Devoured Time cover
Devoured Time screenshot
Genre: Role-playing (RPG), Adventure, Indie

Devoured Time

02/08/2016 Update

Main Story Updates

-First 8 quest are complete. I also started some of the player stats to. Quest now give the player xp as does using skills. So far there are 6 action skills such as wood harvest and ore harvest. The more you use them the better you get, slowly unlocking perks and quicker harvest times. As you level your core skills which include completing quest and killing things your health max level will increase. This is just the first of many core skills your will have. With the main quest in this zone working I will be moving onto zone 2 which will feature the first enemies the player will encounter. While this zone is small and only have a few main quest, it will be one of the places full of side quest. Still 5 more zones after that zone for main quest, then a bunch of terrain clutter and side quest to add.

Scenario Updates

-I have more scenarios written up, but not action has been taken on them.

Multiplayer Updates

-Nothing new to report.

Survival Updates

-Recently I acquired some programming help and he will be specifically working on the survival mode. This will be a win win situation for the games development as it means faster updates. So far he has added in the basic health, hunger, and thirst stats along player movement and death. All this has been tested and shown before, but now it’s officially being used for the survival mode.

-A brief rundown on survival, you eat, your drink, you kill, you level, you locate your space craft parts, you rebuild it, and your leave the island. That the core gameplay but just the foundation. I hope to have this mode available soon for testing. It’s much easier to release early versions of this as there is no story content.

As always thanks for your support.

Progress Update

Progress Update

Currently running through the single player quest line to make sure it all flows smooth. Consolidated two quest dropping the starting quest to 8. This quest line will explain most of the building, crafting, and resource gathering elements of the single player story. While I test for any bugs within the quest I am slowly populating the world with grass, stones, and large rocks. After any bugs are worked out with the first 8 quest I will begin another scenario.
Multiplayer Brainstorming
Since I have multiplayer working as far as joining rooms and visual representation of players I have been thinking about gameplay. I don’t want to make it similar to other multiplayer games, I want it to be different. The first idea I am working on is a version with two factions, Monsters and Humans. Each faction starts off with a tiny settlement and empty resources. Players must gather resources for their faction which can be used to build up their settlements. The maps will be like rts maps where each faction starts in the opposite corner. All through the map will be 3 other factions, friendly monster (wont attack monsters), friendly human (wont attack humans), and friendly (wont attack anyone). The main goal is to destroy the other faction’s settlement and leader. Leaders are NPCs for each faction that are always 10+ levels higher than their settlement. Settlements will be constantly attacked so players will need to work on defenses, offenses and gathers. So that’s the base idea I’m working on. I would like to take it to a level where players build their own homes, and battles can last weeks or months.
Thanks for your support, if you like the multiplayer idea let me know, or if you have some ideas of your own let me know.

Progress Update

Still hard at work on the single player part of the game. The first 10 main quest are in, in their basic forms. Scene transfers is working for the different zones. The first 10 quest get you started and take you to the next zone. With those done I will be working on smoothing them out, and adding in the first level of detail. I also had some extra time during the bad weather days here so I started testing some multiplayer stuff. Very basic and simple at this stage but so far you can create and join a room with up to 4 players. Default is a male but you can pick a female before joining/creating a room. After that you can run around and that’s it. The animations and movement shows correct in multiplayer. More on that later, but it’s a start for those who want to survive and kill things together.

Once I finish the first 10 quest and their level of details I will create another scenario and release it in the next patch. Thanks for your support.

Development Update

Check out this new video. Development is coming along great. thanks for all the support.

https://youtu.be/F81nTy_vFZk

New Version Alpha 2.0

With this new patch you can see the path the games going in. This patch has 3 scenarios to complete. They are complete story wise, but none of the lore and hidden objects are in yet so don’t worry about looking for them yet. The UI is still a work in progress, but most of it is simple and works. Later they will get updated along with main menu screens and options. Work on the main story, specifically the home base has started. Once the basic map is done for the home base area i will release a new patch. Along with fixing any bugs, and adding world clutter work on more scenarios has started to.

Let me know if you find any bugs, also I haven’t forgotten about left hand controls. As soon as I have the final layout I will up the controls so everyone can play the way they want. Thanks for your support.

Patch Update

Working on UI between the three Scenarios which is coming along. All three main goals are finished, some bugs were found but they are minor and will be fixed by this weekend. The plan is to release the next patch this weekend. This will be the last patch that changes the entire game for quite some time. In previous builds I worked out systems, styles and gameplay. Starting with the upcoming patch the game will begin to grow in size. Besides art and models the flow and gameplay will remain much the same besides bugs.

Once this patch is out I will again focus on the main game. The first zone playable will be the home base zone. This zone will be large and contain a great deal of content, both main quest and side quest related. This is the place you will be able to rebuild, where all your followers go, and where you will be able to partake in other gameplay elements. You will need to complete some main quest to unlock access to new areas, leading you towards completed the main story. What you will see in the patch after this one will have this home base area for you to see as I build it up with more and more quest. Along with that i will be working on more scenarios to so content should increase quite a bit.

Thanks for your support.

Tester/QA Wanted

The first three scenarios are complete as I mentioned in the previous announcement. There is still polish and lore items to be added, but main goals are done. Before the patch goes live I wanted to see if anyone wants to help with prebuild test. I already have two testers so I’m only looking for one more. These prebuild test are to help find major bugs as well as suggest changes to make the game flow better and be fun. Think of it like QA for all patches. I want to make patches, while still in alpha be as smooth as possible. Along with this announcement I am creating a new Discussion where you can see more detailed list of the kind of tester I’m looking for. If you’re still interested follow the steps on there to let me know.
Thanks.

Progress Update

Just a small update to how the game flow will work in relation to saving and persistence. All collectibles and Statistics will be accessible throughout all modes. Since everything you do in all modes adds collectibles and also benefits the main story having access to it all time seems right. Unlike many new games saving isn’t allowed any time, at least for the main game and the scenarios. I choose to go with a save system which is accessed through special items in the single player game. Scenarios are very small and meant to be played quickly so there are no saves during them. Any collectibles and single player upgrades you find during scenarios will be saved when you complete the scenario. All data will be shown in the statistics UI when you load up your save game.
Game progress update - Things are moving along at a good pace, all 3 scenarios have been worked out story and code wise. Working on level design for them now, then they will get polish up for the first release.
Again thanks for your support.

New Images

New images of the Exploration Scenario.

https://www.facebook.com/DevouredTime/

New Video - Updated Scenario

Its been a while but heres a new video. It contains info on scenarios and shows a bit on the UI.

https://youtu.be/Xq9LUzre7ww