Dimensional Slaughter cover
Dimensional Slaughter screenshot
Genre: Shooter

Dimensional Slaughter

DIMENSIONAL SLAUGHTER VER. SIGMA 7.0 - THE INBETWEEN UPDATE OUT NOW!



Main changes:

  • Added a new Dimension
  • Added 2 master levels
  • Added a midway checkpoint through the game, so you don't always have to restart from the begining.
  • Added a new weapon
  • Added multiple new enemies
  • Added new upgrades such as a dash
  • Added slo-mo
  • Added double jumps
  • Revolver has a new alt fire
  • Redid Sandsteel Shotgun's normal fire
  • Gave Guttersnipe a new alt
  • Finally Hired a real VA for Habil, Hatim Baqer
  • Improved wallrun/jump physics
  • Improved enemy AI
  • Added a ledge clamber
  • Redid a lot of UI


The rest:

  • A plethora of bug fixes
  • Redid the Cancer track yet again
  • Redid a lot of VFX
  • New cactus
  • Was unable to give @naoranorana from the discord server a bigger mousepad
  • Stomp velocity now increases over time
  • Grapple radius is bigger
  • Increased step height
  • Added a new "painterly filter"
  • Added an option to go back to the OG Manliestdev-voiced grunts



And that should be all!

Be sure to follow me on Twitter, subscribe to my Youtube, and maybe even join the Dimensional Discord for more frequent updates!

Incredibly Fast-Paced and Very Rogue Movement Shooters Bundle!

Like retro-styled fast-paced roguelite movement shooters? We've got the bundle for you! Dimensional Slaughter, Force Reboot and Voidborn, all together for 15% OFF. Already own one? Complete the set! You'll still get a discount.

Yeah that's all lmao. You can check out the bundle here.

Follow us on Twitter!
@ManliestDev - Dimensional Slaughter
@Xekvera - Voidborn
@ln404 - Force Reboot

DIMENSIONAL SLAUGHTER UPDATE SIGMA 6.5 - THE AESTHETICS UPDATE



Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.

Main changes:

  • Added Object outlines
  • Redid the ENTIRE color palette.
  • Re-did Cultist Realm act 2 level design
  • Gave Cancer act 1 and 2 a makeover
  • Enemy spawns now telegraphed via lightning strikes
  • Main UI no longer friendly pink and is now red
  • Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
  • Enemy and object visibility improved heavily
  • Re-did portal Graphics
  • A bunch of other effects have been improved


The rest:
  • Player now has a shadow
  • Cain's voice (Courtesy of Gianni Matragrano) received some editing changes
  • Cain is MUCH more aggressive, chances are you won't survive now
  • Level triggers wait for you to collect the weapon on Little Baby and Normal mode
  • Wall jump and Wall slide physics improved
  • Auto-Jump button added
  • Quickswap Button added
  • Outline option sliders added
  • Streamlined the gib system to perform way better + It also now cooler
  • Added new color palette options: Cultic (Thanks to Jason Smith, creator of Cultic) and Corrupted
  • Grapple Projectile is much faster now
  • Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them.
  • Large cutscenes now skippable (Press Enter)
  • You can now slightly adjust direction mid slide
  • Changed the Meat Barrier's screams
  • Redid the leaderboard UI


And now, the bugfixes:

  • You can no longer die inside portals
  • Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet
  • Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock
  • Level borders are taller now so you can't jump out for act 1 of The Cancer
  • Lowered certain explosion SFX volume
  • You can no longer slide or shoot during Portal Facility cutscenes
  • Locked Camera and player movement during spawning animation to prevent early injury
  • Fixed a bug where punch wouldn't record previously used weapon
  • Fixed a bug where the weapon wouldn't swap out mid punch
  • Fixed a bug where Shocker punch would initiate instantly instead of when you let go
  • Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes
  • Removed Herobrine


And that should be all! I also added a demo version of DIMENSIONAL SLAUGHTER, in case someone wants to test it before they buy!

Be sure to follow me on Twitter, subscribe to my Youtube, and maybe even join the Dimensional Discord for more frequent updates!

Keybinds fix

After many months of hard work, sweat, blood and tears, I believe I have finally found the (Exceedingly obvious) roots behind all this game's input rebinding related issues.

And so, all the previous issues relating to key rebinds should no longer be there.

On top of this I've also done several smaller things.

  • The screenshake slider no longer resets upon each level loaded
  • Powerups should spawn more often now
  • Shocker punching The Entity no longer sometimes leads to a locked fist
  • Mechavore's weak point is a little more obvious now
  • Nerfed the shocker punch distance upgrade
  • Removed Herobrine
  • Did some other smaller fixes


Power Up Update - Sigma 6.3

Small patch for now. The upgrades were supposed to appear in the next major update but that's gonna take a long time so I said "Screw it" and decided to add them in now. They only appear in difficulties under Expert, and have a 1/10 chance of appearing in a level, replacing a random ammo crate.

The list includes:

  • Speed Boost
  • Infinite Ammo
  • Infinite Shocker energy
  • Invulnerability (Basically just Mario's Starman)


You can see an example of one of them in action here.
Disclaimer: The music used in the video is not used in the actual game.

I've also improved the wall jump physics by increasing the height they give you, and I also lowered the wall slide gravity. I'm also considering just removing it entirely so the wall-slide just becomes a wall-run but we'll see.

