Genre: Role-playing (RPG), Strategy, Card & Board Game
Destiny's Divide
Patch 0.69
Smaller patch this time still with 2 new cards and a rework. We added a 1 cost dark elf, due to Aldori’s rework as well as added a 1 cost Orc to round up Hero being pools some more. A few small balance fixes and bugfixes for the new cards from the last patch.
New cards:
Beings:
Citadel Spy - 1 cost - Rare - Dark Elf - 0/1
When played, draw a card if your opponent controls a being. If your opponent controls both an Aura and a being, draw two cards instead.
Ignores beings with Guard when attacking. When Destroyed, deal 10 damage to your opponent.
Heroes:
Odin, the God King
Summon X 1/1(2/2 or 4/4) Angels with Aerial, where X is your maximum active energy.
First Angel played on your turn costs 1 less.
A note on Odin, 1-5 energy it will summon 1/1 Angels, 6-15 energy it will summon 2/2 Angels and at 16 energy it will summon 4/4 Dark Angels.
Balance:
Auras:
Elder Orb of Urna - Can no longer reduce the cost of a card to less than 1.
Beings:
Beryn, all 3 versions now have Pack
The Man Wolf (Epic): Now has Speed.
Fleet Admiral Alas: Lowered energy cost from 5 to 4.
Infernal Wolf : Added Speed, now gains a +1/+1 buff if you control another Infernal Wolf (down from +2/+1), additionally lowered defense from 2 to 1.
Midnight Wolf: Added Empower (After attacking and surviving, another being may gain a +1/+0 buff).
Vallheim Fire Wolf: Added Burn 3.
War Wolf Alpha: Added Speed, lowered defense from 3 to 2.
Wolf Pup: Added Speed.
Aldori, the Last Wardancer: Now has Shield
Heroes:
Whisper, the Unrelenting (Rework): Now summons a scaling Wolf with Pack and Speed after buffing your beings. There is a Surprise ultra big boy at 16 energy that ignores Guard
Wolves buffed by Hero Power now gain +2/+0 instead of +2/+1. Other beings still gain +1/+1.
Spells:
Summon: Summoned wolf's defense lowered from 2 to 1. Added Speed.
Sound:
Cheat sound: Modified the Cheat sound spam, especially with dark energy.
UI:
Foil cards: Reduced the foil effect on cards considerably.
Patch 0.67
New Player Experience:
Levels 1-10 have been completely reworked with new rewards and tutorials.
General:
VFX effects are now preloaded when the game starts which should decrease stuttering and frame drops mid game.
You can now select to bring the game to the front when a match is found.
Unobtainable cosmetics are now only visible if you own them.
Added two new tournament reward card backs. Enter the following codes to claim them:
Snake - Aggron
Starry Night - Aggron
Auras:
Amulet of Shadows: Can no longer target enemy beings.
Elixir of Flight: Can no longer target enemy beings.
Beings:
Camazotz, the Bat God: Replaced Berserk with Devour.
The Original Being: Lowered defense from 4 to 3.
Thor, God Among Men: Lowered energy cost from 8 to 6. Lowered power from 5 to 4. Lowered defense from 7 to 6.
Uxon, the Necromancer (Transcendent): Lowered energy cost from 7 to 6. Now summons a 3/6 Magician with Guard (down from 4/6).
Energy:
Frost Energy: Added a new ability. It now also provides a Shield to the Hero, blocking the first instance of damage dealt to you on each opponent’s turn.
Heroes:
Eria, Goddess of Life: Hero Power changed to give all friendly beings Guard. The rest of the ability is unchanged.
New wording: Double target being’s defense and it gains Shield. All friendly non-Hidden beings gain Guard.
UI:
You can now search your decks in the decklist
Toned down the foil effects on cards.
Mark of Death now has VFX
Frost Energy new ability VFX
Updated the 7 day login reward graphic.
Added multiple purchase option for packs.
Trapping Roots now has VFX
Bug Fixes:
Fixed a bug where Ava’s Hero Power wouldn’t prevent damage from Fire Energy dealt at the end of the opponent's turn.
Fixed Patch Notes not loading properly after leaving a match and returning back to Main Menu.
Fix Destruction cast from Sharedboard not being able to target Sharedboard cards.
Rework of the Delay card on the server side, should be much more consistent and fix any outstanding bugs.
All Transcendent cards now have the “red glow”.
Fixed an issue where the hidden VFX sometimes wouldn’t clear from the board.
