Hey guys. today's patch adds a lot of sounds, improvements to the visuals, performance improvements, and many other things.
Villagers can now spawn in a far greater variety. They now have 4 hair colors, beards, hair with variable length, and will now show their age with gray or graying hair.
A new setting allows you to see how much damage is being done via a text popup
Changes: Made creature able to look at player when performing some actions Added message when villager dies by being eaten alive Increased size of burning grass around creature when they are on fire Improved creature avoidance of trees on fire Made creature react more to seeing player Improved creature look AI Added setting to disable flash of color when buildings, creatures, and lifeforms are damaged Added voice volume setting Frozen characters now take more physical damage Added human pain sounds Added human death sounds Added human screaming sounds Added message when child is born in your villages Added goblin and capgoblin pain sounds Added goblin and capgoblin death sounds Added goblin and capgoblin screaming sounds Added goblin and capgoblin laugh sounds Added hobgoblin pain sounds Added hobgoblin death sounds Added hobgoblin screaming sounds Added hobgoblin laugh sounds Added wolf pain sounds Added wolf death sounds Added impact sounds to collisions Added cyclops creature anger sounds Added turtle creature anger sounds Saving optimizations Added more creature eating sounds Added villager eat from pile animation Added villager eat from inventory animation Added villager eating sounds Villagers can now have black, brown, blonde, or red hair Added graying hair to villagers as they age Villagers now shrink as they age past 40 Made villager meshes and texture change with old age Human villagers hair length now varies Male villagers can now be bald Male villagers can now have beards(with varying length) Villagers can now have brown, blue, green, or hazel colored eyes Characters with multiple meshes are now automatically combined, increasing performance Added wind and physics movement to creature fur Added wind movement to animal fur Added wind movement to villager hair Added age to human tooltip Added popup damage text whenever something takes damage(Enable in settings. Disabled by default) Improvements to some LOD models Added camera shake to creature attacks Added camera shake to forceful physics collisions Added setting to adjust or disable camera shake Physics damage is no longer capped at 100 per hit, instead determined by weight of the object Added warning message when player tries to interact while time is paused Added strength requirement when creature tries to pick up objects based on mass Made trees mass set by the amount of wood they have left Made trees shrink when harvested by villagers Made rocks mass set by their size Added current stat value to creature stats tooltips Added fire sounds to creatures on fire Added fire sounds to fire trails left by fireballs Improvements to orsus intro cutscene Improved rain/storm miracle rain visuals Performance improvements Fixes: Fixed goblins continuously hammering when interrupted while building Fixed goblins continuously crafting when interrupted while working Fixed creatures not learning to extinguish themselves Fixed evil creature not responding to changes in there environment quickly Fixed cyclops facing backwards when relaxing in nest Fixed healers trying to heal dead villagers Fixed strength miracle color Fixed clicking creature icon not moving camera to creature Fixed some mesh clipping issues Fixed some garbage collection lag spikes Fixed fireball sound and particles playing when game is paused Fixed building fire sound playing when game is paused Fixed rain sound and particles playing when game is paused Fixed tornado sound playing when game is paused
v1.1.2 Patch Notes
I think that I've fixed the issues with saving and loading. If you are still experiencing issues, please let me know on the discord or with the in-game bug reporter(F7).
