Deus Novum cover
Deus Novum screenshot
Genre: Strategy, Adventure, Indie

Deus Novum

v1.1.3 Patch Notes

Hey guys. today's patch adds a lot of sounds, improvements to the visuals, performance improvements, and many other things.

Villagers can now spawn in a far greater variety. They now have 4 hair colors, beards, hair with variable length, and will now show their age with gray or graying hair.


A new setting allows you to see how much damage is being done via a text popup


Changes:
Made creature able to look at player when performing some actions
Added message when villager dies by being eaten alive
Increased size of burning grass around creature when they are on fire
Improved creature avoidance of trees on fire
Made creature react more to seeing player
Improved creature look AI
Added setting to disable flash of color when buildings, creatures, and lifeforms are damaged
Added voice volume setting
Frozen characters now take more physical damage
Added human pain sounds
Added human death sounds
Added human screaming sounds
Added message when child is born in your villages
Added goblin and capgoblin pain sounds
Added goblin and capgoblin death sounds
Added goblin and capgoblin screaming sounds
Added goblin and capgoblin laugh sounds
Added hobgoblin pain sounds
Added hobgoblin death sounds
Added hobgoblin screaming sounds
Added hobgoblin laugh sounds
Added wolf pain sounds
Added wolf death sounds
Added impact sounds to collisions
Added cyclops creature anger sounds
Added turtle creature anger sounds
Saving optimizations
Added more creature eating sounds
Added villager eat from pile animation
Added villager eat from inventory animation
Added villager eating sounds
Villagers can now have black, brown, blonde, or red hair
Added graying hair to villagers as they age
Villagers now shrink as they age past 40
Made villager meshes and texture change with old age
Human villagers hair length now varies
Male villagers can now be bald
Male villagers can now have beards(with varying length)
Villagers can now have brown, blue, green, or hazel colored eyes
Characters with multiple meshes are now automatically combined, increasing performance
Added wind and physics movement to creature fur
Added wind movement to animal fur
Added wind movement to villager hair
Added age to human tooltip
Added popup damage text whenever something takes damage(Enable in settings. Disabled by default)
Improvements to some LOD models
Added camera shake to creature attacks
Added camera shake to forceful physics collisions
Added setting to adjust or disable camera shake
Physics damage is no longer capped at 100 per hit, instead determined by weight of the object
Added warning message when player tries to interact while time is paused
Added strength requirement when creature tries to pick up objects based on mass
Made trees mass set by the amount of wood they have left
Made trees shrink when harvested by villagers
Made rocks mass set by their size
Added current stat value to creature stats tooltips
Added fire sounds to creatures on fire
Added fire sounds to fire trails left by fireballs
Improvements to orsus intro cutscene
Improved rain/storm miracle rain visuals
Performance improvements
Fixes:
Fixed goblins continuously hammering when interrupted while building
Fixed goblins continuously crafting when interrupted while working
Fixed creatures not learning to extinguish themselves
Fixed evil creature not responding to changes in there environment quickly
Fixed cyclops facing backwards when relaxing in nest
Fixed healers trying to heal dead villagers
Fixed strength miracle color
Fixed clicking creature icon not moving camera to creature
Fixed some mesh clipping issues
Fixed some garbage collection lag spikes
Fixed fireball sound and particles playing when game is paused
Fixed building fire sound playing when game is paused
Fixed rain sound and particles playing when game is paused
Fixed tornado sound playing when game is paused

v1.1.2 Patch Notes

I think that I've fixed the issues with saving and loading. If you are still experiencing issues, please let me know on the discord or with the in-game bug reporter(F7).

