We just launched Dimension Drive on Steam Early Access. It has been a long journey, with a trolled Kickstarter and a succesful one on our backs and almost 1.5 years of work to arrive here. We hope you enjoy our work and join our community.
As always we are very open to feedback so please leave all your comments or issues you may find on the forums. You can also contact us via Discord.
Finally if you enjoy the game it would help us immensely if you could leave us a review.
Have fun!
Update #29: Let's add boss fights!
Hello!!
3 build updates in less than a week! Something must be happening, this can't really be normal? Seriously now, we are still adding content till the very last day. And as this will be an Early Access release we will keep on adding, and adding, and adding...
This one comes with a very much needed fix to the boss of world 1 that was going a bit nuts if you died in the battle against it. Now, it should be nuts but the right kind of nuts, you know?
Also looking at some of the difficulty spikes and having a very long internal discussion we decided not to make level 2-3 easier to smooth that spike. Instead we made 2-1 and 2-2 much harder. Part of this consisted in adding some nice boss fights we didn't have there:
Ah, and while we were at it we made the boss fight of level 1-3 a bit harder also :)
Hope you like the new feel of the game. In the next build we'll try to improve a bit more level 2-1 and give some love to level 2-4. Considering the pace we are working in these days prior to release I guess we can have more updates before the end of the week?
At this point I'm probably rambling and you don't really need to read all this, just go play...it's good we promise!
Oh, hey if you are still reading (really?) could you do us a favour and shout to the heavens that the game launches next February 16? Here, take this and share it:
https://www.youtube.com/watch?v=2tQw9K_beXQ
See you in the next update and as usual please give us your feedback!
Dimension Drive Alpha Build 0.7.2.3 Changelog
New:
New boss fight in level 2-1
New boss fight in level 2-2
New boss fight in level 2-3 (cage of death)
Updates:
Updated boss fight in level 1-3
Updated level design of level 2-2
Updated level design of level 2-3
Small tweaks to story text inside levels
Fixes:
354 - Add new tracks for W2 levels
332 - Boss 1 not returning to original position
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Update #28: Pre-release build!
Hello everybody!!
Here we are again with an update! Today we bring you the pre-release build. This build represents the first one that resembles close enough what we have in mind for the release one that will come in 2 weeks. There is still tons of polish and some content we'll try to push until the very last day but this one comes with pretty big changes. All levels have been tweaked in terms of graphics and special FX. Moreover, world 2 levels have received an overhaul with some surprises (see image above) awaiting for you there. And yes, finally! Finally we have a tutorial :P
You'll find that we also have a log window directly in the main menu. From now on you will find there some information of what the new build contains. That way you will always know what's going on with the Early Access updates. And yes, we took some time to close a ton of bugs. Still not totally bug-free but we are getting close :)
Today, we sent a press release offering access to this Pre-release build, if you are press and are reading this: thank you! To all the rest please help us spread the message. Interested press/youtubers/streamers can request preview keys here:
https://dodistribute.com/access/NVPmJ7CySi/
See you in the next update and as usual please give us your feedback!
Dimension Drive Alpha Build 0.7.2.2 Changelog
New:
New level 1-0 (Tutorial)
New level 2-3
New level 2-2
New level 2-4
New log window in main menu
Updates:
Updated graphics in all levels
Updated VFX in all levels
Fixes:
343 - Add log to main menu
337 - Die when in speed mode, not restarted
315 - Turrest firing from outside the screen
307 - Improve distorssion shader
282 - Starfire patterns desynchronized
281 - Lasers take 2 shields from the player
280 - Data cube icons in the HUD show on top of blinds
259 - Burst bullets should only take one shield
10 - Tutorial level
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Update #27: Launch date February 16 confirmed!
Hello everybody!!
This is the first update of the year and we bring you some huge news! Dimension Drive is launching in Early Access on February 16. If you haven't seen it yet, here's the trailer:
https://www.youtube.com/watch?v=2tQw9K_beXQ
In this build we have been mostly working on cleaning up some bugs, adding new music tracks to world 1 and removing the worlds that are not completed for the Early Access release. Our idea is to keep the default builds as clean and polished and possible. We will use the experimental branch (develop) to push test builds with test levels only for those who dare to try things that may be completed broken.
Like this boss in world 2 that we have started but it's not yet ready (it will come hopefully in the next build).
Dimension Drive Alpha Build 0.7.2.1 Changelog
New:
New music in world 1
New bullets for Burst enemies
New bullets for Starfire enemies
New bullets for turrets
New bullets for boss 1 slow attack
Updates:
Removed world 3 from build until it is complete
Music in cut-scenes is back
Fixes:
330 - Add Shake STEP to boss
321 - Level Initial sound ... playing many times
313 - Enemy Custom paths not working
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Update #26: Happy holidays and best wishes for 2017!
Happy holidays!!!
We hope you are enjoying the holiday period meeting with family and friends and in general just enjoying the tradition you follow. Probably you are also busy checking all the Steam Winter sales and playing tons of games. But in any case we bring you the last Dimension Drive update of the year. Maybe you can still spare some of your time to play it :)
In this one we have worked in tweaking and balancing levels 1-2, 1-3 and 1-4. You will find also a new type of enemy that we brought back (you can see them in the first animation of this update).
