Diablo IV cover
Diablo IV screenshot
PC PS4 XONE PS5 Series X
Genre: Role-playing (RPG), Hack and slash/Beat 'em up

Diablo IV

1.3.5b Build #52293 (All Platforms)

Bug Fixes

  • Various performance, stability, and graphical improvements.

1.3.5a Build #51869 (All Platforms)

Bug Fixes

  • Fixed an issue where Gauntlet rewards earned by a Softcore character could be claimed by Hardcore characters.
  • Fixed an issue where the Minion Resistance stats weren't properly localized for all languages.
  • Various performance and stability improvements.

1.3.5 Build #51501 (All Platforms)

Game Updates

  • Patch 1.3.5. introduces Raytracing to all supported platforms and updates to Ambient Occlusion and Contact Shadows. For more details, please visit this article.

Bug Fixes

  • Fixed an issue where the Portal entrance to the Gauntlet didn't apply Portal cosmetics.
  • Fixed an issue where the ability to interact with certain things would not function if Corpse Tendrils was equipped to the same key binding as ‘Interact’.
  • Fixed an issue where some elites could not properly spawn in the second half of the Path of the Blind dungeon.
  • Fixed an issue where some headstone cosmetics would not appear in the Wardrobe.
  • Various performance, stability, and visual improvements.

1.3.4a Build #51196 (All Platforms)

Bug Fixes

  • Fixed an issue where leaderboard data wouldn't update properly.
  • Fixed an issue where incorrect data could show when looking at leaderboard entry for player on the friend list.
  • Fixed an issue where the Gauntlet could be teleported out of via the map.
  • Various performance and stability improvements.

1.3.4 Build #51124 (All Platforms)

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu.
  • Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV.
  • Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus.
  • Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances.
  • Fixed an issue where the Screen Reader did not announce available points in the Skill Tree.

Season of the Construct

  • Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable.
  • Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate.
  • Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect.
  • Fixed an issue where Malphas' Meteor could still deal damage players after his defeat.
  • Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches.
  • Fixed an issue Seneschal Stone Caches couldn't be crafted when only the Duration Support stone was left to get to max level.

Gameplay

  • Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped.
  • Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon.
  • Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
  • Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment.

Dungeons

  • Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue.
  • Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression.
  • Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression.
  • Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape.

User Interface and User Experience

  • Fixed an issue where Season Journey objectives would not display as completed when applicable.
  • Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map.
  • Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty.
  • Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons.
  • Fixed an issue where the Butcher's barrier would not show as being depleted.
  • Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
  • Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it.

Miscellaneous

  • Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability.
  • Fixed an issue where the arrows fired from Rogue's Volley could appear invisible.
  • Various performance, visual, and stability improvements.

1.3.4 Build #50942 (All Platforms)

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu.
  • Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV.
  • Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus.
  • Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances.
  • Fixed an issue where the Screen Reader did not announce available points in the Skill Tree.

Season of the Construct

  • Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable.
  • Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate.
  • Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect.
  • Fixed an issue where Malphas' Meteor could still deal damage players after his defeat.
  • Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches.
  • Fixed an issue Seneschal Stone Caches couldn't be crafted when only the Duration Support stone was left to get to max level.

Gameplay

  • Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped.
  • Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon.
  • Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
  • Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment.

Dungeons

  • Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue.
  • Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression.
  • Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression.
  • Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape.

User Interface and User Experience

  • Fixed an issue where Season Journey objectives would not display as completed when applicable.
  • Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map.
  • Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty.
  • Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons.
  • Fixed an issue where the Butcher's barrier would not show as being depleted.
  • Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
  • Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it.

Miscellaneous

  • Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability.
  • Fixed an issue where the arrows fired from Rogue's Volley could appear invisible.
  • Various performance, visual, and stability improvements.

1.3.3a Build #50936 (All Platforms)

Bug Fixes

Gameplay

  • Fixed an issue on PlayStation™ where first-time player experiences triggered whenever a player visited the Diablo IV title screen.

Gauntlet

  • Fixed an issue where filtering the Solo Leaderboard by Friends could accidentally provide no results.
  • Fixed an issue where filtering the leaderboard by Friends or Clans could lead to only one entry.
  • Fixed an issue where players could not scroll through all pages of the Leaderboard.