Changes:
Switched json serialization method from built in unity to JSON .NET For Unity for better control of saving and loading
Made fireballs not light their caster on fire to prevent creature setting themselves on fire so much
Improved navmesh path generation priority calculation
Increased visibility of rain miracle
Fixes:
Fixed WASD pan speed being affected by framerate
Fixed some things being missed when saving
Fixed loading failing
Fixed being unable to command creature to attack storehouses or stockpiles
Fixed hand positioning error

v1.1.1 Patch Notes

Small patch mostly to fix the bug reporter

Changes:
Limited creature from casting heal on themself only when they can heal at least 100hp
Made creature spam hit animation less
Made creature automatically commanded to attack a target after they finish a command to throw something at that target
Fixes:
Removed accidentally placed building debris in Rota
Fixed door that couldn't be pathed through in Warcester, Crag Peak
Fixed creature not responding when under attack
Fixed error when expected save file is missing
Fixed autosave timer counting time when game is paused
Fixed bug reporter description being limited to one line
Fixed bug reporter submit and discord button not working

v1.1 Patch Notes

Hey everyone. It's been a while since the last update, but I've been using that time to bring you a huge update that improves nearly every aspect of the game! Let's go over some of the biggest changes


Not only are there two new prayer related buildings, but all of the prayer power buildings have gotten an update to bring them in line with the new buildings. There's now a color scheme for prayer power that shows you a more comprehensive understanding at a glance. Purple means a prayer power output, blue means an input, and red is for sacrificial output(since it can overload your max prayer power).

The new buildings are:
Creature Altar: Much like the Prayer Altar, any prayer power sent to this altar will refill your creature's prayer power allowing you to push them beyond their natural limits.
Prayer Pool: This building can hold 1000 prayer power allowing you to stockpile power for later use.


I've been at odds on whether or not to add time controls the the game as I feel with a lot of games it can make gameplay devolve into either playing with the game paused or at maximum speed, but I think the benefits outweigh the downsides. I've even seen people say they wouldn't play the game simply because it didn't have time controls! So now you can pause or play the game at 2x or 3x speed. One thing to keep in mind is that the creature's decision making processing operates asynchronously from the rest of the game due to it's complex nature meaning that if you speed up the game your creature can make decisions slower than on normal speed. This isn't a big deal, but it's best to avoid speeding up time when the creature is in combat especially on low end systems.


Speaking of the creature, there have been lots of improvements to the creature both in functionality and responsiveness. The creature will act with less delay in it's actions, can perform more actions, and should be more stable. There have also been balancing changes to the creature, increasing their maximum prayer power and rate of prayer power generation. Creatures will also now take less damage when fighting goblins, making them into the powerhouses they should be!



There have been a number of improvements to the UI. Most notably is the new miracle menu. Also, you can now hotkey 6 miracles at a time instead of the previous limit of 3.


I've also added a new skybox to the game. This and some other optimizations and settings have led to a significant performance increase. If you've had trouble with performance before, definitely give this new update a shot and make sure to adjust the settings.

Thank you everyone for your support in the development of this game. With your help I know I can make this game the best it can be!

