Hey look, we finally reached number 7 in the alpha! And this one marks an important moment. We finally ditched the old menu and we bring you the first version of the final one that will be used on release. This was important because it will allow us to implement progression (as in levels will unlock after you beat them).
Moreover, we bring you a taste of level 3-1. This is super early stages in terms of art but we wanted to put it in your hands in any case so you can test the new mechanic for world 3: the Drift Drive!
Essentially it is a short distance teleport (use it with care). Just press B (s in keyboard) and left or right and you will drift in that direction. It can be chained and combined with all the other abilities. Have fun and don't crash too much!
Dimension Drive Alpha Build 0.7.0.0 Changelog
New:
Update Unity to 5.4.1
New menu
Drift Drive ability
First early version of level 3-1
Updates:
Modifications to cutscene and in-level dialogs
Fixes:
#314 Drift makes explosion sound and resets multiplier
#317 Generator disappears after dying
#318 Game freezes after completing 2-4
#202 Enemies being destroyed out of view
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.
Update #19: Gamescon 2016 build
Gamescom Build
This week we want to share with all of you the build we prepared for Gamescom. It does not contain much new content, only bug fixes and the update to our game engine. We had a lot of unforeseen work to update some of our assets and animations to be ready for the last version of Unity.
We reserve all new content to build 0.7 :) that will be ready in the next update. Either way we wanted to share it with you as it was an important moment for the team :).
Dimension Drive Alpha Build 0.6.9.9.GC Changelog
New:
Update Unity to 5.4 ( updates.... )
Updates:
#302 Integrate Starfire Energy ball
Fixes:
#278 Multiplier resets when it shouldn't
#270 Move simple bullets to FixedUpdate
#257 Energy recharging when it shouldn't
#202 Enemies being destroyed out of view
Known issues:
Dying on level 8 (2-4) it does not respawn correctly the generators.
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.
Update #18 World 2 story / Alpha 0.6.9.9
This week we come with an update that brings you world 2 story! And the dialog system has been updated to reflect better which character is talking. We know we are a bit late with this one. We are in the process of a ton of internal updates to our code base and this is taking longer than our typical by-weekly cycle. We are working towards a bigger update that will be released after Gamescom, expect more content on that one. By they way, we will be at Gamescom as part of the Indie Arena Booth selection! We hope to see you there if you are attending :)
Dimension Drive Alpha Build 0.6.9.9 Changelog
New:
Updated cutscenes with new art in world 2 levels
Story added for world 2
New music track for cut scene 1-1
New music track for cut scene 1-2
New music track for cut scene 1-3
New music track for cut scene 1-4
Updates:
Dialog system updated, character talking color coded in speech bubbles.
Ashajul Burst an udpated to new system (#286)
Fixes:
#277 Chromatic aberration now is too shiny
#273 Adjust HUD health bar 30% marker not in 30% position
#269 Level 6 Scouts spawn at the end of curve
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.
Update #17 Level 1-1 and new story art! / Alpha 0.6.9.8
Hello!
Last week we were late, now we are early! Hope you find this a nice surprise :)
So, here we are with a new build and it comes with a ton of new content. You will find that all the cutscenes have been redone with the new art from Munise Sertel. Hope you like the change. Level 1-1 has been finally added and it comes with some "holy shit how beatiful is this" environments showing tech from the Seeker race.
Finally, the boss fight has been tweaked. It should be now a bit easier (still hard though). In any case it feels now more of a fair fight and more coheent with the difficulty at the end of world 1. Give it a go and see if this time you can beat it.
And also some much needed bug fixing. Enjoy playing it and let us know how you like it!
Dimension Drive Alpha Build 0.6.9.8 Changelog
New:
Updated cutscenes with new art in all levels
Level 1-1
New slow bullets for boss 1 second phase.
Updates:
Boss 1 pattern updates
Update dialog system in cutscenes
#272 Create new action to fire the slow bullets (json)
#275 Add Level 1 to menus
#270 Move simple bullets to FixedUpdate
Fixes:
#279 Cutscene of level 1-4 shows text of cutscene 1-2
#276 Add new cutscenes loader system
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.
Update #16 Finally! A boss fight! / Alpha 0.6.9.7
Hello everybody!
First of all sorry about the delay on this update. For those of you that follow us on twitter you have probably already seen that this amazing boss fight you see above took us longer than expected.
The good news is that Alejandro crafted a really awesome system that should allow us to develop next bosses much faster (crossing fingers here :P )
It's the first iteration of it of course, we plan to polish it, add some more effects, animations and in general more wow. But in terms of gameplay is already very playable. And tough as nails! Try to beat it... if you can.
Hope you enjoy it and please let us know your thoughts about it !!!
Remember to teleport (a lot) !
Dimension Drive Alpha Build 0.6.9.7 Changelog
New:
World 1 boss fight, yeah!
Updates:
#264 Boss system enhancements
New pickup items for shield and 4 way shoot
HUD updates to improve readability: shield bar turned into shield indicator, energy bars split to show low energy area, multiplier and score centered, data cubes moved to bottom part.
Fixes:
None
Known issues:
1_1 removed in current build
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #15 Build 0.6.9.6 Level 1_4 is back + new Turrets
Hello everybody!
Welcome back to one of our beloved updates :)
We finally finalised level 1_4 (with the new art style) and managed to include some improved Turrets (art style more inline with all new enemies).