Stability

  • Fixed various crashes that occurred when players inspected another player’s profile on the Gauntlet Leaderboard.

1.3.3 Build #50570 (All Platforms)

Gameplay Updates

Vampiric Powers

Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.

  • Of Accursed Touch
    • Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
    • Vampiric Curse’s stored souls deal 20%-50% increased damage.
  • Of Metamorphosis
    • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
    • Evade’s cooldown is increased by 5-10 seconds.
  • Blood Boiling
    • When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
    • Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Hectic
    • For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
  • Undying
    • Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
  • Of the Moonrise
    • Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.

Balance Updates

General

Unique Items

  • Ring of Starless Skies
    • Now shows a buff on the bar while active.
  • Penitent Greaves
    • Damage to Chilled enemies increased from 7-10% to 12-15%.
  • Tassets of the Dawning Sky
    • Maximum Resistance increased from 6-10% to 8-12%.
  • Mother's Embrace
    • Resource refund increased from 20-40% to 30-50%.

Legendary Aspects

  • Of Inner Calm
    • Damage maximum increased from 30% to 40%.
  • Of Retribution
    • Stun chance increased from 8% to 10%.
    • Damage to Stunned enemies increased from 10-20% to 15-25%.
  • Starlight
    • Amount of Life Healed needed for Resource gain changed from 25% to 20%.

Barbarian

Skills

  • Bash
    • Damage increased by 10%.
    • Fury gain increased from 13 to 15.
  • Battle Bash
    • Additional Fury increased from 3 to 5.
    • Additional Fury with 2-handed weapons increased from 4 to 10.
  • Frenzy
    • Damage increased by 10%.
  • Flay
    • Damage increased by 10%.
    • Fury gain increased from 13 to 15.
  • Enhanced Flay
    • Vulnerable duration increased from 2 to 3 seconds.
  • Strategic Ground Stomp
    • Ultimate Cooldown Reduction increased from 1 to 2 seconds.
  • Strategic Iron Skin
    • Fortify amount increased from 15% to 20%.
  • Prime Call of the Ancients
    • Bonus damage increased from 10% to 20%.

Passives

  • Endless Fury
    • Fury gain increased from 7/14/21% to 10/20/30%.

Paragon

  • Executioner Glyph
    • Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
    • New: While wielding a Polearm, you deal 10%[x] increased damage.

Legendary Aspects

  • Aspect of the Iron Warrior
    • Damage reduction increased from 18-28% to 25-35%.

Unique Items

  • Gohr's Devastating Grips
    • Ranks of Whirlwind increased from 2-3 to 3-4.
    • Damage increased from 16-26% to 25-35%.

Druid

Skills

  • Earth Spike
    • Spirit Generation increased from 13 to 16.
    • Damage increased by 10%.
  • Enhanced Earth Spike
    • Chance to Stun increased from 10% to 15%.
  • Fierce Earth Spike
    • Fortify amount increased from 8% to 12% maximum Life.
  • Wind Shear
    • Spirit Generation increased from 14 to 16.
    • Damage increased by 10%.
  • Wild Wind Shear
    • Additional Spirit per enemy hit increased from 3 to 4.
  • Claw
    • Spirit Generation increased from 12 to 15.
    • Damage increased by 15%.
  • Fierce Claw
    • Damage increased by 30%.
  • Maul
    • Spirit Generation increased from 17 to 20.
    • Damage increased by 10%.
  • Enhanced Maul
    • Fortify amount increased from 3% to 5% max Life.
  • Wild Maul
    • Knockdown duration increased from 1.5 to 2 seconds.
  • Wolves
    • Passive damage increased by 30%.
    • Active damage increased by 45%.
  • Poison Creepers
    • Passive damage increased by 30%.
    • Active damage increased by 40%.
  • Ravens
    • Passive damage increased by 30%.
    • Active damage increased by 20%.

Passives

  • Quickshift
    • Damage bonus increased from 5/10/15% to 7/14/21%.
  • Bestial Rampage
    • Damage bonus while in Werebear form increased from 30% to 50%.
  • Ursine Strength
    • Damage and Overpower damage bonuses increased from 25% to 30%.
  • Perfect Storm
    • Damage bonus increased from 15% to 20%.

Legendary Aspects

  • Seismic Shift
    • Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
    • New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Unique Items

  • Storm's Companion
    • Ranks of Wolves increased from 2–3 to 3–4.
    • Storm Howl damage increased by 180%.

