This patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues.
1.002 change list:
fixed a crash in cacheResource & getCachedResource (thread safe issue)
increased health of NPCs that need to be rescued
added 0.2% spell damage per intelligence (starting low to see how it goes)
added 0.1% healing per spirit (starting low to see how it goes)
changed mutate from specialty/character chances from 45/45/10 to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random)
defensive skills no longer help you get your combo multiplier up
you can now leave a scenario early that you have lost (MikeLemmer)
removed scenarios/worlds abandon stat - not really relevant since you can easily leave and come back to a scenario/world
now non-quest dimensional gates are limited to having 5 monsters out at a time - should fix some slow down issues (won't fix anything currently broken worlds though)
monsters now only constantly wander around town if a clan is there
now monsters don't wander around just because they are in a war
now a monster that can't move towards its destination will sleep for a while if nothing really pressing
removed XP debt from abandoning a scenario with a hardcore character
ice will no longer be created when ice or water is hit with an ice spell (Bender the DevoMiezer)
added some more controls to things spreading (like water and ice)
fixed stealth kill stat (Major Twitch)
added Only Hope character mode - if you die, you lose that scenario/world (Calubob)
now objects (like evil pool) and their status effects level scale correctly (chesse20)
reduced Scavenger eat status effect time from 150.0 to 60.0 seconds
made teleport sound a little quieter
no longer get warnings from killing a friend of a clan when that clan is raiding you (*Yuki*)
now make sure items don't get distributed to bulletin board (Notorious)
now when 2 clans based in same level even though they will not buy the other contact, they will gladly sell it to you (DestroTheGod)
fixed some brazier collision issues in dungeonDeathMaskDL.ara & dungeonPitsofDispairDL.ara (Nirimetus)
now when holding down stay skill key and use left click to shoot a magic arrow skill it uses the skill correctly instead of the basic bow attack (Dr. Freeman)
removed minimap key (it has been an option instead of a key for a while now) (DinoMC)
added area name to uprising quest title (Roswitha)
removed task stuff - not being used, could possible be a cpu hit if not working correctly
can now tell if a thread is main thread - just a dev things at the moment
Din's Legacy patch 1.001
This patch fixes a couple major slowdowns, a few uprising quest problems, and a bunch of smaller issues.
1.001 change list:
fixed lag on character, bestiary, and mutate from specialty screens when shadow mapping is on (Darkness/Invader Xom)
fixed a way that a breaking torch could keep adding breaking object (and eventually run out of entity slots)
decreased monster spawn rate for battles (so didn't complete shadow all other quests)
now quests bump base spawn rate of monsters if too low so more likely to find some quest monsters (idontwannaknow0/Espr)
now uprisings occassionally spawn an extra monster of the appropriate type - makes sense, makes that particular monster a little more common, and fixes some weird scenarios like not having any spawn points in a level (kon345/Logorouge)
now if kill a monster within a block of correct level still counts
bow is now a required skill for archers and hunters (so always get it on new character) (AuraForLaura)
fixed passive effect on skills like Multishot not working correctly (Twogs)
no longer try to safeguard use slot 1 to be some kind of attack (That Pro Logic)
can now drop a potion on a party member when party member dialog not allowed
fixed door and relic vendors not spawning (chesse20)
fixed fake dark orc berserker (Changeling) being able to have uprising and other quests (Espr)
now Possessed quest has a minimum level of 15 (davidb11)
fixed losing diplomacy scenario if kill a non-involved clan sometimes (chesse20)
fixed 1 level scenarios sometimes getting a shared level that messes things up (Reifam)
fixed not winning diplomacy scenario correctly sometimes (won't fix current broken scenarios though) (Espr)
fixed doors getting destroyed if you went into a scenario that had no door locations (Dragonface)
fixed a way that tiles could get spec pass done twice
fixed drink/food pickup sounds (Reginald_CZ)
fixed a & vs && issue in quests (don't think impacting anything though)
now make sure to give Extraction, Prison Hunt, and Prisoner Chase quests to player, could result in failed quest if another clan was destroyed
added sonic blast, mind blast, steady shot, and hunting shot to projectile mastery & chaotic shots
fixed towers/caves sometimes using the wrong entrance model
made lighting bolt sound quieter (Dreamcatcher)
removed some old stuff and added some new stuff to quick tips on full help topics screen (idontwannaknow0)
Din's Legacy released!
