This huge patch fixes several potential crashes, fixes some slowdowns, improves NAT punchthrough, adds clan icons next to clan name in most places, and fixes a ton of other minor issues.
1.012 change list:
fixed a potential crash in Area::getGateName
fixed a bug that can lead to infinite loop in GameShared::generateWorldSaveName
fixed a potential crash in Level::getNumMonstersToSpawnPerBlock
fixed a possible crash in MonsterType::getRandomUniqueVersion
fixed a potential crash in Vendor::generateItem
fixed a crash in getCurrentIdentifier (not bounds checking)
fixed a crash when player stats are recalculated when item penalties change (DysDaemoN/Dromi)
now when run out of fake entities for effects, put particle back on free list instead of deleting
fixed emitters from fake entities never being removed (very likely a slowdown over a long play session) (happens because fake entities are never deleted but added to a reuse list) (Jean)
fixed a crash in PlayerClient::notEnoughPowerWarning that could happen if you pressed a mouse button at the right time while loading
changed server registration time from 120.0 to 20.0 seconds so NAT routes don't time out
server now tries port guessing so NAT punchthrough is a bit more robust
now take into account NATs that decrement port numbers by 1 or another small number
now always send local address for assisted join
fixed respawn time when level not loaded
fixed MaxCount on sounds not working correctly
fixed sometimes relation dropping to 0.0 when a treaty is cancelled
fixed high frame rate + trying to use item/skill every frame overflowing the networking
no longer broadcast sound events for non-players
broadcast sound is now limited to once each frame
now can put clan icons in text
clan list on map screen now show clan icons
added clan icon to clan relation list when highlighting a clan icon/portrait
now show clan icons almost everywhere clan name is displayed
put icons next to final line end on power comparison screen so much easier to tell which line is which
sped up a bunch of get npc type functions
fixed _longshot not initialized correctly
fixed some data not getting reset on client when abandoning a sector (Darke)
now player quests will update their seed and other info if the main quest seed has changed for some reason (Annex/Boink)
fixed a bug in Time::operator=( seconds ) (this bug's probably only been there for ~17 years) (not sure how many bugs this caused, but it was doubling the long war value)
fixed getting gate unlocks in multiplayer when going to a new sector (phoagne)
now if a treaty in a trade fails to go through, entire trade is cancelled (Excellion/Sent Ernit)
clans will now reject all demands if at war with trader
fixed after deleting a ship the list not correctly selecting the next ship in the list (Jean)
now if near a monster when it is destroyed, player has higher chance of getting the credit for the kill (Destro)
fixed BestQuestBonus values not working correctly (being read in as bool)
fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666)
viewing current treaties will now show cease fire and time remaining (firecat666)
now make sure to cancel any trade agreements if go back from ceasefire to war (firecat666)
fixed a few places that clans could get above the max amount of credits (firecat666)
bounty hunter quest now fails if the bounty hunter kills the player
now shouldn't be able to get stealth and stealth surprise bonus at the same time
fixed a couple problems with clans getting credit for destroyed clans (Boink)
fixed failing quests in multiplayer when a player has a can't die with quest but another player dies (Dreepa)
added a max xp debt so not quite so high at high levels (lechuck1)
now clans won't declare wars on clans they've recently discovered (phoenix_54d)
made sabotage options much more reliable do something
fixed sabotage quests not applying to the correct clan sometimes (LotusBlade)
fixed passive skills on items not being able to update stat multipliers
fixed ai not trying to get another enemy once first one was killed sometimes
fixed swapping 2 same type items numbers increasing each time (Alstein/floofyfunster)
fixed weapon speed on weapons getting counted multiple times in DPS (Annex/Darkness)
now defaults to highest resolution up to monitors current resolution (so probably the current resolution)
now it is harder to get a clan to declare war on someone they have a treaty with (Sharp)
added a Text Size option in advanced graphics options (Tchey/Agitated Ice)
now take into account a clan's spy resistance when showing rumor, propaganda, sabotage, espionage, and plant spy chances (Kurama Kitsune)
should no longer be able to target invisible enemies (at least directly) (fabulousfreep)