Changes:
Added game speed buttons and key bindings, allowing you to pause the game, or play at 2x or 3x speed. These can't be used while a slow time miracle is in effect
Creatures now plan their next action ahead of time, decreasing the delay between actions
Made time stopped in miracle menu instead of 0.1x speed
Use hotkeys 1-10 to move camera to set positions. Press control + hotkey to set position and hotkey to move to position
Reduced damage creatures take from lifeforms by half
Added attack ground command(Hold shift while commanding on ground)
Added warning when trying to purchase skill that you don't have the prerequisite skill for
Small change to orsus intro cutscene requiring player to pick something up to ensure they understand you use right click to interact
Made rocks covered in moss burn longer
Increased minimum time between creature mouth sounds so they don't spam it when swarmed by goblins
Added stagger to smash combo
Changed black text with white outlines due to many people struggling to read it
Created automated unit testing system for creatures, allowing me to more easily test creature actions and ensure they stay working with future changes without tons of manual testing
Increased minimum creature throwing range
Created optimized colliders for all buildings
Created saving and loading unit testing system to ensure integrity of saving and loading system
Added advanced building placement mode for fine tuned placement of buildings
Changed default toggle lock building height key to numpad period
Changed slopes to place into the air instead of into the ground
Small improvements to some of the UI
Added animation to skill tree button
Replaced all old unity text with textmeshpro to increase sharpness
New miracle menu ui
Removed color from resources and storage icons in build menu for consistency
Improved building section icons in build menu
Added stars to show selected skill tree
Improved game over effects
Allowed creature to create multiple rain clouds with the rain miracle at a time when extinguishing
Increased max creature prayer power
Increased creature prayerpower generation
Added creature altar building(Supply with prayer power to send power to your creature)
Added better handling of miracles so that your creature can use [+] and [++] miracles instead of just their basic miracle
New color system for prayer power systems, inputs are blue while outputs are purple. Sacrifice outputs are red
Added prayer pool building(A prayer power battery!)
Added lights to prayer power buildings
Creature can now relieve anger by throwing things
Improved many prayer power buildings
Changes to some prayer power buildings max angle for linking to other power buildings
Changed miracle increase/extreme bands from red to glowing blue
Buildings now warp when damaged
Improved goblin cauldron liquid
You can now break rocks into stone if they are the smallest size by double right clicking them(You could already break stones apart this way, but now you can get stone out of the rocks if you break them down all the way)
Added three more spots to save miracles to, defaulting to control with Z, X, and C
Changed move to creature default key from C to Space
Changed miracle menu to toggle open instead of needing to be held down
Replaced grass on Orsus and Crag Peak
New skybox
Added curve to edge of ocean
Added edge of map underwater
Added message on screen while saving
Performance optimizations
Added ocean draw distance setting
Changed defender lifespan from 1 minute to 3 minutes
Improvements to lifeform vs lifeform combat
Changed spirit wolf max health from 75 to 125
Added number of requested worshippers to village center tooltip
Adjustments to how villagers are impressed so that it is easier to impress villages the less villagers there are
Added gradient to escape menu
Added gate to Whalewood in Rota
Made creature pickup up lifeforms count trigger under attack response
Decreased save file size

Bug Fixes:
Fixed navmeshagents getting stuck on corners at high timescales
Fixed evil and purified creature tooltips not showing health and miracle power
Fixed creature going to wrong position when attacking ragdolled enemy
Fixed creature trying to cast some miracles when they don't have enough miracle power
Fixed creature not running when commanded to throw something at enemy
Fixed creature not getting last hit in on smash combo
Fixed creatures not taking physics damage
Fixed creature miracle sound being global
Fixed creature not using fireball to light enemies on fire
Fixed creature not using extinguish self by patting action
Fixed creature spawning with wrong amount of health and miracle power
Fixed creature action planning sometimes resetting action currently in use
Fixed issue where creature targets the object in it's hand when that is impossible
Fixed issue with action planning not treating object as edible
Fixed attempt to cast favorited miracle on q or e slot when rotating buildings
Fixed opening controls not automatically opening sub menu
Fixed slider overlap in settings
Fixed dead lifeforms that are sacrificed not being destroyed
Fixed zooming on skill tree
Fixed worshipping giving different amounts of prayer power sometimes
Fixed creature casting hammer of god miracle for free
Updated worship site grass deletion stamps
Fixed prayer power links not reappearing when opening a conduit
Fixed villagers not being assigned to worship if there isn't a prayer altar in the village
Fixed villagers not interrupting action when fleeing
Fixed issue with look target not being assigned properly for recreational creature actions
Fixed ocean causing lag spikes
Fixed bug with picking up creature rune
Fixed bug causing quests to not progress
Fixed bug where villager would be assigned to multiple villages
Fixed quest marker priority when hovering
Fixed children being assigned jobs
Fixed hand going underwater when casting miracles
Fixed golem attacking forever
Fixed villagers being impressed by overkill damage
Fixed job icons not showing up
Fixed job icons in village status having duplicates in converted villages
Fixed farmers not being assigned at start
Fixed villagers not being loading to village properly
Fixed an issue when loading save files where objects were not spawning properly
Fixed error with loading create life miracle on creature
Fixed issue where loading would not complete
Fixed breaking rocks falling through terrain
Fixed rain sound constantly resetting playback position
Fixed duplicate village statuses when loading
Fixed obelisk artifact being difficult to place
Fixed not being able to drop trees in ocean
Fixed worker icon buttons not working on converted villages
Fixed bubbled miracle showing cost

v1.0.12 Patch Notes

Hey guys I've got a patch today with a lot of bug fixes as well as big improvements to the creature's AI and the user interface for training the creature.

