Didnapper 2 cover
Didnapper 2 screenshot
Genre: Adventure

Didnapper 2

Our next projects!

Hello everyone! It is now 2025 and we've got a lot in store! Come and learn all about it on the VOD of the livestream we hosted on Saturday:



If you aren't on our discord server already, do join us at https://discord.com/invite/xXDgYPV! It is the best way to stay updated with us!

Our next project!

Hey Didnapper 2 community!

Prologue here, with some news on what's going on at DID Games!

Long story short, we've started work on our next project, Envoy. If you want to learn more about it, check out this nifty video:



If this sounds interesting to you, make sure to join our Discord server, and if you want to be a part of the Envoy journey, please consider supporting us on either Patreon or SubscribeStar.

Hope to see you there!
- Prologue, Producer

The 1.2.2 Final Update

The final update for Didnapper 2 has arrived! Thanks to everyone for following us along this amazing journey <3

This update mainly includes endgame content, some which require a bit of exploration to find... good luck!

Misc:


  • Added 3 more sidequests
  • Added 3 more outfits
  • Added 2 more soundtracks
  • Added 2 more visual accessories
  • Added more newspaper headlines
  • Added some end game encounters and various hidden secrets
  • Added small scenes to more game over scenarios
  • Made some QoL changes to some of the early quests
  • Improved the sound quality of some party member voice lines
  • Changed the final battle of the "Homecoming" sidequest
  • Various other lesser changes and improvements


Bugfixes:


  • The Royal Oath skill doesn’t affect tied allies
  • The Puppy Eyes lowers offensive stats instead of defensive stats
  • The last escape challenge in the CRC does not use cuffs despite claiming it does
  • Returning escape practice settings to default moves the exit to the wrong location
  • You can sometimes leave Keron through the cave when you’re not supposed to
  • Starting the quest Forgotten Something while having Chelsea as a locked party leader, or leaving Bellia while Forgotten Something is in progress, can mess up the party structure
  • You can fast travel to Alverona too soon
  • You can start Maiden Marathon without sufficient party members
  • Lanelle understands gag talk too well
  • Some character graphics don’t line up in portraits or in the menu
  • Some Captive skills are usable outside battle
  • Dark Havoc members sometimes act in a way they shouldn’t outside their base
  • Various issues in the “The Didnapper” sidequest
  • Bianca sometimes uses the Apprehend skill
  • When Kaie temporarily leaves the party while in one of the first four party slots, the battle party will only have three members until set back to four
  • When Seles is taken by a party member to the party camp escape after a practice battle, that party member can also be an escape ally
  • Some of Zhara’s skills have faulty learning criteria
  • Some light effects linger when leaving a certain cave without using the fast travel map
  • There is no fade when using the travel menu to trigger the final chapter intro
  • The party leader gets locked when leaving the desert temple through the exit
  • Rowan doesn’t properly untie the party after sparring
  • Music sometimes stops after battles when it shouldn’t
  • There is a part missing in the boss battle at the end of chapter 9
  • Some stat/skill cards are given to the player twice when they shouldn’t
  • Various typos and other lesser issues

Didnapper 2: Truth Expansion

Thank you to all of our players for your continued patience and support!

Truth is now available to download. It adds a lot new content, and you can begin experiencing the new story at the Alverona Castle Gates.

If you find any bugs, please join our Discord community and report it! Critical bugs will be hotfixed, and minor bug patches will release in a few weeks alongside the final endgame content, featuring 2 sidequests and challenging combat content.

Enjoy!

Changes in v1.2.0 (spoiler free)



General:



  • Added 6 new full length post-game story chapters
  • Added 6 new sidequests
  • Added 30+ new soundtracks
  • Added tape as a new restraint type (available in post-game)
  • Added several new characters (incl. enemies, voiced characters etc)
  • Added 4 new outfits
  • Added some new CGs


Minigames and systems:



  • Expanded on ally interaction during escapes
  • Added a small struggle minigame for when you lose battles against vines and web enemies
  • Made some improvements to the interrogation system and added a new captive to interrogate
  • Added various new puzzles and overworld activities


Battles:



  • Added a lot of new enemies
  • Made changes to the battle UI
  • Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
  • Made it possible to swap characters during battles if you have more than 4 party members
  • Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
  • Made the losers of a practice battle in the party camp stay tied after said battle