Changes: Switched json serialization method from built in unity to JSON .NET For Unity for better control of saving and loading Made fireballs not light their caster on fire to prevent creature setting themselves on fire so much Improved navmesh path generation priority calculation Increased visibility of rain miracle Fixes: Fixed WASD pan speed being affected by framerate Fixed some things being missed when saving Fixed loading failing Fixed being unable to command creature to attack storehouses or stockpiles Fixed hand positioning error
v1.1.1 Patch Notes
Small patch mostly to fix the bug reporter
Changes: Limited creature from casting heal on themself only when they can heal at least 100hp Made creature spam hit animation less Made creature automatically commanded to attack a target after they finish a command to throw something at that target Fixes: Removed accidentally placed building debris in Rota Fixed door that couldn't be pathed through in Warcester, Crag Peak Fixed creature not responding when under attack Fixed error when expected save file is missing Fixed autosave timer counting time when game is paused Fixed bug reporter description being limited to one line Fixed bug reporter submit and discord button not working
v1.1 Patch Notes
Hey everyone. It's been a while since the last update, but I've been using that time to bring you a huge update that improves nearly every aspect of the game! Let's go over some of the biggest changes
Not only are there two new prayer related buildings, but all of the prayer power buildings have gotten an update to bring them in line with the new buildings. There's now a color scheme for prayer power that shows you a more comprehensive understanding at a glance. Purple means a prayer power output, blue means an input, and red is for sacrificial output(since it can overload your max prayer power).
The new buildings are: Creature Altar: Much like the Prayer Altar, any prayer power sent to this altar will refill your creature's prayer power allowing you to push them beyond their natural limits. Prayer Pool: This building can hold 1000 prayer power allowing you to stockpile power for later use.
I've been at odds on whether or not to add time controls the the game as I feel with a lot of games it can make gameplay devolve into either playing with the game paused or at maximum speed, but I think the benefits outweigh the downsides. I've even seen people say they wouldn't play the game simply because it didn't have time controls! So now you can pause or play the game at 2x or 3x speed. One thing to keep in mind is that the creature's decision making processing operates asynchronously from the rest of the game due to it's complex nature meaning that if you speed up the game your creature can make decisions slower than on normal speed. This isn't a big deal, but it's best to avoid speeding up time when the creature is in combat especially on low end systems.
Speaking of the creature, there have been lots of improvements to the creature both in functionality and responsiveness. The creature will act with less delay in it's actions, can perform more actions, and should be more stable. There have also been balancing changes to the creature, increasing their maximum prayer power and rate of prayer power generation. Creatures will also now take less damage when fighting goblins, making them into the powerhouses they should be!
There have been a number of improvements to the UI. Most notably is the new miracle menu. Also, you can now hotkey 6 miracles at a time instead of the previous limit of 3.
I've also added a new skybox to the game. This and some other optimizations and settings have led to a significant performance increase. If you've had trouble with performance before, definitely give this new update a shot and make sure to adjust the settings.
Thank you everyone for your support in the development of this game. With your help I know I can make this game the best it can be!
Changes: Added game speed buttons and key bindings, allowing you to pause the game, or play at 2x or 3x speed. These can't be used while a slow time miracle is in effect Creatures now plan their next action ahead of time, decreasing the delay between actions Made time stopped in miracle menu instead of 0.1x speed Use hotkeys 1-10 to move camera to set positions. Press control + hotkey to set position and hotkey to move to position Reduced damage creatures take from lifeforms by half Added attack ground command(Hold shift while commanding on ground) Added warning when trying to purchase skill that you don't have the prerequisite skill for Small change to orsus intro cutscene requiring player to pick something up to ensure they understand you use right click to interact Made rocks covered in moss burn longer Increased minimum time between creature mouth sounds so they don't spam it when swarmed by goblins Added stagger to smash combo Changed black text with white outlines due to many people struggling to read it Created automated unit testing system for creatures, allowing me to more easily test creature actions and ensure they stay working with future changes without tons of manual testing Increased minimum creature throwing range Created optimized colliders for all buildings Created saving and loading unit testing system to ensure integrity of saving and loading system Added advanced building placement mode for fine tuned placement of buildings Changed default toggle lock building height key to numpad period Changed slopes to place into the air instead of into the ground Small improvements to some of the UI Added animation to skill tree button Replaced all old unity text with textmeshpro