The UI now shows what the creature's goal was when they performed their action. It also shows how the creature regards this behavior, how you have trained them to regard this behavior, and how trained this behavior is.
The top marker on the bar signifies how the creature will behave, while the bottom shows how you have trained them. The book shows how well they will follow your training. Once they are fully trained, these two markers will align and you will have complete control of the creature's behavior(besides some randomization).

The goal of the creature is also now taken into account when training so you can train your creature differently depending on what they are trying to do. For example, you can now train them to never cast miracles for recreation without limiting them from casting them in combat.

Changes:
Improvements to creature AI
Improvements to creature training
Improvements to creature action descriptions
Added more information to creature info panel
Lowered creature anger increase from damage
Lowered creature anger multiplier for aggressive creatures
Made creature move to a different place when standing in fire
Added setting to match UI scaling by height or by width for ultrawide monitors
Improved look of Rota
Bug Fixes:
Fixed stockpiles being marked for cleanup
Fixed issue with filling stockpiles
Fixed humans dumping infinite food into piles
Fixed resource piles being invisible
Fixed builders trying to clean up empty piles
Fixed training sometimes training the wrong behavior
Fixed creature picking up tree from village and planting it in same village to create trees
Fixed creature picking up pile from village and returning it to same village to create resource
Fixed creature action preferences not being saved to profile
Fixed tree highlighting impostors
Fixed UI clipping on certain aspect ratios
Fixed buildings blocking selection of objects too close to the building
Fixed creature dropping rock when eating rock miracle
Fixed creature command icon being positioned wrong on certain objects
Fixed resource piles overlapping eachother
Fixed angered ents event not triggering

v1.0.11 Patch Notes

Changes:
Changed villagers so that they can jog when out of stamina and trying to run
Made villagers run while working
Allowed builders able to build from a larger vertical range
Builders can now build using resources in nearby storehouses/stockpiles
Made building height lock shared between buildings
Made village areas appear above ocean
Bug Fixes:
Fixed villagers not spawning in Crag Peak
Fixed building snapping to wrong points
Fixed shadow flickering
Fixed locking building preview height
Fixed assigning fisher job range
Fixed tree fire light flickering when being destroyed

v1.0.10 Patch Notes

Hey guys, I've got a big patch here today with a focus on building.

I've added tons of new structural buildings. These are buildings that don't do anything, but you can build other buildings on them. They can be used to help with uneven terrain or just for decoration.


You can build temples now!

Changes:
There are some changes to this version that will break save files, so start a new journey by embarking from the nexus. This won't affect your profile, only save files.
Added structures building category.
Added the following buildings:
Decor:
Wheelbarrow
Structures:
Dock
Wood Foundation
Wood Platform
Wood Platform Half
Wood Platform Quarter
Wood Platform Corner
Wood Platform Circle Corner
Wood Platform Diagonal Half
Wood Slope
Wood Steep Slope
Stone Foundation
Stone Foundation Half
Stone Foundation Quarter
Ornate Stone Foundation
Stone Foundation Corner
Stone Foundation Circle Corner
Stone Foundation Diagonal Half
Stone Platform
Stone Platform Half
Stone Platform Quarter
Stone Slope
Stone Steep Slope

Added scroll bar to building menu
Added ability to lock the height of a building you are placing by pressing 'Z'
Improvements to building placement system
Added custom ground checks for oddly shaped buildings
Changed fish max size from 500 to 600, allowing grabbing fish even when all fishermen are assigned
Changed fish pods to allow fishing in a radius of the fish pod instead of using wharves
Changed fishers from fishing 25 food at a time to 5 at a time at the same rate
Added docks to Orsus and Rota
Improved ruins in Orsus and Rota
Made creatures react to you in player creation
Optimization improvements
Bug Fixes:
Fixed bug where profile doesn't load because it tries to load the autogenerated steam cloud file
Fixed creature blowing themselves up with hammer of god miracle
Fixed bug where building would move just before placing it
Fixed wall line placement not placing right
Fixed notification being sent when a villager fails to find a spot for a pile to be created
Fixed village areas breaking after loading save file
Fixed tooltip text flickering
Fixed fishpod tooltip not showing all information
Changed building debris tooltip to include name of destroyed building

v1.0.9 Patch Notes

Hey guys, I've got a pretty big patch today.