Fixed Card skins in the shop having their text broken.
Card Variations text now has rich text enabled, fixing some code tags that appeared.
Some visual fixes with The Heretic card.
Updated and added several sounds and volumes.
Fix for packs menu sometimes breaking the background of other menus
Trapping roots should now work correctly.
Patch 0.66
Mechanics:
In patch 0.64 we changed which afterlife cards go to depending on the owner of the card. After some testing we came to the conclusion that it's unintuitive as well as causing bugs with Resurrect abilities. We decided to take the WYSIWYG approach and have the cards go to the afterlife of whoever last controlled the card.
As an example, if the player plays opponents Magician of Nin from the Sharedboard, it will now go to the players afterlife when it dies. Likewise if an opponent stole players' Tamed Frost Elemental with The Puppet Master or Evil Matar's hero power, it will go to the opponents afterlife if it dies while controlled by the opponent.
The change in the last patch introduced some new bugs with ownership eg. Tinas and other resurrect abilities, that should now all be fixed.
Silence has been slightly reworked to provide more clarity: Using Silence on a being works the same as before. It will remove any buffs/debuffs, text and all abilities from the targeted being. This is how Shackles or Orb of Silence's 1st option work. "Can't be silenced" effect on cards such as The Alchemist or Ultimate Defense was very ambiguous as it was very unclear about its meaning. Especially since none of the abilities in the game directly silence the Hero. We reworded it to "Immune to negative effects". This means you are not affected by cards that prevent you from playing cards such as The Heretic or No More. You are also immune to Tax effects.
UI and VFX:
We have added a new buff history window when you hover over cards on board. You can now see all buffs/debuffs affecting the card and their sources.
When clicking to attack, valid targets will now show with a green outline. (This feature is Work in progress and will still sometimes show some highlights wrong)
Several fixes for the Match history, it will now display more events and should be more useful to see past actions.
Foil cards should have the "foil" effect more pronounced in hand and on the board.
All transcendent cards now have the "transcendent fire" VFX.
Auras:
Protection Auras now display the selected option when you hover over them. This tooltip will only show to the opponent once aura has been triggered.
Beings:
Elas: Reworded all 3 versions from "Can't be destroyed by global spells and abilities" to "Immune to global spells and abilities".
Elnaril: Reworded to "Immune to Freeze".
The Alchemist: Reworded "Can't be silenced" to "Immune to negative effects".
Spells:
Shackles: Adjusted reminder text to indicate that silence removes all buffs/debuffs as well as any abilities and text.
Ultimate Defense: Reworded "Can't be silenced" to "Immune to negative effects".
Bug Fixes:
Fixed Hidden VFX obscuring too much of the cards on board.
Fixed energy portrait indicator not showing remaining energy if no augment is selected.
Fixed Sharedboard or Heroic Being cards getting stuck to your cursor.
Fixed Tinas not allowing you to resurrect beings or auras in your afterlife.
Fixed One of Seven's Transfusion ability refreshing on every turn.
Energy counter is now displayed even when no augment is selected.
Fix for Guard arrows sometimes pointing at the wrong card.
Fix for targeted spells not being properly destroyed when played from the Sharedboard.
Reforge stones should now be disabled when there are none in the inventory.
Fixed some sounds triggering more than intended.
Trapping roots should no longer trigger on beings getting to low health instead of the hero.
Some text updates for clarity.
VFX will now be loaded on match start rather than first use, alleviating some potential FPS spikes when abilities and cards are played for the first time.
The Original being should now work correctly.
Patch 0.65.0
New Feature :
New Feature :
Reforge Stones:
Legendary Reforge stone
Transcendent Reforge stone
We have enabled the inventory tab in your collections. You can now receive reforge stones from the Standard packs, that can be bought in our store. Once you open them in a pack, they will appear in your inventory.
In the Variations tab, there will now be a new option to reforge your Legendary or Transcendent cards. With the Legendary Reforge stone, you can change one Transcendent ability either on your Legendary or your Transcendent card. With the Transcendent reforge stone, you can change both abilities on your Transcendent cards only.
The drop rates in the Standard packs will be as follows:
Legendary Reforge stone - 1.5% / pack Transcendent Reforge stone - 0.5% / pack
User Interface:
New Frames for Hero cards
New Frames for Energy cards
Slight change in the default card back.
Deckbuilder and card collections are now more compact and more readable.
