Update #10 Build 0.6.9.0 - 2 player co-op unlocked!
Hello everybody!
We are back with a new update of Dimension Drive. We bring you a new build with some big new feature and some interesting news for the days ahead. But first of all the most important thing is this:
Yes! 2 player local co-op has been added to the game. Please consider it is in a very early stage but already very functional. How does it work? We wanted to try something new and something where both players truly collaborate to survive. So, we took a controversial approach: share everything. Yes, both players share everything: lives, shields, score, multiplier, energy. If one player dies, the whole team dies. Fight together or die together!
The second part that is important is that in the next days we are going to be releasing frequent patches. We are adding tons of new stuff and we prefer to roll the updates out as soon as they are ready. This meant also that we have cut World 1 from the current build. The reason for this is that World 1 is having a major redesign. So, expect those world 1 levels in the next days.
Hope you enjoy it!
Dimension Drive Alpha Build 0.6.9.0 Changelog
New:
New 2 player local co-op
New Game over re-start screen
Updates:
New HUD effects and animations
Ashajul Fighter animations and behaviour updated
Ashajul Burst bullets updated
Enemy bullets updated.
Fixes:
Solved issue #129 "Menu Back button should be mapped to "B" gamepad button"
Solved issue #203 "Main menu has lost focus"
Solved issue #201 "Ship showing up with 0 lives"
Solved issue #206 "Laser impact effect not showing when laser moving"
Solved issue #212 "Ashajul Scout stopped in level 1-3"
Solved issue #200 "AS not following "Orient to Path" parameter"
Known issues:
World 1 levels removed in current build
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Laser turrets may spawn more than once upon player respawn.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #9 Skipping a beat
Hello everybody,
We want to apologize as we are delayed with this bi-weekly build update. We are working hard and trying to implement some new features that unfortunately prevented us to release a new alpha in time. We basically had the option to release a build that included only bug fixes or skip one cycle and go directly to the one were we add the new stuff. Considering that the current alpha is pretty stable and that we are really crushed by the amount of work we had to do these last weeks we decided for the more efficient approach.
We had to prepare several conference showcases and attendances and that also cut into our development time. We promise though the you'll enjoy the new features in the next build. We hope you understand our position.
In the mean-time we leave you at least with a gameplay footage video we have captured from the last internal build that we prepared for some of these events we are participating to.
Thanks a lot for bearing with us.
https://www.youtube.com/watch?v=_Nsqjw_-mOQ
Update #8 Build 0.6.8.3 - FX and more FX!
Another two weeks have passed and Dimension Drive gets another update. This time we concentrated on polish and art. A new enemy has been added and all the visual effects of the levels have been improved.
Hope you enjoy it!
Dimension Drive Alpha Build 0.6.8.3 Changelog
New:
New visual FX for level 2-1
New visual FX for level 2-2
New visual FX for level 2-3
New visual FX for level 2-4
New Ashajul Blade enemy
Player animation when entering/exiting a level
Updates:
New shield effect (shield only visible when getting hit)
In level text now advances on button press.
In level text animations updated.
Enemy bullets splash updated.
Ashajul Burst bullets updated.
Fixes:
None
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Laser turrets may spawn more than once upon player respawn.
Chromatic aberration may get stuck after dying, resetting the level will fix it.
Update #7 Build 0.6.8.2 - New level!
Sorry it took us one extra week to come with an update. We had some internal deadlines and that combined with Easter holidays got in the way. But we are back, and we bring you something new!
Besides the art improvements and graphical effects, we have concentrated on gameplay. We bring you a new level (2-4) with new mechanics: a high speed area, and trap puzzle areas.
Have fun and let us know your thoughts!
Dimension Drive Alpha Build 0.6.8.2 Changelog
New:
Level 2-4 completely new level
New generator switches
New damage effect when receiving impact.
New scroll speed changing areas
Updates:
Scene loading system updated (code/performance improvement).
New laser turrets (lasers change size based on hit target).