The patch covers all sorts of things, but the main focus was creatures. I've tried to make the creatures more lifelike by adding sounds and making their mouth move according to sound and emotion. Cyclops and Turtle are still lacking sounds, but I'll add them once I can find/make some decent sounds. What's a turtle supposed to sound like anyway?



Changes:
Added emotion blend shapes to cyclops
Improved creature emotion blend shape usage when emotions change
Made it easier to pet creature
Made creature gain happiness from eating edible things and anger from eating inedible things
Made creature gain happiness from being healed
Improved ape creature model
New ape idle animation
New ape sit animation
Added separate eat and hold object animations for all creatures
Added creature eat sound
Added panther happiness sounds
Added panther anger sounds
Added bear happiness sounds
Added bear anger sounds
Added ape happiness sounds
Added ape anger sounds
Increased aging speed of humans
Made creature's mouth move with sounds
Added link to discord in bug reporter
Added bug reporter option to submit previous log for bugs that cause crashes
Added more paths to Orsus, Rota, and Crag peak
Changed how lightning, freeze, and rain miracles spend prayer power from an up front cost to over time
Improved shield miracle glow
Added light to shield miracle
Increased light effect on fireballs
Added light to crystal shards
Added stone brazier building (Light decor)
Made builders prioritize finishing building buildings instead of building new buildings
Added flicker effect to torch stand and stone brazier
Added flicker effect to all fire lights
Expanded fire light on many objects
Added delay to creature handing their held object to your hand
Improved creature icons and made them change with their creature's colors
Made creature move to empty space if you are trying to interact with them and they are surrounded by things
Made creature crystal able to be healed
Made evil creatures able to do more actions
Made evil creatures show their action when you hover over them
Made creature use most powerful miracle first
Added creature ability to cast create life miracle
Made it so you can open and close your creature's stats by right clicking on their icon in the bottom right
Changed create life miracle to create up to three villagers nearby and added Create Life[+](up to 5 villagers) and Create Life[++](up to 10 villagers)
Bug Fixes:
Made creatures unable to eat miracles
Fixed creature legs not walking after you hover over them when they are holding something
Fixed dead plural object names having dead twice in name
Fixed creature not opening mouth when eating
Fixed creature petting nothing
Added even more loading safeguards
Fixed place object and plant tree creature actions never triggering
Fixed builders not working on the building you assign them to
Fixed quarries and stone masons not automatically being assigned to villages
Fixed issues with builder restocking stockpiles
Fixed frozen creature not melting when on fire
Fixed creatures not automatically thawing
Fixed creature being able to learn miracles out of order
Fixed bug with creature not pathing correctly to objects right next to them
Fixed max prayer power not updating
Fixed evil creatures not returning to their village

v1.0.8 Patch Notes

Changes:
Added blend shapes to creatures allowing their face to change depending on their current emotion
Some adjustments to creature models
Made creature look at the camera if you get close to them
Bug Fixes:
Fixed goblin pathing issue when kidnapping children
Fixed some problems with how creatures were learning some actions, causing world to not load

v1.0.7 Patch Notes

Changes:
Changed max size of resource piles and stockpiles from 500 to 1000
More adjustments to throwing
Changed order of buildings in build menu to sort by total build cost
Made hand grab things faster
Added creature action to cast food/wood/stone to create a bundle in hand
Changed 'options' button on main menu to 'settings' for consistency
Made village center's building options not disappear when offscreen so you can find villagers across the map
Made placement logic different for buildings with a circular shape
Bug Fixes:
Fixed sacrificing dead villagers not destroying them
Fixed some issues with builders going to the wrong pile causing them to get stuck
Fixed creature kicking self to relieve anger
Fixed crystal purifier only spawning turtles
Fixing being unable to select evil village center when it has a crystal