to increase sharpness New miracle menu ui Removed color from resources and storage icons in build menu for consistency Improved building section icons in build menu Added stars to show selected skill tree Improved game over effects Allowed creature to create multiple rain clouds with the rain miracle at a time when extinguishing Increased max creature prayer power Increased creature prayerpower generation Added creature altar building(Supply with prayer power to send power to your creature) Added better handling of miracles so that your creature can use [+] and [++] miracles instead of just their basic miracle New color system for prayer power systems, inputs are blue while outputs are purple. Sacrifice outputs are red Added prayer pool building(A prayer power battery!) Added lights to prayer power buildings Creature can now relieve anger by throwing things Improved many prayer power buildings Changes to some prayer power buildings max angle for linking to other power buildings Changed miracle increase/extreme bands from red to glowing blue Buildings now warp when damaged Improved goblin cauldron liquid You can now break rocks into stone if they are the smallest size by double right clicking them(You could already break stones apart this way, but now you can get stone out of the rocks if you break them down all the way) Added three more spots to save miracles to, defaulting to control with Z, X, and C Changed move to creature default key from C to Space Changed miracle menu to toggle open instead of needing to be held down Replaced grass on Orsus and Crag Peak New skybox Added curve to edge of ocean Added edge of map underwater Added message on screen while saving Performance optimizations Added ocean draw distance setting Changed defender lifespan from 1 minute to 3 minutes Improvements to lifeform vs lifeform combat Changed spirit wolf max health from 75 to 125 Added number of requested worshippers to village center tooltip Adjustments to how villagers are impressed so that it is easier to impress villages the less villagers there are Added gradient to escape menu Added gate to Whalewood in Rota Made creature pickup up lifeforms count trigger under attack response Decreased save file size
Bug Fixes: Fixed navmeshagents getting stuck on corners at high timescales Fixed evil and purified creature tooltips not showing health and miracle power Fixed creature going to wrong position when attacking ragdolled enemy Fixed creature trying to cast some miracles when they don't have enough miracle power Fixed creature not running when commanded to throw something at enemy Fixed creature not getting last hit in on smash combo Fixed creatures not taking physics damage Fixed creature miracle sound being global Fixed creature not using fireball to light enemies on fire Fixed creature not using extinguish self by patting action Fixed creature spawning with wrong amount of health and miracle power Fixed creature action planning sometimes resetting action currently in use Fixed issue where creature targets the object in it's hand when that is impossible Fixed issue with action planning not treating object as edible Fixed attempt to cast favorited miracle on q or e slot when rotating buildings Fixed opening controls not automatically opening sub menu Fixed slider overlap in settings Fixed dead lifeforms that are sacrificed not being destroyed Fixed zooming on skill tree Fixed worshipping giving different amounts of prayer power sometimes Fixed creature casting hammer of god miracle for free Updated worship site grass deletion stamps Fixed prayer power links not reappearing when opening a conduit Fixed villagers not being assigned to worship if there isn't a prayer altar in the village Fixed villagers not interrupting action when fleeing Fixed issue with look target not being assigned properly for recreational creature actions Fixed ocean causing lag spikes Fixed bug with picking up creature rune Fixed bug causing quests to not progress Fixed bug where villager would be assigned to multiple villages Fixed quest marker priority when hovering Fixed children being assigned jobs Fixed hand going underwater when casting miracles Fixed golem attacking forever Fixed villagers being impressed by overkill damage Fixed job icons not showing up Fixed job icons in village status having duplicates in converted villages Fixed farmers not being assigned at start Fixed villagers not being loading to village properly Fixed an issue when loading save files where objects were not spawning properly Fixed error with loading create life miracle on creature Fixed issue where loading would not complete Fixed breaking rocks falling through terrain Fixed rain sound constantly resetting playback position Fixed duplicate village statuses when loading Fixed obelisk artifact being difficult to place Fixed not being able to drop trees in ocean Fixed worker icon buttons not working on converted villages Fixed bubbled miracle showing cost
v1.0.12 Patch Notes
Hey guys I've got a patch today with a lot of bug fixes as well as big improvements to the creature's AI and the user interface for training the creature. The UI now shows what the creature's goal was when they performed their action. It also shows how the creature regards this behavior, how you have trained them to regard this behavior, and how trained this behavior is. The top marker on the bar signifies how the creature will behave, while the bottom shows how you have trained them. The book shows how well they will follow your training. Once they are fully trained, these two markers will align and you will have complete control of the creature's behavior(besides some randomization).