New laser art (improved performance also).
Updated HUD art, effects and animations.
Game difficulty names renamed.
3 lives in all modes.
All ship sizes tweaked.
Background effects in level 1-3.
Fixes:
Solved issue "Main menu losing focus"
Solved issue "Scroll speed reset to default after pause or reverse"
Solved issue "HUD not showing in level 2-4"
Solved issue "Lives not being counted properly"
Solved issue "TDDs instead of proper text showing in pause menus"
Solved issue "UIAberration effect gets stucked"
Known issues:
Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
Laser turrets may spawn more than once upon player respawn.
Update #6 Build 0.6.8.0 - The Amazing one!
Wow! Two weeks fly, but even if it was short we managed to bring you in this new update a full overhaul of the game. Alpha Build 0.6.8.0 (a.k.a. the amazing one) is just live. We hope it blows you away when you play it!
In terms of gameplay only minor tweaks have been done but visually is a whole new game. We are not done yet as we want to still improve but this is getting close to the final visual style we want to achieve.
Looking forward to your feedback, have fun!
Dimension Drive Alpha Build 0.6.8.0 Changelog
New:
Level 2-1 graphics completely redesigned
Level 2-2 graphics completely redesigned
Level 2-3 graphics completely redesigned
New "comic style" shader for environment pieces
Level 1-2 background special effects
Level 1-3 background special effects
Updates:
New implementation for Main Menu, Cutscenes, Warp Loading and Mission Report (code improvements).
Level 2-1 minor tweaks
Level 2-3 minor tweaks
...way more awesome!
Fixes:
Solved issue "Enemies firing from outside the screen"
Solved issue "enemies being spawned at the bottom of the screen when starting the level"
Solved issue - workaround "Do not allow player to move or input till the respawn process has ended."
Solved issue "Fix enemies respawning at "weird positions" after dying"
Known issues:
After playing level 2-3 some enemies may not orient properly to their path.
Update #5 Build 0.6.7.7 is here!
New ships, new HUD!
After 2 more weeks, here's a new update. We just just released a new alpha build. The juiciest bit this time around is the all new enemy designs. Every single enemy in the game has been redesigned and improved. Not only that, we are now using a new shader that makes that comic feeling we want to achieve a bit more real. On top of this, the HUD has also been completely redesigned. We hope you like all these new visual improvements!
Once again, many thanks for all the feedback and bug reports :)
Dimension Drive Alpha Build 0.6.7.7 Changelog
New:
New enemy design - Ashajul Scout
New enemy design - Ashajul Fighter
New enemy design - Ashajul Starfire
New enemy design - Ashajul Tracker
New enemy design - Ashajul Burst
New HUD design
New shader used for enemies
Updates:
New shader applied to the Manticore
Level 1-2 minnor tweaks to initial enemy formations.
Level 2-3 final part modified
Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
...way more awesome!
Fixes:
Solved issue "AF sometimes stop firing after player respawn"
Solved issue "Enemies retain flash state after flash on impact"
Known issues:
After playing level 2-3 some enemies may not orient properly to their path.
Update #4 Build 0.6.7.6 is live now!
The Ashajuls took flying lessons!
Here comes a new bi-weekly update. We just just released a new alpha build. This time we concentrated on improving the levels currently available. And the enemy attack patterns in all levels have been revamped from scratch. We have developed a new system that allows us to do way more complex (and pretty) flying patterns. Hope you like them!
Many thanks for all the feedback and bug reports!
Dimension Drive Alpha Build 0.6.7.6 Changelog
New:
New enemy movement sytem
Updates:
Engine update to Unity 5.3.2
Level 1-2 updated with new enemies
Level 1-3 updated with new enemies
Level 1-4 updated with new enemies
Level 2-1 updated with new enemies
Level 2-2 updated with new enemies, tweaked speed of moving elements, and simplified certain areas.