Energy Filters are not darker when not selected.
Titles now have a new frame
Rewards tab will now select correctly when clicked.
Card descriptions will now react better to the mouse wheel and not scroll to the top anymore.
Card details will now appear more smoothly when hovered in hand and on the board.
Clicking on the ground received some tweaking
Mark of Death now has a new image.
Hero cards are now the same size as other cards in the collection and the deckbuilder.
Added background blur to all menus to make them more readable.
Several other smaller tweaks to the UI
Beings:
Ruthless Demon - Changed rarity from Common to Epic. Moved from Starter set to Prologue. No longer part of the Starter decks.
Shieldmaiden - Changed rarity from Common to Epic. Moved from Starter set to Prologue. No longer part of the Starter decks.
Bug Fixes:
Fixed Barrier of Protection’s first option incorrectly triggering on friendly spells.
Fixed some sounds still being played even with volume sliders at minimum.
Fixed issue with Arcane not drawing the correct amount of cards if near or at maximum hand size.
Fixed deck card count not working correctly.
Several options menu fixes.
Fixed text fields on login screen.
Fixed Aura Burn’s 2nd option being grayed out even if the player had 3 energy available.
Fixed Siege Commander Cassius and Shield Wall buffs not clearing from beings if they were stolen by Matar or The Puppet Master.
Fixed Desert Energy not triggering if a player casts a spell with increased/decreased energy cost such as one put in hand by Elder Orb of Urna.
Afterlife fix for removed card not being updated visually.
Toggling the menu animated background button will now correctly enable the apply button.
Patch 0.64.0
UI:
We have improved card text readability. It is not perfect on some cards due to the constraints of the Unreal Engine, but it should be better for most cards and in line with the - - images on our website. This is a work-in-progress, so we will be happy with any feedback you can provide.
Added color coded words for abilities. Passive abilities are colored blue, active abilities are colored green.
We have added an energy counter on the hero frame, so now you have a better view of the energy at a glance.
There is now a setting to disable the moving background in the menu to improve performance.
The cards in hand are now slightly lower and slightly smaller to make some room for the secondary hero power icon and the tooltip. Being moved to the bottom of the hero frame.
added a "x" next to the search and filters to clear the bar quickly.
Mechanics:
When cards are destroyed or entering the afterlife generally. They will now always go to their owners afterlife.
Cards will now always correctly go to the bottom of the deck when a mechanic puts them back in the deck.
Auras:
Barrier of Protection - Slightly reworded the second option.
Beings:
Apep, Demon of the South - Slightly reworded the ability.
Black Forest Guard - Slightly reworded the ability.
Mad Elf - Changed wording to reflect two separate abilities tied to either burrowing or unburrowing.
Mistake, King of the Underworld - Slightly reworded the ability.
Restless Elven Spirit - Added Spirit subtype. It’s now a proper Elf Spirit.
River Golem - Changed wording to reflect two separate abilities tied to either burrowing or unburrowing.
Subterranean Terror - Slightly reworded the ability.
The Black One - Slightly reworded the ability.
The White One - Slightly reworded the ability.
Spells:
Cunning - Reworded the text of the first option to use the keyword Tax.
Bug Fixes:
Changed Freeze ability icon color from blue to green.
Reworded The Original Being’s text to indicate that the ability can be used at any time during your turn (like Burrow, Freeze, Devour etc.)
Tinas should now work correctly.
3>1 should now work correctly and no longer destroy a card if you already have 10 cards in hand.
Several sharedboard movement fixes that should address some common bugs.
Delay should now work correctly when played from the sharedboard.
Multiple fixes for Orb of Silence
Some crash fixes when no decks are selected and when quitting on authorization screen.
Fixed an issue when an aura would be put in the wrong afterlife.
Fixed a crash where discarding a card your opponent owned with the 3>1 mechanic to put it in your deck, then drawing it and destroying it while having a full hand. The card will now correctly go to your opponent’s afterlife.
Fixed a crash where the Puppet Master dies and would return a being, but that player has a full board. The controlled card will now be destroyed.
Fixed an issue where a card could be discounted by Elder Orb for more than the base cost, as you could then play Aura Burn (base cost 1, discounted for 2, cost = -1), and pay 2 extra for aura destroy while having only 1 energy. The system would approve this since the sum of all costs was 1. But as it took energy step by step, it crashed the game.
Fixed a bug where One of Seven could be healed for a negative amount when removing shackles.