Necromancer

Book of the Dead

  • Skeleton Skirmishers
    • Damage increased by 30%.
    • Life increased by 10%.
  • Skeleton Defenders
    • Damage increased by 30%.
    • Life increased by 10%.
  • Skeleton Reaper
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Frost Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Shadow Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Sacrifice Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Golem
    • Basic Attack Damage increased by 30%.
    • Life increased by 20%.

Skills

  • Blood Surge
    • Damage bonus per enemy drained reduced from x10% to x5%.
    • Nova damage increased by 40%.

Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.

  • Supernatural Blood Surge
    • Damage bonus increased from [x]20% to [x]30%.
  • Sever
    • Outgoing Damage increased by 6.5%.
    • Returning damage increased by 20%.
  • Enhanced Sever
    • Damage increased from 40% to 75% of Sever's initial damage.
  • Paranormal Sever
    • Vulnerable duration increased from 2 to 3 seconds.
  • Blight
    • Impact damage increased by 33.3%.
    • Damage over time increased by 10.5%.
  • Paranormal Blight
    • Immobilize duration increased from 1.5 to 2.5 seconds.
  • Supernatural Blight
    • Damage bonus increased from [x]15% to [x]20%.
  • Corpse Explosion
    • Damage increased by 21.5%.
  • Plagued Corpse Explosion
    • Damage bonus increased from 8% to 10%.
  • Enhanced Bone Prison
    • Previous: Enemies inside Bone Prison are Vulnerable.
    • New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
  • Blood Wave
    • Damage increased by 25%.

Passives

  • Death’s Approach (name changed from Death's Reach)
    • Previous: You deal 4%[x] increased damage to Distance enemies.
    • New: Gain 4/8/12% Movement Speed.
  • Spiked Armor
    • Previous: Gain .1/.2/.3 Thorns.
    • New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
  • Death's Embrace
    • Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
  • Hellbent Commander
    • Damage bonus increased from x10/20/30% to /15/30/45%.
  • Crippling Darkness
    • Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
    • New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.

Paragon

  • Cult Leader Legendary Node
    • Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
  • Corporeal Glyph
    • Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
    • New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.

Legendary Aspects

  • Aspect of Hardened Bones
    • Damage reduction also applies to the player in addition to their Minions.
  • Blood-Bathed Aspect
    • Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.

Sorcerer

Skills

  • Incinerate
    • Damage increased by 40%.
  • Enhanced Incinerate
    • Damage of Burn radius increased from 25% to 50%.
  • Destructive Incinerate
    • Enemy damage reduced amount increased from 25% to 30%.
  • Greater Incinerate
    • Immobilize duration increased from 1 to 1.5 seconds.
  • Hydra
    • Damage increased by 15%.
  • Ball Lightning
    • Damage increased by 10%.

Passives

  • Icy Veil
    • Barrier duration increased from 5% to 8%.
  • Snap Freeze
    • Lucky Hit chance increased from 3% to 5%.
  • Soulfire
    • Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
    • New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
  • Avalanche
    • Damage increased from 40% to 45%.
  • Shocking Impact
    • Damage increased by 33%.

Paragon

  • Frostbite Glyph
    • Damage Reduction increased from 13% to 15%.
  • Invocation Glyph
    • Damage Reduction stacks increased from 12% to 15%.
  • Stalagmite Glyph
    • Critical Strike Chance increased from 10% to 20%.
  • Enchanter Glyph
    • Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
  • Conjurer Glyph
    • Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
  • Unleash Glyph
    • Damage and Mana Regeneration increased from 6.7% to 7%.

Legendary Aspects

  • Of Searing Wards
    • Mana cost reduced from 100-200 to 75-125.
  • Of Overwhelming Currents
    • Chance increased from 10-20% to 15-30%.

Rogue

Skills

  • Heartseeker
    • Attack Speed increased by 20%.
    • Dev Note: Lower the Power interrupt frames from 20 to 16.
  • Forceful Arrow
    • Attack Speed increased by 20%.
    • Dev Note: Lower the Power interrupt frames from 20 to 16.
  • Flurry
    • Damage increased by 10%.
  • Improved Flurry
    • Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
    • New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced Flurry
    • Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
    • New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
  • Rapid Fire
    • Damage increased by 10%.
  • Rain of Arrows
    • Damage increased by 10%.

