stacks are applied to the target, they Ignite.
      • Ignite - A large, damaging Solar explosion in an area around the target.
    • Hovering over Aspects, Fragments, or abilities on the Solar subclass screen now displays a tooltip flyout detailing any relevant status effects.
    • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects will have fluid behavior because of that.
    • All classes now have access to all Solar grenades.
Grenades
  • Healing Grenade (NEW):
    • Releases a wave of benevolent Solar Light on impact with targets or the environment that Cures allies and creates a blessing that grants Restoration on pickup. Tracks to allies in its flight path.
  • Solar Grenade:
    • Now applies 20 Scorch stacks to targets on initial detonation and 14 Scorch stacks per second to targets in the lingering damage volume instead of a generic Solar burn effect.
    • Base cooldown increased from 105s to 121s.
  • Tripmine Grenade:
    • Now applies 40 Scorch stacks to targets caught in the blast.
  • Firebolt Grenade:
    • Now applies 20 Scorch stacks to targets hit by secondary seekers.
  • Fusion Grenade:
    • Now applies 40 Scorch stacks targets caught in the blast.
  • Incendiary Grenade:
    • Now applies 60 Scorch stacks to targets caught in the blast, rather than applying a generic Solar burn effect.
  • Thermite Grenade:
    • Now applies 10 Scorch stacks to targets hit by each wave.
  • Swarm Grenade:
    • Now applies 5 Scorch stacks to targets caught in each drone’s detonation.
Hunter
  • Gunslinger
    • Split Golden Gun into two separate variants, Deadshot and Marksman:
      • Deadshot (6-shot variant):
        • Now deals increased damage while Radiant.
        • Now refunds a Golden Gun round when you cause a target to Ignite while your Super is active, rather than on any kill.
      • Marksman (3-shot variant):
        • Now deals increased damage while Radiant.
        • Now over-penetrates targets by default.
      • Blade Barrage:
        • Increased consistency of tracking strength.
          • Knives can now track targets more predictably at very close and very far ranges.
        • Increased PVE damage vs. PVE combatants by 25%.
      • Knife Trick:
        • Now applies 20 Scorch stacks per knife rather than a generic Solar burn effect.
      • Weighted Throwing Knife:
        • Now refunds your class ability on precision kill rather than itself.
        • Now causes Scorched targets to Ignite on hit.
      • Lightweight Knife (new melee):
        • A quick Throwing Knife option that deals moderate damage and causes you to become Radiant when you land a precision hit.
      • Acrobat’s Dodge (new ability):
        • Perform an acrobatic leap, driving a Solar knife to the ground. On landing, you and nearby allies are made Radiant.
      • Deprecated the Practice Makes Perfect subclass node perk.
      • Reworked the Knock ‘Em Down subclass node perk:
        • Now passively grants additional bonuses to your Solar Supers:
          • Marksman Golden Gun has 15% additional damage resistance and 4 seconds increased duration (+33%).
          • Deadshot Golden Gun has 4 seconds increased duration (+33%).
          • Blade Barrage now fires 5 additional knives per wave (+70%).
        • In addition, Radiant-defeating targets with your equipped Throwing Knife refunds your melee energy.
  • Nightstalker
    • Trapper’s Ambush:
      • Landing detonation now counts as melee damage and will trigger perks like Echo of Exchange and Melee Wellmaker.
    • Stylish Executioner:
      • After a Stylish Execution, your weakening melee attack now also deals bonus damage to targets.
    • Arcstrider:
      • Fixed an issue where Tempest Strike would sometimes fail to travel through doors with low ceilings.
Titan
  • Sunbreaker
    • Hammer of Sol:
      • Now shatters into explosive secondary projectiles as default behavior.
    • Burning Maul:
      • Increased initial light attack lunge distance.
      • After landing ten light attack hits, now automatically spawns a Heavy attack cyclone at the target’s location.
    • Hammer Strike:
      • No longer weakens targets.
      • Now applies 40 Scorch stacks to the primary target hit by Hammer Strike and deals damage to targets behind them. If the primary target is killed by a Hammer Strike direct impact, they automatically Ignite.
    • Throwing Hammer:
      • Now applies Cure (in addition to refunding the melee cost) when picked up if the Hammer struck a target.