now stop the fighting correctly if go straight from war to a non-peace treaty
now long war relation change gets applied a second time at 2X max war time
now long war relation change gets applied a third time at 4X max war time
now delete map file when user tells game to delete wld file (sector) (firecat666)
now targeting prioritizes monsters some
fixed fighters still attacking things unprovoked when using defensive stance (Fulano5321)
now mention Magic Find Chance bonus on each achievement achieved
fixed a interactWithEntity fall back position using hardcoded slot index instead of correct left or right slot
fixed weapon stop firing when client/server get weapon timing out of sync
small optimization to updateMapPixel (now only divide if above 1 instead of 0)
fixed weird minimap issue (out of level color on edge of fading out)
no longer show relation line between 2 covenants that haven't met yet
now clan icons on relation screen shrinks if too many on screen at once (starts at 7)
now show a ? for relation numbers when the clan hasn't actually met the other clan
now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
fixed a case sensitive code issue on Linux build
names are now drawn on top of blips on map so you can see the names better (Darke)
clans now save their definition by name instead of index (save games more stable when I add new clans)
fixed clan trait saving (now by name instead of index) (Exgene)
fixed a slowdown when adding waypoints on map (it was saving cfg each time for temporary change) (Darkness)
no longer save cfg file immediately after zooming in/out to prevent slowdown (Darkness)
sped up Emitter::draw a little if no particles to draw
made teleport detection on client a little better
now smooth entity movement better - gets rid of a lot of hitches (Bluddy/ScrObot/Mark)
fixed some problems with mouse button 5 (Tchey/roykela)
now quest update messages go through the normal center print system so don't overlap other messages
now most loop sounds fade out instead of abruptly ending (this is mostly engines and projectiles)
fixed World::getRoomName returning bad value if level index out of range
now automatically pause if you have used a controller and it is unplugged
now can recognize a controller plugged in while game is running
now if a widget blocks entire screen and blocks mouse, it automatically sets DoesntLetInputThrough
highlight text no longer overlaps highlight icon (ScrObot/Takarias)
now draw - and + characters an extra time and slightly larger to make them a bit more clear
now ambient music fades out when the game is paused (Bluddy)
Offer Trade and Demand now do nothing if empty offer (Eris Shrugged)
now can lock color in text
fixed non-right mouse button clicks on map from leaving waypoints (Dreepa)
can now highlight clan name on system/sector maps to get clan info
can now click on clan names in system/sector maps to talk to that clan
now make sure player has met at least one of the clans in question when message is sent about a rejected peace treaty offer
now when dropping a stackable item on a vendor slot it tells you how many are going to get transferred (1 normally, entire stack of ctrl down)
fixed most powerful clan changing every other calculation because of come from behind bonuses
fixed a filename issue in TextureCtx::load
now when highlighting a contact that you have met show clan info
now money highlight on buy/sell screen will use commas if necessary
widgets can now draw a shadow
quest available and completed icons in relations screen now have a shadow (Destro)
added some alpha to background when highlighting clan icons in relation screens so a bit easier to see what is going on
now will automatically split items if spawned in greater amounts than the max stack (PhoAgne)
now eliminated by text can handle random clan names and specific monster names
now map will scroll if you move mouse cursor to edge of screen
teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer)
no longer send clan messages to stop attacking a friend when they haven't even met them yet
now mention that can hold ctrl to sell an entire stack (Tyrax Lightning)
can no longer add 0 gold to a trade (firecat666)
updated donators
moved entering system print down a little to not overlap lose timer info (firecat666)
made player status bars 50% larger so a bit easier to see among other status bars
fixed getting multiple object is farther than it appears messages sometimes
now if you hold down the ctrl key when selling a stack of components with the space bar it will sell the entire stack (kerzainuhamster9)
key names can now be translated
mouse button 3-5 are now MB3, MB4, MB5 (so they fit better)
added translations for leftcontrol, rightcontrol, leftalt, rightalt, pagedown, and pageup
