Diluvian Winds cover
Diluvian Winds screenshot
PC Switch Gog Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Diluvian Winds

Some news about Diluvian Winds

Hi fellow travelers!

A few months ago Diluvian Winds was released in 1.0. We want to thank you all for your time on our game.
Since then, we've been working on the game’s console version.

As we're nearing the end of development, part of the team has been gathering feedback from players.
Several topics came up regularly, including difficulty and challenge.
When we developed Diluvian Winds, we intended for the game to be a gateway to management games for inexperienced players, but we also wanted different mechanics to allow regular players to get the most out of the game in terms of optimization.

Given the various feedback received, it seems clear that the game's difficulty does not allow the vast number of players to find what they're looking for once the story mode is over. As a result, the scoring mode, designed as an optimization challenge, has not been played a lot.
In response to this feedback, we are currently testing various balancing changes. We're encouraged by the results and hope to be able to offer you a playable version soon.
So over the coming months, we will return to a rhythm of game updates; balancing and improving gameplay quality.

Thank you for your feedback, and we look forward to sharing the changes with you soon.

Diluvian Winds - 1.1.0 Update

Hi everyone!

It's been a week since Diluvian Winds has been released.
Thank you all for you feedback.
Here is a quick update with several issues patched.
We will keep fixing bugs and add QoL changes to the game. Our next goal is to port the game to consoles.
Once again, thank you very much for the support you gave to us during this week .
Have a nice game !

DILUVIAN WINDS - 1.1.0

Release date: 03/05/2024

This update aims to fix some gameplay issues and improve the overall quality of life in the game.

BUG FIXES



    BLOCKER



  • -Fixed an issue with the game being stuck on a black screen during Chapter 5

    HIGH



  • -Fixed an issue with the save file being automatically deleted
  • -Fixed an issue with the game being overly saturated with some computer configuration

    MEDIUM



  • -Weather with morale maluses won’t spawn during the two first game
  • -Fixed an issue with the achievement : The first of many not being unlocked when obtaining an artifact during Chapter 8
  • -Fixed an issue with clearing yields not being updated when unlocking a related project
  • -Fixed an issue with chapter-related achievements not being retroactive

    LOW



  • -Textile production bonuses are now correctly displayed when using the Fabric workshop
  • -Fixed “Chap 7: Aloft” achievement title
  • -Fixed “Architectural pride” achievement korean description
  • -Fixed “Sparing no expense” achievement description
  • -Fixed value required to unlock the "Expedition souvenirs" steam achievement
  • -Fixed value required to unlock the "Expedition gifts" steam achievement
  • -Fixed Wave Level 3 description
  • -Frog species’ icon is now correctly displayed
  • -Colored powder artifacts are now correctly applied
  • -Fixed a typo in some french dialogues

Diluvian Winds 1.0 is OUT NOW!

Hi everyone,

This is it: Diluvian Winds 1.0 version is officially out now!

Besides expanding your hamlet on land and under the sea, the aerial route is now available!
Welcome 5 new species to your hamlet, run expeditions, find artifacts, and more!

Play now:



https://store.steampowered.com/app/1561040/Diluvian_Winds/

A message from the developers at Alambik Studio:

Diluvian Winds 1.0.0 is now available! It's been a long journey, and we're delighted to share our first game with you! Thanks to all the demo and early access players for their feedback; you've helped us make the game better. Did you like the game and want to help? The best way is to leave a Steam review!
Enjoy the game!

What's next?
Diluvian Winds is going to be ported to consoles, so we'll be working on controller support. We'll be continuing to improve the game with minor updates to user experience and quality of play. Don't hesitate to give us your feedback!





-Alambik Studio & Goblinz Publishing

Devlog: Aerial Way - Concept art

With the full release of Diluvian Winds just around the corner, the developers at Alambik Studio wanted to highlight how they worked to add the aerial way to the game, the major new feature of the 1.0 release.

Without further ado, let's dive into it!




Hello everyone,

With the 1.0 update, the aerial way will be one of the most significant additions. In this Devlog, we will share with you the process of how the art team operates, using the addition of new aerial assets as an example.