After a long Early Access, we finally released Din's Legacy today! Get it now while It's 10% off during its launch week.
Din's Legacy patch 1.000
This patch adds more textures for mutations, fixes a couple crashes, and fixes a few smaller issues.
1.000 change list:
fixed a crash in isBlockEdgeOpen, showing up in Zombasite multiplayer but could happen other times (Lyranaar)
fixed a crash in WorldMap::getTileAlphaByte
added textures for Scaled mutation
added textures for Carapace mutation
added textures for IronMan mutation
removed an unnecessary getFoodUsage call (test went from 82.8 to 84.9 fps, 2.5%)
added cardinal directions to minimap (hella)
now enemies attacking a monster that gets demonic control cast on them stop attacking (BlastProcessing)
fixed giant powerup making you way too big
removed a world database lookup when already have it
added Donators and Alpha/Beta Testers list to manual
This patch adds more textures & models for mutations and fixes a few smaller issues.
0.905 change list:
added textures for Dragon mutation
added textures for Lycanthrope mutation
added model/textures for Stalker Feet mutation
fixed Claws mutation drawing temporary model
made light fov for shadow mapping in dungeons extend a little more
fixed normal maps on 4 of 5 naga/naga priest variants
fixed some text in NPCs chatting makes them happier tip
fixed Zombie Scorpion levels
added semi-permanent and slow mutation to options key on select character screen
fixed getting orc guard items
fixed test_stressMonsters spawning monsters that have no init or spawn chance
Din's Legacy patch 0.904
This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues.
0.904 change list:
fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
added Semi-permanent character option (skill points used to get rid of mutations are permanently used)
fixed a few issues keeping NPCs from chatting with the player
fixed dungeons sometimes appearing in the wrong level (Varkon)
now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon)
fixed a crash when adding an item that changes the female character skin and have a victimShaderOnSkinOnly status effect
fixed a problem with a way some events could constantly get added way too often (SyrhTalbot/Varkon)
fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
hooked up textures for Stoneskin mutation
hooked up textures for Vampire mutation
hooked up textures for Photosynthesis mutation
hooked up model/textures for Horns mutation
now can get quests from your clan diplomacy screen if proper NPCs are alive to make it more convenient
fixed secrets being easy to see on maps
fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
fixed non left/right mouse click not working correctly when moving
clans will no longer setup in villages (no walls)
now Commander's Retreat skill increases movement speed instead of stamina
npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
fixed issues with getting explored level bonuses multiple times and/or before actually fully exploring area (Destro*)
now verify linked skills are set up properly when doing a full mutation (Westwind)
now if a monster kills your nemesis that monster will become your new nemesis
now skip some heightmap calculations on dungeons (and any other flat areas) (test went from 169.0 to 175.3 fps, 3.7%)
fixed a problem where a shared level wouldn't respawn monsters when it needed to (Bluddy)
now correctly set up monster level and data on shared levels
fixed tower and totem spawn way too high when requested by quest of world modifier
doubled MonsterSpawnChanceMult on several quests
fixed main gate spawning out of bounds some times (Varkon)
now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
sconces on wall no longer have collision
NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
fixed clan door armor values
increased brood horde value from 0.5 to 0.6
decreased item identify times
decreased chest/object open times
no longer show victim shaders when player is transformed into a different model
decreased fairy light height from 128.0 to 64.0
made "only on armor" text colored consistenly like "only on weapon"
fixed shadows around corners of screen some
fixed not getting a level blip sometimes when had visited a block from the area but not the main area
secret and/or illusionary doors can no longer squeak
fixed a crash if X the entire window while in multiplayer game
zombies are now marked correcly to not be able to be zombified (again) (blightfang)
now add a green # to a level name to denote that another player is in that level (hella)
changed green
in front of player name to a green # to show in your level
no longer show symbol in front of your player name to show that you are in the same level as yourself
fixed player in same level not taking into account overlapping levels
fixed Photosynthesis status effect icon
fixed gate icons on minimap being too small and wrong color (Castruccio)
now other players names are green so a little easier to tell them apart from NPCs (hella)
now area name will show up on world map when first discovered
fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
added outline, name, and chat to normal npc menu
added chat to npc in party menu
no longer show yellow ! above NPCs in town
added sign text and fog info to unique level Patreon stuff
fixed getting multiple clan doors sometimes (Fulano)