can no longer remove original text from a quest generated waypoint (Tnega)
now if ctrl buy on an consumable in essential components section, only buy 1 instead of buying until you're out of credits (derpenstein)
added clan icons to power ranking bars
fixed not getting some pickup sounds (sounds now come from player instead of item)
now get modifier icon when highlighting on system/sector map
moved MapLevelMaxZoom to database instead of hardcoded
now check that quest title has some text before overriding biggest accomplishment text
now if successfully demand something print says demanding instead of trading (firecat666)
added SoundCullingDistance (1500.0) and change skill and combat sounds to use this instead of 400.0/500.0
now highlight text box will be at least the size of the icon (if there is an icon) (ScrObot)
no longer show damage numbers in fake game
no longer show health bars in fake game
now health bars of planets/ships from clans you have a mutual protection pact or alliance with are dark green
no longer get multiple buzzes for a warning that is already displaying on the screen
now filter random names a little
now when highlight component/object text, it also highlights the entity and shows the highlight text for that component/object
made it so static models with alpha model data gets cached correctly (will speed somethings up some)
now give warning can't add socket to a component more reliably (Annex)
can no longer click on list items that aren't displayed (Eris Shrugged)
center print now uses value from database correctly instead of old hardcoded value
now smooth object angles a little better (Bluddy)
added sound when component gets a rarity bump when identifying it (Redsovietz)
fixed joystick button names not being translated correctly on widgets
dpad on controller now moves mouse to next clickable widget in the specified direction
now dpad works on lists
now left controller stick can scroll scrollbars/lists
now left controller stick can scroll sliders
now dpad works on drop down boxes
added menu priority to have better control of always on top stuff
now "Can't increase durability more" warning is a little more clear (Darke)
dynamic music no longer plays on opening screen since it already has music (DysDaemoN)
can now solve quests from clan diplomacy for accept in person quests (Annex/Verdusk)
now if switch out a component of the same type it will automatically update user slot to new component (Fulano)
now if remap up/down it will work consistently on quest screens (firecat666)
now when a menu that pauses is up and you hit the pause button it doesn't unpause client side of things for a frame (DysDaemoN)
now show "accept only in person" quests in clan quest list so know they exist (Varkon)
fixed talk icon sometimes getting stuck above NPC heads
now damage numbers will use commas if needed
now large stats from most components have commas
now dps on skills from components has commas if necessary
check mark ui text is now centered better
changed TextInput to be automatically centered left
now widgets can override parent alignment
item rarity is now color coded correctly in loot filter
text in drop down box centered better
fixed a lot of text alignment with different sized text
updated copyright date
changed PROTOCOL_VERSION to 125
changed save version to 260
fixed port in getAddressString (just a developer thing)
added showBoundingBox so I could see where bounding boxes are exactly
simplified ActorCovenant::shouldBreakTreaty quite a bit
removed a "No fake entities left" message, just slows things down when things are already probably slow
added cheat_noLose so I could test some things for longer periods of time with cheats
improved cheat_playTestTeleport to vary teleport position better
added a more generic hasAbility/providesAbility system
fixed 32 variables set but never used warnings from Linux compiler
fixed a potential clearing problem in StatusEffectBase::build
fixed a String/char* conversion warning from Linux compilter in PlayerClient::savePlayer
fixed levels items being spawned in an adjacent level (Baines)
right click auto target next thing will now only auto target monsters (Baines)
added switch places to vendor UI (Baines)
now get a message when fill up an empty vial (Faya AOP)
made braziers in dungeons that are along railings usable (Baines)
renamed 2nd Whey to Quality Whey (Faya AOP)
removed taking screenshots to png format on Linux to remove dependancy on libpng12.so.0 (Ubuntu 18.04 and up don't include)
added teleportToDatabaseEntry command so I can easily teleport to problematic entities if I don't know where they are
Din's Legacy patch 1.009
This patch fixes a crash, a couple item issues, and a couple sound issues.