The goal of the creature is also now taken into account when training so you can train your creature differently depending on what they are trying to do. For example, you can now train them to never cast miracles for recreation without limiting them from casting them in combat.
Changes: Improvements to creature AI Improvements to creature training Improvements to creature action descriptions Added more information to creature info panel Lowered creature anger increase from damage Lowered creature anger multiplier for aggressive creatures Made creature move to a different place when standing in fire Added setting to match UI scaling by height or by width for ultrawide monitors Improved look of Rota Bug Fixes: Fixed stockpiles being marked for cleanup Fixed issue with filling stockpiles Fixed humans dumping infinite food into piles Fixed resource piles being invisible Fixed builders trying to clean up empty piles Fixed training sometimes training the wrong behavior Fixed creature picking up tree from village and planting it in same village to create trees Fixed creature picking up pile from village and returning it to same village to create resource Fixed creature action preferences not being saved to profile Fixed tree highlighting impostors Fixed UI clipping on certain aspect ratios Fixed buildings blocking selection of objects too close to the building Fixed creature dropping rock when eating rock miracle Fixed creature command icon being positioned wrong on certain objects Fixed resource piles overlapping eachother Fixed angered ents event not triggering
v1.0.11 Patch Notes
Changes: Changed villagers so that they can jog when out of stamina and trying to run Made villagers run while working Allowed builders able to build from a larger vertical range Builders can now build using resources in nearby storehouses/stockpiles Made building height lock shared between buildings Made village areas appear above ocean Bug Fixes: Fixed villagers not spawning in Crag Peak Fixed building snapping to wrong points Fixed shadow flickering Fixed locking building preview height Fixed assigning fisher job range Fixed tree fire light flickering when being destroyed
v1.0.10 Patch Notes
Hey guys, I've got a big patch here today with a focus on building. I've added tons of new structural buildings. These are buildings that don't do anything, but you can build other buildings on them. They can be used to help with uneven terrain or just for decoration.
You can build temples now!
Changes: There are some changes to this version that will break save files, so start a new journey by embarking from the nexus. This won't affect your profile, only save files. Added structures building category. Added the following buildings: Decor: Wheelbarrow Structures: Dock Wood Foundation Wood Platform Wood Platform Half Wood Platform Quarter Wood Platform Corner Wood Platform Circle Corner Wood Platform Diagonal Half Wood Slope Wood Steep Slope Stone Foundation Stone Foundation Half Stone Foundation Quarter Ornate Stone Foundation Stone Foundation Corner Stone Foundation Circle Corner Stone Foundation Diagonal Half Stone Platform Stone Platform Half Stone Platform Quarter Stone Slope Stone Steep Slope
Added scroll bar to building menu Added ability to lock the height of a building you are placing by pressing 'Z' Improvements to building placement system Added custom ground checks for oddly shaped buildings Changed fish max size from 500 to 600, allowing grabbing fish even when all fishermen are assigned Changed fish pods to allow fishing in a radius of the fish pod instead of using wharves Changed fishers from fishing 25 food at a time to 5 at a time at the same rate Added docks to Orsus and Rota Improved ruins in Orsus and Rota Made creatures react to you in player creation Optimization improvements Bug Fixes: Fixed bug where profile doesn't load because it tries to load the autogenerated steam cloud file Fixed creature blowing themselves up with hammer of god miracle Fixed bug where building would move just before placing it Fixed wall line placement not placing right Fixed notification being sent when a villager fails to find a spot for a pile to be created Fixed village areas breaking after loading save file Fixed tooltip text flickering Fixed fishpod tooltip not showing all information Changed building debris tooltip to include name of destroyed building
v1.0.9 Patch Notes
Hey guys, I've got a pretty big patch today.