It starts with a meeting with the Game Design team. We aim to have a more or less precise idea of what the new additions will be, roughly define what is expected of us, as well as define the possibilities and constraints that we will need to keep in mind during the Sketches stage.

This is followed by a discussion among the artists regarding their vision for the aerial aspect. They do not necessarily have to be similar; on the contrary, some of the most interesting ideas come from merging different visions.

Moodboard and References





Sketch Phase



Concepts are unleashed without too much thought to constraints; several paths can be explored, and ideas can be mixed.



Integration of test assets



Once we have defined the concepts that are most pleasing, we integrate the first placeholder assets into the Unity game engine for testing. This phase is important because it allows us to:

  • Verify if the assets/concepts are coherent
  • Adjust these according to gameplay or other constraints (pathfinding, visibility, screen space, composition)
  • Preview assets in the engine
  • See how to separate future elements that compose the aerial landscape




More defined concepts of all elements



Once this step is completed, we begin to create concepts on more specific points (construction stage, rooms composing the aerial way, reflections on animatable elements...)



Clean and integration of final assets



Once the concepts are validated, we clean them up one by one. They are then placed in atlases and integrated into the engine. This is one of the longest steps for the artists.




We use the Navigation Room (one of the new additions in 1.0 version) as an example here.
We won't show you everything to keep some surprises. ;)

See you in two days to try out all the new content we've prepared for you!

https://store.steampowered.com/app/1561040/Diluvian_Winds/

Diluvian Winds 1.0 is launching on April 25th!

Hi everyone,

After almost a year in early access, we are glad to announce that Diluvian Winds is launching out of early access on April 25th!





This latest update brings the following features:
  • Aerial Way
  • 5 new species
  • New gameplay mechanic: Expeditions
  • New resources: textile and artifacts
  • New achievements


We would like to extend a special thank you to all the people who have played, wishlisted, provided feedback, and shared on social media. You have helped us a lot during the game development, so thank you for everything! We hope this 1.0 version will meet your expectations, and we will continue to listen to your feedback.

For those who haven't acquired Diluvian Winds yet: the price won't change for the 1.0 launch, and the game will be 30% off for a week!

Wishlist to be notified for launch:



https://store.steampowered.com/app/1561040/Diluvian_Winds/

See you on April 25th!

-Alambik Studio & Goblinz Publishing

Diluvian Winds - 0.7.2 Update

DILUVIAN WINDS - 0.7.2

Release date: 30/11/23

This update aims to fix some gameplay issues and improve the overall quality of life in the game.


/!\ KNOWN BUGS /!\



  • Localization is not complete for some languages



CHANGES AND BUG FIXES



Weather



  • Big waves should now spawn correctly in Chapters 5 & 6


Requests



  • Request progress is correctly set when loading a save


Resources



  • Gathering resources from clearing rooms does not stop when skipping to the next phase

✨ Roadmap update and Autumn Sale 🍂

Hi everyone,

After the latest update that we released a few days ago and that you can find here, we thought it would be great to provide you with an ✨ updated roadmap ✨ to see where we are in the early access journey!



As you can see, we're currently in the middle of early access, and the next big update will feature the following new content:

  • Chapters 7 & 8
  • 5 Aerial Species
  • A new element to build: the Aeronautics Workshop
  • Two new features: Expeditions* & Artifacts*.


*Expeditions: Sending Travelers to regions of the world to collect resources, research, or artifacts.
*Artifacts: Powerful consumables that the player can use at various points in the game.

You can expect to know the exact release date in the next few weeks!
In the meantime, enjoy a 25% discount on the game, as well as on the entire Goblinz catalog during the Autumn Sale! 🍂

https://store.steampowered.com/app/1561040/Diluvian_Winds/

Thank you for your support! 🤎

Diluvian Winds - Update 0.7.1

DILUVIAN WINDS - 0.7.1



This update aims to fix some gameplay issues and improve the overall quality of life in the game.