Level 2-3 updated with new enemies, start area slightly modified, second respawn area slightly modified
Screenshake effect improved
Explosions are now consistent with enemy size
Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
...as usual slightly more awesome!
Fixes:
Solved issue "Enemy bullets spawn the impact effect when the player dies"
Solved issue "Gamepad does not vibrate on build"
Solved issue "Certain power-ups can't be picked up upon respawn"
Solved issue "Game crash when player/enemy collision after a level replay"
Known issues:
Same as 0.6.7.5
Update #3 Build 0.6.7.5 available!
Here comes the first bi-weekly update!
As we explained we are following bi-weekly cycle for the updates of Dimension Drive.
We just released a new alpha build that we hope you enjoy. And it comes with a totally new level and quite some bug fixing. Thanks to everybody that is helping us by sending bug reports, you are the best!
Dimension Drive Alpha Build 0.6.7.5 Changelog
New:
Moving elements in environment
NEW Level 2-2
Cut-scenes are now skippable
Xbox 360 and Xbox One gamepads now vibrate when hit
Updates:
Engine update to Unity 5.3.1p3
New Level 2-1 based on old 2-2
New Level 2-3 based on old 2-4
Enemy and player bullets now on screen coordinates
Enemy bullets speed slightly increased
Player death process improvement
Tracker enemies (in level 1-4) have faster speed
Proof-read text in cut-scenes
...as usual slightly more awesome!
Fixes:
Solved issue "Notification for low energy not noticeable"
Solved issue "Completing a level after dying"
Solved issue "Explosions are getting either too big or too small"
Solved issue "Lateral and back thrusters enabled after death"
Solved issue "Music sounds like not hi-fi"
Known issues:
Same as 0.6.7.3
Update #2 Build 0.6.7.3 just released!
Dimension Drive Alpha Build 0.6.7.3 Changelog
New:
Teleport Intro before levels
Dialog system for cut-scenes
Pickups sound effects
Checkpoints sound effects
Bullet impacts sound effects
Menu elements sound effects
Manticore lateral and back thrusters effects
Bullet impacts effects
Enemies flash on impact
Support for more than 50 gamepads
Updates:
Engine update to Unity 5.3.1
Complete rework of the scenes setup (better performance)
Manticore shield effect
Player bullets art and animation
More awesome
Fixes:
Solved issue "Cutscenes do not play after completing levels"
Solved issue "Game freezes! Black screen after level 1-4"
Solved issue "Checkpoint still possible to cross after dying"
Solved issue "Player bullets not despawned "
Solved issue "Level report doesn't show"
Solved issue "Main menu only works at 1080p"
Solved issue "Mission report shows TDD text and wrong build num"
Solved issue "Player does NOT collide in 1-4"
Solved issue "Game freezes in blinds after level report"
Solved issue "Manticore Thrusters still work on player-respawn"
Solved issue "Menus, HUD and other UI elements not scaling"
Solved issue "Aiming enemies aim at you even if not in the same side"
Solved issue "Continue button does not show in Level report"
Solved issue "FlashOnImpact might not be working"
Solved issue "Continue bug in Pause menu"
Solved issue "Weapon power up does not work in level 1-3"
Solved issue "Pressing continue in Pause menu makes you teleport"
Solved issue "Getting killed in Inverse = respawn in Inverse"
Solved issue "Player movement speed reduced in slow computers"
Known issues:
Build crashes on certain Slackware Linux distros
Resolutions that are not 16:9 not working
May not work in fullscreen in certain Linux distros
Text in window blinds does not scale with resolution
Update #1 Welcome to Dimension Drive
Dimension Drive is a comic book-styled shoot'em up that features an unique teleportation mechanic across a dual battlefield. You'll get to play two games in parallel at the same time.
The game is very much in development but already accessible through our alpha builds to all our early access Kickstarter backers and pre-orders. We plan to regularly release updates and gather all your feedback here in the Steam Community hub to improve Dimension Drive as we finish its development.
We will keep you updated with any news here but you can also follow us :