Dimension Drive cover
Dimension Drive screenshot
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Genre: Shooter, Indie, Arcade

Dimension Drive

Update #10 Build 0.6.9.0 - 2 player co-op unlocked!

Hello everybody!

We are back with a new update of Dimension Drive. We bring you a new build with some big new feature and some interesting news for the days ahead. But first of all the most important thing is this:

http://steamcommunity.com/sharedfiles/filedetails/?id=685433527

Yes! 2 player local co-op has been added to the game. Please consider it is in a very early stage but already very functional. How does it work? We wanted to try something new and something where both players truly collaborate to survive. So, we took a controversial approach: share everything. Yes, both players share everything: lives, shields, score, multiplier, energy. If one player dies, the whole team dies. Fight together or die together!

The second part that is important is that in the next days we are going to be releasing frequent patches. We are adding tons of new stuff and we prefer to roll the updates out as soon as they are ready. This meant also that we have cut World 1 from the current build. The reason for this is that World 1 is having a major redesign. So, expect those world 1 levels in the next days.

Hope you enjoy it!

Dimension Drive Alpha Build 0.6.9.0 Changelog



New:

  • New 2 player local co-op
  • New Game over re-start screen

Updates:

  • New HUD effects and animations
  • Ashajul Fighter animations and behaviour updated
  • Ashajul Burst bullets updated
  • Enemy bullets updated.


Fixes:

  • Solved issue #129 "Menu Back button should be mapped to "B" gamepad button"
  • Solved issue #203 "Main menu has lost focus"
  • Solved issue #201 "Ship showing up with 0 lives"
  • Solved issue #206 "Laser impact effect not showing when laser moving"
  • Solved issue #212 "Ashajul Scout stopped in level 1-3"
  • Solved issue #200 "AS not following "Orient to Path" parameter"

Known issues:

  • World 1 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.

Update #9 Skipping a beat

Hello everybody,

We want to apologize as we are delayed with this bi-weekly build update. We are working hard and trying to implement some new features that unfortunately prevented us to release a new alpha in time. We basically had the option to release a build that included only bug fixes or skip one cycle and go directly to the one were we add the new stuff. Considering that the current alpha is pretty stable and that we are really crushed by the amount of work we had to do these last weeks we decided for the more efficient approach.

We had to prepare several conference showcases and attendances and that also cut into our development time. We promise though the you'll enjoy the new features in the next build. We hope you understand our position.

In the mean-time we leave you at least with a gameplay footage video we have captured from the last internal build that we prepared for some of these events we are participating to.

Thanks a lot for bearing with us.

https://www.youtube.com/watch?v=_Nsqjw_-mOQ

Update #8 Build 0.6.8.3 - FX and more FX!

Another two weeks have passed and Dimension Drive gets another update. This time we concentrated on polish and art. A new enemy has been added and all the visual effects of the levels have been improved.

Hope you enjoy it!

Dimension Drive Alpha Build 0.6.8.3 Changelog



New:

  • New visual FX for level 2-1
  • New visual FX for level 2-2
  • New visual FX for level 2-3
  • New visual FX for level 2-4
  • New Ashajul Blade enemy
  • Player animation when entering/exiting a level

Updates:

  • New shield effect (shield only visible when getting hit)
  • In level text now advances on button press.
  • In level text animations updated.
  • Enemy bullets splash updated.
  • Ashajul Burst bullets updated.

Fixes:

  • None

Known issues:

  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.

Update #7 Build 0.6.8.2 - New level!

Sorry it took us one extra week to come with an update. We had some internal deadlines and that combined with Easter holidays got in the way. But we are back, and we bring you something new!

Besides the art improvements and graphical effects, we have concentrated on gameplay. We bring you a new level (2-4) with new mechanics: a high speed area, and trap puzzle areas.

Have fun and let us know your thoughts!

Dimension Drive Alpha Build 0.6.8.2 Changelog



New:

  • Level 2-4 completely new level
  • New generator switches
  • New damage effect when receiving impact.
  • New scroll speed changing areas

Updates:

  • Scene loading system updated (code/performance improvement).
  • New laser turrets (lasers change size based on hit target).
  • New laser art (improved performance also).
  • Updated HUD art, effects and animations.
  • Game difficulty names renamed.
  • 3 lives in all modes.
  • All ship sizes tweaked.
  • Background effects in level 1-3.