Finally, we keep adding some more polish. You will notice that the sound FX have been reworked and we have added some voice FX to VERA. We also added screenshake and impact effects when you receive damage. This is still a work in process but we would love to hear what you think about it in general. ːsteamhappyː
Dimension Drive Alpha Build 0.7.1.2 Changelog
New:
Screenshake
Player impact VFX
Voiced SFX
Ashajul Tracker Enemy
New sound system
Updates:
Level 1-2 updated
Level 1-3 updated
Level 1-4 updated
Fixes:
#329 Add new explosion option for AS enemies
#328 You fucked the background, fix it for fucks sake!
#326 Mini-boss BL not despwaning on player death
#323 Add sound for door switch and opening
#322 Switch and bullets collides once is opened
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Another bi-weekly period comes by and we bring you an update of Dimension Drive. This one comes chock-full of features! First of all as you can see Jack now speaks Spanish. We've added Spanish localization in the options menu, give it a try! The game is also ready to take more languages in the future.
We are also in the process of polishing the level design, meaning difficulty tweaks, adding some more enemies and general gameplay balance. In this update we have done that for level 1-1 where more enemies have been added and the mini-boss is a totally new type of enemy. The type of enemy that will great you with lasers!
Moreover, tons of tweaks have been done to the effects and animations. The ship banking and banking while in reverse now work properly (they were buggy), the Manticore has now a cool firing animation, the shield impact effect is back and iimproved...
Finally, we ask for your help. The voting period for the IndieDB Indie of the Year Awards is open. If you like Dimension Drive give it a vote over here and tell your friends to vote for a cool shooter where you play 2 games at once!
That´s all for now! See you in 2 weeks and as usual please provide your feedback ːsteamhappyː
Dimension Drive Alpha Build 0.7.1.1 Changelog
New:
Localization to other languages
Spanish localization
Blade enemy
Manticore firing animation
Debug Console on live version (press "`" / "~" key to open it depending on keyboard)
Updates:
Level 1-1 updated
Collision system updated (better performance)
Checkpoint system changed (checkpoints now need to be crossed to activate them)
Unity update to 5.4.3
Fixes:
The shield animation (impact) is back
The Reverse effect is working again, including banking
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Drift ability only works for player 1
Miniboss in 1-1 will appear more than once upon respawn.
Update #24: New HUD, in game comics and art polish
Hello everyone !!!
Here we are again with an update on Dimension Drive. We are getting closer and closer to a polish state were we would be satifisfied to release. In this one we have worked in improving the HUD. And after much devate and trying to fix it... we decided it was better to trash it and do it again! We hope this new version is more readable and conveys the information in a faster/easier way.
We have also updated the way the in-level comics are displayed to make them coherent with the rest of the UI and give them a much needed update. We have bigger characters now that are much nicer on screen. After all we are really proud of our characters so we thought they deserved much more screen space :D
Finally, level 3-1 art has been polished (altough still not final). To explain it in a short way let's say this is the second pass out of three: 1) gameplay, 2) art polish and 3) FX and final polish.
That´s all for now! See you in 2 weeks and as usual please provide your feedback ːsteamhappyː
Dimension Drive Alpha Build 0.7.1.0 Changelog
New:
HUD completely redone
In-level comics completely redone
Respawn comics completely redone
Updates:
Level 3-1 art polish
Fixes:
#319 Last in level sentence in level 1-1 not being shown
#274 Create World 3 hability
Starfires not flashing on impact
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Drift ability only works for player 1
Update #23: Hotfix for black screen and control problems
Hello everyone !!.
Apparently our last update was having a problem after the logo screen (jumping into a black screen). Long story short (don't want to bore you...) the problem was apparently that as our configuration file have change between versions ( and was not tackle correctly this change ).
With this hotfix this problem should be fixed ( we hope :) ).
We also used this update to improve the controllers detection for 1 or 2 players (when 1 controller is connected, or 2....). We still have some work to do on this matter, but we wanted to include this in the update.
Dimension Drive Alpha Build 0.7.0.3 Changelog
Updates:
Configuration file detection between versions
Controllers detection improvement ( 1-2 players when 1-2 controllers are connected )
Fixes:
Fix problem with black screen after 2Awesome logo (due to conf file problems)
Drift ability only works for player 1 ( together with controllers detection improvement )
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Update #22: More options, vibration back, sfx wip ....
Hello everyone !!.
We hope you all have had some fun in Halloween :)
We have been working on making more options available in the options menu so players can configure properly Dimension Drive according to their needs / preferences. We have now divided in 3 sub-groups all available options as you can see below:
We also have been working in adding proper controller support into the game. We have added back the vibration support, and we are working on adding the key binding option menu and some extra features.
Last but least important, we have created a new SFX system for Dimension Drive so our audio engineer can start working on creating proper sounds. Expect to have some news / sfx improvements ... soon :)
Dimension Drive Alpha Build 0.7.0.2 Changelog
New:
More Options available (vibration, sound control, ....)
Controllers vibration
Updates:
SFX proper sound level
Fixes:
#321 Level Initial sound ... playing many times
VSync disabled makes main menu laggy
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Drift ability only works for player 1
Update #21: Options menu and some bugfixing!
Hello everyone !!. We have been working on introducing a menu options for Dimension Drive. It is still not finished as some of them are still missing (sound and sfx volume, controls mapping, ....).
We are also working in new enemies that you will see soon in game together with improving the animation of some of the current ones.
Dimension Drive Alpha Build 0.7.0.1 Changelog
New:
Options Menu
Remove Unity launcher
Options saved between sessions
Updates:
Modifications to cutscene and in-level dialogs
Fixes:
#318 Game freezes after completing 2-4
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.