Other:



  • Made it possible to have other party leaders than Seles throughout most of the game
  • Made it possible to refund cards spent on giving party members stats or skills
  • Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
  • Made changes to the title screen
  • Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
  • Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
  • Made certain gags and other restraints available for more party members
  • Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
  • Replaced the fast travel menu with an interactive world map
  • Made party camp maps more varied
  • Added newspaper headlines
  • Added new lighting effects to various areas and scenarios
  • Improved mod compatibility
  • Lots of other smaller changes, additions and improvements


Bugs fixed:



  • Setting joystick directions in the keybinding menu can cause issues
  • Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
  • The head animation for chair tie struggling during escapes is displayed incorrectly
  • The game softlocks if you hold W and Space after defeating certain boss enemies
  • When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
  • Aden speaks with Seles’ voice when they first enter the Capulet Inn
  • Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
  • After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
  • If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
  • You can sell the boat parts you buy in chapter 14
  • Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
  • The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
  • If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
  • Character sprites don’t always load when opening the Party menu
  • Root enemies in the northern desert map sometimes have the wrong levels
  • Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
  • Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
  • Fog/cloud shadows sometimes no longer appear
  • Stat and skill cards can be sold
  • Enemies can see through some things they shouldn’t (like crates and barrels), and can’t see through things they should (like prison bars and water tiles)
  • Seles’ Exceed is displayed during hogtie escapes even if she’s not wearing it
  • The speed loss from getting tied in battle is greater than intended
  • Confusion and berserking states remain while tied, letting characters attack when they shouldn’t
  • Seles’ Exceed can be duplicated and sometimes remains in the inventory after it’s supposed to be removed
  • Skipping to the story segment called “Solitary Struggles” leads to a black screen
  • Skills learned through cards are shown in the Learn Skill menu before the cards are obtained
  • During the town square scene in Malutina, Seles’ AC gag is applied too early, and a Crimson Scar member can get stuck on the stairs if skipping through the scene quickly
  • The Rescue stat is sometimes displayed incorrectly
  • Sometimes changes can be seen on a map the instance the story crystal is used to go to a different part of the story
  • The wrong text is sometimes shown when inspecting bindings in escape scenarios
  • The Tail and the Badlands have some faulty tiles

Third Truth - Highlight Stream

Didnapper 2's major expansion, Truth, is almost here! Join the development team for a third and final special livestream on

25 May, 20:00 CEST

This third episode will focus on the narrative aspects of the expansion and present the premise in a bit more detail!

Tune in to the stream on our Discord server!
As always, the stream will be recorded and viewable at any time on YouTube.

Second Truth - Highlight Stream

Didnapper 2's major expansion, Truth, inches ever closer! Join the development team for a second special livestream on

13 April, 20:00 CEST

This second episode will focus on all sorts of new bondage content that will be included in the game!

Tune in to the stream on our Discord server!
As always, the stream will be recorded and viewable at any time on YouTube.

First Truth - Highlight Stream

With Truth on the horizon, come join the development team for a special livestream on
9 March, 20:00 CET

This first episode will focus on all the combat system additions and changes!

After the end of the program, the team will host a relaxed Q&A session in the same stream.

The stream will be broadcast in our Discord community, so make sure to join if you haven't yet!

Half-Truths | Expansion progress update stream

On Saturday 4 November 2023, join our livestream in our Discord community or over on our YouTube channel to catch up on all the latest information for Didnapper 2's upcoming free expansion: Truth!

The stream will begin at 8PM CET.

The team will showcase a lot of new content, from new escape mechanics to a combat overhaul, and much more too! All spoiler-free, of course.

YouTube: https://www.youtube.com/channel/UCD4X48CSHg284CzPj4xvE5A
Discord: https://discord.gg/didgames

Come all and tell your friends!

Didnapper 2 is on sale!

Celebrate the start of summer with the Steam sale, featuring Didnapper 2!

Now's the best time yet to pick up the game, and discover a fully-fledged JRPG and all the amazing mods our community has produced over the past months! Check out our Discord server for more information.

Didnapper 2 is on sale!

If you've been eyeing Didnapper 2 for a while now, or is you've just found the game for the first time, now is the best time to pick up Didnapper 2!

We've just released a huge content update, adding tons of free new stuff to discover throughout your adventures.

Make sure to grab your copy before January 5th with a 20% discount!