Passives

  • Precision
    • Stacks required for bonuses reduced from 6 to 4.

Paragon

  • Infusion Glyph
    • Cooldown reduction increased from .5 seconds to 1 second.

Legendary Aspects

  • Of Encircling Blades
    • Damage bonus increased from 8-15% to 15-22%.
  • Of Branching Volleys
    • Previous: Barrage's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
    • New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
  • Shadowslicer
    • Damage increased from 80-100% base damage to 200-300%.

Unique Items

  • Eaglehorn
    • Damage bonus increased from 20-40% to 40-60%.
  • Eyes in the Dark
    • Death Trap bonus damage increased from 30-50% to 50-70%.
  • Writhing Band of Trickery
    • Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
    • Shadow Decoy damage increased by 20%.

The Seneschal

Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.

  • Poison Support
    • Poison Support no longer reapplies the Construct's damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
  • Bleeding Support
    • Bonus Bleeding damage from 20% to 10%.
  • Burning Support
    • Bonus Critical Strike damage from 20% to 10%.
    • Bonus Critical Strike damage per Skill Rank from 2% to 1%.
  • Tempest
    • Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.

User Interface and User Experience

Player Profile Updates

  • Players’ equipped skills are now displayed in their profile.
  • Equipped Emblems are now displayed in the header of player Profiles.
  • The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
  • From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
  • The current character's time played is displayed at the bottom of the profile.

Miscellaneous

  • The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.

Bug Fixes

Gameplay

  • Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian's War Cry or Druid's Blood Howl.
  • Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
  • Fixed an issue where some interactable objects associated with various quests, such as Lyndon's Stash during the Discretionary Spending quest, could not be interacted with while mounted.
  • Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
  • Fixed an issue where the Juggernaut Aspect didn't apply armor while the player was mounted.
  • Fixed an issue where the Guaranteed Overpower granted by the Druid's Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
  • Fixed and issue where the Necromancer's Skeleton Reapers' chance to create a corpse was based on Lucky Hit instead of a flat percentage.
  • Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
  • Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
  • Fixed an issue where the Cult Leader Legendary Paragon Node didn't properly give bonus damage based on bonus minion Attack Speed.
  • Fixed an issue where the Rotting Aspect wouldn't spawn additional corpses.
  • Fixed an issue where Sorcerer's Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
  • Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
  • Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
  • Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.

Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.

  • Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
  • Fixed an issue where unlearning Vyr's Mastery with the Mage-Lord's Aspect equipped would cause the effect of Vyr's Mastery to remain active.
  • Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.

User Interface and User Experience

  • Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
  • Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.

Miscellaneous

  • Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
  • Various performance, UI, visual, and stability improvements.

1.3.2 Build #49764 (All Platforms)

Game Updates

Uber Unique Crafting

Developer’s Note: Uber Unique items are highly sought after. With Season of Blood, we introduced target-farming Uber Unique Items with Uber Duriel to gives players another source of acquiring this type of item. However, we want to give players increased autonomy in obtaining their desired Uber Unique by addressing feedback that expressed how acquiring duplicate or undesired Uber Unique Items lessens that feeling of triumph. A new system empowers players to make use of duplicate and undesired Uber Unique items by salvaging them for a new resource which can be used to eventually craft an Uber Unique of their choosing. Additionally, the chance for Uber Unique Items to drop everywhere but in Uber Duriel encounters has been increased.

  • Uber Unique Items can now be salvaged to provide a new resource, Resplendent Sparks. Players can bring 5 Resplendent Sparks to the Alchemist and Transmute an Uber Unique of their choice.
    • The Refine Resources tab at the Alchemist has been renamed Transmute, and the option to craft an Uber Unique item can be found under that tab.
    • Note that the preview window for crafting an Uber Unique won't display the item’s affixes.
  • The drop chance of Uber Unique items acquired outside of Uber Duriel encounters has been increased.

Miscellaneous

  • The Cursed Shrine event now gives the Shrine bonus at the start of the event instead of when it is finished.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the Claimed status for Lunar Awakening rewards.
  • Fixed an issue where the Screen Reader did not read Ancestral Favor Tiers correctly.
  • Fixed an issue where the Screen Reader misread Ancestral Favor upgrade text.