The patch covers all sorts of things, but the main focus was creatures. I've tried to make the creatures more lifelike by adding sounds and making their mouth move according to sound and emotion. Cyclops and Turtle are still lacking sounds, but I'll add them once I can find/make some decent sounds. What's a turtle supposed to sound like anyway?
Changes: Added emotion blend shapes to cyclops Improved creature emotion blend shape usage when emotions change Made it easier to pet creature Made creature gain happiness from eating edible things and anger from eating inedible things Made creature gain happiness from being healed Improved ape creature model New ape idle animation New ape sit animation Added separate eat and hold object animations for all creatures Added creature eat sound Added panther happiness sounds Added panther anger sounds Added bear happiness sounds Added bear anger sounds Added ape happiness sounds Added ape anger sounds Increased aging speed of humans Made creature's mouth move with sounds Added link to discord in bug reporter Added bug reporter option to submit previous log for bugs that cause crashes Added more paths to Orsus, Rota, and Crag peak Changed how lightning, freeze, and rain miracles spend prayer power from an up front cost to over time Improved shield miracle glow Added light to shield miracle Increased light effect on fireballs Added light to crystal shards Added stone brazier building (Light decor) Made builders prioritize finishing building buildings instead of building new buildings Added flicker effect to torch stand and stone brazier Added flicker effect to all fire lights Expanded fire light on many objects Added delay to creature handing their held object to your hand Improved creature icons and made them change with their creature's colors Made creature move to empty space if you are trying to interact with them and they are surrounded by things Made creature crystal able to be healed Made evil creatures able to do more actions Made evil creatures show their action when you hover over them Made creature use most powerful miracle first Added creature ability to cast create life miracle Made it so you can open and close your creature's stats by right clicking on their icon in the bottom right Changed create life miracle to create up to three villagers nearby and added Create Life[+](up to 5 villagers) and Create Life[++](up to 10 villagers) Bug Fixes: Made creatures unable to eat miracles Fixed creature legs not walking after you hover over them when they are holding something Fixed dead plural object names having dead twice in name Fixed creature not opening mouth when eating Fixed creature petting nothing Added even more loading safeguards Fixed place object and plant tree creature actions never triggering Fixed builders not working on the building you assign them to Fixed quarries and stone masons not automatically being assigned to villages Fixed issues with builder restocking stockpiles Fixed frozen creature not melting when on fire Fixed creatures not automatically thawing Fixed creature being able to learn miracles out of order Fixed bug with creature not pathing correctly to objects right next to them Fixed max prayer power not updating Fixed evil creatures not returning to their village
v1.0.8 Patch Notes
Changes: Added blend shapes to creatures allowing their face to change depending on their current emotion Some adjustments to creature models Made creature look at the camera if you get close to them Bug Fixes: Fixed goblin pathing issue when kidnapping children Fixed some problems with how creatures were learning some actions, causing world to not load
v1.0.7 Patch Notes
Changes: Changed max size of resource piles and stockpiles from 500 to 1000 More adjustments to throwing Changed order of buildings in build menu to sort by total build cost Made hand grab things faster Added creature action to cast food/wood/stone to create a bundle in hand Changed 'options' button on main menu to 'settings' for consistency Made village center's building options not disappear when offscreen so you can find villagers across the map Made placement logic different for buildings with a circular shape Bug Fixes: Fixed sacrificing dead villagers not destroying them Fixed some issues with builders going to the wrong pile causing them to get stuck Fixed creature kicking self to relieve anger Fixed crystal purifier only spawning turtles Fixing being unable to select evil village center when it has a crystal