Summary



  • Merchant-related game elements
  • Quality of life improvements
  • Bug fixes


/!\ KNOWN BUGS /!\



  • Localization is not complete for some languages


CHANGES AND BUG FIXES



Merchants



  • We added a new chapter about merchants
  • Travelers come with a new request : Trade with merchants
  • New merchant-related parameters added to sandbox mode
  • Merchants can take part in events
  • Leveling up a merchant guild will be notified with new feedback
  • Added some sound feedback in the trading screen
  • Merchant bodies are now correctly displayed when climbing a ladder
  • Merchants now correctly take place at the meal with the other travelers


Fire



  • We added a warning that shows when you confirm the fire phase when the fire is out and you still have fuel
  • Improved the visibility of the guardian comment when changing the fire level
  • Fire level and alert are now correctly displayed when opening the trading screen


Meal



  • Stools shall now correctly disappear after the meal


Net



  • A new HUD element shows the net current level and its state
  • The net visual will now change depending on his level


Morning



  • Fixed an issue when clearing a room upgraded to maximum
  • Moving a room and skipping to the next day part is now working properly


Disaster



  • The wave sorting layer is now correctly set
  • The horn VFX sorting layer is now correctly set
  • Disasters of the same type can only occur twice in succession.


World



  • Fixed an issue with lighting underwater
  • Fixed an issue with rain and water
  • Doors handles are now correctly displayed
  • Lighthouse flag is now correctly rendered


HUD



  • Fixed an issue with an overlapping of the effect list and the caravan screen


Menus



  • We updated the victory and pause screen
  • Disabled buttons should not play sounds anymore


Help



  • Fixed the order of tutorials in the help menu
  • Inputs displayed on the camera controls tutorial are now white instead of brown
  • Fixed an issue when the help screen is stuck


Save



  • The new save button triggers only one sound instead of two
  • You can't overwrite auto-saves anymore
  • You can now delete saves when one of them is open in the system


Options



  • Master volume is now at 50% by default
  • Improved the system language detection when resetting the options to default


Story



  • Moving rooms will be available when starting a game from Chapter 0
  • Added sounds to the buttons
  • Chapter 5 last objective is now : “Empty the merchant stock.”
  • Chapter 4 :
  • Dally’s body does not disappear when going to sleep
  • Dally’s hat does not change randomly during the chapter


Sandbox



  • Parameters label does not take two lines anymore to display
  • Added sounds to the buttons
  • Weather parameters label has changed to be clearer


Scoring



  • Fixed issues with localization



🦝 The Merchant Update is here!

Diluvian Winds’ second major update is here!

In this update, we've introduced a brand-new addition to the game: the Merchants. These adorable yet fearless adventurers sail the seas to engage in trade. Despite their friendly appearance, don't underestimate their business acumen – they are shrewd entrepreneurs!

Summary


  • A new game mechanic: the Merchants
  • A new chapter to introduce them
  • New Merchants-related projects
  • 5 new Merchant species


/!\ KNOWN BUGS /!\


  • Localization is not complete for some languages
  • Saves from older versions may not be compatible


THE MERCHANTS

The Merchants are brave travelers who traverse the world in their boats.
They offer to trade goods with the lighthouse in return for a place to dock for a few days.



They organize themselves into guilds, and each guild specializes in specific types of goods. You can enhance your relationship with a particular guild by trading with its affiliated merchants. This will unlock more trade options, sales, and even gifts along the way.




CHANGES AND BUG FIXES
[expand="FIXES" type="CHANGES" AND="AND" BUG="BUG"]
Travelers


  • Travelers can now move rooms. Doing it counts as an action for the day (like producing resources) and has a cost.
  • A colored cover appears when using some actions on rooms (Blue : Reinforce, White : Move, Red : Clear)
  • Improved traveler’s pathfinding
  • Clearing debris won’t make the game crash in some situations
  • The traveler’s card will now show the correct survival way

Save

  • Replaced current auto-save with one auto-save per game mode


Photo Mode

  • Added an option to hide Characters


Environment

  • Added new sounds
  • Added new visual details and animations


Title Screen and Main Menu

  • The Lighthouse now reflects your progression through the chapters
  • The pop-in appearing when trying to access Sandbox Mode and Scoring Mode before doing Story Mode now opens the correct Mode when clicking on Continue


Help Menu

  • Fixed the scrollbar’s behavior in some edge cases
  • The bottom bar should not appear anymore during events


Event

  • The bottom bar should not appear anymore during events


Help Menu

  • The bottom bar should not appear over the help menu


Localization

  • Added missing Korean, Japanese, and Chinese translations


Story Mode

  • Fixed an issue with the easy difficulty and Chapter 2



BALANCING

Oil is now easier to obtain and use in the game

Fire

  • Oil selector stop 1 -> 5


Lighthouse base storage

  • Oil 5 -> 10


Rooms

Colza Farm

  • Production : Oil 2 -> 10


Kitchen

  • Production Cost : Oil 3 -> 5


Oil Press

  • Production : Oil 3 -> 15


Aquarium

  • Rest Cost : Oil 1 -> 3


Duck Sauna

  • Rest Cost : Oil 2 -> 5


Mine (Submarine)

  • Production Cost : Oil 1 -> 2


Frog Larva Farm

  • Production Cost : Oil 2 -> 3


Oil Factory

  • Production : Oil 1 -> 5


Salamander Algae Farm :

  • Production Cost : Oil 2 -> 3


Turtle Foundry

  • Production Cost : Oil 2-> 3


Flower Garden

  • Production Cost : Vegetables 10 -> 7


Locust House

  • Production Cost : Wood 10 -> 5
  • Production : Insects 30 -> 25


Sawmill

  • Build Cost : Wood 50 -> 40


Fishing House

  • Production Cost : Insects 10 -> 5


Events

Facing the Sea

  • Reward : Oil 3 -> 6


Garbage Recycling

  • Reward : Oil 1 -> 5


Recipes

Insects Chips

  • Production Bonus : Oil 1 -> 3


Ratatouille (Fish)

  • Production Malus : Oil -1 -> -3


Fish & Chips (Vegetables)

  • Production Bonus : Oil 1 -> 4


Insects Nem (Vegetables)

  • Production Bonus : Oil 1 -> 4


Insects Nem (Fish)

  • Production Bonus : Oil 2 -> 4


Bento (Vegetables + Fish)

  • Production Malus : Oil -1 -> -3


Curry (Fish & Insects)

  • Production Bonus : Oil 2 -> 3


Curry (Vegetables & Insects)

  • Production Bonus : Oil 2 -> 3


Stuffed Vegetables :

  • Production Malus : Metal -2 -> -3
  • Production Malus : Oil -1 -> -3


Sushi

  • Production Malus : Oil -1 -> -3


Insects Chapulines

  • Production Malus : Oil -1 -> -3


Complete Platter

  • Production Malus : Oil -1 -> -5


Mush

  • Production Bonus : Oil 2 -> 4



Requests

Produce Oil

  • Quantity Min : 4 - 6 -> 12 - 17
  • Quantity Max : 10 - 12 -> 20 - 25


Species

Duck

  • Production Bonus : Oil 1 -> 3


Frog

  • Production Bonus : Oil 1 -> 3


King Fisher

  • Production Bonus : Oil 1 -> 3


Turtle

  • Production Malus: Oil -1 -> -3


Weathers

Rainbow

  • Production Bonus : Oil 1 -> 2


Rainstorm

  • Production Bonus : Oil 1 -> 3


Sunny

  • Production Malus: Oil -1 -> -3


Drought

  • Production Malus: Oil -2 -> -5

[/expand]

Update 0.6.1 - 02/08/2023

DILUVIAN WINDS - 0.6.1 (Game Modes)



Release date: 02/08/2023
This update aims to fix some gameplay issues and improve the overall quality of life in the game.

Summary



  • Quality of life improvements
  • Bug fixes

/!\ KNOWN BUGS /!\



  • Localization is not complete for some languages

CHANGES AND BUG FIXES


Travelers



  • Travelers are not darkened when using ladders

Meals



  • Morale display is now taking account of the recipe bonuses

Weather



  • Weather batches of the same type can’t spawn one after another

Projects



  • Rooms unlocked by a project are now displayed in the project description
  • The project screen does not open when gaining prototype points. We added feedback when you can unlock a project on the HUD instead

Pause



  • The run’s seed is now displayed in the pause menu. You can also copy the seed into the system’s clipboard.

Save



  • Some rooms in the screenshot won’t be darkened randomly

Scoring Mode



  • The difficulty parameter’s label is now correctly displayed as “Difficulty”