1.009 change list:
fixed a rare crash in Game::needMonsterOnLevel
now when an item is removed or broken that provides a passive status effect, the status effect is removed (Kori)
fixed not getting dynamic stat changes from passive bonuses on skills on items (chesse20)
fixed teleport sounds being too loud (was a duplicate calling wav file directly)
made declared war sound quieter
Din's Legacy patch 1.008
This patch fixes some balance issues, adds resistances to a bunch of monsters, and fixes a bunch of smaller issues.
1.008 change list:
fixed a couple issues with not getting new important NPC quest in some scenarios (Mithur)
fixed another way that strength mult could get added an extra time (in this case player Deep Wounds) (Carnage)
now NPCs in town will attack clan raiders (the raiders would already start fights might this will make town defenders more aggressive)
skills now wrap better on skills screen so they don't get nearly as small when you gain a lot of skills
sped up buying an entire stack of items at once quite a bit (Excellion)
added Cold Resistance to Ragnars, Cold Towers, and Cold Totems
added Elemental Resistance to Amorphs and Elemental Totems
added Fire Resistance to Torva Shamans, Fire Throwers, Fire Towers, and Fire Totems
added Lightning Resistance to Lightning Towers, Lightning Totems, and Lightning Elementals
added Poison Resistance to Poison Towers, Poison Totems, Dark Elf Assassin, Wampir, Zombie Wampirs, Scorpion, Scorpid, and Zombie Scorpion
added Magic Resistance to Ghosts, Death Knights, Liches, and Dark Elf Wizards
updated donation lists from Patreon
Exploding Arrow is now considered a spell (DL only)
now reduced enchanting price shows up correctly on item if you have enchanting skill (chesse20)
added special abilities and variants info to Scorpid bestiary entry
changed PROTOCOL_VERSION to 86
Din's Legacy patch 1.007
This patch adds textures/models for 2 mutations, fixed players getting stunned too long, and fixes a bunch of smaller issues.
1.007 change list:
added models/textures for quills mutation
added models/textures for thorns mutation
now there is a max stun time on players (7.5 seconds) (davidb11/Soldad)
now skills on items no longer use mana
fixed Unholy Vitality skill on Bevan's helmet not using the correct level data (Kori)
fixed skills on items not setting the parent item (may or maynot be breaking some skill stuff on items)
fixed Blade of Darkness skill on Dagger of Night not using the correct level data (Kori)
fixed per level data of StatusEffectUnholyArmorTimed
fixed summoning altars not working if you already had some minions (cheese20)
put some more checks in various quest types to make sure don't pick a bulletin board as a target (oserge2)
changed PROTOCOL_VERSION to 85
fixed a possible infinite loop in test_StressQuests stuff (developer thing)
Din's Legacy patch 1.006
This patch adds a No rival clans world option, increases crafting item drops, and fixes a bunch of smaller issues.
1.006 change list:
added No rival clans world option (Mischief Maker)
increased crafting drops by 20%
fixed problem where clan raiders weren't attacking NPCs
you will now win the prey scenario if you complete all of the quests before time runs out (Brysos)
monsters can no longer hide in Duel scenario (or any other that monsters are supposed to always wander) (Kori)
decreased AttackPerDex Reaper skill from 6.0 to 2.5
fixed some status effects from items using item level instead of skill level when item leveled up (Excellion)
fixed a problem where raid gates could end up in a bad location (Excellion)
now Soul Harvest and Devastating Blow work correctly together (Excellion)
clans no longer try to steal food while raiding
fixed stalker feet placement on female model (Excellion)
fixed Malice status effect icon not matching skill (Excellion)
now grab glsl pointers needed (Windows only)
Din's Legacy patch 1.005
This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.