Fixes:

  • Solved issue "Main menu losing focus"
  • Solved issue "Scroll speed reset to default after pause or reverse"
  • Solved issue "HUD not showing in level 2-4"
  • Solved issue "Lives not being counted properly"
  • Solved issue "TDDs instead of proper text showing in pause menus"
  • Solved issue "UIAberration effect gets stucked"

Known issues:

  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.

Update #6 Build 0.6.8.0 - The Amazing one!

Wow! Two weeks fly, but even if it was short we managed to bring you in this new update a full overhaul of the game. Alpha Build 0.6.8.0 (a.k.a. the amazing one) is just live. We hope it blows you away when you play it!

In terms of gameplay only minor tweaks have been done but visually is a whole new game. We are not done yet as we want to still improve but this is getting close to the final visual style we want to achieve.

Looking forward to your feedback, have fun!

Dimension Drive Alpha Build 0.6.8.0 Changelog



New:

  • Level 2-1 graphics completely redesigned
  • Level 2-2 graphics completely redesigned
  • Level 2-3 graphics completely redesigned
  • New "comic style" shader for environment pieces
  • Level 1-2 background special effects
  • Level 1-3 background special effects

Updates:

  • New implementation for Main Menu, Cutscenes, Warp Loading and Mission Report (code improvements).
  • Level 2-1 minor tweaks
  • Level 2-3 minor tweaks
  • ...way more awesome!

Fixes:

  • Solved issue "Enemies firing from outside the screen"
  • Solved issue "enemies being spawned at the bottom of the screen when starting the level"
  • Solved issue - workaround "Do not allow player to move or input till the respawn process has ended."
  • Solved issue "Fix enemies respawning at "weird positions" after dying"

Known issues:

  • After playing level 2-3 some enemies may not orient properly to their path.

Update #5 Build 0.6.7.7 is here!

New ships, new HUD!


After 2 more weeks, here's a new update. We just just released a new alpha build. The juiciest bit this time around is the all new enemy designs. Every single enemy in the game has been redesigned and improved. Not only that, we are now using a new shader that makes that comic feeling we want to achieve a bit more real. On top of this, the HUD has also been completely redesigned. We hope you like all these new visual improvements!

Once again, many thanks for all the feedback and bug reports :)

Dimension Drive Alpha Build 0.6.7.7 Changelog



New:

  • New enemy design - Ashajul Scout
  • New enemy design - Ashajul Fighter
  • New enemy design - Ashajul Starfire
  • New enemy design - Ashajul Tracker
  • New enemy design - Ashajul Burst
  • New HUD design
  • New shader used for enemies

Updates:

  • New shader applied to the Manticore
  • Level 1-2 minnor tweaks to initial enemy formations.
  • Level 2-3 final part modified
  • Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
  • ...way more awesome!

Fixes:

  • Solved issue "AF sometimes stop firing after player respawn"
  • Solved issue "Enemies retain flash state after flash on impact"

Known issues:

  • After playing level 2-3 some enemies may not orient properly to their path.

Update #4 Build 0.6.7.6 is live now!

The Ashajuls took flying lessons!


Here comes a new bi-weekly update. We just just released a new alpha build. This time we concentrated on improving the levels currently available. And the enemy attack patterns in all levels have been revamped from scratch. We have developed a new system that allows us to do way more complex (and pretty) flying patterns. Hope you like them!

Many thanks for all the feedback and bug reports!

Dimension Drive Alpha Build 0.6.7.6 Changelog



New:

  • New enemy movement sytem

Updates:

  • Engine update to Unity 5.3.2
  • Level 1-2 updated with new enemies
  • Level 1-3 updated with new enemies
  • Level 1-4 updated with new enemies
  • Level 2-1 updated with new enemies
  • Level 2-2 updated with new enemies, tweaked speed of moving elements, and simplified certain areas.
  • Level 2-3 updated with new enemies, start area slightly modified, second respawn area slightly modified
  • Screenshake effect improved
  • Explosions are now consistent with enemy size
  • Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
  • ...as usual slightly more awesome!