      • Deprecated the Mortar Blast melee ability and the Explosive Pyre and Tempered Metal subclass node perks.
    • Roaring Flames:
      • Now activates from Solar ability kills and kills with Solar Ignitions.
      • Damage scalar reduced to compensate for expected increased uptime:
        • Now 20% increased ability damage to combatants per stack, down from 30%.
          • Note: melee damage bonus is reduced when Peregrine Greaves, One-Two Punch, Wormgod Caress, or Synthoceps’ perks are also active.
        • Now ~13% increased ability damage to players per stack, down from 25%.
    • Sol Invictus:
      • Sunspots are now created from Solar ability kills, kills on Scorched targets, or Hammer of Sol impacts.
      • Sunspots now apply Scorch (in addition to dealing damage) to targets that pass through.
      • Sunspots no longer provide an outgoing damage boost, but now grant Restoration when you pass through a Sunspot you created.
      • Grenade and melee regeneration bonus scalar granted by Sol Invictus (previously Sun Warrior) reduced from 3 to 1.5.
        • In general, we want significant amounts of ability regeneration to come from buildcrafting rather than any single source, and the amount of bonus energy granted by Sun Warrior didn’t meet our goals in the new system where additional buildcrafting elements are present.
  • Sentinel
    • Offensive Bulwark:
      • Increased the amount of time added to your Void Overshield’s duration when you defeat a target with a melee attack.
      • Now 6 seconds bonus duration, up from 2 seconds.
  • Behemoth
    • Diamond Lance:
      • Fixed an issue where the Diamond Lance pickup interactable would delete itself if an enemy player walked through it.
Warlock
  • General
    • Added a small amount of airborne tolerance when casting a rift to reduce instances of the cast sequence terminating early while on uneven terrain.
      • Note: this change was also previously applied to the Titan Barricade ability with the launch of The Witch Queen.
  • Dawnblade
    • Daybreak:
      • Now sends out a streak of flames on impact as default behavior.
  • Well of Radiance:
    • No longer provides an overshield to players standing in the Well.
    • Now damage resistance has increased vs. damage from combatants, player abilities, and Special and Heavy weapon damage to partially offset the loss in raw HP.
  • Celestial Fire:
    • Tracking effectiveness increased at longer ranges.
    • Reduced damage of each individual projectile from 35hp to 30hp.
    • Damage scalar increased against PVE combatants by 25%.
  • Incinerator Snap (new melee ability):
    • Snap your fingers to create a short-range fan of burning sparks which explode and Scorch enemies.
  • Phoenix Dive (NEW):
    • Dive to the ground and create a burst of Solar Light that Cures yourself and nearby allies.
  • Deprecated the Guiding Flame and Igniting Touch melee abilities, and the Divine Protection and Everlasting Fire subclass node perks.
  • Heat Rises:
    • Now also improves Phoenix Dive. While Heat Rises is active, you are granted Restoration while diving, and deal damage to and Scorch nearby enemies on landing.
    • Now grants +70 airborne effectiveness to your equipped weapons rather than removing the airborne accuracy penalty.
  • Voidwalker
    • Pocket Singularity:
      • Improved consistency at close ranges.
      • Now also disables targets’ melee lunge for 1 second on hit.
  • Stormcaller
    • Ball Lightning:
      • Projectile now arms more quickly after passing over a target to resolve an issue where the downward detonation could overshoot targets behind cover.
Solar Aspects
  • Hunter:
    • Knock ‘Em Down
    • On Your Mark
    • Gunpowder Gamble
  • Titan:
    • Roaring Flames
    • Sol Invictus
    • Consecration
  • Warlock:
    • Icarus Dash
    • Heat Rises
    • Touch of Flame
Solar Fragments
  • Ember of Singeing
  • Ember of Benevolence
  • Ember of Eruption
  • Ember of Searing
  • Ember of Beams
  • Ember of Combustion
  • Ember of Torches
  • Ember of Tempering
  • Ember of Blistering
  • Ember of Solace
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
  • [REDACTED]
Solar-Focused Exotic Armor Updates
  • Loreley Splendor Helm:
    • The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects.
  • The Bombardiers:
    • Now apply Scorch to targets rather than a generic Solar burn effect.
  • Dawn Chorus:
    • Now causes your Daybreak projectiles to apply Scorch to impacted targets rather than a generic Solar burn effect.