1.005 change list:
now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
now uprisings keep their numbers up better in small areas
fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
fixed another way could lose a follower across worlds (liren)
added textures for exoskeleton mutation
increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)
doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)
doubled spell damage bonus from staves (now same as wands) (Misfit)
can now fight vendors (BorkFate)
now dots display takes into account higher difficulty damage mult correctly (Soldad)
no longer eliminate other clans when win (chesse20)
now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)
now zombie infection description tells possible way to cure (Bluddy)
simplified saveBaseColor stuff in generateColors some (probably a tad faster also)
when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)
changed full mutation description to match new chances (ulk_underscore)
fixed Carek's bonus display numbers being incorrect (ulk_underscore)
This patch fixes a higher level slowdown, balances a bunch of things better, and fixes a bunch of smaller issues.
1.004 change list:
fixed player town not being able to be raided by clans
fixed a problem where attacks from keys could ignore a valid target like a chest and attack something else nearby (JackintheBox)
fixed really high level clans being really slow (capped their initial number of members) (Alma Elma)
dying in the Last Man Standing scenario is now a lose condition (Brysos)
bonus for Freeze set is now cold damage instead of poison (cheese20)
now max of 5 wisp buff on wisps (DestroTheGod)
sped up summoned skeletons
now summoned monsters will use their parents sight position as well as their own for finding enemies (in general will make them more aggressive)
fixed skills triggering off of a status effect (like Energizing Block) not leveling up correctly (Logorouge)
blade of darkness, unholy armor, void shield, unholy vitality, and focus skills that come from skill mutations now benefit from extra status time (Swal)
removed attack speed boost from champion buff
now limit max damage taken mechanisms (like Lucky skill) take into account mana shield
Gaseous Form time length can no longer be buffed
Fire Mastery, Cold Mastery, Earth Mastery, Lightning Mastery, and Illusion Mastery now applies to all of the fire skill status effects also (ulk_underscore)
decreased Major Cold Imbued frost nova damage by 50%
decreased bounty hunter damage (Redsovietz)
will no longer hear about internal rumors in Empire scenario (Brysos)
made health gargoyle have a little more contrast between background version
made sure reward chests aren't locked, don't spawn secret levels, or are trapped (Brysos)
no longer get welcome message from newly discovered clan if they are based in the same level as you
fixed command mastery description skill list (Penguin Blender)
fixed don't die typo
fixed armor value on character screen not fitting very well when number is pretty large (Soldad)
rearranged stuff so damage numbers fit better on character screen (Soldad)
Din's Legacy patch 1.003
This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.
1.003 change list:
fixed a crash in Combat::applyStatusEffect
fixed strength being applied twice for many attacks
fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)
decreased most monsters health some to compensate for strength fix
fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious)
fixed incorrect open edge settings in forestDL4.ara, forestDL3.ara, forestDL6.ara, grasslandDL4.ara, graveyard4.ara, and tropicsDL2.ara - these errors can make it generate non-connected levels (Espr)
fixed another way bridges could be placed without their corresponding other blocks
fixed duel levels not generating properly sometimes (davidb11)
fixed another way that entities could get placed in invalid areas (Notorious)
fixed Viedonna's blessing having a per level health percent restored when not meant to (AvaLanCS)
made small amorph, tiny amorph, imps, zombie imps, plaguebringer larva, and zombie parasite easier to click on
fixed not being able to hit neutral NPCs that you choose to fight with projectiles
fixed passive skills that can proc on items not working correctly (Kori)
using a vial (to fill it with something) now gets rid of the equipment UI since it is probably in the way (beatsh4ck)
no longer show item better or can't use item icons on non-vendor NPCs (Notorious)
toned down yellow mold spread some
fixed ModificatioDamageOverTimePrefix typo that was preventing translation from working (chesse20)
fixed missing DefendingStunningBlow translation
fixed temple ruins not having monster rarity set correctly