Various bugs have also been fixed, mainly the Dimension time being counted even during cutscenes. Oh yeah, and I added a screenshake slider.

Anyways, go follow me on Twitter and join my Discord and tell your friends and email your favorite Youtubers about how much you love this game and also send them this Presskit while you're at it.

Tiny fix


  • Fixed an issue where the Crosshook was available in every level
  • The portal's spawning location is now randomized in some levels,

Small movement changes + bug fixes - Dimensional Slaughter Sigma 6.2

The last major update had quite positive reception, however there have been two major complaints:

1. The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a wall jump.

and

2. Key binds seem bugged, not persistent.

In this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement.

  • Sliding down slopes now increases your speed, and sliding up slopes decreases it, albeit the decrease is slight.
  • Upon hitting a ceiling, your upwards velocity is lost and you bounce off instead of staying against it
  • Upon hitting a wall you rapidly lose your horizontal velocity, instead of keeping it and being stuck to the wall


Let me know if you have any other feedback regarding player movement, especially if you have any complaints with regards to airborne velocity as I would appreciate to know all your thoughts on whether the issues have been alleviated.

Other changes include:

  • Very slight changes to the Guttersnipe's model
  • Weapons now tilt when you slide
  • Cutscenes no longer add to time
  • The normal punch's animation has been improved slightly, the arm is now no longer so far from the camera
  • Fixed an issue where shocker punches against the floors of Aerial Entrails act 1 wouldn't always work.


So far, there seems to only be one more bug relating to key binds. They don't seem to work properly within the Portal Facility level. This issue has proved very difficult to track, however I am still actively searching for a solution.

As for the next update, here are some plans:

  • Adding a quick-swap button
  • Adding randomly appearing powerups
  • Weather effects
  • Random portal spawning locations for some levels
  • Randomized secret button locations for some levels
  • Skippable cutscenes
  • Texture filtering options
  • Giving certain enemies the ability to be knocked back by explosive forces


Be sure to follow me on Twitter for more regular development updates, and if you want to give me more direct feedback, be sure to join my Discord server, as I am very active there and I regularly converse with members about their feedback.

Minor Update - Sigma 6.1

Added:

  • A better Weapon Wheel, you can choose the weapon by simply flicking the mouse rather than manually pressings a button
  • Fixed a weapon wheel bug where it wouldnt work on certain areas
  • Improved the default none-Shocker punch
  • Added a button to reset the portal facility upon completion, for Leaderboard nerds
  • Fixed multiple typos, corrected "Score" in the Leaderboard to "Time"
  • Improved Wall jump velocity roll-off slightly
  • Several other small bug fixes


Let me know of any other changes I should be making! Hopefully I'll try to add them either in a small patch or the next major update.

DIMENSIONAL SLAUGHTER MAJOR UPDATE - VERSION SIGMA 6.0


Well, after a long wait the new major update is out now! Version Sigma 6.0.
With this update, I have entirely re-done the Portal Facility, introducing Cain, The DimensionalDude, voiced by Gianni Matragrano. Cain is the game's new antagonist and will serve as a recurring boss.

On top of this, I have added a new Dimension, "AERIAL ENTRAILS" set atop a blood-fueled airship from an apocalyptic future where robots have enslaved their human masters. But that doesn't matter. What matters is that THERE IS A GRAPPEL HOOK NOW! This is something I've been wanting to add for an extremely long time and I'm very glad I did, it turned out great. I'm sure you all will enjoy it a lot.

And to even further this update, I have also added a leaderboard, a re-done UI and HUD (courtesy of my fried @BrepNir), an overhauled Cultist Executioner (Now called the Cultic Executioner), an improved Quickscoper (Now titled "The Guttersnipe"), remastered music for The Cancer, and I've gotten some new key art! (Credit goes to the talented Chum)


Further changes and additions:

  • Improved the camera movements
  • Added the ability too flip mid-air, giving you a speed boost when you touch the ground
  • Added a Mario-Style Longjump activated by jumping mid-slide
  • Sliding keeps your previous momentum
  • Did several other minor tweaks and bugfixes to the movement
  • Added the RVIL Enforcer
  • Added several new options settings
  • Added a weaponwheel
  • Added a new mercy mechanic to prevent unexpected deaths
  • Replaced the Medkit and small medkit with 1 standard medkit that looks better and gives you a free shocker punch
  • Added a couple new upgrades
  • Swapped Sandsteel shotgun fire modes
  • Lowered the screams of the Meat Barrier
  • Touched up on many other things
  • Fixed an uncountable number of bugs
  • Removed Herobrine



The game is on sale right now, so be sure to get it now because after this sale I'm raising the price!

DIMENSIONAL SLAUGHTER UPDATE SIGMA 6 TEASER + SALE



The next Major update for Dimensional Slaughter should come out in around a month or so.
It will introduce:

  • A new Dimension, featuring a crossbow
  • A Reimagined Portal Facility
  • And a new Rival character! Cain, the DimensionalDude. (Voiced by Gianni Matagrano)
  • four new music tracks
  • A re-done UI
  • A new Rvil Soldier variant, created to mix things up a bit and encourage use of weapons beside pistol.
  • A MASSIVE amount of bug fixes
  • ...and More


Also, the game is on sale right now for 15% off, for the winter sale, so GET IT WHILE IT'S CHEAP!