    • Now increases the damage your Scorch effects deal.
  • Phoenix Cradle:
    • Now applies the Sol Invictus buff and Solar Restoration to allies that pass through your Sunspots.
  • Young Ahamkara’s Spine:
    • No longer grants ability energy from burn damage ticks.
General
  • Void Invisibility:
    • Radar ping loop now begins after 5 seconds of invisibility, up from 3.
      • With Update 4.0.0.4, we made a change to radar behavior for invisible targets. We believe that this was the right path forward, but our tuning was slightly too aggressive and removed space in the Nightstalker kit that allowed them to intelligently flank bunkered players.
      • The changes in this update mean that base Vanishing Step or Trapper’s Ambush melee invisibility will not trigger a second radar ping (unless the invisible player begins sprinting or uses their vertical movement mode). With one source of invisibility extension (like Echo of Persistence or Graviton Forfeit) active or with an extended invisibility effect (like a Trapper's Ambush Quickfall or Stylish Executioner activation), one additional radar ping will occur, and if two extensions are used then two additional radar pings will occur.
  • Void Volatile:
    • Fixed an issue where volatile detonations could be applied to a single target immediately rather than going on the intended 1-second cooldown.
      • We don’t believe this will result in a noticeable player-facing difference in volatile behavior or efficacy outside of edge cases with Volatile Rounds or Controlled Demolition but will be keeping an eye on this going forward.
    • Lowered the amount of physics acceleration applied to targets by volatile detonations.
  • Resilience:
    • Now grants increased incoming flinch resistance and damage resistance vs. PVE combatants.
Power and Progression
  • Power Bands have been increased for the new Season:
    • Power Floor: 1350 (unchanged)
    • Soft Cap: 1510 (up from 1500)
    • Powerful Cap: 1560 (up from 1550)
    • Hard Cap: 1570 (up from 1560)
  • The Character Power Boost has been increased to 1510 with the new Soft Cap.
Bounties and Pursuits
  • Fixed an error granting unintended progress for Weapon Flair Triumph.
  • Activity streaks for Crucible, Vanguard, Xûr's Strange Favor, and Gambit no longer reset when you enter a non-ritual activity. Instead, they rebalance themselves every time you complete a ritual activity, so you can never have a total of more the 5 across the 4 reputations.
  • Players no longer receive Gunsmith reputation for completing campaign missions.
  • Public events objectives now award participation for all types of public events.
  • Fixed an issue where The Butler RS/2 Rocket Launcher is rewarded to a new Guardian after starting the New Light campaign a second time.
  • Fixed several issues affecting the runes in the Veles Labyrinth Lost Sector in the Cosmodrome.
  • Removed bounty related objectives from Gambit, Crucible, and strike intro quests.
  • Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character.
  • Vendor buttons leading to abilities now show a checkmark to signify all abilities have been acquired from subclass tree.
Rewards
  • Dares of Eternity: Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3. This does not affect the number of Strange Coins earned from Lightning Round chests.
  • Dares of Eternity: Fixed an issue that could result in the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended.
    • Seasonal Challenges with unique items or upgrades now show those rewards with large icons. Experience and Bright Dust continue to use smaller icons.
Season Pass
  • Going forward, Catalyst Quest Boosts acquirable from the Season Pass will apply to all active Season Pass Exotic catalyst quests. This applies to Season of the Risen and after.
  • A Season Pass exclusive Ghost projection has been added to the premium track (available at rank 45).
    • Some existing rewards were moved/consolidated to accommodate this change but no items have been removed from the Pass.
Vendors
  • Xûr's inventory should no longer be different if players manage to find him at destinations shortly after the weekly reset happens on Tuesday. He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday.
  • Updated the names and descriptions for some vendor engrams. Engram items titled "Gear" should directly reward you with an item of that type, while engrams items titled "Engram" should reward you with a decryptable engram you can bring to Rahool or focus at a vendor.