Soon ... and this is a little secret :P, you will be able to play the first boss fight of Dimension Drive !!! yes you are reading correctly probably in the next update we will have some good news to share with you all :).
Hope you enjoy it and please let us know your thoughts about it !!!
Good luck saving the multiverse !
Dimension Drive Alpha Build 0.6.9.6 Changelog
New:
Level 1_4 is back !!! Ouyeah ... with the new art style :).
Continuously improving level design as enemy design
Updates:
#262 Add correct control binding for Wii-U pro controller (try)
Improved levels 1_2, 1_3 and 1_4 graphic & game design to make the background easily to spot from the foreground
Fixes:
#263 Enemy spawners should ignore numbers at the end of their name
Known issues:
1_1 removed in current build
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #14 Build 0.6.9.5 Level 1_3 is back, and lots of bugfixing
Hello everybody!
Welcome back to one of our beloved updates :)
There have been a lot of bug-fixing and .... level 1_3 is back !!! We finally managed to finish 1_3 with the new art style and some level design changes. As you may know we have been working on re-doing levels from Wolrd1. As soon as we have 1_1 and 1_4 ready, we will make them available for you !!
Hope you enjoy it and please let us know your thoughts about it !!!
Dimension Drive Alpha Build 0.6.9.5 Changelog
New:
Level 1_3 is back !!! Ouyeah ... with the new art style :). ( for the time being as level 1_4 )
Continuously improving level design as enemy design
Updates:
Improved co-op experience ( level balancing and difficulty )
#182 Add an effect or animation to the player when something hits you
#253 Move Player class into PlayerControl
#252 Move LevelData info to LevelController
#228 Bullets new colour for 2P
Fixes:
#248 Errors when closing blinds and choosing restart
#243 Wrong difficulty when re-starting the level from LevelReport
#251 Killing 1 SF at the end of level 1_2 and dying only needs to kill 1 second time
#249 Lasers of laser turrets not appearing after death
#254 Ashajul Laser weapon does not generate player explosion
#255 Level Start audio distortion
#256 Dying with 3 lives still 3 lives after respawn
#260 Turrets not firing after dying
Known issues:
Level 1_2 is named 1_3 and 1_3 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
1_1 and 1_4 levels removed in current build
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #13 Build 0.6.9.4 Momocon showcase build
Hello everybody!
How are you doing today?
As some of you already know we were at Momocon last weekend in Atlanta showcasing Dimension Drive. We wanted to share with all of you the build we used there :-). And in case you don't know Dimension Drive won an Indie Game Award at Momocon.
So here it is ...
There is mostly bug fixing and some level design improvements (a lot of that will be coming soon in World 1).
Hope you enjoy it and please let us know your thoughts about it !!!
Dimension Drive Alpha Build 0.6.9.4 Changelog
New:
All level design improvement (according to new enemies)
Updates:
Improved co-op experience ( level balancing and difficulty )
#242 Build new proper collider for Ashajul Burst enemies
#241 Score multiplier now resets with Energy warning
#227 Build new collider for Star Fire
#224 In 2 Player mode, respawn as beginning of level
Fixes:
#240 Moving wall in 2-4 closed/open after respawn
#239 Turret not pointing in the proper direction
#238 Player input messes up enter/exit level
#232 Players can move after respawn
#231 Game freezes with blinds closed
#230 Gameplay video sometimes autoplays in the middle of gameplay
#229 Inverse Drive not working properly in 2 player mode
#221 Pause at end level problem
Known issues:
Level 1_2 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
1_1, 1_3 and 1_4 levels removed in current build
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse
Drive button again fixes it.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #12 Build 0.6.9.2 Level 1-2 is back and bugfixing
Hello everybody!
We are back with a new update of Dimension Drive. We bring you a new build with some big improvements in World 1. But first of all the most important thing is this:
World 1 new art ... Yes! You read correctly. We decided that World 1 art style was still not at the same quality level as World 2 ... and we decided to re-do it almost from scratch. We are still working on it, but for now level 1-2 is back into the build (we hope to have 1-3 in the upcoming days).
Also some enemies have suffered a bit of an update :) ... don't want to spoil the surprise... but the behaviour quite changed in one of them.
Hope you enjoy it and please let us know your thoughts about it !!!
Dimension Drive Alpha Build 0.6.9.2 Changelog
New:
New World 1 assets ( applied to level 1_2 )
SF behaviour
Updates:
Star Fire animations and behaviour updated
Ashajul Fighter tweak values / animations
Enemy Bullets tweaked (size)
Fixes:
#226 SF when player dies in the middle of animation, cancel it
#222 Energy low warning forever in 2Player mode
#219 AF MK2 custom input affecting all spawners
#218 Respawn comic text too fast
#217 AS do not spawn after killing some
#212 Ashajul Scout stopped in level 1-3
Known issues:
Level 1_2 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
World 1 levels removed in current build
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse
Drive button again fixes it.
Laser turrets may spawn more than once upon player respawn.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #11 Build 0.6.9.1 Controls Hotfix
Hello everyone,
Just a quick update today. We have improved a bit our input system.
We have detected some problems depending on your input configuration (keyboard, gamepad, ...) causing the player movement to be erratic ( either too fast or too slow ).
This patch tries to fix this problems.
PS: This is just a small hot fix.... more amazing changes in the next days :)