Season of the Construct

  • Fixed an issue where Vizier Wasp Constructs were not affected by Immobilizing effects.
  • Fixed an issue where the tooltip for Igneous Cores was missing information.
  • Fixed an issue where Journal pages didn’t drop during the Kulle's Heart Quest.
  • Fixed an issue where only the first person in the party would get credit for looting Obelisks Whispers.
  • Fixed an issue where Arcane Tremors in Hawezar and Scosglen could have Voltaic Brazier's that can't be interacted with.
  • Fixed an issue where attacks from Malphas could still damage players after he’s defeated.
  • Fixed an issue where the Season Journey Objective Keeper of Nothing still referenced Pearls of Warding to summon Echo of Malphas instead of Igneous Cores.

Lunar Awakening

  • Fixed an issue where the final quest for Lunar Awakening could not be started if the player already had maximum Ancestral Favor.
  • Fixed an issue where the Shrine related to the Cleanse the Northshore Shrine Whisper could be missing.
  • Fixed an issue where the Ancestral Favor window wouldn't automatically close when walking away from Ying-Yue.

Gameplay

  • Fixed an issue where Treasure Goblins could fail to spawn while fighting Avarice.
  • Fixed an issue where enemies killed via an execute effect could not drop loot.
  • Fixed an issue where the Melted Hear of Selig was not always rolling the maximum value for its movement speed affix.
  • Fixed an issue where the Echoing Fury aspect didn't grant bonus Fury if Tactical Rallying Cry was learned.
  • Fixed an issue where Advanced Rapid Fire would incorrectly override the bonus Critical Strike Damage from other sources.
  • Fixed an issue where the damage increase and resource reduction cost from Ring of the Starless Skies was not calculating correctly.
  • Fixed an issue where the final Lieutenant failed to spawn in The Onyx Watchtower, preventing completion without a reset.

User Interface and User Experience

  • Fixed an issue where adding a friend when playing with a controller would immediately re-open the menu for adding friend.
  • Fixed an issue where setting a note on a friend would open the menu for adding a friend after adding the note.
  • Fixed an issue where icons for Animus were missing from the mini map in the Betrayer's Row Dungeon.

Miscellaneous

  • Fixed an issue where a Socketed Gem in a Legendary or Unique Item could disappear if the item was dropped.
  • Fixed an issue where some players using NVMe Solid State Drives were experiencing instability.
  • Various visual, performance, and stability improvements.

1.3.1 Build #49495 (All Platforms)

Game Updates

The amount of health a monster with the Vampiric affix can heal for has been reduced.

  • World Tier I: 10% → 5%
  • World Tier II: 20% → 10%
  • World Tier III: 35% → 15%
  • World Tier IV: 50% → 25%

Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra's thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.

  • The Suppressor affix has been adjusted.
    • The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
    • The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
  • Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.

Season of the Construct

  • The following updates have been applied to the Seneschal's abilities.
    • Gyrate: Damage increased by 30%.
    • Pummel: Damage increased by 30%.
    • Bushwhack: Damage increased by 20%.
    • Impale: Damage increased by 30%.
    • Focus Fire: Damage increased by 20%.
    • Lightning Bolt: Damage increased by 20%.
    • Firefly: Damage increased by 10%.
    • Tempest: Damage increased by 10%.
    • Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1. At level 10, the healing is increased from 40% to 50% of Maximum Life.
    • Frigid Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Bleeding Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Electrocution Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Poison Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Dusk Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Burning Support: Damage increased from 50% to 60% of the Supported Skill's Damage.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
  • Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
  • Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
  • Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.
  • Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.

Season of the Construct

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
  • Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
  • Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
  • Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
  • Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
  • Fixed various other UI issues related to the Seneschal.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
  • Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
  • Fixed an issue where Turret traps could fire invisible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
  • Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circumstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline.

Gameplay

  • Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.

Dungeons and Strongholds

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
  • Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.
  • Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.

User Interface and User Experience

  • Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10+ Ranks.
  • Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently.
  • Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
  • Fixed an issue where the players listed in Local Players were not sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn't function.
  • Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
  • Fixed multiple instances where fog of war was not displaying properly.
  • Various quality-of-life fixes for Respec Mode.

Miscellaneous

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped.
  • Various performance, stability, visual, UI, and audio improvements.