Platforms and Systems

  • Cleaned up Audio settings for voice chat on non-PC platforms:
    • Voice Settings: Remove console voice chat settings for Blended, Headset Only, Speakers Only.
  • Improved the consistency with which PlayStation and Xbox platform rosters update the online status of platform friends.

Localization

  • The voice actor for Eris Morn’s Italian dialogue has been recast.

General

  • Season 17 entitlement updates (Seasonal Silver Bundle, Season Pass, The Witch Queen Dungeon Key):
    • The Witch Queen Dungeon Key (which includes both S17 and S19 dungeons) will immediately be granted to players who own or purchase The Witch Queen Deluxe Edition or upgrade the already-owned copy to Deluxe.
    • For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be purchased a la carte from the Eververse store immediately upon 4.1.0 release, or via the Duality dungeon node or Hawthorne vendor when the dungeon launches.
  • Scorn sniper damage brought in line with other combatant sniper weapons. Spread of projectiles increased to reduce instances of multiple projectiles hitting players.
  • Removed veteran player Void 3.0 tutorial.

New Light

  • New Light Solar 3.0 updates:
    • New Hunter characters will start with the reworked Solar 3.0 subclass.
    • New Titan and Warlock characters will start with Void 3.0 subclasses.
    • Subclasses you have not acquired are available after finishing the A Guardian Rises questline and talking with Ikora Rey during the A Spark of Hope quest.
  • New Hunter characters will start with Solar subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by purchasing them from Ikora in the Tower and completing meditation:
    • Hunter:
      • Super Ability: Deadshot Golden Gun (6-shot variant)
      • Class Ability: Marksman Dodge
      • Movement Ability: Triple Jump
      • Charged Melee: Knife Trick
      • Grenade: Swarm Grenade
    • Titan:
      • Super Ability: Hammer of Sol
      • Class Ability: Towering Barricade
      • Movement Ability: Strafe Lift
      • Charged Melee: Hammer Throw
      • Grenade: Thermite Grenade
    • Warlock:
      • Super Ability: Daybreak
      • Class Ability: Healing Rift
      • Movement Ability: Burst Glide
      • Charged Melee: Incinerator Snap
      • Grenade: Solar Grenade

Destiny 2 Hotfix 4.0.1.3

ACTIVITIES

  • Guardian Games playlist activities now grant progression towards Deepsight weapons and levels
  • The Title SMG will now drop from Medallion turn-ins. The higher the Medallion the higher the drop chance.
    • Drop-rate has been tuned to correct the issue.
  • Guardian Games Playbook has been disabled from Eva Levante after an unintentional interaction with platform carts.

ABILITIES

  • Fixed an issue that prevented players from successfully charging a Nova Pulse just after casting the Nova Warp Super.
  • Fixed an issue where charging a Nova Pulse with low Super energy would not consistently complete the attack.
  • Fixed an issue where an interaction between Shiver Strike and Glacial Quake could allow players to generate infinite Stasis crystals if combined with the Howl of the Storm Aspect.
    • Developer note: Shiver Strike will now cost the player’s full melee charge immediately on activation. We understand that this is a slight nerf for the time being, and plan to make additional adjustments in the future to address its potency.

GHOST SHELLS

  • Fixed an issue where the Fettered Shell was not properly taking shaders.
    • 'Radioactive green' is a very fashionable color, though.

REWARDS

  • The Dark Telemetry emblem now supports the raid metric category.

Destiny 2 Hotfix 4.0.1.2

ACTIVITIES

  • Vow of the Disciple
    • Removed class items from Master difficulty reward pool for encounter completions.

Destiny 2 Hotfix 4.0.1.1

Activities

  • Fixed an issue where killing a Hive Ghost was granting more than one revive token in activities.
  • Fixed an issue where Grandmaster The Lightblade and Birthplace of the Vile were not contributing to the Total Conquest Triumph.

PvP

  • Fixed an issue allowing players to exit the play area on Eternity.

Gambit

  • Fixed an issue where killing the Envoys would not drop the Primeval’s shield.
  • Fixed an issue where the Primeval would not appear after banking 100 Motes.

Gameplay and Investment

Armor

  • Synthoceps
      • Fixed an issue where the Biotic Enhancements perk prevented shattering an encased player with an uncharged melee.
  • Renewal Grasps
      • While equipped, Renewal Grasps now increases the base cooldown of the Duskfield Grenade from 62s to 152s.
      • The outgoing damage penalty applied to players affected by a Renewal Grasps’ Duskfield Grenade has been reduced from 50% to 20%.
          • Damage unchanged vs. PvE targets.

Weapons

  • Fixed an issue where The Summoner Auto Rifle on Saint-14’s rank reputation rewards is missing a Masterwork.

Abilities

  • The Offensive Bulwark Void Aspect now grants 60% less bonus grenade energy regeneration in PvP game modes.
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s.
      • This matches the recharge rate of Warlock Rift.
  • Skip Grenade impact damage reduced from 8 to 4. Skip Grenade tracking strength now begins to decrease after 1s, down to 50% strength after 3s .
  • Axion Bolt base cooldown increased from 91s to 152s.
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%.
      • Unchanged vs. PvE targets.

General

  • Stability and crash fixes.
      • Fixed a memory leak contributing to crashes and instability.
  • Reduced the text chat spam throttle to allow for more messages to be sent by a player before receiving the "You're sending messages too quickly!" message.