Fixed the “Card not part of deck” crash
Patch 0.63
Sounds:
Lowered Whisper Hero Power activation volume.
Added Ava Hero Power activation sounds.
Added Eldor Hero Power activation sounds.
Added sounds for Burrow and Explode abilities.
Text:
Changed Tax text from “gains Tax X” to “is Taxed X” to indicate that it’s a negative effect.
Bug Fixes:
Beings resurrected by Tinas should no longer have the Eria or Matar, God of Power “First being played on your turn” buffs applied.
Fixed Shield Wall’s +0/+1 buff applying to burrowed beings until it left the game.
Fixes for Matar, God of Power’s passive ability
Fixes for Eria Goddess of Life’s passive ability
Elder Orb of Urna return spell option fix
When Multiple Elder Orb of Urna are present, Void option now gets prioritized.
Tinas City of Spirits should no longer sometimes crash the game.
Delay should now work correctly when played from the sharedboard
Tinas should now always die first and then let you resurrect another aura.
Several Orb of Silence fixes
Fix for targeting arrow not disappearing sometimes
Small fix for Leviathan, now has ability descriptions for Spellward and Shield as well.
Cards drawn when you are nearing maximum hand size should now correctly work and be able to be played or be destroyed and sent to the afterlife if drawn over your maximum hand size.
Patch 0.62.1
Bug Fixes:
Fix for toturial progression
Patch 0.62.0
Notes: Due to player feedback, we are working on a new starting player experience. We have decided to completely rework the early levels and . There will be a developer insight post on this topic going into more detail. But it seems the current early player experience is quite overwhelming for new players. Replay feature is also nearing completion.
Experimental:
We have removed the experimental feature where your opponent’s decklist was visible due to player feedback.
UI:
We have added a new pack opening sequence. Let us know what you think about it! There are still some optimizations we have to do on the scene, so you might experience some performance issues.
Several fixes in the UI with equipping skins, it should now work better.
Bug Fixes:
One of Seven will correctly enter as 1/1 (7/7 with six -1/-1 debuffs) when resurrected by Cazit’gul’s Hero Power or when copied by Thor, God Among Men.
Fixed Parasite with the first option (void ability) selected blocking the second ability, if it has only one charge and was used on a being with multiple abilities eg. Frost-Fire Serpent.
Playing another card very quickly after casting Book of Secrets, Dark Ranger or Trained Falcon will no longer leave the card permanently attached to the cursor. (again)
Deck card count should now be correct for both players.
East Orc Marauder will now correctly gain Speed when mind controlled by the puppet master if the player controls 3 or more beings.
Improvements to cards moving to the Sharedboard.
Fix for card preview position not being updated correctly.
Protection auras should work better.
Some small Delay fixes
Patch 0.60
Beings:
Mellit (Epic and Legendary versions) - Changed text to “all other beings” to indicate that Mellit itself isn’t destroyed by its ability.
Spells:
Ultimate Defense - Now has two separate Global Status UI entries, depending on which option was chosen.
Bug Fixes:
Fixed Cazit’guls Hero Power triggering Orb of Silence’s first ability.
Fixed Twisted Timber’s option selection text not indicating it only triggers on Effect or Equipment auras being played.
Fixed Trapping Roots tooltip typo.
Fixed various Protection aura tooltips text.
Fixed One of Seven using Transfusion multiple times per turn.
Fixed Apep refreshing Hero Power when devouring, even if the devoured being can’t be destroyed (eg. due to Ultimate Defense).
Fixed Black Forest Guard not moving to Sharedboard even if there are empty slots.
Fixed Turn timer extension not working properly.
Fixed Global Status UI not displaying icons if multiple statuses are active.
Fixed Tinas, City of Spirits “Aura resurrect” option showing as available even if no valid targets were in the afterlife.
Fixed Elder Orb of Urna not triggering on spells played from Sharedboard.
Fixed Elder Orb of Urna “Copy” option not showing notification when triggered.
Fixed Hush 2nd option not blocking Aura cards played from Sharedboard.
Fixed The Last Wish Crystal not allowing 4/4 Ghost to be summoned even if the board wasn’t full.
Fixed game not ending properly if player dealt lethal damage while VFX animations were still running (eg. using Illsar’s Hero Power and attacking for lethal while animation is still happening.)
Fixed card back not showing up when opening packs.
Summoned Wolf from Summon, will now correctly receive +1/+0 from pack.