Fixes:

  • Solved issue "Enemy bullets spawn the impact effect when the player dies"
  • Solved issue "Gamepad does not vibrate on build"
  • Solved issue "Certain power-ups can't be picked up upon respawn"
  • Solved issue "Game crash when player/enemy collision after a level replay"

Known issues:

  • Same as 0.6.7.5

Update #3 Build 0.6.7.5 available!

Here comes the first bi-weekly update!


As we explained we are following bi-weekly cycle for the updates of Dimension Drive.

We just released a new alpha build that we hope you enjoy. And it comes with a totally new level and quite some bug fixing. Thanks to everybody that is helping us by sending bug reports, you are the best!

Dimension Drive Alpha Build 0.6.7.5 Changelog



New:

  • Moving elements in environment
  • NEW Level 2-2
  • Cut-scenes are now skippable
  • Xbox 360 and Xbox One gamepads now vibrate when hit

Updates:

  • Engine update to Unity 5.3.1p3
  • New Level 2-1 based on old 2-2
  • New Level 2-3 based on old 2-4
  • Enemy and player bullets now on screen coordinates
  • Enemy bullets speed slightly increased
  • Player death process improvement
  • Tracker enemies (in level 1-4) have faster speed
  • Proof-read text in cut-scenes
  • ...as usual slightly more awesome!

Fixes:

  • Solved issue "Notification for low energy not noticeable"
  • Solved issue "Completing a level after dying"
  • Solved issue "Explosions are getting either too big or too small"
  • Solved issue "Lateral and back thrusters enabled after death"
  • Solved issue "Music sounds like not hi-fi"

Known issues:

  • Same as 0.6.7.3

Update #2 Build 0.6.7.3 just released!

Dimension Drive Alpha Build 0.6.7.3 Changelog



New:

  • Teleport Intro before levels
  • Dialog system for cut-scenes
  • Pickups sound effects
  • Checkpoints sound effects
  • Bullet impacts sound effects
  • Menu elements sound effects
  • Manticore lateral and back thrusters effects
  • Bullet impacts effects
  • Enemies flash on impact
  • Support for more than 50 gamepads

Updates:

  • Engine update to Unity 5.3.1
  • Complete rework of the scenes setup (better performance)
  • Manticore shield effect
  • Player bullets art and animation
  • More awesome

Fixes:

  • Solved issue "Cutscenes do not play after completing levels"
  • Solved issue "Game freezes! Black screen after level 1-4"
  • Solved issue "Checkpoint still possible to cross after dying"
  • Solved issue "Player bullets not despawned "
  • Solved issue "Level report doesn't show"
  • Solved issue "Main menu only works at 1080p"
  • Solved issue "Mission report shows TDD text and wrong build num"
  • Solved issue "Player does NOT collide in 1-4"
  • Solved issue "Game freezes in blinds after level report"
  • Solved issue "Manticore Thrusters still work on player-respawn"
  • Solved issue "Menus, HUD and other UI elements not scaling"
  • Solved issue "Aiming enemies aim at you even if not in the same side"
  • Solved issue "Continue button does not show in Level report"
  • Solved issue "FlashOnImpact might not be working"
  • Solved issue "Continue bug in Pause menu"
  • Solved issue "Weapon power up does not work in level 1-3"
  • Solved issue "Pressing continue in Pause menu makes you teleport"
  • Solved issue "Getting killed in Inverse = respawn in Inverse"
  • Solved issue "Player movement speed reduced in slow computers"

Known issues:

  • Build crashes on certain Slackware Linux distros
  • Resolutions that are not 16:9 not working
  • May not work in fullscreen in certain Linux distros
  • Text in window blinds does not scale with resolution

Update #1 Welcome to Dimension Drive

Dimension Drive is a comic book-styled shoot'em up that features an unique teleportation mechanic across a dual battlefield. You'll get to play two games in parallel at the same time.

The game is very much in development but already accessible through our alpha builds to all our early access Kickstarter backers and pre-orders. We plan to regularly release updates and gather all your feedback here in the Steam Community hub to improve Dimension Drive as we finish its development.

We will keep you updated with any news here but you can also follow us :


We are really interested in all you have to say about the game!