Destiny 2 Update 4.0.1

Activities

  • The Wellspring: Attack:
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock.
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds.
  • Altar of Reflection
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT
  • Lost Sectors
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests
  • Vow of the Disciple
      • Fixed an issue where players could bring relics out of the Exhibition area.
      • Fixed multiple places where players could get out of environment.
      • Fixed an issue where the Resonant Shard timer would not decrement.
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently.
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly.
      • Fixed an issue where players could have one of Rhulk's weakspots open prematurely by depositing Emanating Force late in the encounter loop.
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage.
      • Fixed an issue where players could spread Leeching Force and charge it at the same time.
      • Fixed an issue where The Caretaker's dynamic health threshold UI would not consistently display for all players.
  • Throne World (Freeroam):
      • Fixed an issue where runes could appear before activating deepsight, and couldn't be revealed again if player didn't complete puzzle from the first try.
      • Fixed an issue where a material node in Miasma bubble was not appearing.
      • Fixed an issue where players could duplicate the Resonant Charge carry object.
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal.
      • Fixed issue with qualichor pursuit auto-completing reward step.
  • Gambit:
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates.
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room.
      • Fixed an issue where players would see an empty box next to enemy player names when invading.
          • This should now consistently show the enemy players' class icon
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal.
  • PsiOps:
      • Fixed an issue where revives did not award points for scoring.
      • Fixed an issue where enemies sometimes didn't spawn after entering the Dark Forest area.
  • Trials of Osiris:
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket.
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding... which leads us to the next patch note!
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts.
          • This will reset weekly.


UI/UX

  • Invites
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster
  • Roster
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities.
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen.
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect.
  • Dares of Eternity
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic.
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished.
      • Seals and Triumphs
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim.
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages.
  • Text Chat
      • Virtual keyboard support is now available for console text chat
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms
      • Inventory
      • Updated the background color for the number indicator on inventory item stacks that are full
  • Director
      • Increased the subtitle opacity on tooltips within the Director to improve legibility
  • Seasonal Artifact
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility
  • Miscellaneous
      • Updated the Sort button UI to be consistent across all screens where it is present
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen


Sandbox

  • Weapons
      • Fixed an issue where the "Eyes of Tomorrow" rocket launcher was not tracking as intended and would sometimes kill the wielder.
      • Fixed an issue that was causing the "Empirical Evidence" sidearm to be less stable than intended.
      • This has been updated to be closer in feel to the "Breachlight" sidearm.
      • Fixed an issue where the "Explosive Personality" grenade launcher was displaying the wrong RPM stat in the crafting screen.
      • Fixed an issue where the "Adaptive Munitions" perk would no longer increment when the target had a weaken debuff.
      • The damage bonus from the "Bait and Switch" perk has been increased from 20% to 35%
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete.
      • Fixed an issue where "Immovable Object" and "Tilting at Windmills" had unclear descriptions.
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air.
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns.
  • Weapon Crafting
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element.
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit.
      • Fixed an issue where the Father's Sins Wellspring Sniper rifle didn't initialize the kill tracker as active on crafting the weapon
  • Armor
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output.
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy...
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity.
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying.
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled.
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju's Harness.
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade.
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic.
      • Fixed an issue where sidearm mods were not dropping.
  • Abilities
      • Fixed an issue where players could cancel Nova Warp's cast sequence and spawn the initial detonation blast without costing Super energy.
      • Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly.
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies.
      • Fixed an issue where the "Echo of Instability" fragment was not activated by initial explosions from Void Spike Grenades.
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations.
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped.


Collections and Customization

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu.
      • Fixed an issue where Prime Gaming entitlements didn't unlock the One of US emblem in Collections.
      • Fixed an issue where the "Ruinous Clash" shader appeared twice in the appearance customization menu.
      • Fixed an issue where the "Paragon" Vanguard shader appears twice in the shader customization screen.
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn't be reacquired from Collections after being dismantled.


Clans

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit


Platforms and Systems

  • PlayStation 4
      • Background compatibility files now download at full speed while Destiny 2 is running.


Miscellaneous

  • General
      • Several stability and crash fixes.
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor.
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised.
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset.
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks.
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist.
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike.
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16.
      • There is now a tip leading to the Bungie.net/MentalHealth help page.
  • Localization
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings.
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap.