Hello there!
Some players have had issues with data going missing from save files (items/gold disappearing, missing quests, etc), and if you're one of those players, this post is for you. Although we've attempted numerous times, we've been unable to reproduce this issue, which leads me to believe it's system specific. (not dissing your computer)
If you're having this issue and would like to help resolve it
We have a new development build on Beta branch- switch to the dev build and it will produce extra info that we can use to squash this bug. The best way for us to identify and fix it is to have an output log from a play session where it happened. If you do see error messages on screen during save/load, please send us your output log from the play session in the forums.
Steps to access the dev build:
In Steam, right click on Diluvion and select 'Properties'
In the properties window, select the 'BETAS' tab
In the dropdown, select 'beta'
In the 'LOCAL FILES' tab, click 'VERIFY INTEGRITY OF GAME FILES'
Confirm that the download begins
Accessing your output log
<*>Make sure hidden folders are visible
<*>Find the output log at C:\Users\username\AppData\LocalLow\Arachnid Games\Diluvion\output_log.txt
Thanks again for anyone who is able to help!
Diluvion: Resubmerged Launches Today! (Windows)
Hey everyone, I'm happy to announce that we're officially launching Diluvion: Resubmerged today at 10:00am PST!
Diluvion: Resubmerged is the result of the past year and a half of additional development we've done on Diluvion. We've done a complete overhaul of the salvaging system, UI, and ship upgrade system. There's also new side quests, improved enemy AI, improved navigation, and many more small quality of life fixes.
For Beta Testers (Important!)
We're doing a swaparoo; Resubmerged will now be on the default branch, and original Diluvion will be moved to staging branch. If you already have Resubmerged installed, make sure you opt out of beta to continue with Resubmerged updates.
Loading An Old Save
We do support loading a save file from the original Diluvion, however because the quest structures have changed, it's not recommended. If you do have a game in progress and would like to continue it without interruption, the original Diluvion is still on the staging branch. When you load an original save into Resubmerged, it creates a copy of the save file, so you won't lose the original game state.
Dev Livestream
I'll be doing a dev livestream and talking about new features while running through the main quest line! Come check it out on Good Sheperd's broadcast here!
Feedback
As always, we'll be taking feedback in the forums. Let us know if you run into issues, bugs, or just have general feedback. (also if you have good things to say about the game too, we like that!)
Localization
Resubmerged has new text, and the original launch languages (English, French, German, Polish, Russian) are supported. We added a new section in the settings for community localizations. These are partially complete, but we'll be updating them as we get new text from the community.
OSX Version
Today's launch is the Windows version, however the OSX version isn't far behind- we ran into a little snag that we have to get solved, but it should be ready in about one week.
Thank You and Enjoy!
Thanks to everyone in the community who discussed, tested, and helped us complete Resubmerged!
Diluvion 1.2 Beta has Gamepad Controls, Name
Hello again fellow divers!
Gamepad Controls
The latest version of the Diluvion 1.2 beta has been uploaded to beta branch, and it includes gamepad controls. There's some handy new features in this version, such as being able to use the bumpers to cycle between characters & stations.
So far we've tested with Xbox One / 360 controllers, so if anyone has other controllers they'd like to test with, it would be much appreciated!
Also, we've decided to go with Diluvion: Resubmerged for the official name of 1.2 Thanks to Thuzar for the suggestion!
Localization
Since there's new text in this version of the game, we'll be posting a new localization doc soon for community translations of additional languages. Since there's a significant cost to localization we will only be localizing the original launch languages ourselves. However, we'll gladly implement any languages that the community is able to localize.
Full Changelist
gamepad implementation
'Ghost of Morgensonne' quest revisions
hidden UI is still interactible - fixed
an empty iron minnow gets placed in players ship inventory - fixed
banquet hall shouldnt finish until you speak to athena - fixed
objective marked [none] displays when undocking from fountain of honor - fixed
Charles Spirios quest - implemented
on pirate bounty, the 'destroy first group' objective gets marked as complete automatically - fixed
Steel Hammer - implemented
fix positioning of sailors in stations so they never overlap officers
The Connoiseur - implemented
Naglfar hazards revised
Landmarks not appearing on compass - fixed
Sonar Guild quest - implemented
when torpedo module is removed, torpedo ammo HUD shows bolt ammo - fixed
when torpedo module first activated, the torpedo HUD doesn't get instantiated - fixed
fix positioning of item descriptor in loot panel
Added popup to explain Coolant tanks if you have no engine kits
Overdrive doesn't display "heating up" graphic after upgrade - fixed
Until next time!
-Leo
Diluvion Beta: June Update
Hey there! It's been quite some time since our last announcement. We have a new update to the beta, and this is a big one!
The beta's main quest line is now complete from start to finish.
We've fleshed out the Abyssal Trench quite a bit, and there's a lot of new stuff to see there.
We'd also like your input on what the full title should be: Right now it's between Diluvion: Accretion and Diluvion: Sunken Grimoire. Let us know in the comments!
Changelist
Completed quest chain in Sunken Coast
Completed quest chain in Abyssal Trench
Items can be used in hazard battles while salvaging
Completely revised quest update HUD
Added 'Crew Overview', 'Sub Overview' panels to Captain's Tools
Fixed Sonar bug where signals were never decaying
Fixed bug where AI would use player's ammo
Crew Exchange - crew can be placed on standby when swapping to a smaller ship
Fixed numerous small UI bugs
Revised munition effects
New scenes for forging an upgrade, swapping ships, upgrading chassis
What's Next
First on our todo list is to complete the script for the few remaining side quests so that we can begin full localization. While that's happening, we'll be working on gamepad implementation and general polish.
Thanks for reading, and we hope you enjoy the latest build. :)
1.2 Beta Updated with Save-Anywhere Feature
To all our players, thank you for sticking with us through this journey, and having patience with bugs and imbalance in the beta build. Your feedback not only helps us identify issues, but motivates us along the way.
To new players: there are effectively two versions of the game available. By default, you'll get the stable launch version. We identified some mechanics and features we want to change post-launch, so we created a newer version with the working title of 'Diluvion 1.2' (yes we're coming up with a better name). The new version is still in beta, but it's available to you if you're interested in being involved in the development process.
We've updated the beta with a much requested feature - as long as your sub isn't in immediate danger, you can save anywhere! We still have the 'save fish', which behave more like an autosave.
Full Changeset (1.2)
Added option to save in pause menu
Added option to load file in pause menu
Reworked 'load file' panel
Fixed bug where speed would increase indefinitely when changing helm station's crew
Fixed soft freeze when quitting to menu
Added confirmation panel when quitting to menu or desktop
Fixed bug where camera would lock when swapping ships
Lots of small hazard balance tweaks
Balanced loot values in Sunken Coast
Known Issues (1.2)
<*>Torpedo targeting UI can be buggy
<*>DLC ships will appear as an empty chassis - do not switch to this empty one
<*>Some issues with the Lich hazards
1.2 Updated - Sunken Coast added
Hello there!
Diluvion 1.2 Beta has been updated with lots of goodies - we're now at version 1.2.16. If you're new to Diluvion, 1.2 is a version we've been working on to improve the game's core mechanics. You can find instructions for how to opt in here.
New stuff:
Sunken Coast added
New landmark system(Fjords Landmarks only - more coming soon)
Many many new sound effects
Re-factored loot panel, added 'swap' option
Officers will return upgrades now when leaving your crew
Sonar - Ping will reveal if a target is friendly or hostile, and will react to quest waypoints
Added keyboard navigation (arrow keys) to main menu, sub selection
Added weapon swapping HUD (press I or O to swap)
Bug fixes:
Fixed Home Base
Fixed inventory positions in Glaciem VI and Mariana subs
Dock icon properly displays when something's been docked to
Fixed - attempting to view interior while docked to an air capsule freezes game
Fixed text for pollen valley quest
Fixed 'Ice Cutaway' graphic
Fixed Kat's positioning in Bounty Jail
Save files now display correct information
Fixed loading music
Fixed - escape, re-enter battle with hazard breaks the hazard
Fixed - merchants restock during transaction with player
Known issues:
Performance slowly degrades over longer play sessions. We're still figuring this one out. As a temporary fix, exit and re-open after saving.
Bug with quitting to menu
DLC ships will not load. If you see a 'blank' sub (with no equipment) in ship selection scene, this is a result of the game mis-reading DLC data. Don't switch to it
What's Next
Our next development session will be focused on improving the feel of combat, and getting files from previous versions of the game to load without issue into 1.2. As always, we'll be fixing any major bugs that come up in the forum.
Thanks to everyone who's played the beta and given us feedback. We hope to hear more from you, happy diving!
Diluvion 1.2 Beta Is Here (Read before downloading!)
We're excited to announce that the very first beta of Diluvion 1.2 is ready to download!
This version contains the Forgotten Fjords. It's highly recommended that you start a new game. Loading files from the previous version isn't yet supported, however it will be very soon. If you do decide to load a save file from the previous build, be sure to back it up first.
To access, right click on Diluvion, go to Properties -> Betas -> Beta. You should see a download for 1.9GB begin. If it doesn't start, go to Properties -> Local Files ->Verify Integrity of Game Files.
This is our first beta for 1.2, so you likely will run into some bugs. If you want to help out your friendly neighborhood dev, please let us know in the forums if you run into a bug.
Release Notes
New Salvage engine
Explorables 2.0
New hazard combat engine
Revised crew movement mechanics
Revised submarine upgrade system
New UI
New main menu
New submarine selection scene
New quest system, waypoints
Revised torpedo aiming
Revised tutorial system
Revised interior artwork
Dynamic loading system to reduce processor overhead
New post processing effects
New aiming system
Known Issues
Crash when exiting to desktop
Some new controls may not work if you've already started playing on previous versions. If this happens, go to settings>controls>reset to defaults
If gamepad is plugged in while playing with mouse & keyboard, incorrect keymaps will show in tutorials
New language terms aren't yet localized. These will appear in [] brackets, or with [no loc] tags.
Gamepad controls aren't fully implemented
Moving Forward
Being the very first beta of 1.2, this is far from the release state. However, we'd love to hear your feedback on the new features. We'll continue releasing beta versions with bug fixes, more content, and balance tweaks. Thanks for being so patient and we hope you have a great time!
------Note------
If you return to version 1.17 after playing 1.2, there may be an issue where your 1.17 save files don't show up. This can be caused by newer save files confusing the old build. Simply browse to your save files at C:\Users\[USERNAME]\AppData\LocalLow\Arachnid Games\Diluvion\SaveFiles and move any 1.2 save files from this folder to fix the problem.
Diluvion Chinese Language Support Now Available
Chinese language support is now available in the latest version of Diluvion (1.17.95)!
Special thanks to our friends Wang Runze, 桑城汉化组, and STCN志愿者 for translating.
If you notice any issues in the text while playing, send us a note and we'll patch it up asap.
We're also planning to have an early beta of version 1.2 available in the next week or two. We'll post an anouncement when it's live and how you can access it!
Happy diving!
End of Summer Benefit Sale Now Available!
Hey there again you lovely people!
The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! We’ve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We can’t tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Here’s to the power of gaming!
Greetings,
The Good Shepherd Team
What happened to Diluvion 1.2?
Hey everyone! We've had some questions about the Diluvion revisions we're working on, and just to clear up any confusion, we are still making it. In fact, we've been working on it non-stop since release.
This is also a good time to thank y'all for being an awesome supportive community, helping with localization, bug fixes, and game flow. Couldn't do it without you. We'll be in touch again soon with more updates on 1.2, including an actual name.